Index: src/network/network_server.cpp =================================================================== --- src/network/network_server.cpp (revision 23947) +++ src/network/network_server.cpp (working copy) @@ -701,7 +701,7 @@ */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { - if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY; + if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(PACKET_SERVER_CHAT); @@ -1330,7 +1330,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) { - if (this->status < STATUS_AUTHORIZED) { + if (this->status < STATUS_PRE_ACTIVE) { /* Illegal call, return error and ignore the packet */ return this->SendError(NETWORK_ERROR_NOT_AUTHORIZED); }