Feature: Implement action0 visual effect properties for ships and RVs. diff -r 2344898cdca0 src/engine.cpp --- a/src/engine.cpp Wed Nov 17 21:43:22 2010 +0100 +++ b/src/engine.cpp Wed Nov 17 22:42:23 2010 +0100 @@ -86,7 +86,11 @@ /* Set road vehicle tractive effort to the default value */ if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C; /* Set visual effect to the default value */ - if (type == VEH_TRAIN) this->u.rail.visual_effect = VE_DEFAULT; + switch (type) { + case VEH_TRAIN: this->u.rail.visual_effect = VE_DEFAULT; break; + case VEH_ROAD: this->u.road.visual_effect = VE_DEFAULT; break; + case VEH_SHIP: this->u.ship.visual_effect = VE_DEFAULT; break; + } return; } diff -r 2344898cdca0 src/engine_type.h --- a/src/engine_type.h Wed Nov 17 21:43:22 2010 +0100 +++ b/src/engine_type.h Wed Nov 17 22:42:23 2010 +0100 @@ -67,6 +67,7 @@ byte running_cost; SoundID sfx; bool old_refittable; ///< Is ship refittable; only used during initialisation. Later use EngineInfo::refit_mask. + byte visual_effect; ///< Bitstuffed NewGRF visual effect data }; /* AircraftVehicleInfo subtypes, bitmask type. @@ -102,6 +103,7 @@ uint8 power; ///< Power in 10hp units uint8 tractive_effort; ///< Coefficient of tractive effort uint8 air_drag; ///< Coefficient of air drag + byte visual_effect; ///< Bitstuffed NewGRF visual effect data }; /** diff -r 2344898cdca0 src/newgrf.cpp --- a/src/newgrf.cpp Wed Nov 17 21:43:22 2010 +0100 +++ b/src/newgrf.cpp Wed Nov 17 22:42:23 2010 +0100 @@ -891,6 +891,16 @@ AlterVehicleListOrder(e->index, buf->ReadExtendedByte()); break; + case 0x21: // Visual effect + rvi->visual_effect = buf->ReadByte(); + /* Avoid accidentally setting visual_effect to the default value + * Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */ + if (rvi->visual_effect == VE_DEFAULT) { + assert(HasBit(rvi->visual_effect, VE_DISABLE_EFFECT)); + SB(rvi->visual_effect, VE_TYPE_START, VE_TYPE_COUNT, 0); + } + break; + default: ret = CommonVehicleChangeInfo(ei, prop, buf); break; @@ -1007,6 +1017,16 @@ AlterVehicleListOrder(e->index, buf->ReadExtendedByte()); break; + case 0x1C: // Visual effect + svi->visual_effect = buf->ReadByte(); + /* Avoid accidentally setting visual_effect to the default value + * Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */ + if (svi->visual_effect == VE_DEFAULT) { + assert(HasBit(svi->visual_effect, VE_DISABLE_EFFECT)); + SB(svi->visual_effect, VE_TYPE_START, VE_TYPE_COUNT, 0); + } + break; + default: ret = CommonVehicleChangeInfo(ei, prop, buf); break; diff -r 2344898cdca0 src/table/engines.h --- a/src/table/engines.h Wed Nov 17 21:43:22 2010 +0100 +++ b/src/table/engines.h Wed Nov 17 22:42:23 2010 +0100 @@ -541,7 +541,7 @@ * @param f sound effect * @param g refittable */ -#define SVI(a, b, c, d, e, f, g) { a, b, c, d, e, f, g } +#define SVI(a, b, c, d, e, f, g) { a, b, c, d, e, f, g, VE_DEFAULT } static const ShipVehicleInfo _orig_ship_vehicle_info[] = { /* image_index capacity refittable * | cost_factor running_cost | @@ -645,7 +645,7 @@ * Tractive effort coefficient by default is the same as TTDPatch, 0.30*256=76 * Air drag value depends on the top speed of the vehicle. */ -#define ROV(a, b, c, d, e, f, g, h) { a, b, c, PR_RUNNING_ROADVEH, d, e, f, g, h, 76, 0 } +#define ROV(a, b, c, d, e, f, g, h) { a, b, c, PR_RUNNING_ROADVEH, d, e, f, g, h, 76, 0, VE_DEFAULT } static const RoadVehicleInfo _orig_road_vehicle_info[] = { /* image_index sfx max_speed power * | cost_factor | | capacity | diff -r 2344898cdca0 src/vehicle.cpp --- a/src/vehicle.cpp Wed Nov 17 21:43:22 2010 +0100 +++ b/src/vehicle.cpp Wed Nov 17 22:42:23 2010 +0100 @@ -1863,25 +1863,28 @@ this->vcache.cached_vis_effect = 0; const Engine *e = Engine::Get(this->engine_type); - if (this->type == VEH_TRAIN) { - if (e->u.rail.visual_effect != VE_DEFAULT) { - this->vcache.cached_vis_effect = e->u.rail.visual_effect; - } else { - Train *t = Train::From(this); - if (t->IsWagon() || t->IsArticulatedPart()) { - /* Wagons and articulated parts have no effect by default */ - SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT); - } else if (e->u.rail.engclass == 0) { + byte default_effect = VE_DEFAULT; + switch (this->type) { + case VEH_TRAIN: default_effect = e->u.rail.visual_effect; break; + case VEH_ROAD: default_effect = e->u.road.visual_effect; break; + case VEH_SHIP: default_effect = e->u.ship.visual_effect; break; + default: break; + } + if (default_effect == VE_DEFAULT) { + if (this->type == VEH_TRAIN && Train::From(this)->IsEngine()) { + if (e->u.rail.engclass == 0) { /* Steam is offset by -4 units */ SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE - 4); } else { /* Diesel fumes and sparks come from the centre */ SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE); } + } else { + /* Non-train engines do not have a visual effect by default. */ + SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT); } } else { - /* Non-trains do not have a visual effect by default. */ - SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT); + this->vcache.cached_vis_effect = default_effect; } /* Check powered wagon / visual effect callback */