FS#5887 - Objects: loop through random variants deterministically on construction

Attached to Project: OpenTTD
Opened by Simon Smith (Simons_Mith) - Thursday, 30 January 2014, 01:25 GMT
Last edited by andythenorth (andythenorth) - Friday, 01 September 2017, 10:39 GMT
Type Feature Request
Category Core
Status New
Assigned To No-one
Operating System All
Severity Very Low
Priority Normal
Reported Version 1.4.0-beta3
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No


When you have multiple items from e.g. the NewObject menu, which one you get is determined randomly. I'm thinking of ISR/DWE particularly here. Could Ctrl-click be added to step through the variations in order? Particularly useful for the many ISR tiles, which have probably only been compressed into one tile for space reasons. A way to get a logical sequence would be particularly handy for these, especially as some of the graphical variants are really visually confusing if you get the wrong tile when you're trying to build something complex. Similarly for the modular depot tiles NewGRFs.

The same feature could also usefully be expanded to the station UI and even depots. Perhaps even allow the ability to do step through the variants for the current tile, then all the variants for the next and so on, in an endless loop, so you can view them all, and /access them consistently and reliably/ which is the main thing I'm after.
This task depends upon

Comment by andythenorth (andythenorth) - Friday, 01 September 2017, 10:41 GMT
I've retitled this to reflect what I think is sought here.

Sometimes I find current behaviour of random tiles is irritating for stations (I don't use objects, but would probably be same). Not sure anyone will be convinced to change it though ;)