FS#4669 - Ping time for multiplayer

Attached to Project: OpenTTD
Opened by Gav Bainbridge (kalten) - Monday, 04 July 2011, 10:04 GMT
Last edited by andythenorth (andythenorth) - Saturday, 19 August 2017, 10:54 GMT
Type Feature Request
Category Interface
Status New
Assigned To No-one
Operating System All
Severity Low
Priority Low
Reported Version 1.0
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No


Feature: A new column in the multiplayer server list for 'ping' time?

To get a better idea of whether servers will be playable or not from your location.

This task depends upon

Comment by Patric Stout (TrueBrain) - Tuesday, 22 November 2011, 12:42 GMT
Moved from 'website' project to 'openttd', as this is useless on the website.
Comment by andythenorth (andythenorth) - Saturday, 19 August 2017, 10:54 GMT
  • Field changed: Priority (Normal → Low)
IRC discussion Augst 2017
[11:26am] LordAro: andythenorth: many other game lobbys have the feature, it can't be that difficult to achieve
[11:26am] LordAro: ¯\_(ツ)_/¯
[11:28am] Eddi|zuHause: andythenorth: wrt ping time, only use the timing of the initial response packet, don't constantly update it?
[11:28am] Eddi|zuHause: would put no additional stress on the servers, because that packet is sent anyways
[11:31am]_dp_: nice and relatively easy feature imo but hardly useful
[11:31am] _dp_: but I may be too spoiled by a good internet

Conclusion: fair request, not a current OpenTTD goal.