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Could we have a clock ingame? Showing the real time. Wesnoth has one and it's really handy. Clock functions would also have a particular game function in OTTD I'd be very keen on: The ability to set the autosave frequency to not every X number of game months, but to every X number of real-time hours, which would do a much better job of protecting people from losing large amounts of work on a big map.
Well, after autosave and having an on-screen clock for when you're playing in full-screen mode, other possibilities might include a timer for network games and then a built-in alarm.
The timed autosave would be the most useful element, I think, then merely having a clock the next most useful, and then the other uses would be potential future option. As I said, Wesnoth has a clock, and like OTTD, it too is a game that can eat /hours/ without you noticing. In fact OTTD is probably worse, because it's more open-ended.
Simons_Mith opened the ticket and wrote:
Reported version: Version?
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5890
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