FS#6334 - Airports: add new airport tile animation trigger AAT_STATION_AIRPLANE_LAND

Attached to Project: OpenTTD
Opened by Supercheese (Supercheese) - Monday, 06 July 2015, 23:59 GMT
Last edited by andythenorth (andythenorth) - Saturday, 02 September 2017, 12:48 GMT
Type Feature Request
Category NewGRF
Status With patch
Assigned To No-one
Operating System All
Severity Medium
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No


This small patch adds a new animation trigger for airport tiles that is fired when an airplane (not helicopter) lands at an airport. The trigger is fired for all tiles of the airport at the same time.

The patch is made against revision 27325.

The most recent nightly version of OGFX+ Airports makes use of this animation trigger to generate skid marks on heavily-used landing runways; the grf file can be found at:
This task depends upon

Comment by Supercheese (Supercheese) - Wednesday, 08 July 2015, 02:54 GMT
I have improved the trigger to now fire only at the specific tile where the airplane touches down. This solves the issue documented at with Intercontinental airports and their two possible touchdown points.
Comment by andythenorth (andythenorth) - Friday, 01 September 2017, 10:38 GMT
IMHO, this is more likely to get reviewed with:
(1) a test grf
(2) if any nml support is required, a patch for nmlc

Seems like a nice feature to me :)