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Hi, thanks for the new betaversion. I found one problem though.
New setting of maximum train length should be changeable from running game I think.
Also default value could measured from longest existing train maybe, when loading older savegame, instead of making it seven.
From my server:
setting vehicle.max_train_length
Current value for 'vehicle.max_train_length' is: '7' (min: 1, max: 64)
setting vehicle.max_train_length 32
ERROR: This command/variable is not available during network games.
now I cannot do anything with my TL10 trains...
Thanks
Reported version: 1.1.0-beta5 Operating system: All
The train length is (somewhat) exposed to NewGRFs, which in multiplayer means that you cannot change it as it might cause desyncs. Yes, your game might not use NewGRFs and then that doesn't apply, and yes your NewGRFs might not read the variable, but differentiating between the "good" and the "bad" case is far from trivial. If you want longer vehicles, just load it in single player, change the setting and resave it.
Though the idea to check the train length seems okay.
Razmir opened the ticket and wrote:
Reported version: 1.1.0-beta5
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/4471
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