Index: saveload.c =================================================================== --- saveload.c (revision 4531) +++ saveload.c (working copy) @@ -1537,6 +1537,7 @@ SlSaveChunks(); SlWriteFill(); // flush the save buffer + _ts.saveinprogress = true; if (_network_server || (save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) { DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");