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There is a bug which causes crash when an airplane crashes.
It is harder to make it, but it can crash some games, in multiplayer too.
Technique:
build airport at the map corner and join it with rail station (from some reason it doesnt happen with other station, at least from my few tries).
Make this airport as order for planes which will start from another plane, or with new close airport features, they may also start from the same airport.
Wait until all planes are sky high and rotating around the corner airport. Now remove the airport part and leave only the rail station, then remove that one too.
Planes will fly for a while, until they cant find an airport of course and they will run out of fuel. Because they were circling near the edge of map (this condition is essential), the game will crash. Happens in 1.3 and trunk. Seems the plane or its shadow is not on valid tile and some check is missing there.
In included zip are two savegames, crashlog (not much there, but I remember the problem was maybe with GetSlopePixelZ) and some screenshot.
The_Dude opened the ticket and wrote:
Attachments
Reported version: 1.3.3-RC2
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5820
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