*** OpenTTD Crash Report *** Crash at: Sat Apr 30 21:04:12 2016 In game date: 1961-04-02 (53) Crash reason: Signal: Segmentation fault: 11 (11) Message: OpenTTD version: Version: 1.6.0 (0) NewGRF ver: 16086b8c Bits: 64 Endian: little Dedicated: no Build date: Apr 9 2016 03:03:13 Stacktrace: [00] openttd 0x0000000100ecaa16 (Pool::CleanPool() + 62874) Operating system: Name: Mac OS X Release: 10.11.4 Machine: Intel 80486 Min Ver: 101100 Compiler: GCC 4.2.1 "4.2.1 Compatible Apple LLVM 7.3.0 (clang-703.0.29)" Configuration: Blitter: 32bpp-anim Graphics set: OpenGFX (5850) Language: /usr/local/Cellar/openttd/1.6.0/OpenTTD.app/Contents/Resources/lang/german.lng Music driver: cocoa Music set: OpenMSX (96) Network: no Sound driver: cocoa Sound set: OpenSFX (87) Video driver: cocoa Fonts: Small: sprite Medium: sprite Large: sprite Mono: sprite AI Configuration (local: 0): 0: Human Libraries: LZMA: 5.2.2 LZO: 2.09 Zlib: 1.2.5 ---- gamelog start ---- Tick 0: new game started Revision text changed to 1.6.0, savegame version 194, not modified, _openttd_newgrf_version = 0x16086b8c New game mode: 1 landscape: 0 ---- gamelog end ---- *** End of OpenTTD Crash Report ***