OpenTTD

Tasklist

FS#3182 - Game randomly crashes, no report, r17425

Attached to Project: OpenTTD
Opened by Peter T (Petert) - Monday, 07 September 2009, 19:57 GMT
Last edited by Remko Bijker (Rubidium) - Tuesday, 08 September 2009, 12:24 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version trunk
Due in Version 1.0.0
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

I was playing on multiplayer and my game randomly crashed. The last thing I had done before it crashed was clicked on a station.

I can attach a save but its the absolute most recent when I was playing.
This task depends upon

Closed by  Remko Bijker (Rubidium)
Tuesday, 08 September 2009, 12:24 GMT
Reason for closing:  Fixed
Additional comments about closing:  In r17472
Comment by Peter T (Petert) - Monday, 07 September 2009, 19:58 GMT
"I can attach a save but its the absolute most recent when I was playing."

Excuse me, grammer mistake. I can attach a save but its NOT the absolute most recent when I was playing.
Comment by Loïc GUILLOUX (glx) - Monday, 07 September 2009, 20:44 GMT
> openttd.exe!FormatString(char * buff=0x0012ef78, const char * str=0x05384c1d, __int64 * argv=0x006c0db0, unsigned int casei=0, const char * last=0x0012faa7) Ligne 702 + 0x2b octets C++
openttd.exe!GetStringWithArgs(char * buffr=0x00000000, unsigned int string=0, __int64 * argv=0x006c0da8, const char * last=0x0012faa7) Ligne 156 C++
openttd.exe!GetString(char * buffr=0x00000000, unsigned short string=0, const char * last=0x0012faa7) Ligne 161 C++
openttd.exe!DrawString(int left=2, int right=456, int top=97, unsigned short str=0, TextColour colour=TC_FROMSTRING, StringAlignment align=SA_LEFT, bool underline=false) Ligne 609 C++
openttd.exe!IndustryDirectoryWindow::DrawWidget(const Rect & r={...}, int widget=6) Ligne 971 C++
openttd.exe!NWidgetBackground::Draw(const Window * w=0x04cfe230) Ligne 1815 C++
openttd.exe!NWidgetPIPContainer::Draw(const Window * w=0x04cfe230) Ligne 1346 + 0xb octets C++
openttd.exe!NWidgetPIPContainer::Draw(const Window * w=0x04cfe230) Ligne 1346 + 0xb octets C++
openttd.exe!NWidgetPIPContainer::Draw(const Window * w=0x04cfe230) Ligne 1346 + 0xb octets C++
openttd.exe!Window::DrawWidgets() Ligne 592 C++
openttd.exe!DrawOverlappedWindow(Window * w=0x00000000, int left=0, int top=22, int right=896, int bottom=216) Ligne 521 + 0x7 octets C++
openttd.exe!RedrawScreenRect(int left=384, int top=22, int right=0, int bottom=0) Ligne 1371 + 0x4b octets C++
openttd.exe!DrawDirtyBlocks() Ligne 1457 + 0xb octets C++
openttd.exe!UpdateWindows() Ligne 2404 C++
openttd.exe!VideoDriver_Win32::MainLoop() Ligne 891 C++
openttd.exe!ttd_main(int argc=, char * * argv=) Ligne 742 C++
openttd.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00152076, int nCmdShow=1) Ligne 390 + 0xd octets C++
openttd.exe!__tmainCRTStartup() Ligne 263 + 0x1b octets C
kernel32.dll!75c04911()
[Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour kernel32.dll]
Comment by Zdeněk Sojka (SmatZ) - Monday, 07 September 2009, 20:45 GMT
Crashes when industry is destroyed while displayed in the Industry Directory window
Comment by Peter T (Petert) - Monday, 07 September 2009, 21:20 GMT
Destroyed, as in closed down?

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