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Crash: [OS X] "Segmentation fault" #6615

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DorpsGek opened this issue Aug 24, 2017 · 3 comments
Closed

Crash: [OS X] "Segmentation fault" #6615

DorpsGek opened this issue Aug 24, 2017 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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jmgazzoli opened the ticket and wrote:

The game works fine for awhile then suddenly crashes.

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Reported version: 1.7.1
Operating system: Mac OS X


This issue was imported from FlySpray: https://bugs.openttd.org/task/6615
@DorpsGek
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jmgazzoli wrote:

It happened again. A serious fault.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/6615#comment14627

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Duplicate

Frosch thinks this is likely a duplicate of #6322. Possibly an issue with AIs trying to allocate too much memory for 32 bit build with 32bit blitter.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6615

@DorpsGek
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andythenorth wrote:

Issue might be resolved (in the short term) by switching to the 8bpp blitter. Basic instructions here https://wiki.openttd.org/FAQ_troubleshooting# My_system_is_horribly_slow_with_OpenTTD_1.5_or_later


This comment was imported from FlySpray: https://bugs.openttd.org/task/6615#comment14659

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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