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When using 32bpp graphics, these are in wrong colors. They also don't get correctly deleted when the view changes, so scrolling the playfield "smears" the graphics. The game is not playable in the 32bpp mode.
Happens in 0.6.0-beta5 and 0.6.0-RC1.
My setup is the July 2005 iMac G5 with the Radeon 9600 graphics chip and OSX 10.4.11. I attached a screenshot of the bug.
Loeckchen opened the ticket and wrote:
Attachments
Reported version: 0.6.0-beta5
Operating system: Mac OS X
This issue was imported from FlySpray: https://bugs.openttd.org/task/1880
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