*** OpenTTD Crash Report *** Crash at: Fri May 9 18:24:34 2014 In game date: 2182-05-31 (15) Crash reason: Signal: Floating point exception: 8 (8) Message: OpenTTD version: Version: 1.4.1-RC1 (0) NewGRF ver: 141067c2 Bits: 32 Endian: little Dedicated: no Build date: May 4 2014 19:06:47 Stacktrace: [00] ??? 0x00000800 Operating system: Name: Mac OS X Release: 10.9.2 Machine: Intel 80486 Min Ver: 1040 Compiler: GCC 4.0.1 "4.0.1 (Apple Inc. build 5490)" Configuration: Blitter: 8bpp-optimized Graphics set: OpenGFX (5203) Language: /Games/OpenTTD/OpenTTD.app/Contents/Resources/lang/english_US.lng Music driver: cocoa Music set: NoMusic (0) Network: no Sound driver: cocoa Sound set: NoSound (2) Video driver: cocoa Fonts: Small: sprite Medium: sprite Large: sprite Mono: sprite AI Configuration (local: 0): 0: Human 1: Human 2: Human 3: Human 4: Human 5: Human Libraries: FreeType: 2.4.3 ICU: 51.2 LZMA: 5.0.0 LZO: 2.03 PNG: 1.4.4 Zlib: 1.2.5 ---- gamelog start ---- Tick 0: new game started Revision text changed to 1.4.0-beta1, savegame version 188, not modified, _openttd_newgrf_version = 0x14006642 New game mode: 1 landscape: 0 Tick 9193: game loaded Revision text changed to 1.4.0-beta2, savegame version 188, not modified, _openttd_newgrf_version = 0x14006677 Tick 22340: game loaded Revision text changed to h8bd9b807, savegame version 188, not modified, _openttd_newgrf_version = 0x14006721 Tick 471: game loaded Revision text changed to 1.4.1-RC1, savegame version 188, not modified, _openttd_newgrf_version = 0x141067c2 New game mode: 0 landscape: 0 ---- gamelog end ---- *** End of OpenTTD Crash Report ***