Index: src/engine_gui.cpp =================================================================== --- src/engine_gui.cpp (revision 18778) +++ src/engine_gui.cpp (working copy) @@ -161,7 +161,7 @@ } else { SetDParam(5, CT_INVALID); } - return (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && e->u.rail.railtype != RAILTYPE_MAGLEV) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER; + return (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER; } static StringID GetAircraftEngineInfoString(const Engine *e) Index: src/build_vehicle_gui.cpp =================================================================== --- src/build_vehicle_gui.cpp (revision 18778) +++ src/build_vehicle_gui.cpp (working copy) @@ -482,7 +482,7 @@ y += FONT_HEIGHT_NORMAL; /* Max tractive effort - not applicable if old acceleration or maglev */ - if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && rvi->railtype != RAILTYPE_MAGLEV) { + if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) { SetDParam(0, e->GetDisplayMaxTractiveEffort()); DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE); y += FONT_HEIGHT_NORMAL; Index: src/vehicle_gui.cpp =================================================================== --- src/vehicle_gui.cpp (revision 18778) +++ src/vehicle_gui.cpp (working copy) @@ -1531,7 +1531,7 @@ SetDParam(1, Train::From(v)->tcache.cached_power); SetDParam(0, Train::From(v)->tcache.cached_weight); SetDParam(3, Train::From(v)->tcache.cached_max_te / 1000); - DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && Train::From(v)->railtype != RAILTYPE_MAGLEV) ? + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED); break;