*** OpenTTD Crash Report *** Crash at: Wed Sep 9 23:27:58 2015 In game date: 1982-05-01 (1) Crash reason: Signal: Abort trap: 6 (6) Message: Out of memory. Cannot allocate 3145736 bytes OpenTTD version: Version: 1.5.2 (0) NewGRF ver: 15286b01 Bits: 32 Endian: little Dedicated: no Build date: Sep 1 2015 18:57:17 Stacktrace: [00] ??? 0x00000600 Operating system: Name: Mac OS X Release: 10.10.5 Machine: Intel 80486 Min Ver: 1040 Compiler: GCC 4.0.1 "4.0.1 (Apple Inc. build 5490)" Configuration: Blitter: 32bpp-anim Graphics set: zBase (5588) Language: /Users/shvgn/Software/Games/openttd/OpenTTD.app/Contents/Resources/lang/english_US.lng Music driver: cocoa Music set: Modern Motion (1) Network: client Sound driver: cocoa Sound set: NoSound (2) Video driver: cocoa Fonts: Small: Menlo Medium: Menlo Large: Menlo Mono: sprite AI Configuration (local: 0): 0: Human 1: Human 2: Human 3: Human 4: Human Libraries: FreeType: 2.4.3 ICU: 51.2 LZMA: 5.0.0 LZO: 2.03 PNG: 1.4.4 Zlib: 1.2.5 ---- gamelog start ---- Tick 0: new game started Revision text changed to 1.5.2, savegame version 194, not modified, _openttd_newgrf_version = 0x15286b01 New game mode: 1 landscape: 0 Added NewGRF: GRF ID 44419501, checksum 12422F3F4301D08201F9FF6F3B5308BF, filename: crazy_town_names-0.1/crazynames.grf (md5sum matches) Added NewGRF: GRF ID 46520107, checksum FC0469A7B5D9267EED4CCAC17F56019E, filename: fontrenew_ttdur-1.0/fontreneww.grf (md5sum matches) ---- gamelog end ---- *** End of OpenTTD Crash Report ***