diff -r 11eedf4c5e35 -r bfd5ac99ffcf src/network/network.cpp --- a/src/network/network.cpp Wed Jan 19 00:24:50 2011 +0100 +++ b/src/network/network.cpp Wed Jan 19 00:47:42 2011 +0100 @@ -203,25 +203,6 @@ } /** - * Hash the current company password; used when the server 'company' sets his/her password. - */ -void HashCurrentCompanyPassword(const char *password) -{ - uint32 password_game_seed; - char password_server_id[NETWORK_SERVER_ID_LENGTH]; - - password_game_seed = _settings_game.game_creation.generation_seed; - strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id)); - - const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed); - strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password)); - - if (_network_server) { - NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password)); - } -} - -/** * Check if the company we want to join requires a password. * @param company_id id of the company we want to check the 'passworded' flag for. * @return true if the company requires a password. diff -r 11eedf4c5e35 -r bfd5ac99ffcf src/network/network.h --- a/src/network/network.h Wed Jan 19 00:24:50 2011 +0100 +++ b/src/network/network.h Wed Jan 19 00:47:42 2011 +0100 @@ -19,9 +19,6 @@ void NetworkShutDown(); void NetworkDrawChatMessage(); -const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed); -void HashCurrentCompanyPassword(const char *password); - extern bool _networking; ///< are we in networking mode? extern bool _network_server; ///< network-server is active extern bool _network_available; ///< is network mode available? diff -r 11eedf4c5e35 -r bfd5ac99ffcf src/network/network_internal.h --- a/src/network/network_internal.h Wed Jan 19 00:24:50 2011 +0100 +++ b/src/network/network_internal.h Wed Jan 19 00:47:42 2011 +0100 @@ -168,6 +168,7 @@ NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id); StringID GetNetworkErrorMsg(NetworkErrorCode err); bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); +const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed); #endif /* ENABLE_NETWORK */ #endif /* NETWORK_INTERNAL_H */ diff -r 11eedf4c5e35 -r bfd5ac99ffcf src/network/network_server.cpp --- a/src/network/network_server.cpp Wed Jan 19 00:24:50 2011 +0100 +++ b/src/network/network_server.cpp Wed Jan 19 00:47:42 2011 +0100 @@ -1629,6 +1629,26 @@ return true; } +/** + * Hash the current company password; used when the server 'company' sets his/her password. + * @param password The password to hash. + */ +void HashCurrentCompanyPassword(const char *password) +{ + uint32 password_game_seed; + char password_server_id[NETWORK_SERVER_ID_LENGTH]; + + password_game_seed = _settings_game.game_creation.generation_seed; + strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id)); + + const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed); + strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password)); + + if (_network_server) { + NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password)); + } +} + /* Handle the local command-queue */ static void NetworkHandleCommandQueue(NetworkClientSocket *cs) { diff -r 11eedf4c5e35 -r bfd5ac99ffcf src/network/network_server.h --- a/src/network/network_server.h Wed Jan 19 00:24:50 2011 +0100 +++ b/src/network/network_server.h Wed Jan 19 00:47:42 2011 +0100 @@ -118,6 +118,7 @@ }; void NetworkServer_Tick(bool send_frame); +void HashCurrentCompanyPassword(const char *password); #define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start) #define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)