OpenTTD

Tasklist

FS#5863 - Crash while generating new map

Attached to Project: OpenTTD
Opened by Martijn (AdmSpock) - Sunday, 12 January 2014, 20:42 GMT
Last edited by Remko Bijker (Rubidium) - Sunday, 09 February 2014, 18:56 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System Windows
Severity Low
Priority Normal
Reported Version 1.4.0-beta2
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Crash while generating new map
This task depends upon

Closed by  Remko Bijker (Rubidium)
Sunday, 09 February 2014, 18:56 GMT
Reason for closing:  Duplicate
Additional comments about closing:  Of  FS#5867 
Comment by frosch (frosch) - Sunday, 12 January 2014, 21:42 GMT
Information from crash.dmp:
00000000`005ad940 00007ff7`d0d404cc : 00000000`0291a730 00000000`005ada20 00000000`00000002 00007ffa`97146d50 : openttd!Blitter_32bppAnim::Draw+0x95f [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\blitter\32bpp_anim.cpp @ 208]
00000000`005ad9f0 00007ff7`d0d3edd1 : 00000000`00000000 00000000`00000272 00000000`000001c0 00007ff7`00000000 : openttd!GfxBlitter<1,1>+0x448 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\gfx.cpp @ 947]
00000000`005ada90 00007ff7`d0d3f4ec : 00007ff7`d1990098 00000000`00000000 00000000`00000000 00000000`0291a730 : openttd!DrawSprite+0xb5 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\gfx.cpp @ 818]
00000000`005adae0 00007ff7`d0ff67bc : 00000000`00000000 00000000`005adb69 00000000`02e2041c 00000000`00000000 : openttd!DrawMouseCursor+0x184 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\gfx.cpp @ 1239]
00000000`005adb20 00007ffa`96e02524 : 00000000`00000001 00000000`00000000 00000000`00000005 00000004`00000000 : openttd!WndProcGdi+0x270 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\video\win32_v.cpp @ 916]
00000000`005adbd0 00000000`00000001 : 00000000`00000000 00000000`00000005 00000004`00000000 00000000`00000003 : user32+0x2524
00000000`005adbd8 00000000`00000000 : 00000000`00000005 00000004`00000000 00000000`00000003 00000008`00000000 : 0x1
Comment by MJP (MJP) - Friday, 24 January 2014, 14:16 GMT
I think it is the same problem than  FS#5867 .
The game menu uses only OpenGFX so the 8bpp blitter is selected.
Then a NewGRF asking for 32bpp is loaded and the game changes for a more appropriate blitter.
Program crashed right after I clicked "Generate" (more easily trigged in fullscreen with a resolution different of the one used for the desktop).
The fix I posted for  FS#5867  works here too.

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