New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Different "loaded" NewGRF state between newgame and savegame #3768
Comments
Rubidium wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7868 |
Bert_Buiten wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7870 |
Bert_Buiten wrote:
Attachments
This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7871 |
Rubidium wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7872 |
Rubidium wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7874 |
Rubidium wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/3768#comment7875 |
Yexo closed the ticket. Reason for closing: Fixed
This comment was imported from FlySpray: https://bugs.openttd.org/task/3768 |
Bert_Buiten opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/3768
The text was updated successfully, but these errors were encountered: