17:49 hackalittlebit frosch123: what is max screen size acceptable for new game in px? 17:50 hackalittlebit world generation screen 17:50 Rubidium s/max screen/max window/? 17:51 hackalittlebit the opening screen 17:51 *** Rhamphoryncus quit (Quit: Rhamphoryncus) 17:51 Rubidium so you mean window 17:51 Rubidium then 640x480 17:51 hackalittlebit when you click 'new game' 17:53 Rubidium as the maximum screen size is only bound by what your operating system allows or 32k pixels each size (whichever is smaller) 17:54 hackalittlebit yes but would you allow a ingame screen to totally cover everything else? 17:55 hackalittlebit I would not 17:55 hackalittlebit so what would be acceptable 17:55 Eddi|zuHause hackalittlebit: all windows should have a version that displays properly on a 640x480 screen 17:56 Alberth hackalittlebit: nobody runs OpenTTD at an 640x480 screen 17:57 Alberth making that the size of a window is fine; technically you can still use the program as all windows can be displayed, but nobody is ever going to do that 17:58 TrueBrain s/is ever going to do/should be doing/ 17:58 TrueBrain wistles while he changes his res back from 640x480 17:59 Alberth TrueBrain: they should use a smaller font and make a small gui sprite set 17:59 hackalittlebit alberth: is size of popup screen related to size of computer screen? 17:59 Alberth no, only to its contents 18:00 Alberth except 'contents' is not fixed either; people use bigger fonts and/or big gui sprites 18:00 Alberth but for design you don't need to take that into account 18:00 hackalittlebit so could you not establish max initial popup size? 18:01 hackalittlebit that you find acceptable 18:01 Alberth 640x480 too big? 18:01 hackalittlebit I think so. 18:02 Alberth popup has by definition little content, so if you need 640x480, it has too much information, I think 18:03 Alberth a realistic minimal screen size is around 1024x768 I think, so 640x480 is ok 18:04 *** roadt quit (Ping timeout: 480 seconds) 18:04 hackalittlebit ok 18:05 Alberth having problems with window size? 18:06 *** telanus left #openttd (PING 1336323968) 18:06 hackalittlebit no, just if you redesign opening (eg 'new game')window, it would be nice to know limmits 18:07 hackalittlebit see fs5147 18:07 Alberth not so whether that counts as 'opening window', in my mind once you clicked 'new game', you have started to use the program 18:08 Alberth I would only consider the intro screen window to be the opening window 18:08 hackalittlebit ok 18:08 Alberth and that one should be small, but that's not a big issue, I think 18:09 hackalittlebit that one could be smaller and more simple 18:09 Alberth I hope you make a nice design 18:09 hackalittlebit 18:10 Alberth I do like the direction it is going 18:11 hackalittlebit other question:Would you guys be interested in getting rid of that basic 'Game Options' screen 18:12 hackalittlebit or is that to radical 18:12 Alberth I'd like that 18:12 hackalittlebit me to 18:13 Alberth imho the game options, difficulty and advanced settings are all doing the same kind of thing, and should be merged 18:13 hackalittlebit agreed 18:14 hackalittlebit but that shoul be discussed in later stage 18:14 Alberth tries to remember why that failed the last time (several years ago) 18:14 hackalittlebit try to keep game as original as possible maybe 18:15 Alberth iirc, the high-score button was a problem in difficulties, and the long list of values in game options 18:15 hackalittlebit those are settings from the beginning 18:15 Alberth but this was before I was a dev, and before the big gui system rewrite 18:15 frosch123 i considered the game options as some kind of system settings 18:15 frosch123 language and screen resolution 18:15 frosch123 i.e. those things which have nothing to do with the actual game 18:16 Alberth PaulC had similar ideas, it could be good to keep them separate 18:16 Alberth hackalittlebit: so yeah, we have ideas etc 18:17 frosch123 the difficulty window otoh should just be dropped 18:17 frosch123 and the stuff from it should be moved to genworld resp. advanced settings 18:17 frosch123 resp. ai settings 18:17 Alberth but gui design should be done in very small steps imho, otherwise it gets too complicated very fast 18:17 hackalittlebit agreed 18:17 frosch123 yup 18:18 frosch123 imo worldgen is the first step, since we progressed the furthest in that design 18:18 frosch123 that would include removing options from the game options which we move there 18:18 frosch123 second would imo be removal of difficulty settings 18:18 frosch123 since there are very few things left after the worldgen window is done 18:19 hackalittlebit frosh123: would it be possible to define what are basic and what are advanced options? 18:20 hackalittlebit in world generator window 18:20 frosch123 i made a proposal for that 18:20 hackalittlebit saw it 18:20 frosch123 no idea who agrees or disagrees with that selection 18:21 *** telanus1 joined #openttd 18:21 frosch123 <- for the rest in the channel 18:22 hackalittlebit think about date for example 18:22 hackalittlebit that was not in original game 18:23 TrueBrain Wolf01: I hope you don't mind I am about to steal your Brickland name, the set you started in 2007 18:23 frosch123 i don't think that is a useful criterion 18:23 hackalittlebit and another doubt that i have is those 4 buttons for making map edge. 18:23 frosch123 i really like those 4 buttons as advanced settings 18:23 Wolf01 TrueBrain: instead I'm glad somebody had taken it up again 18:23 frosch123 sometimes i want to play on a map which has coast only on one side 18:24 TrueBrain Wolf01: 18:24 hackalittlebit realy 18:24 hackalittlebit 18:25 frosch123 hackalittlebit: there was a issue with date and snowline in scenario editor 18:25 frosch123 while you can actually change the date after map generation 18:25 frosch123 you cannot change the snowline 18:26 hackalittlebit changing date also in cheat window 18:26 frosch123 changing the snowlines causes somewhat trouble for original houses, but other than that i think scenario creators would want to change the snowline later on 18:27 frosch123 hackalittlebit: i am only talking about scenario editor 18:27 hackalittlebit ok 18:27 frosch123 and the se has no cheats 18:27 Alberth the se *is* a cheat 18:27 Eddi|zuHause hackalittlebit: i would put town names into advanced 18:27 frosch123 e.g. one could remove the date from the se editor mapgen window, since there is no much point in it 18:28 frosch123 Eddi|zuHause: definitely not 18:28 frosch123 it's a setting everyone understands, and esp. when using town name grfs it must be easy to find 18:29 frosch123 currently it is really stupid that if you add a townname grf you have to go to the game options to select them 18:29 Alberth frosch123: or even select it automagically ? 18:29 frosch123 Alberth: there are multiple namesets in a townname grf 18:29 frosch123 though you could show some hint if none of them is used 18:29 Alberth not in mine 18:29 frosch123 german town names have like 10 or so 18:30 frosch123 real, fictional, north, west, east, south, and various combinations thereof 18:30 Alberth suppress the default, and force the user to make a choice, or is that too strong? 18:31 frosch123 they are already separated in the dropdown 18:31 frosch123 first the newgrf ones, then a separator line, then the original ones 18:35 Alberth yeah, but you have to know that Menu