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New hotkeys #3926

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DorpsGek opened this issue Jul 4, 2010 · 1 comment
Closed

New hotkeys #3926

DorpsGek opened this issue Jul 4, 2010 · 1 comment
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component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jul 4, 2010

Vitus opened the ticket and wrote:

Hello,

as promised, I've created list of new possible hotkeys. These shouldn't have any keybind by default and the users are free to set their own.

I've marked the (in my opinion) less useful keybinds with (?), the rest should be much more useful in normal game.

[main toolbar]
load savegame (?)
sign list
player list in muliplayer
fund new industry (?)
separate road and tramways construction
(current keybind for road construction opens last used type, it might be useful to separate them)

[orders window]
go to nearest depot
service if needed
conditional jump (?)

go via (?)
transfer
no unloading

full load all (?)
no loading

open timetable (?)

If anyone can think of additional helpful keybinds, please do post them.

Thanks for your time,
Vitus.

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3926
@DorpsGek
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Yexo closed the ticket.

Reason for closing: Implemented

In r20201


This comment was imported from FlySpray: https://bugs.openttd.org/task/3926

@DorpsGek DorpsGek added component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) enhancement labels Apr 7, 2018
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