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Redrawing glitches/deterministic sprite drawing. #5315

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DorpsGek opened this issue Oct 3, 2012 · 1 comment
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Redrawing glitches/deterministic sprite drawing. #5315

DorpsGek opened this issue Oct 3, 2012 · 1 comment
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Oct 3, 2012

Zephyris opened the ticket and wrote:

Current behaviour for parts of the isometric view in which there is no sprite is glitchy. Redrawn objects simply overlay the gap leading to artefacts and lingering objects (Glitches_SpriteGap_Gl1.png).

I suggest that prior to redrawing sprites the region is filled with a neutral colour (such as black or a mid grey). This would eliminate redrawing artefacts and make drawing of sprites 100% deterministic/predictable (mocked up in Glitches_SpriteGap_Sugg.png).

This would be particularly useful for 32bpp graphics where making ground tiles with anti-aliased edges which tile perfectly (to prevent redrawing glitches or sprite draw order problems around the tile edges) is essentially impossible.

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Reported version: Version?
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/5315
@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Won't implement

Flyspray clean up: 5 years old, and not obvious what should be done with this next, so closing. If this offends, discuss with andythenorth in irc. Thanks.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5315

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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