*** OpenTTD Crash Report *** Crash at: Fri May 27 11:37:11 2016 In game date: 1954-02-09 (18) Crash reason: Signal: Segmentation fault: 11 (11) Message: OpenTTD version: Version: 1.6.0 (0) NewGRF ver: 16086b8c Bits: 32 Endian: little Dedicated: no Build date: Apr 1 2016 18:55:59 Stacktrace: [00] ??? 0x00000b00 Operating system: Name: Mac OS X Release: 10.11.5 Machine: Intel 80486 Min Ver: 1040 Compiler: GCC 4.0.1 "4.0.1 (Apple Inc. build 5490)" Configuration: Blitter: 32bpp-anim Graphics set: OpenGFX (5580) Language: /Applications/OpenTTD.app/Contents/Resources/lang/czech.lng Music driver: cocoa Music set: OpenMSX (96) Network: no Sound driver: cocoa Sound set: OpenSFX (87) Video driver: cocoa Fonts: Small: sprite Medium: sprite Large: sprite Mono: sprite AI Configuration (local: 0): 0: Human Libraries: FreeType: 2.4.3 ICU i18n: 51.2 ICU lx: 51.2 LZMA: 5.0.0 LZO: 2.03 PNG: 1.4.4 Zlib: 1.2.5 ---- gamelog start ---- Tick 0: new game started Revision text changed to 1.6.0, savegame version 194, not modified, _openttd_newgrf_version = 0x16086b8c New game mode: 1 landscape: 2 ---- gamelog end ---- *** End of OpenTTD Crash Report ***