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Crash while generating new map #5863

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DorpsGek opened this issue Jan 12, 2014 · 3 comments
Closed

Crash while generating new map #5863

DorpsGek opened this issue Jan 12, 2014 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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AdmSpock opened the ticket and wrote:

Crash while generating new map

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Reported version: 1.4.0-beta2
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/5863
@DorpsGek
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frosch wrote:

Information from crash.dmp:
00000000`005ad940 00007ff7`d0d404cc : 00000000`0291a730 00000000`005ada20 00000000`00000002 00007ffa`97146d50 : openttd!Blitter_32bppAnim::Draw+0x95f [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\blitter\32bpp_anim.cpp @ 208]
00000000`005ad9f0 00007ff7`d0d3edd1 : 00000000`00000000 00000000`00000272 00000000`000001c0 00007ff7`00000000 : openttd!GfxBlitter<1,1>+0x448 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\gfx.cpp @ 947]
00000000`005ada90 00007ff7`d0d3f4ec : 00007ff7`d1990098 00000000`00000000 00000000`00000000 00000000`0291a730 : openttd!DrawSprite+0xb5 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\gfx.cpp @ 818]
00000000`005adae0 00007ff7`d0ff67bc : 00000000`00000000 00000000`005adb69 00000000`02e2041c 00000000`00000000 : openttd!DrawMouseCursor+0x184 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\gfx.cpp @ 1239]
00000000`005adb20 00007ffa`96e02524 : 00000000`00000001 00000000`00000000 00000000`00000005 00000004`00000000 : openttd!WndProcGdi+0x270 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w64bit\src\video\win32_v.cpp @ 916]
00000000`005adbd0 00000000`00000001 : 00000000`00000000 00000000`00000005 00000004`00000000 00000000`00000003 : user32+0x2524
00000000`005adbd8 00000000`00000000 : 00000000`00000005 00000004`00000000 00000000`00000003 00000008`00000000 : 0x1


This comment was imported from FlySpray: https://bugs.openttd.org/task/5863#comment12918

@DorpsGek
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MJP wrote:

I think it is the same problem than #5867.
The game menu uses only OpenGFX so the 8bpp blitter is selected.
Then a NewGRF asking for 32bpp is loaded and the game changes for a more appropriate blitter.
Program crashed right after I clicked "Generate" (more easily trigged in fullscreen with a resolution different of the one used for the desktop).
The fix I posted for #5867 works here too.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5863#comment12942

@DorpsGek
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DorpsGek commented Feb 9, 2014

Rubidium closed the ticket.

Reason for closing: Duplicate

Of #5867


This comment was imported from FlySpray: https://bugs.openttd.org/task/5863

@DorpsGek DorpsGek closed this as completed Feb 9, 2014
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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