Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(auto)save not responding #4260

Closed
DorpsGek opened this issue Nov 22, 2010 · 4 comments
Closed

(auto)save not responding #4260

DorpsGek opened this issue Nov 22, 2010 · 4 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

Felix_Atagong opened the ticket and wrote:

Using Win 7 64 home premium and win 64 openttd 1.0.5.
Game started around 1830 with eGRVTS 1.0, av8 1.7 and sailing ships and all AI (set on random).
As long as I keep on playing the game goes fine.
But when I load a new game opentTD will not respond any more when (auto)saving.
I have to stop the game with Ctrl-Alt-Del leaving an empty (0 bytes) savegame on my disk. There is no error log.

Some early save games will allow me to go on, later save games not. My hunch feeling is that an AI could cause this.

attachments:
savegame that works 1834
savegame that will stall the game at the first save or autosave 1837
Windows crash information

Attachments

Reported version: 1.0.5
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/4260
@DorpsGek
Copy link
Member Author

GossG wrote:

My bug sounds fairly similar, so I'm tacking it onto this existing report.

The enclosed autosave is the September file. If you let it run to the October autosave, or if you hit "save", it stalls and never responds again. The close box in the upper right works (with Windows offering to send a problem report to Seattle -- I figured it would be more useful here.)

Attachments


This comment was imported from FlySpray: https://bugs.openttd.org/task/4260#comment9162

@DorpsGek
Copy link
Member Author

GossG wrote:

My problem (in the reply) is in XP on an Asus netbook KAV60


This comment was imported from FlySpray: https://bugs.openttd.org/task/4260#comment9163

@DorpsGek
Copy link
Member Author

Rubidium wrote:

AIInstance::Save doesn't supply a limit of operations to perform for saving. As such an AI that implements an infinite loop will stall OpenTTD upon saving. In this case it's the RoadRunner AI that is causing the problem.


This comment was imported from FlySpray: https://bugs.openttd.org/task/4260#comment9168

@DorpsGek
Copy link
Member Author

Rubidium closed the ticket.

Reason for closing: Fixed

In r21311


This comment was imported from FlySpray: https://bugs.openttd.org/task/4260

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant