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[OSX] linking error when linking statically to SDL 1.2.8 #10

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DorpsGek opened this issue Nov 28, 2005 · 1 comment
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[OSX] linking error when linking statically to SDL 1.2.8 #10

DorpsGek opened this issue Nov 28, 2005 · 1 comment
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Bjarni opened the ticket and wrote:

===> Linking openttd
/usr/bin/ld: Undefined symbols:
std::__default_alloc_template<true, 0>::deallocate(void*, unsigned long)
std::__default_alloc_template<true, 0>::_S_force_new
std::__default_alloc_template<true, 0>::_S_free_list
std::__default_alloc_template<true, 0>::_S_node_allocator_lock
std::__default_alloc_template<true, 0>::allocate(unsigned long)
std::__default_alloc_template<true, 0>::_S_refill(unsigned long)

this bug appears if you link statically to SDL 1.2.8. This appears to be an issue to SDL and not OpenTTD as other projects got this issue too

workaround until a solution is found: link dynamically or use SDL 1.2.7

Reported version: trunk
Operating system: Mac OS X


This issue was imported from FlySpray: https://bugs.openttd.org/task/10
@DorpsGek
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Bjarni closed the ticket.

Reason for closing: Fixed

well, you don't have to use SDL anymore. Use cocoa drivers instead


This comment was imported from FlySpray: https://bugs.openttd.org/task/10

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