FS#3875 - Crash when connecting to mutiplayer game
Attached to Project:
OpenTTD
Opened by aditsu (aditsu) - Saturday, 12 June 2010, 18:59 GMT
Last edited by Remko Bijker (Rubidium) - Tuesday, 22 June 2010, 08:12 GMT
Opened by aditsu (aditsu) - Saturday, 12 June 2010, 18:59 GMT
Last edited by Remko Bijker (Rubidium) - Tuesday, 22 June 2010, 08:12 GMT
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DetailsOpenttd crashed when trying to connect to a multiplayer game. I have another instance running locally.
Also, there's an AI supposed to be running on the server. |
This task depends upon
Closed by Remko Bijker (Rubidium)
Tuesday, 22 June 2010, 08:12 GMT
Reason for closing: Duplicate
Additional comments about closing: Of FS#3819
(fixed in 1.0.2)
Tuesday, 22 June 2010, 08:12 GMT
Reason for closing: Duplicate
Additional comments about closing: Of

crash.sav has 0 length; png and dmp not found

I found network_client.tmp in the autosave dir, it is possibly a save file from this game.

After recompiling openttd *without* the debug option, the problem disappeared.