FS#3619 - Desync in multiplayer
Attached to Project:
OpenTTD
Opened by Marcel Sondaar (Combuster) - Saturday, 13 February 2010, 19:26 GMT
Last edited by Remko Bijker (Rubidium) - Monday, 15 February 2010, 23:56 GMT
Opened by Marcel Sondaar (Combuster) - Saturday, 13 February 2010, 19:26 GMT
Last edited by Remko Bijker (Rubidium) - Monday, 15 February 2010, 23:56 GMT
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DetailsNet sync error appears between 5 seconds and one minute of connecting a game.
To reproduce: Start server from save game (attached) Start a client and connect to the server (either of joining the company and spectating will do) Wait. (reproducability: always) Version used is r19068 |
This task depends upon
Closed by Remko Bijker (Rubidium)
Monday, 15 February 2010, 23:56 GMT
Reason for closing: Fixed
Additional comments about closing: In r19141
Monday, 15 February 2010, 23:56 GMT
Reason for closing: Fixed
Additional comments about closing: In r19141
Enabling the yapf cache debugging triggers shortly after loading the game in singleplayer (actually not at the dropoff station). However the stuff in dbg_helper is totally broken :/
EDIT and disabling the yapf cache on both, server and client seems to let me connect without desync (frosch's patch https://devs.openttd.org/~frosch/diffs/disableyapfcache.diff )
EDIT2: Note also the trains' orders: the main drop station is not part of the orders.