diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp index e225b05..029cc06 100644 --- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -29,7 +29,7 @@ #ifdef _DEBUG /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never - * be triggered, so rereplace the signals and make the debugger userful. */ + * be triggered, so rereplace the signals and make the debugger useful. */ #include #endif @@ -438,7 +438,7 @@ const char *VideoDriver_Allegro::Start(const char * const *parm) #if defined _DEBUG /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never - * be triggered, so rereplace the signals and make the debugger userful. */ + * be triggered, so rereplace the signals and make the debugger useful. */ signal(SIGABRT, NULL); signal(SIGSEGV, NULL); #endif diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h index a27b3c2..9f7f55c 100644 --- a/src/video/cocoa/cocoa_v.h +++ b/src/video/cocoa/cocoa_v.h @@ -134,7 +134,7 @@ public: virtual bool IsFullscreen() = 0; /** Toggle between fullscreen and windowed mode - * @return whether switch was successfull + * @return whether switch was successful */ virtual bool ToggleFullscreen() { return false; }; @@ -180,7 +180,7 @@ public: virtual void SetPortAlphaOpaque() { return; }; /** Whether the window was successfully resized - * @return whether the window was succesfully resized + * @return whether the window was successfully resized */ virtual bool WindowResized() { return false; }; }; diff --git a/src/video/cocoa/fullscreen.mm b/src/video/cocoa/fullscreen.mm index c8148ed..86de2cd 100644 --- a/src/video/cocoa/fullscreen.mm +++ b/src/video/cocoa/fullscreen.mm @@ -357,7 +357,7 @@ class FullscreenSubdriver: public CocoaSubdriver { this->UpdatePalette(0, 256); - /* Move the mouse cursor to approx the same location */ + /* Move the mouse cursor to approx. the same location */ CGPoint display_mouseLocation; display_mouseLocation.x = mouseLocation.x * this->device_width; display_mouseLocation.y = this->device_height - (mouseLocation.y * this->device_height); diff --git a/src/video/cocoa/wnd_quickdraw.mm b/src/video/cocoa/wnd_quickdraw.mm index 97dfac7..17ac21c 100644 --- a/src/video/cocoa/wnd_quickdraw.mm +++ b/src/video/cocoa/wnd_quickdraw.mm @@ -158,7 +158,7 @@ bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height, int bpp) this->GetDeviceInfo(); if (bpp > this->device_depth) { - DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode."); + DEBUG(driver, 0, "Cannot use a blitter with a higher screen depth than the display when running in windowed mode."); this->setup = false; return false; } diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index cdc5983..4dcfbbe 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -237,7 +237,7 @@ static void DedicatedHandleKeyInput() #if defined(UNIX) || defined(__OS2__) || defined(PSP) if (fgets(input_line, lengthof(input_line), stdin) == NULL) return; #else - /* Handle console input, and singal console thread, it can accept input again */ + /* Handle console input, and signal console thread, it can accept input again */ assert_compile(lengthof(_win_console_thread_buffer) <= lengthof(input_line)); strecpy(input_line, _win_console_thread_buffer, lastof(input_line)); SetEvent(_hWaitForInputHandling); diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index 34d3121..050f746 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -620,7 +620,7 @@ void VideoDriver_SDL::MainLoop() #endif if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); - /* The gameloop is the part that can run asynchroniously. The rest + /* The gameloop is the part that can run asynchronously. The rest * except sleeping can't. */ if (_draw_threaded) _draw_mutex->EndCritical(); diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 2caa839..c72b87b 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -352,7 +352,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen) BlitterFactoryBase::GetCurrentBlitter()->PostResize(); GameSizeChanged(); // invalidate all windows, force redraw - return true; // the request succedded + return true; // the request succeeded } /** Do palette animation and blit to the window. */