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I suggest adding a parameter (S) that limits the quantity of subsidies for N years (N = 5 or N = 10). The number of subsidies per year (s) remains random, but is dependent on the number of subsidies for the previous N - 1 years.
s₀ = rnd(S - ∑(s₁₋ₙ … s₋₁))
Where rnd(S) is a function that generates a random number with a normal distribution around S.
It is also possible to calculate the probability of a subsidy in the current month directly from the value of S.
A large number of subsidies turns the game into work and does not leave time for enjoyment.
Thanks for the suggestion Aleksey. This one is unlikely to be implemented in OpenTTD. You can just ignore the subsidies :) .
You can also try out GameScripts such as Busy Bee (which add more goals not less) :) . It is probably possible to write a GameScript that controls subsidies directly (there are controls for this). https://nogo.openttd.org/api/1.6.0/classGSSubsidy.html
OpenTTD's preferred strategy is to modify gameplay with content (newgrf, GS, AI) rather than changing the core game, where possible :)
I do not understand why it is not possible to manage the probability of issuing subsidies? Who decided that 2 to 5 subsidies per year the most right amount? Why can not I make 1 to 2 or 5 to 10? Just give the ability to change one constant.
AK opened the ticket and wrote:
Reported version: 1.7.1
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/6645
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