FS#4548 - "Automatic" orders

Attached to Project: OpenTTD
Opened by Mark Jones (welshdragon) - Sunday, 06 March 2011, 23:11 GMT
Last edited by Thijs Marinussen (Yexo) - Saturday, 09 April 2011, 20:42 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version 1.1.0-RC2
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


Without wanting to add all stops to a train's orders I select point A and then point Z

I start Train 1 and it calls A, B, C... Z
I start Train 2 shortly after and it calls A, E, S.... B

This is not correct behaviour, is it?
This task depends upon

Closed by  Thijs Marinussen (Yexo)
Saturday, 09 April 2011, 20:42 GMT
Reason for closing:  Not enough information
Comment by Remko Bijker (Rubidium) - Monday, 07 March 2011, 18:19 GMT
Train 1 and 2 seem to be behaving just fine in the given savegame.

Automatic orders are just visual aids to see the route the vehicle takes. If the pathfinder decides that the route to Z is cheaper via E and S, then it will happily take that route, but when the traffic changes it can as happily decide the route via B and C is cheaper and take that.
Comment by Mark Jones (welshdragon) - Tuesday, 08 March 2011, 20:40 GMT
See later trains in the attached savegame. They definately get mixed up when it gets to termini. eventually they cause jams
Comment by Remko Bijker (Rubidium) - Tuesday, 08 March 2011, 21:33 GMT
I've looked at other trains, and after the mess of the deadlock at one of the stations was cleared everything seemed to just run fine.

So, which trains (train number) exactly are going wrong and when are they going wrong (game date)?