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Current behaviour for parts of the isometric view in which there is no sprite is glitchy. Redrawn objects simply overlay the gap leading to artefacts and lingering objects (Glitches_SpriteGap_Gl1.png).
I suggest that prior to redrawing sprites the region is filled with a neutral colour (such as black or a mid grey). This would eliminate redrawing artefacts and make drawing of sprites 100% deterministic/predictable (mocked up in Glitches_SpriteGap_Sugg.png).
This would be particularly useful for 32bpp graphics where making ground tiles with anti-aliased edges which tile perfectly (to prevent redrawing glitches or sprite draw order problems around the tile edges) is essentially impossible.
Flyspray clean up: 5 years old, and not obvious what should be done with this next, so closing. If this offends, discuss with andythenorth in irc. Thanks.
Zephyris opened the ticket and wrote:
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Reported version: Version?
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5315
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