17:30 frosch123:Land generator and variety distribution, I consider more advanced, what more do you consider 'advanced'? fs5147 17:30 snow line? 17:31 tree algorithm and rivers 17:31 should only be visible when you choose arctic climate 17:31 and road vehicle side 17:31 nothing you want to change every day 17:31 ah 17:31 well, road vehicle side is easy to understand 17:31 but who cares about tree algorithm :) 17:32 nobody 17:32 variety distribution and landgen type are hard to understand 17:32 I just foud out today 17:32 and river count is actually quite useless, since the amount of rivers depends a lot more on smoothness :p 17:32 map edges might also be advanced 17:33 not sure about snow line, might be non-advanced 17:34 I do think you should leave those things, It is nice to tinker with and if you do not like the map , just delete it :) 17:34 only tree algorithem should disapear 17:35 who gives a sh.. 17:36 -!- kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 17:36 trees should be grouped by species 17:37 at least there should be different restrictions on different types 17:38 supermop: Only today I found out that 'variety distribution' was not for trees :) 17:39 but grouping by species is highly desired here 17:39 or according to height 17:44 <@Terkhen> good night 17:45 frosch123: What about renaming 'Terrain type' in 'Terrain' and adding two more options. 1 Totally Flat and 2 From Heightmap. Eliminat 2 buttons on top 17:45 goodnight 17:46 i think heightmap should be separate 17:46 ok 17:46 it's very different from the other things 17:46 -!- TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:46 more like a scenario 17:47 totally flat is fine for se 17:47 ok 17:47 but personally i don't like it for new games 17:47 agreed 17:47 i want to force players to play on interesting maps :p 17:48 -!- Someus [~bumtac@212.93.105.3] has joined #openttd 17:48 -!- sla_ro|master [~slaco@95.76.151.112] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 17:48 I tested a bit and I cant see so many difference between 'Flat' and 'Very flat' 17:49 I think one should be enough 17:49 the problem with the map settings is, that they depend a lot on each other 17:49 so the difference of flat and very flat depends on climate, variety, smoothness, and maybe even more 17:50 e.g. tropic is generally flat, while artic is generally hilly 17:50 very smooth is generally more flat 17:50 and high variety distribution is also likely to be very flat in parts 17:50 Yeah I saw that in the wiki 17:51 So that is why cutting more options is difficult 17:52 i don't think more options within a dropdown are an issue 17:52 I can't wait for 32-bit graphics 17:52 but dropdowns which are hard to get the meaning of are :) 17:52 That is next discussion 17:53 first layout 17:53 Someus: easy to get used to. many people are waiting for them for like 6 years 17:53 OMG 17:53 :D 17:54 frosch123:What I proposed is technically feasable, without to much hassle? 17:54 what do you mean specifically? 17:54 the hiding of widgets depending on the selection of others? 17:55 well hiding options, changing screen size on the fly 17:55 we have such stuff in the orders window 17:55 ok 17:55 so, yes, changing size and expanding stuff is no problem 17:56 But do you agree with layout? 17:56 Can't do much more there 17:57 or you have to specifically ask 17:58 Hmmm.. are there any other type of transport? :) 17:58 my main concern is that there should be some room for advanced settings, which are hidden 17:58 We have plaines, buses, trains, ships, what else we have? 17:58 making everything visible to the new user seems too much 17:58 Someus: trams, various other train types 17:59 trucks 17:59 ok, I have to think 17:59 Someus: so, you might have narrow gauge, or metro, ... 18:00 heqs are also different from other trucks 18:01 frosch123: would it be possible with advanced button to show up more items on the screen? 18:01 -!- valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Quit: leaving] 18:02 sure, it's technically the same as hiding single comboboxes 18:02 or like the general window shading we have 18:02 ok I'll come back to you 18:02 godnight 18:02 night 18:02 goodnight