From 421fe138fb0056fbd032b3637384b1236169a9b7 Mon Sep 17 00:00:00 2001 From: Michael Lutz Date: Wed, 19 Dec 2012 23:50:53 +0100 Subject: -Fix [FS#5397]: [NewGRF] Take bridge speed limits into account for vehicle variable 4C. --- src/roadveh_cmd.cpp | 11 +++++------ src/train_cmd.cpp | 13 +++++-------- 2 files changed, 10 insertions(+), 14 deletions(-) diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 1183097..0bbef96 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -421,6 +421,11 @@ inline int RoadVehicle::GetCurrentMaxSpeed() const } else if ((u->direction & 1) == 0) { max_speed = this->vcache.cached_max_speed * 3 / 4; } + + /* Vehicle is on the middle part of a bridge. */ + if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) { + max_speed = min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2); + } } return min(max_speed, this->current_order.max_speed * 2); @@ -1095,12 +1100,6 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p /* Vehicle is entering a depot or is on a bridge or in a tunnel */ GetNewVehiclePosResult gp = GetNewVehiclePos(v); - /* Apply bridge speed limit */ - if (!(v->vehstatus & VS_HIDDEN)) { - RoadVehicle *first = v->First(); - first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2); - } - if (v->IsFrontEngine()) { const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); if (u != NULL) { diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 366d7cd..58dd171 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -403,6 +403,11 @@ int Train::GetCurrentMaxSpeed() const max_speed = min(max_speed, 61); break; } + + /* Vehicle is on the middle part of a bridge. */ + if (u->track == TRACK_BIT_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) { + max_speed = min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed); + } } max_speed = min(max_speed, this->current_order.max_speed); @@ -3250,14 +3255,6 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) } } } else { - /* In a tunnel or on a bridge - * - for tunnels, only the part when the vehicle is not visible (part of enter/exit tile too) - * - for bridges, only the middle part - without the bridge heads */ - if (!(v->vehstatus & VS_HIDDEN)) { - Train *first = v->First(); - first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed); - } - if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) { /* Perform look-ahead on tunnel exit. */ if (v->IsFrontEngine()) { -- 1.7.9