FS#5254 - 1.2.1 crash

Attached to Project: OpenTTD
Opened by TaKeN (TaKeN) - Monday, 23 July 2012, 20:14 GMT
Last edited by frosch (frosch) - Friday, 27 July 2012, 20:28 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System All
Severity Critical
Priority Normal
Reported Version 1.2.1
Due in Version 1.2.2
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


My one of the 3 dedicated server today was crash
i check my NMS and there is nothing special like taking more memory or use more CPU.
In attachment i put crash.log and crash.sav

This task depends upon

Closed by  frosch (frosch)
Friday, 27 July 2012, 20:28 GMT
Reason for closing:  Fixed
Additional comments about closing:  in r24439
Comment by Remko Bijker (Rubidium) - Wednesday, 25 July 2012, 20:21 GMT
Given it is a self-compiled binary, or at least not compiled by us, we have no clue what the crash address refers to. So based on this information we cannot fix it.

Can you enable the so-called "debugging symbols" by "./configure --enable-debug=1" and recompiling OpenTTD? Then we might have a clue where the problem might be.
Comment by frosch (frosch) - Thursday, 26 July 2012, 15:33 GMT
In attached savegame you can raise the land and move the ship onto land. This crashes the game when the ship leaves the tile.
Comment by TaKeN (TaKeN) - Thursday, 26 July 2012, 15:37 GMT
Thank You for debug - when You release version 1.2.2 i use --enable-debug=1 to compile my all servers so next time will help with debug.

Comment by TaKeN (TaKeN) - Monday, 30 July 2012, 05:32 GMT
Today my server crash again but this time my binarty was compile with --enable-debug=1
In attachment i put both log and sav file.
Please check this is a BUG with ship or mayby other.

Comment by frosch (frosch) - Monday, 30 July 2012, 19:46 GMT
Quite similar, but not the same. Fixed in r24449.
Comment by TaKeN (TaKeN) - Monday, 30 July 2012, 19:50 GMT
Cool :)
So i wait for OpenTTD 1.2.2.