FS#6445 - Non-dedicated server gets stuck
Attached to Project:
OpenTTD
Opened by Ricardo (Samu) - Wednesday, 13 April 2016, 00:05 GMT
Opened by Ricardo (Samu) - Wednesday, 13 April 2016, 00:05 GMT
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DetailsNon-dedicated server gets stuck when selecting a savegame file to load while a client is joining and the server is encoding the save to the client.
This bug is a bit hard to reproduce. It requires 3 things and exact timing: 1 - a savegame file already available to load, preferibly large (4096x4096 map) 2 - a non-dedicated server running, preferibly large (4096x4096 map) 3 - a client joining the server. Steps: 1+2. Have the savegame file ready for the server: - launch openttd - click multiplayer - click start server - click new game - generate a large map (4096x4096 map) - once it generates, save this game - have the load game window already open, but before clicking the savegame, a client has to join first 3. A client joins the server: - launch openttd - click multiplayer - join the server, and then... ... the bug: - the server will display SAVING GAME when the client joins. - with the load game window open, time to click the savegame to happen exactly when SAVING GAME message is being displayed. Result: - Server gets stuck. - Client gets a 20 seconds message without an answer from the server, then network-connection lost |
This task depends upon

'Stuck' = crashes, with crashlog? Or 'stuck' = hangs, spinning?

hangs