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In big maps almost all unserved industries shut down after some dozen years have gotten by. In 2048x2048 map with high industry count, there are 4400 industries at start. However, after a long time, say 50 years, has passed almost all of them have died due to being unserved. That causes all new routes to be excessively long as there aren't any industries close by each others anymore.
This is due to only initial industry count scaling with map size. All industries are effected by the production change alike and thus the more industries there are, the more will die. But the chances for new industries to spawn is fixed. So almost no new industries spawn, while huge amounts continuously shut down.
With the biggest maps this easily leads to a case in which closest new industrial routes are hundreds of squares long. This is especially problematic with harder difficulty settings as serving industries is slow and most will remain unserved for long. Not to mention the costs of making a new route that is hundreds of squares long on a map that mostly has only lakes and mountains to pass.
After some game analysis provided by some other devs and users, the problem is real.
The solution is been worked on.
Just need to find the proper balance
phantasm opened the ticket and wrote:
Reported version: 0.6.0-RC1
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/1885
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