FS#684 - Manual Replace button replaces not stopped vehicles
Attached to Project:
OpenTTD
Opened by Johannes E. Krause (Eddi) - Friday, 16 March 2007, 00:45 GMT
Opened by Johannes E. Krause (Eddi) - Friday, 16 March 2007, 00:45 GMT
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Detailsi'm not completely sure if that might be intended behaviour.
assume i have 2 engines 'A' and 'B' available, and i have currently 2 trains '1' and '2' with engine 'A' in the depot. '1' is stopped in the depot. '2' is set to go, but is currently unable to do so (exit blocked) i set up a replacement rule from 'A' to 'B' and now i hit the "upgrade" button in the depot now it replaces the engine of the train '1' as expected but it also replaces the engine of train '2', while one would expect, that autoreplace for train '2' fails, because it is not stopped (selling, moving wagons etc. don't work either). |
This task depends upon
Closed by Bjarni (Bjarni)
Friday, 16 March 2007, 09:25 GMT
Reason for closing: Not a bug
Additional comments about closing: I coded it like this on purpose. It will (like completely automated autoreplace) stop and start the vehicles without the user being able to notice this.
Friday, 16 March 2007, 09:25 GMT
Reason for closing: Not a bug
Additional comments about closing: I coded it like this on purpose. It will (like completely automated autoreplace) stop and start the vehicles without the user being able to notice this.