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RC5 game speed #644

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DorpsGek opened this issue Feb 23, 2007 · 4 comments
Closed

RC5 game speed #644

DorpsGek opened this issue Feb 23, 2007 · 4 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Merlin the Magician opened the ticket and wrote:

OpenTTD 0.5.0 RC5 seems to have some trouble that needs attention.
Started a new game, standard landscape (green) map size 2048x2048, normal number of towns, high number of industries, hilly terrain, sea level very low, flats smooth. Picked a yellew colour scheme and random directors face (for what that’s worth)

At first, everything seems to work just fine, but from date October 1951, the game runs into some trouble. Speed of the game drastically decreases and does not recover. Vehicles move in shocks from one screen position to another, scrolling goes in shocks as well.
Basically, the game becomes unplayable. I left the controls in peace for a few minutes, but the game does not switch back to normal game speed.

This event was not random. I restarted my entire pc for a few times and attempted start a new game with equal settings. Problem however remained, so this seems structural.

Irritated as I was… reinstalled OpenTTD 0.4.8 to see what would happen if I created a new game with equal settings there. This worked like a charm….

In conclusion…. I think this needs a little attentiona

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/644
@DorpsGek
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Darkvater wrote:

Try turning off the AI and see what happens then.


This comment was imported from FlySpray: https://bugs.openttd.org/task/644#comment953

@DorpsGek
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blove wrote:

It definitely seems to be an issue with the AI. I was able to reproduce pretty easily. And when I used the same save-game but disabled the AI, the problem went away.

On my machine the slow down did seem to come and go (not constant); specifically, it seemed to happen when the AI was calculating new routes. Once the route was in place, the game sped up again -- until the next time the AI decided to build. Also, the longer the slowdown lasted, the more complex was the subsequent route the AI built.


This comment was imported from FlySpray: https://bugs.openttd.org/task/644#comment964

@DorpsGek
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blove wrote:

I forgot to mention: I was using trunk, r8903.


This comment was imported from FlySpray: https://bugs.openttd.org/task/644#comment965

@DorpsGek
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Celestar closed the ticket.

Reason for closing: Fixed


This comment was imported from FlySpray: https://bugs.openttd.org/task/644

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Original labels Apr 6, 2018
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