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ability to check refit mask for a engine type even before building the vehicle
right now we need to have a vehicle of the given type to do the actual check. It would be nice to have the option to check a type before building a vehicle
Bjarni opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/7
The text was updated successfully, but these errors were encountered: