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exe: trunk@9055, built with vs2005
Server and Client is the exact same exe: the whole game folder was copied.
Server started with:
openttd -D -f scenariomyScen.scn [Scenario just created with same exe]
dbg: [net] [core] starting network...
dbg: [net] [core] loading windows socket library
dbg: [net] [core] network online, multiplayer available
dbg: [net] Detected broadcast addresses:
dbg: [net] 0) 80.57.55.255
dbg: [net] 1) 192.168.0.255
dbg: [net] Listening on 0.0.0.0:3979
dbg: [net] [udp] listening on port 0.0.0.0:3979
*** Game paused (not enough players)
< CLIENT ENTERS MULTIPLAYER MENU, WHERE SERVER IS LISTED >
dbg: [net] [udp] queried from '81.58.27.138'
< CLIENT CLICKS JOIN >
dbg: [net] [udp] queried from '81.58.27.138'
dbg: [net] Client connected from 81.58.27.138 on frame 1769
dbg: [net] Closed client connection 2
< CLIENT CLICKS ON TOP OF COMPANY LIST >
< CLIENT CLICKS CANCEL >
dbg: [net] [udp] queried from '81.58.27.138'
dbg: [net] [udp] queried from '81.58.27.138'
dbg: [net] Client connected from 81.58.27.138 on frame 3709
dbg: [net] Closed client connection 3
< CLIENT CLICKS JOIN >
< CLIENT: List lists 1 company (where did it come from) UNNAMED >
< CLIENT Clicks Join company >
< CLIENT asks for server password, entered correctly >
dbg: [net] Client connected from 81.58.27.138 on frame 3896
dbg: [net] Client 4 made an error and has been disconnected. Reason: 'received strange packet'
dbg: [net] Closed client connection 4
< CLIENT: A protocol error was made and the network connection was lost >
boekabart opened the ticket and wrote:
Reported version: trunk
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/668
The text was updated successfully, but these errors were encountered: