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In the new 16x zoom level, not all landscape pixels are drawn. As you can see on this shot, all slopes leave some pixels undrawn. I dragged a red dialog over it to highlight those. After a resize, they will be black (= background). http://boekabart.googlepages.com/zoom16x_bug_red.png
I don't think the current rendering method (skipping over the sprite) is fit for 16x zoom. It would be better to create a 16x zoomed sprite in such a way that it's sure that at least 1 sprite-pixel is drawn for every landscape-pixel.
But maybe 16x just isn't feasable: the offset for '1 level up' is 0.5 pixels, this basically is asking for problems, isn't it?
The problem is rather tricky. It mostly happens on slope-tiles, and detecting if it happens is hard, as of the way the blitter works. Will keep it in mind.
boekabart opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/794
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