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I believe _do_autosave is set to false 1 line too early.
1/ Definition:
bool _do_autosave; ///< are we doing an autosave at the moment?
2/ In openttd.cpp, GameLoop():
if (_do_autosave) {
_do_autosave = false;
DoAutosave();
3/ DoAutosave() calls SaveOrLoad()
4/ In saveload.cpp, SaveOrLoad() tests a value always false:
/* if not an autosave, but a user action, show error message */
if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR);
MJP opened the ticket and wrote:
Attachments
Reported version: Version?
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5871
The text was updated successfully, but these errors were encountered: