FS#3175 - Don't create 'boxed in' industries

Attached to Project: OpenTTD
Opened by Nicolás Fernández (nicfer) - Friday, 04 September 2009, 23:52 GMT
Last edited by andythenorth (andythenorth) - Saturday, 05 August 2017, 19:48 GMT
Type Feature Request
Category Core
Status Closed
Assigned To andythenorth (andythenorth)
Operating System All
Severity Low
Priority Normal
Reported Version 0.7.2
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No



I got this issue when playing a random game. An oil rig spawned together to other, in such way that one of them can't be reached by oil ships. Somewhat random, but nothing severe. Look for San Cristobal West (or San Cristobal Oeste, if the language didn't change).

This task depends upon

Closed by  andythenorth (andythenorth)
Saturday, 05 August 2017, 19:48 GMT
Reason for closing:  Won't implement
Additional comments about closing:  Fix in newgrf.
Comment by Remko Bijker (Rubidium) - Monday, 07 September 2009, 08:03 GMT
  • Field changed: Type (Bug → Feature Request)
  • Field changed: Summary (Blocked Oil Rig → Don't create 'boxed in' industries)
The issue that industries are spawned together and (some) become unreachable isn't quite a bug per se. It's basically an unwanted 'feature' of 'build industries close together', but is does exactly what it says it does.

You're basically asking for a 'build industries close together, but don't box them in so they become unreachable' feature.
Comment by Zdeněk Sojka (SmatZ) - Tuesday, 08 September 2009, 13:46 GMT
The heliport is still reachable.
Produced oil is delived to the other station, so player can transfer it.
Players should be allowed to place industries next to each other, only randomly placed industries should be affected.
Comment by andythenorth (andythenorth) - Tuesday, 02 February 2010, 22:08 GMT
 FS#3585  (closed by rubidium as duplicate to this) isn't quite the same as this. This reports an industry that is unreachable.

 FS#3585  reports industries without gaps - making it impossible for players to build routes. That's a severe gameplay problem. The fix might of course be the same :)
Comment by andythenorth (andythenorth) - Tuesday, 24 December 2013, 12:25 GMT
This can be solved by industry newgrfs. Game offers enough for newgrf authors to do that. No change likely.