// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Escapes: 2+ = 71 = D= = DR 2- = 70 = D+ = DF 2< = 7= = D- = DC 2> = 7! = Du* = DM 2u< = 7< = D* = DnF 2u> = 7> = Du<< = DnC 2/ = 7G = D<< = DO 2% = 7g = D& 2u/ = 7gG = D| 2u% = 7GG = Du/ 2* = 7gg = D/ 2& = 7c = Du% 2| = 7C = D% 2^ 2sto = 2s 2rst = 2r 2+ 2ror = 2rot
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4	 B6 18 00 00

// Initial sprite with line count. Leave it empty because NFORenum will fix it for you.

// Action 8: define GRF version (07), GRFID (number), Name and Description.
//!!Warning (144): Offset 104: Control character 8E should not be used in this string.
1 * 227	 08 07 27 71 10 02 "2cc-Set BETA 2.03 pre-release" 00 "Drawn by Purno, Snail, Wile E Coyote and DanMack\nCoded by DJ Nekkid\n" 8E "Check the readme for parameters\nHowever, Parameter1 (Prices: 0 = default, 9 = Double, 7 = Half, 6 = 1/4th, 5 = 1/8th, etc" 00

2 * 9	 07 A1 04 \7= FF FF FF FF 01
3 * 9	 07 A1 04 \7> \w13500 00 07 01

// Cargo translation table
// -1 * 0  00 08 01 29 00 09
// "COAL" "WATR" "RUBB" "MAIL" "OIL_" // 0-4
// "LVST" "GOOD" "CERE" "GRAN" "WHET" // 5-9
// "MAIZ" "WOOD" "WODT" "IORE" "CORE" // 10-14
// "STEL" "PLAS" "VALU" "GOLD" "DIAM" // 15-19
// "PAPR" "FOOD" "FRUT" "FISH" "WOOL" // 20-24
// "POTA" "SAND" "GLAS" "WDPR" "DYES" // 25-29
// "FERT" "PASS" "RFPR" "VEHI" "PETR" // 30-34
// "BRCK" "SULP" "CMNT" "FICR" "LIME" // 35-39
// "MILK" "TOUR" "OLSD" 	            // 40-42

// Cargo translation table
4 * 178	 00 08 01 2B 00 09 "COAL" "WATR" "RUBB" "MAIL" "OIL_" "LVST" "GOOD" "CERE" "GRAN" "WHET" "MAIZ" "WOOD" "WODT" "IORE" "CORE" "STEL"
"PLAS" "VALU" "GOLD" "DIAM" "PAPR" "FOOD" "FRUT" "FISH" "WOOL" "POTA" "SAND" "GLAS" "WDPR" "DYES" "FERT" "PASS" "RFPR" "VEHI" "PETR" "BRCK"
"SULP" "CMNT" "FICR" "LIME" "MILK" "TOUR" "OLSD"

// Original
//-1 * 7	 00 08 01 01 0F 08 09 // Engine Purch Price
//-1 * 7	 00 08 01 01 10 08 0A // Waggon purch Price
//-1 * 7	 00 08 01 01 2A 08 0A // Steam running
//-1 * 7	 00 08 01 01 2B 08 0E // Diesel running
//-1 * 7	 00 08 01 01 2C 08 0E // Electro Running
//-1 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)

// Cost-Factors and other misc stuff
// 1/256th costs
5 * 7	 00 08 01 01 0F 08 00// Engine Purch Price
6 * 7	 00 08 01 01 10 08 02 // Waggon purch Price
7 * 7	 00 08 01 01 2A 08 01 // Steam running
8 * 7	 00 08 01 01 2B 08 05 // Diesel running
9 * 7	 00 08 01 01 2C 08 05 // Electro Running
10 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
11 * 6	 09 00 01 \7= 01 F0  // (skip to F0)

// 1/128th costs
12 * 7	 00 08 01 01 0F 08 01 // Engine Purch Price
13 * 7	 00 08 01 01 10 08 03 // Waggon purch Price
14 * 7	 00 08 01 01 2A 08 02 // Steam running
15 * 7	 00 08 01 01 2B 08 06 // Diesel running
16 * 7	 00 08 01 01 2C 08 06 // Electro Running
17 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
18 * 6	 09 00 01 \7= 02 F0  // (skip to F0)

// 1/64th costs
19 * 7	 00 08 01 01 0F 08 02 // Engine Purch Price
20 * 7	 00 08 01 01 10 08 04 // Waggon purch Price
21 * 7	 00 08 01 01 2A 08 03 // Steam running
22 * 7	 00 08 01 01 2B 08 07 // Diesel running
23 * 7	 00 08 01 01 2C 08 07 // Electro Running
24 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
25 * 6	 09 00 01 \7= 03 F0  // (skip to F0)

// 1/32th costs
26 * 7	 00 08 01 01 0F 08 03 // Engine Purch Price
27 * 7	 00 08 01 01 10 08 05 // Waggon purch Price
28 * 7	 00 08 01 01 2A 08 04 // Steam running
29 * 7	 00 08 01 01 2B 08 08 // Diesel running
30 * 7	 00 08 01 01 2C 08 08 // Electro Running
31 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
32 * 6	 09 00 01 \7= 04 F0  // (skip to F0)

// 1/16th costs
33 * 7	 00 08 01 01 0F 08 04 // Engine Purch Price
34 * 7	 00 08 01 01 10 08 06 // Waggon purch Price
35 * 7	 00 08 01 01 2A 08 05 // Steam running
36 * 7	 00 08 01 01 2B 08 09 // Diesel running
37 * 7	 00 08 01 01 2C 08 09 // Electro Running
38 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
39 * 6	 09 00 01 \7= 05 F0  // (skip to F0)

// 1/8th costs
40 * 7	 00 08 01 01 0F 08 05 // Engine Purch Price
41 * 7	 00 08 01 01 10 08 07 // Waggon purch Price
42 * 7	 00 08 01 01 2A 08 06 // Steam running
43 * 7	 00 08 01 01 2B 08 0A // Diesel running
44 * 7	 00 08 01 01 2C 08 0A // Electro Running
45 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
46 * 6	 09 00 01 \7= 04 F0  // (skip to F0)

// 1/8th costs
47 * 7	 00 08 01 01 0F 08 06 // Engine Purch Price
48 * 7	 00 08 01 01 10 08 08 // Waggon purch Price
49 * 7	 00 08 01 01 2A 08 07 // Steam running
50 * 7	 00 08 01 01 2B 08 0B // Diesel running
51 * 7	 00 08 01 01 2C 08 0B // Electro Running
52 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
53 * 6	 09 00 01 \7= 05 F0  // (skip to F0)

// 1/4th costs
54 * 7	 00 08 01 01 0F 08 07 // Engine Purch Price
55 * 7	 00 08 01 01 10 08 09 // Waggon purch Price
56 * 7	 00 08 01 01 2A 08 08 // Steam running
57 * 7	 00 08 01 01 2B 08 0C // Diesel running
58 * 7	 00 08 01 01 2C 08 0C // Electro Running
59 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
60 * 6	 09 00 01 \7= 06 F0  // (skip to F0)

// Half costs
61 * 7	 00 08 01 01 0F 08 08 // Engine Purch Price
62 * 7	 00 08 01 01 10 08 0A // Waggon purch Price
63 * 7	 00 08 01 01 2A 08 09 // Steam running
64 * 7	 00 08 01 01 2B 08 0D // Diesel running
65 * 7	 00 08 01 01 2C 08 0D // Electro Running
66 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
67 * 6	 09 00 01 \7= 07 F0  // (skip to F0)
// Double costs
68 * 7	 00 08 01 01 0F 08 0A// Engine Purch Price
69 * 7	 00 08 01 01 10 08 0B // Waggon purch Price
70 * 7	 00 08 01 01 2A 08 0A // Steam running
71 * 7	 00 08 01 01 2B 08 0E // Diesel running
72 * 7	 00 08 01 01 2C 08 0E // Electro Running
73 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
74 * 6	 09 00 01 \7= 09 F0  // (skip to F0)

// Default costs
75 * 7	 00 08 01 01 0F 08 09 // Engine Purch Price
76 * 7	 00 08 01 01 10 08 0A // Waggon purch Price
77 * 7	 00 08 01 01 2A 08 09 // Steam running
78 * 7	 00 08 01 01 2B 08 0D // Diesel running
79 * 7	 00 08 01 01 2C 08 0D // Electro Running
80 * 9	 0D 8F 00 FF 00 08 5F 10 00 // Much Higher elrails (5F) (aprox 11x) and mono/mag (10) (aprox 2x)
// Skippes hit
81 * 2	 10 F0

// Some stuff
82 * 9	 0D 9E 08 9E FF 08 00 00 00 // Draw all 32 px in the depot view
83 * 9	 0D 8E \D= FF 00 02 00 00 00 // Drop 2px in depot view

// text moved to language files. English found in sprites/nfo/strings/english.nfo

//Disable original trains
84 * 7	 00 00 \b1 01 \b0	06 00
85 * 7	 00 00 \b1 01 \b1	06 00
86 * 7	 00 00 \b1 01 \b2	06 00
87 * 7	 00 00 \b1 01 \b3	06 00
88 * 7	 00 00 \b1 01 \b4	06 00
89 * 7	 00 00 \b1 01 \b5	06 00
90 * 7	 00 00 \b1 01 \b6	06 00
91 * 7	 00 00 \b1 01 \b7	06 00
92 * 7	 00 00 \b1 01 \b8	06 00
93 * 7	 00 00 \b1 01 \b9	06 00
94 * 7	 00 00 \b1 01 \b10	06 00
95 * 7	 00 00 \b1 01 \b11	06 00
96 * 7	 00 00 \b1 01 \b12	06 00
97 * 7	 00 00 \b1 01 \b13	06 00
98 * 7	 00 00 \b1 01 \b14	06 00
99 * 7	 00 00 \b1 01 \b15	06 00
100 * 7	 00 00 \b1 01 \b16	06 00
101 * 7	 00 00 \b1 01 \b17	06 00
102 * 7	 00 00 \b1 01 \b18	06 00
103 * 7	 00 00 \b1 01 \b19	06 00
104 * 7	 00 00 \b1 01 \b20	06 00
105 * 7	 00 00 \b1 01 \b21	06 00
106 * 7	 00 00 \b1 01 \b22	06 00
107 * 7	 00 00 \b1 01 \b23	06 00
108 * 7	 00 00 \b1 01 \b24	06 00
109 * 7	 00 00 \b1 01 \b25	06 00
110 * 7	 00 00 \b1 01 \b26	06 00
111 * 7	 00 00 \b1 01 \b27	06 00
112 * 7	 00 00 \b1 01 \b28	06 00
113 * 7	 00 00 \b1 01 \b29	06 00
114 * 7	 00 00 \b1 01 \b30	06 00
115 * 7	 00 00 \b1 01 \b31	06 00
116 * 7	 00 00 \b1 01 \b32	06 00
117 * 7	 00 00 \b1 01 \b33	06 00
118 * 7	 00 00 \b1 01 \b34	06 00
119 * 7	 00 00 \b1 01 \b35	06 00
120 * 7	 00 00 \b1 01 \b36	06 00
121 * 7	 00 00 \b1 01 \b37	06 00
122 * 7	 00 00 \b1 01 \b38	06 00
123 * 7	 00 00 \b1 01 \b39	06 00
124 * 7	 00 00 \b1 01 \b40	06 00
125 * 7	 00 00 \b1 01 \b41	06 00
126 * 7	 00 00 \b1 01 \b42	06 00
127 * 7	 00 00 \b1 01 \b43	06 00
128 * 7	 00 00 \b1 01 \b44	06 00
129 * 7	 00 00 \b1 01 \b45	06 00
130 * 7	 00 00 \b1 01 \b46	06 00
131 * 7	 00 00 \b1 01 \b47	06 00
132 * 7	 00 00 \b1 01 \b48	06 00
133 * 7	 00 00 \b1 01 \b49	06 00
134 * 7	 00 00 \b1 01 \b50	06 00
135 * 7	 00 00 \b1 01 \b51	06 00
136 * 7	 00 00 \b1 01 \b52	06 00
137 * 7	 00 00 \b1 01 \b53	06 00
138 * 7	 00 00 \b1 01 \b54	06 00
139 * 7	 00 00 \b1 01 \b55	06 00
140 * 7	 00 00 \b1 01 \b56	06 00
141 * 7	 00 00 \b1 01 \b57	06 00
142 * 7	 00 00 \b1 01 \b58	06 00
143 * 7	 00 00 \b1 01 \b59	06 00
144 * 7	 00 00 \b1 01 \b60	06 00
145 * 7	 00 00 \b1 01 \b61	06 00
146 * 7	 00 00 \b1 01 \b62	06 00
147 * 7	 00 00 \b1 01 \b63	06 00
148 * 7	 00 00 \b1 01 \b64	06 00
149 * 7	 00 00 \b1 01 \b65	06 00
150 * 7	 00 00 \b1 01 \b66	06 00
151 * 7	 00 00 \b1 01 \b67	06 00
152 * 7	 00 00 \b1 01 \b68	06 00
153 * 7	 00 00 \b1 01 \b69	06 00
154 * 7	 00 00 \b1 01 \b70	06 00
155 * 7	 00 00 \b1 01 \b71	06 00
156 * 7	 00 00 \b1 01 \b72	06 00
157 * 7	 00 00 \b1 01 \b73	06 00
158 * 7	 00 00 \b1 01 \b74	06 00
159 * 7	 00 00 \b1 01 \b75	06 00
160 * 7	 00 00 \b1 01 \b76	06 00
161 * 7	 00 00 \b1 01 \b77	06 00
162 * 7	 00 00 \b1 01 \b78	06 00
163 * 7	 00 00 \b1 01 \b79	06 00
164 * 7	 00 00 \b1 01 \b80	06 00
165 * 7	 00 00 \b1 01 \b81	06 00
166 * 7	 00 00 \b1 01 \b82	06 00
167 * 7	 00 00 \b1 01 \b83	06 00
168 * 7	 00 00 \b1 01 \b84	06 00
169 * 7	 00 00 \b1 01 \b85	06 00
170 * 7	 00 00 \b1 01 \b86	06 00
171 * 7	 00 00 \b1 01 \b87	06 00
172 * 7	 00 00 \b1 01 \b88	06 00
173 * 7	 00 00 \b1 01 \b89	06 00
174 * 7	 00 00 \b1 01 \b90	06 00
175 * 7	 00 00 \b1 01 \b91	06 00
176 * 7	 00 00 \b1 01 \b92	06 00
177 * 7	 00 00 \b1 01 \b93	06 00
178 * 7	 00 00 \b1 01 \b94	06 00
179 * 7	 00 00 \b1 01 \b95	06 00
180 * 7	 00 00 \b1 01 \b96	06 00
181 * 7	 00 00 \b1 01 \b97	06 00
182 * 7	 00 00 \b1 01 \b98	06 00
183 * 7	 00 00 \b1 01 \b99	06 00
184 * 7	 00 00 \b1 01 \b100	06 00
185 * 7	 00 00 \b1 01 \b101	06 00
186 * 7	 00 00 \b1 01 \b102	06 00
187 * 7	 00 00 \b1 01 \b103	06 00
188 * 7	 00 00 \b1 01 \b104	06 00
189 * 7	 00 00 \b1 01 \b105	06 00
190 * 7	 00 00 \b1 01 \b106	06 00
191 * 7	 00 00 \b1 01 \b107	06 00
192 * 7	 00 00 \b1 01 \b108	06 00
193 * 7	 00 00 \b1 01 \b109	06 00
194 * 7	 00 00 \b1 01 \b110	06 00
195 * 7	 00 00 \b1 01 \b111	06 00
196 * 7	 00 00 \b1 01 \b112	06 00
197 * 7	 00 00 \b1 01 \b113	06 00
198 * 7	 00 00 \b1 01 \b114	06 00
199 * 7	 00 00 \b1 01 \b115	06 00
//!!Error (141): ID 74 out of valid range (00..73).
200 * 7	 00 00 \b1 01 \b116	06 00
//!!Error (141): ID 75 out of valid range (00..73).
201 * 7	 00 00 \b1 01 \b117	06 00
//!!Error (141): ID 76 out of valid range (00..73).
202 * 7	 00 00 \b1 01 \b118	06 00
//!!Error (141): ID 77 out of valid range (00..73).
203 * 7	 00 00 \b1 01 \b119	06 00

//!!Error (141): ID 78 out of valid range (00..73).
204 * 7	 00 00 \b1 01 \b120	06 00
//!!Error (141): ID 79 out of valid range (00..73).
205 * 7	 00 00 \b1 01 \b121	06 00
//!!Error (141): ID 7A out of valid range (00..73).
206 * 7	 00 00 \b1 01 \b122	06 00
//!!Error (141): ID 7B out of valid range (00..73).
207 * 7	 00 00 \b1 01 \b123	06 00
//!!Error (141): ID 7C out of valid range (00..73).
208 * 7	 00 00 \b1 01 \b124	06 00
//!!Error (141): ID 7D out of valid range (00..73).
209 * 7	 00 00 \b1 01 \b125	06 00
//!!Error (141): ID 7E out of valid range (00..73).
210 * 7	 00 00 \b1 01 \b126	06 00
//!!Error (141): ID 7F out of valid range (00..73).
211 * 7	 00 00 \b1 01 \b127	06 00
//!!Error (141): ID 80 out of valid range (00..73).
212 * 7	 00 00 \b1 01 \b128	06 00

// EOF
//-1 * 0  11 \b1 00
//-1 ** sprites/sounds/metro3.wav
//-1 * 0  00 0C 02 01 49 08 80 0A \b71

// Contains Wagons

// climate availability of wagons
213 * 7	 00 00 01 01 6C 06 00

// names
// see strings/english.nfo and translations

// Tender Action 0
214 * 21	 00 00 08 01 73  05 00  06 00  12 FD  14 00  16 \b205  1E 02 27 02 21 01

// ######### PAX/Mail Wagons ##########

//MU Wagon - PAX
215 * 57	 00 00 \b21 01 70 00 \w1920-01-01 04 \b255 05 00 06 07 07 08 09 \wx0 12 FD 14 \b75 15 00 16 \b50 17 \b192 1C 00 21 00 27 02 28 \w1 29 \w1018 1A 00  1E 16 2A \d0 0E \dx4c30 0D \b10

//MU Wagon - MAIL
216 * 57	 00 00 \b21 01 5F 00 \w1920-01-01 04 \b255 05 00 06 07 07 08 09 \wx0 12 FD 14 \b50 15 02 16 \b50 17 \b192 1C 00 21 00 27 02 28 \w10 29 \w1013 1A 01  1E 16 2A \d0 0E \dx4c30 0D \b10

//Double-pax
217 * 46	 00 00 \b17 01      5D 00 \w1970-01-01 04 \b80 05 00 06 07 07 07 09 \w350        12 FD 14 \b60 15 \b00 16 \b40       17 \b175 1C 00 27 02 28 \w1 29 \w1018 0D \b10 0E \dx4c30

//Double-pax 5th gen
//!!Error (141): ID 4E 04 out of valid range (00..73).
218 * 53	 00 00 \b19 01 \b*1102 00 \w2030-01-01 04 \b255 05 00 06 07 07 07 09 \w350 0B \w0 12 FD 14 \b70 15 \b00 16 \b32 1A 5E 17 \b174 1C 00 27 02 28 \w1 29 \w1018 0D \b11 0E \dx4c30

// New pax:
//	    0	  1880 1930  1980  2030
// 2nd	20	25	 32	   40  	 47
// 1st	15	20	 25	   32	   40
// tour	-	  -	   32	   40	   46
// exp	15	18	 24	   30	   36

//---- 2nd class ----

// year 0 2nd
//!!Error (141): ID 78 out of valid range (00..73).
219 * 58	 00 00 \b21 01 \b120 00 \w1920-01-01 04 \b250 05 00 06 07 07 07 09 \w60 0B \w0 12 FD 14 \b20 15 00 16 \b12 17 \b31 1A \b02 1C 00 27 02 21 02 2A \d598600 28 \w1 29 \w1022 0D \b1 0E \dx4c30
// 1880 2nd
//!!Error (141): ID 79 out of valid range (00..73).
220 * 58	 00 00 \b21 01 \b121 00 \w1920-01-01 04 \b55 05 00 06 07 07 07 09 \w80 0B \w0 12 FD 14 \b25 15 00 16 \b16 17 \b44 1A \b06 1C 00 27 02 21 01 2A \d686300 28 \w1 29 \w1022 0D \b2 0E \dx4c30
// 1930 2nd
//!!Error (141): ID 7A out of valid range (00..73).
221 * 58	 00 00 \b21 01 \b122 00 \w1930-01-01 04 \b55 05 00 06 07 07 07 09 \w150 0B \w0 12 FD 14 \b32 15 00 16 \b20 17 \b100 1A \b10 1C 00 27 02 21 01 2A \d704600 28 \w1 29 \w1022 0D \b3 0E \dx4c30
// 1980 2nd
//!!Error (141): ID 7B out of valid range (00..73).
222 * 58	 00 00 \b21 01 \b123 00 \w1930-01-01 04 \b75 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b40 15 00 16 \b24 17 \b173 1A \b14 1C 00 27 02 21 00 2A \d722850 28 \w1 29 \w1022 0D \b4 0E \dx4c30
// 2030 2nd
//!!Error (141): ID 7C out of valid range (00..73).
223 * 58	 00 00 \b21 01 \b124 00 \w1930-01-01 04 \b255 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b47 15 00 16 \b22 17 \b172 1A \b18 1C 00 27 02 21 00 2A \d741100 28 \w1 29 \w1022 0D \b4 0E \dx4c30

//---- 1st class ----

// Year 0
//!!Error (141): ID 7D out of valid range (00..73).
224 * 58	 00 00 \b21 01 \b125 00 \w1920-01-01 04 \b250 05 00 06 00 07 07 09 \w60 0B \w0 12 FD 14 \b15 15 00 16 \b12 17 \b31 1A \b03 1C 00 27 02 21 02 2A \d598600 28 \w1 29 \w1022 0D \b1 0E \dx4c30
// 1880 1nd
//!!Error (141): ID 7E out of valid range (00..73).
225 * 58	 00 00 \b21 01 \b126 00 \w1920-01-01 04 \b55 05 00 06 00 07 07 09 \w80 0B \w0 12 FD 14 \b20 15 00 16 \b16 17 \b44 1A \b07 1C 00 27 02 21 01 2A \d686300 28 \w1 29 \w1022 0D \b2 0E \dx4c30
// 1930 1nd
//!!Error (141): ID 7F out of valid range (00..73).
226 * 58	 00 00 \b21 01 \b127 00 \w1930-01-01 04 \b55 05 00 06 07 07 07 09 \w150 0B \w0 12 FD 14 \b25 15 00 16 \b20 17 \b100 1A \b11 1C 00 27 02 21 01 2A \d704600 28 \w1 29 \w1022 0D \b3 0E \dx4c30
// 1980 1nd
//!!Error (141): ID 80 out of valid range (00..73).
227 * 58	 00 00 \b21 01 \b128 00 \w1930-01-01 04 \b255 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b32 15 00 16 \b24 17 \b173 1A \b15 1C 00 27 02 21 00 2A \d722850 28 \w1 29 \w1022 0D \b4 0E \dx4c30
// 2030 1nd
//!!Error (141): ID 81 out of valid range (00..73).
228 * 58	 00 00 \b21 01 \b129 00 \w1930-01-01 04 \b255 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b40 15 00 16 \b22 17 \b172 1A \b19 1C 00 27 02 21 00 2A \d741100 28 \w1 29 \w1022 0D \b4 0E \dx4c30

//---- tourists class ----

// year 0 tourists
//!!Error (141): ID 82 out of valid range (00..73).
229 * 63	 00 00 \b22 01 \b130 00 \w1920-01-01 04 \b250 05 00 06 07 07 07 09 \w60 0B \w0 12 FD 14 \b20 15 \b41 16 \b12 17 \b31 1A \b08 1C 00 27 02 21 02 2A \d598600 28 \w1 29 \w1018 0D \b1 0E \dx4c30  1D \d2147483648
// 1880 tourists
//!!Error (141): ID 83 out of valid range (00..73).
230 * 63	 00 00 \b22 01 \b131 00 \w1920-01-01 04 \b55 05 00 06 07 07 07 09 \w80 0B \w0 12 FD 14 \b25 15 \b41 16 \b16 17 \b44 1A \b06 1C 00 27 02 21 01 2A \d686300 28 \w1 29 \w1018 0D \b2 0E \dx4c30  1D \d2147483648
// 1930 tourists
//!!Error (141): ID 84 out of valid range (00..73).
231 * 63	 00 00 \b22 01 \b132 00 \w1930-01-01 04 \b55 05 00 06 07 07 07 09 \w150 0B \w0 12 FD 14 \b32 15 \b41 16 \b20 17 \b100 1A \b12 1C 00 27 02 21 01 2A \d704600 28 \w1 29 \w1018 0D \b3 0E \dx4c30  1D \d2147483648
// 1980 tourists
//!!Error (141): ID 85 out of valid range (00..73).
232 * 63	 00 00 \b22 01 \b133 00 \w1930-01-01 04 \b75 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b40 15 \b41 16 \b24 17 \b173 1A \b16 1C 00 27 02 21 00 2A \d722850 28 \w1 29 \w1018 0D \b4 0E \dx4c30 1D \d2147483648
// 2030 tourists
//!!Error (141): ID 86 out of valid range (00..73).
233 * 63	 00 00 \b22 01 \b134 00 \w1930-01-01 04 \b255 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b47 15 \b41 16 \b22 17 \b172 1A \b20 1C 00 27 02 21 00 2A \d741100 28 \w1 29 \w1018 0D \b4 0E \dx4c30 1D \d2147483648

//---- expresss class ----

// year 0 expresss
//!!Error (141): ID 87 out of valid range (00..73).
234 * 58	 00 00 \b21 01 \b135 00 \w1920-01-01 04 \b250 05 00 06 07 07 07 09 \w60 0B \w0 12 FD 14 \b15 15 \b2 16 \b10 17 \b31 1A \b04 1C 50 27 02 21 02 2A \d598600 28 \w10 29 \w1013 0D \b1 0E \dx4c30
// 1880 expresss
//!!Error (141): ID 88 out of valid range (00..73).
235 * 58	 00 00 \b21 01 \b136 00 \w1920-01-01 04 \b55 05 00 06 07 07 07 09 \w80 0B \w0 12 FD 14 \b20 15 \b2 16 \b14 17 \b44 1A \b09 1C 50 27 02 21 01 2A \d686300 28 \w10 29 \w1013 0D \b2 0E \dx4c30
// 1930 expresss
//!!Error (141): ID 89 out of valid range (00..73).
236 * 58	 00 00 \b21 01 \b137 00 \w1930-01-01 04 \b55 05 00 06 07 07 07 09 \w150 0B \w0 12 FD 14 \b25 15 \b2 16 \b18 17 \b100 1A \b13 1C 50 27 02 21 01 2A \d704600 28 \w10 29 \w1013 0D \b3 0E \dx4c30
// 1980 expresss
//!!Error (141): ID 8A out of valid range (00..73).
237 * 58	 00 00 \b21 01 \b138 00 \w1930-01-01 04 \b75 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b30 15 \b2 16 \b22 17 \b173 1A \b17 1C 50 27 02 21 00 2A \d722850 28 \w10 29 \w1013 0D \b4 0E \dx4c30
// 2030 expresss
//!!Error (141): ID 8B out of valid range (00..73).
238 * 58	 00 00 \b21 01 \b139 00 \w1930-01-01 04 \b255 05 00 06 07 07 07 09 \w230 0B \w0 12 FD 14 \b35 15 \b2 16 \b20 17 \b172 1A \b21 1C 50 27 02 21 00 2A \d741100 28 \w10 29 \w1013 0D \b4 0E \dx4c30

// ññññññññññññññññ
// ñññ The rest ñññ
// ññññññññññññññññ

// Long Flatbed
239 * 46	 00 00 \b17 01 60 00 \w1960-01-01 04 \b255 05 00 06 07 07 08 09 \w160 12 FD 14 \b50 15 07 16 \b16 17 \b64 1C 00 21 01 27 02 28 \wxAA0 29 \wxDC 1D \dx10
// Principle way to modify the wagons as a function of climate:
//-1 * 0  09 83 01 \7! 04 02 		// skip next sprite, if tropical (basically unneeded, if we default to wood)
//-1 * 0  00 00 \b01 01 60 15 09 	// Anything but tropical climate: default cargo = steel

// Long Tanker
240 * 41	 00 00 \b16 01 61 00 \w1960-01-01 04 \b255 05 00 06 07 07 08 09 \w160 12 FD 14 \b45 15 03 16 \b23 17 \b77 1C 00 21 00 27 02 28 \w64 29 \w959

// Long Silo
241 * 46	 00 00 \b17 01 62 00 \w1960-01-01 04 \b255 05 00 06 07 07 07 09 \w160 12 FD 14 \b45 15 06 16 \b26 17 \b86 1C 00 21 00 27 00 28 \wx50 29 \wxC0 1D \dx14102

// Selfdischarging hopper
242 * 41	 00 00 \b16 01 63 00 \w1960-01-01 04 \b255 05 00 06 07 07 07 09 \w160 12 FD 14 \b49 15 01 16 \b20 17 \b80 1C 00 21 01 27 02 28 \w16 29 \w975

// Lifestock Wagon
243 * 35	 00 00 \b14 01 64 00 \w1960-01-01 04 \b255 05 00 06 07 07 07 09 \w160 12 FD 14 \b40 15 04 16 \b23 17 \b92 1C 00 21 00 27 02

// Boxcar Wagon
244 * 41	 00 00 \b16 01 65 00 \w1960-01-01 04 \b255 05 00 06 07 07 07 09 \w160 12 FD 14 \b50 15 05 16 \b24 17 \b100 1C 00 21 00 27 02 28 \w900 29 \w67

// Boxcar Intermediate
//!!Error (141): ID 4D 04 out of valid range (00..73).
245 * 46	 00 00 \b17 01 \b*1101 00 \w1930-01-01 04 \b40 05 00 06 07 07 07 09 \w125 0B \w00 12 FD 14 \b40 15 05 16 \b20 17 \b100 1C 00 21 01 27 02 28 \w900 29 \w67

// Boxcar Short
246 * 41	 00 00 \b16 01 66 00 \w1920-01-01 04 \b50 05 00 06 07 07 05 09 \w160 12 FD 14 \b30 15 05 16 \b24 17 \b75 1C 00 21 03 27 02 28 \w772 29 \w195

// Short Fridge
//!!Error (141): ID 4C 04 out of valid range (00..73).
247 * 46	 00 00 \b17 01 \b*1100 00 \w1920-01-01 04 \b50 05 00 06 07 07 05 09 \w160 0B \w00 12 FD 14 \b27 15 \b21 16 \b26 17 \b75 1C 00 21 02 27 02 28 \w128 29 \w795

// short Tanker
248 * 41	 00 00 \b16 01 67 00 \w1920-01-01 04 \b50 05 00 06 07 07 05 09 \w160 12 FD 14 \b27 15 03 16 \b23 17 \b77 1C 00 21 03 27 02 28 \w64 29 \w959

// short Silo
249 * 46	 00 00 \b17 01 68 00 \w1920-01-01 04 \b50 05 00 06 07 07 05 09 \w160 12 FD 14 \b27 15 06 16 \b26 17 \b64 1C 00 21 02 27 02 28 \wx50 29 \wxC0 1D \dx14102

// short Hopper
250 * 41	 00 00 \b16 01 69 00 \w1920-01-01 04 \b50 05 00 06 07 07 05 09 \w160 12 FD 14 \b30 15 01 16 \b23 17 \b60 1C 00 21 03 27 02 28 \w16 29 \w975

// Livestock Short
251 * 35	 00 00 \b14 01 6A 00 \w1920-01-01 04 \b50 05 00 06 07 07 07 09 \w160 12 FD 14 \b25 15 04 16 \b17 17 \b78 1C 00 21 03 27 02

// Short Gondola
252 * 46	 00 00 \b17 01 6B 00 \w1920-01-01 04 \b50 05 00 06 07 07 08 09 \w160 12 FD 14 \b35 15 09 16 \b16 17 \b47 1C 00 21 02 27 02 28 \w32 29 \w75 1D \dx30

// Metro Van
253 * 45	 00 00 \b18 01 72 00 \w1920-01-01 04 \b255 05 01 06 07 07 \b60 09 \w130 12 FD 14 \b120 15 00 16 \b15 17 \b145 19 32 1C 00 1E 06 21 03 27 02 28 \w1 29 \w1018

//00 // Action 0
//00 // Trains
//\b24 // Number of props to change
//01 // Only 1 at a time
//47 // ID
//00 \w1995-01-01 // Intro year \wyyyy-mm-dd
//02 \b20 // Reliability Decay
//03 \b30 // Vehicle Life/Years
//04 \b255 // Model Life/Years
//05 00 // Track type; 00 Rail, 01 Mono, 02 Mlev
//06 07 // Climate availability
//07 \b10// Loading Speed
//08 01 // AI Pax optimized
//09 \w300// Speed (word)
//0B \w12000// Power in HP (word)
//// 0D // Running Cost Factor
//// 0E // Running cost Base
//12 FD // Use new grapics
//13 01 // Dualhead? 00/01
//14 \b55 // Cargo Capacity
//15 01 // Cargo Type
//16 \b65 // Weight/Tons
//17 40 // Cost Factor; 01 = 3000, 10 = 50k, 20 = 100k, 80 = 400k, A0 = 500k, FF = 800k
//19 28 // Traction Type; 00 Steam, 08 Diesel, 28 Electric, 32 Mono, 38 Mlev
//// 1B // Power added by wagon (word)
//// 23 // Tons added by wagon
//1C 00 // Refit cost
//// 1D // Refit bitmask
//// 1E // Callbacks
//1F \b60 // Tractive effort
//20 20 // Air Drag
//// 21 // Shorter vehicle
//22 30 // Set visual effect, sparks, fumes, etc
//27 06 // 01 tilt + 02 2cc + 04 = xMU
//28 \w1 // New cargo (word)
//29 \w1016

// ---- MU Vans ----

// PAX
//Action1: MU Wagon
254 * 4	 01 00 02 04
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
255 * 1	 0
256 * 1	 0
257 sprites/mus/pcx/x2000.pcx  	33 	66 	01 	12 	32 	-16 	-7
258 * 1	 0
259 * 1	 0
260 * 1	 0
261 sprites/mus/pcx/x2000.pcx  	33 	114 	01 	12 	32 	-16 	-7
262 * 1	 0

// Action 2:
263 * 9	 02 00 A0 01 01 00 00 00 00
264 * 9	 02 00 A2 01 01 01 00 01 00
265 * 14	 02 00 A1 81 0C 00 FF 01 70 80 23 23 A0 00 // Purchise Screen text
266 * 14	 02 00 A3 81 0C 00 FF 01 70 80 23 23 A2 00 // Purchise Screen text

// Action 3:
267 * 7	 03 00 01 70 00 A1 00
268 * 7	 03 00 01 5F 00 A3 00

// ---- Metro Van ----

//Metrovan
269 * 4	 01 00 01 04
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
270 * 1	 0
271 * 1	 0
272 sprites/metro/pcx/pax.pcx 		27	7 	01 	12 	32 	-16 	-7
273 * 1	 0
// Action 2:
274 * 9	 02 00 AA 01 01 00 00 00 00
275 * 14	 02 00 AA 81 0C 00 FF 01 00 80 11 11 AA 00

// Action 3:
276 * 7	 03 00 01 72 00 AA 00

// Tender
277 * 12	 00 00 03 01 73  12 FD  14 00  0B 00 00

// ------ PAX/mail -------

// 20 types
278 * 4	 01 00 \b20 08
// 1 - 0000 2ndpax
// Format: spritenum pcxfile
279 sprites/wagons/pcx/newpax.pcx 	1	1	1	24	8	-3	-11
280 sprites/wagons/pcx/newpax.pcx 	10	1	1	18	22	-11	-10
281 sprites/wagons/pcx/newpax.pcx 	33	1	1	14	32	-16	-10
282 sprites/wagons/pcx/newpax.pcx 	66	1	1	18	22	-11	-10
283 sprites/wagons/pcx/newpax.pcx 	89	1	1	24	8	-3	-11
284 sprites/wagons/pcx/newpax.pcx 	98	1	1	18	22	-11	-10
285 sprites/wagons/pcx/newpax.pcx 	121	1	1	14	32	-16	-10
286 sprites/wagons/pcx/newpax.pcx 	154	1	1	18	22	-11	-10
// Format: spritenum pcxfile
287 sprites/wagons/pcx/newpax.pcx 	1	32	1	24	8	-3	-11
288 sprites/wagons/pcx/newpax.pcx 	10	32	1	18	22	-11	-10
289 sprites/wagons/pcx/newpax.pcx 	33	32	1	14	32	-16	-10
290 sprites/wagons/pcx/newpax.pcx 	66	32	1	18	22	-11	-10
291 sprites/wagons/pcx/newpax.pcx 	89	32	1	24	8	-3	-11
292 sprites/wagons/pcx/newpax.pcx 	98	32	1	18	22	-11	-10
293 sprites/wagons/pcx/newpax.pcx 	121	32	1	14	32	-16	-10
294 sprites/wagons/pcx/newpax.pcx 	154	32	1	18	22	-11	-10

// Format: spritenum pcxfile
295 sprites/wagons/pcx/newpax.pcx 	1	64	1	24	8	-3	-11
296 sprites/wagons/pcx/newpax.pcx 	10	64	1	18	22	-11	-10
297 sprites/wagons/pcx/newpax.pcx 	33	64	1	14	32	-16	-10
298 sprites/wagons/pcx/newpax.pcx 	66	64	1	18	22	-11	-10
299 sprites/wagons/pcx/newpax.pcx 	89	64	1	24	8	-3	-11
300 sprites/wagons/pcx/newpax.pcx 	98	64	1	18	22	-11	-10
301 sprites/wagons/pcx/newpax.pcx 	121	64	1	14	32	-16	-10
302 sprites/wagons/pcx/newpax.pcx 	154	64	1	18	22	-11	-10
// Format: spritenum pcxfile
303 sprites/wagons/pcx/newpax.pcx 	1	96	1	24	8	-3	-11
304 sprites/wagons/pcx/newpax.pcx 	10	96	1	18	22	-11	-10
305 sprites/wagons/pcx/newpax.pcx 	33	96	1	14	32	-16	-10
306 sprites/wagons/pcx/newpax.pcx 	66	96	1	18	22	-11	-10
307 sprites/wagons/pcx/newpax.pcx 	89	96	1	24	8	-3	-11
308 sprites/wagons/pcx/newpax.pcx 	98	96	1	18	22	-11	-10
309 sprites/wagons/pcx/newpax.pcx 	121	96	1	14	32	-16	-10
310 sprites/wagons/pcx/newpax.pcx 	154	96	1	18	22	-11	-10

// Format: spritenum pcxfile
311 sprites/wagons/pcx/newpax.pcx 	1	128	1	24	8	-3	-11
312 sprites/wagons/pcx/newpax.pcx 	10	128	1	18	22	-11	-10
313 sprites/wagons/pcx/newpax.pcx 	33	128	1	14	32	-16	-10
314 sprites/wagons/pcx/newpax.pcx 	66	128	1	18	22	-11	-10
315 sprites/wagons/pcx/newpax.pcx 	89	128	1	24	8	-3	-11
316 sprites/wagons/pcx/newpax.pcx 	98	128	1	18	22	-11	-10
317 sprites/wagons/pcx/newpax.pcx 	121	128	1	14	32	-16	-10
318 sprites/wagons/pcx/newpax.pcx 	154	128	1	18	22	-11	-10
// Format: spritenum pcxfile
319 sprites/wagons/pcx/newpax.pcx 	1	160	1	24	8	-3	-11
320 sprites/wagons/pcx/newpax.pcx 	10	160	1	18	22	-11	-10
321 sprites/wagons/pcx/newpax.pcx 	33	160	1	14	32	-16	-10
322 sprites/wagons/pcx/newpax.pcx 	66	160	1	18	22	-11	-10
323 sprites/wagons/pcx/newpax.pcx 	89	160	1	24	8	-3	-11
324 sprites/wagons/pcx/newpax.pcx 	98	160	1	18	22	-11	-10
325 sprites/wagons/pcx/newpax.pcx 	121	160	1	14	32	-16	-10
326 sprites/wagons/pcx/newpax.pcx 	154	160	1	18	22	-11	-10

// Format: spritenum pcxfile
327 sprites/wagons/pcx/newpax.pcx 	1	192	1	24	8	-3	-11
328 sprites/wagons/pcx/newpax.pcx 	10	192	1	18	22	-11	-10
329 sprites/wagons/pcx/newpax.pcx 	33	192	1	14	32	-16	-10
330 sprites/wagons/pcx/newpax.pcx 	66	192	1	18	22	-11	-10
331 sprites/wagons/pcx/newpax.pcx 	89	192	1	24	8	-3	-11
332 sprites/wagons/pcx/newpax.pcx 	98	192	1	18	22	-11	-10
333 sprites/wagons/pcx/newpax.pcx 	121	192	1	14	32	-16	-10
334 sprites/wagons/pcx/newpax.pcx 	154	192	1	18	22	-11	-10
// Format: spritenum pcxfile
335 sprites/wagons/pcx/newpax.pcx 	1	224	1	24	8	-3	-11
336 sprites/wagons/pcx/newpax.pcx 	10	224	1	18	22	-11	-10
337 sprites/wagons/pcx/newpax.pcx 	33	224	1	14	32	-16	-10
338 sprites/wagons/pcx/newpax.pcx 	66	224	1	18	22	-11	-10
339 sprites/wagons/pcx/newpax.pcx 	89	224	1	24	8	-3	-11
340 sprites/wagons/pcx/newpax.pcx 	98	224	1	18	22	-11	-10
341 sprites/wagons/pcx/newpax.pcx 	121	224	1	14	32	-16	-10
342 sprites/wagons/pcx/newpax.pcx 	154	224	1	18	22	-11	-10

// Format: spritenum pcxfile
343 sprites/wagons/pcx/newpax.pcx 	1	256	1	24	8	-3	-11
344 sprites/wagons/pcx/newpax.pcx 	10	256	1	18	22	-11	-10
345 sprites/wagons/pcx/newpax.pcx 	33	256	1	14	32	-16	-10
346 sprites/wagons/pcx/newpax.pcx 	66	256	1	18	22	-11	-10
347 sprites/wagons/pcx/newpax.pcx 	89	256	1	24	8	-3	-11
348 sprites/wagons/pcx/newpax.pcx 	98	256	1	18	22	-11	-10
349 sprites/wagons/pcx/newpax.pcx 	121	256	1	14	32	-16	-10
350 sprites/wagons/pcx/newpax.pcx 	154	256	1	18	22	-11	-10
// Format: spritenum pcxfile
351 sprites/wagons/pcx/newpax.pcx 	1	288	1	24	8	-3	-11
352 sprites/wagons/pcx/newpax.pcx 	10	288	1	18	22	-11	-10
353 sprites/wagons/pcx/newpax.pcx 	33	288	1	14	32	-16	-10
354 sprites/wagons/pcx/newpax.pcx 	66	288	1	18	22	-11	-10
355 sprites/wagons/pcx/newpax.pcx 	89	288	1	24	8	-3	-11
356 sprites/wagons/pcx/newpax.pcx 	98	288	1	18	22	-11	-10
357 sprites/wagons/pcx/newpax.pcx 	121	288	1	14	32	-16	-10
358 sprites/wagons/pcx/newpax.pcx 	154	288	1	18	22	-11	-10

// Format: spritenum pcxfile
359 sprites/wagons/pcx/newpax.pcx 	1	320	1	24	8	-3	-11
360 sprites/wagons/pcx/newpax.pcx 	10	320	1	18	22	-11	-10
361 sprites/wagons/pcx/newpax.pcx 	33	320	1	14	32	-16	-10
362 sprites/wagons/pcx/newpax.pcx 	66	320	1	18	22	-11	-10
363 sprites/wagons/pcx/newpax.pcx 	89	320	1	24	8	-3	-11
364 sprites/wagons/pcx/newpax.pcx 	98	320	1	18	22	-11	-10
365 sprites/wagons/pcx/newpax.pcx 	121	320	1	14	32	-16	-10
366 sprites/wagons/pcx/newpax.pcx 	154	320	1	18	22	-11	-10
// Format: spritenum pcxfile
367 sprites/wagons/pcx/newpax.pcx 	1	352	1	24	8	-3	-11
368 sprites/wagons/pcx/newpax.pcx 	10	352	1	18	22	-11	-10
369 sprites/wagons/pcx/newpax.pcx 	33	352	1	14	32	-16	-10
370 sprites/wagons/pcx/newpax.pcx 	66	352	1	18	22	-11	-10
371 sprites/wagons/pcx/newpax.pcx 	89	352	1	24	8	-3	-11
372 sprites/wagons/pcx/newpax.pcx 	98	352	1	18	22	-11	-10
373 sprites/wagons/pcx/newpax.pcx 	121	352	1	14	32	-16	-10
374 sprites/wagons/pcx/newpax.pcx 	154	352	1	18	22	-11	-10
// Format: spritenum pcxfile
375 sprites/wagons/pcx/newpax.pcx 	1	384	1	24	8	-3	-11
376 sprites/wagons/pcx/newpax.pcx 	10	384	1	18	22	-11	-10
377 sprites/wagons/pcx/newpax.pcx 	33	384	1	14	32	-16	-10
378 sprites/wagons/pcx/newpax.pcx 	66	384	1	18	22	-11	-10
379 sprites/wagons/pcx/newpax.pcx 	89	384	1	24	8	-3	-11
380 sprites/wagons/pcx/newpax.pcx 	98	384	1	18	22	-11	-10
381 sprites/wagons/pcx/newpax.pcx 	121	384	1	14	32	-16	-10
382 sprites/wagons/pcx/newpax.pcx 	154	384	1	18	22	-11	-10
// Format: spritenum pcxfile
383 sprites/wagons/pcx/newpax.pcx 	1	416	1	24	8	-3	-11
384 sprites/wagons/pcx/newpax.pcx 	10	416	1	18	22	-11	-10
385 sprites/wagons/pcx/newpax.pcx 	33	416	1	14	32	-16	-10
386 sprites/wagons/pcx/newpax.pcx 	66	416	1	18	22	-11	-10
387 sprites/wagons/pcx/newpax.pcx 	89	416	1	24	8	-3	-11
388 sprites/wagons/pcx/newpax.pcx 	98	416	1	18	22	-11	-10
389 sprites/wagons/pcx/newpax.pcx 	121	416	1	14	32	-16	-10
390 sprites/wagons/pcx/newpax.pcx 	154	416	1	18	22	-11	-10

// Format: spritenum pcxfile
391 sprites/wagons/pcx/newpax.pcx 	1	448	1	24	8	-3	-11
392 sprites/wagons/pcx/newpax.pcx 	10	448	1	18	22	-11	-10
393 sprites/wagons/pcx/newpax.pcx 	33	448	1	14	32	-16	-10
394 sprites/wagons/pcx/newpax.pcx 	66	448	1	18	22	-11	-10
395 sprites/wagons/pcx/newpax.pcx 	89	448	1	24	8	-3	-11
396 sprites/wagons/pcx/newpax.pcx 	98	448	1	18	22	-11	-10
397 sprites/wagons/pcx/newpax.pcx 	121	448	1	14	32	-16	-10
398 sprites/wagons/pcx/newpax.pcx 	154	448	1	18	22	-11	-10
// Format: spritenum pcxfile
399 sprites/wagons/pcx/newpax.pcx 	1	480	1	24	8	-3	-11
400 sprites/wagons/pcx/newpax.pcx 	10	480	1	18	22	-11	-10
401 sprites/wagons/pcx/newpax.pcx 	33	480	1	14	32	-16	-10
402 sprites/wagons/pcx/newpax.pcx 	66	480	1	18	22	-11	-10
403 sprites/wagons/pcx/newpax.pcx 	89	480	1	24	8	-3	-11
404 sprites/wagons/pcx/newpax.pcx 	98	480	1	18	22	-11	-10
405 sprites/wagons/pcx/newpax.pcx 	121	480	1	14	32	-16	-10
406 sprites/wagons/pcx/newpax.pcx 	154	480	1	18	22	-11	-10

// Format: spritenum pcxfile
407 sprites/wagons/pcx/newpax.pcx 	1	512	1	24	8	-3	-11
408 sprites/wagons/pcx/newpax.pcx 	10	512	1	18	22	-11	-10
409 sprites/wagons/pcx/newpax.pcx 	33	512	1	14	32	-16	-10
410 sprites/wagons/pcx/newpax.pcx 	66	512	1	18	22	-11	-10
411 sprites/wagons/pcx/newpax.pcx 	89	512	1	24	8	-3	-11
412 sprites/wagons/pcx/newpax.pcx 	98	512	1	18	22	-11	-10
413 sprites/wagons/pcx/newpax.pcx 	121	512	1	14	32	-16	-10
414 sprites/wagons/pcx/newpax.pcx 	154	512	1	18	22	-11	-10
// Format: spritenum pcxfile
415 sprites/wagons/pcx/newpax.pcx 	1	544	1	24	8	-3	-11
416 sprites/wagons/pcx/newpax.pcx 	10	544	1	18	22	-11	-10
417 sprites/wagons/pcx/newpax.pcx 	33	544	1	14	32	-16	-10
418 sprites/wagons/pcx/newpax.pcx 	66	544	1	18	22	-11	-10
419 sprites/wagons/pcx/newpax.pcx 	89	544	1	24	8	-3	-11
420 sprites/wagons/pcx/newpax.pcx 	98	544	1	18	22	-11	-10
421 sprites/wagons/pcx/newpax.pcx 	121	544	1	14	32	-16	-10
422 sprites/wagons/pcx/newpax.pcx 	154	544	1	18	22	-11	-10

// Format: spritenum pcxfile
423 sprites/wagons/pcx/newpax.pcx 	1	576	1	24	8	-3	-11
424 sprites/wagons/pcx/newpax.pcx 	10	576	1	18	22	-11	-10
425 sprites/wagons/pcx/newpax.pcx 	33	576	1	14	32	-16	-10
426 sprites/wagons/pcx/newpax.pcx 	66	576	1	18	22	-11	-10
427 sprites/wagons/pcx/newpax.pcx 	89	576	1	24	8	-3	-11
428 sprites/wagons/pcx/newpax.pcx 	98	576	1	18	22	-11	-10
429 sprites/wagons/pcx/newpax.pcx 	121	576	1	14	32	-16	-10
430 sprites/wagons/pcx/newpax.pcx 	154	576	1	18	22	-11	-10
// Format: spritenum pcxfile
431 sprites/wagons/pcx/newpax.pcx 	1	608	1	24	8	-3	-11
432 sprites/wagons/pcx/newpax.pcx 	10	608	1	18	22	-11	-10
433 sprites/wagons/pcx/newpax.pcx 	33	608	1	14	32	-16	-10
434 sprites/wagons/pcx/newpax.pcx 	66	608	1	18	22	-11	-10
435 sprites/wagons/pcx/newpax.pcx 	89	608	1	24	8	-3	-11
436 sprites/wagons/pcx/newpax.pcx 	98	608	1	18	22	-11	-10
437 sprites/wagons/pcx/newpax.pcx 	121	608	1	14	32	-16	-10
438 sprites/wagons/pcx/newpax.pcx 	154	608	1	18	22	-11	-10

439 * 9	 02 00 A1 01 01 \w0 \w0 // pre pax
440 * 9	 02 00 A2 01 01 \w1 \w1 // pre 1
441 * 9	 02 00 A3 01 01 \w2 \w2 // pre tou (ikke der)
442 * 9	 02 00 A4 01 01 \w3 \w3 // pre express
443 * 9	 02 00 B1 01 01 \w4 \w4 //
444 * 9	 02 00 B2 01 01 \w5 \w5 //
445 * 9	 02 00 B3 01 01 \w6 \w6 //
446 * 9	 02 00 B4 01 01 \w7 \w7 //
447 * 9	 02 00 C1 01 01 \w8 \w8 //
448 * 9	 02 00 C2 01 01 \w9 \w9 //
449 * 9	 02 00 C3 01 01 \w10 \w10 //
450 * 9	 02 00 C4 01 01 \w11 \w11 //
451 * 9	 02 00 D1 01 01 \w12 \w12 //
452 * 9	 02 00 D2 01 01 \w13 \w13 // 48x28
453 * 9	 02 00 D3 01 01 \w14 \w14 // 1627
454 * 9	 02 00 D4 01 01 \w15 \w15 //
455 * 9	 02 00 E1 01 01 \w16 \w16 //
456 * 9	 02 00 E2 01 01 \w17 \w17 //
457 * 9	 02 00 E3 01 01 \w18 \w18 //
458 * 9	 02 00 E4 01 01 \w19 \w19 //

459 * 4	 01 00 \b20 01
460 sprites/wagons/pcx/newpax.pcx 	176	1	1	12	63	-25	-8
461 sprites/wagons/pcx/newpax.pcx 	176	32	1	12	63	-25	-8
462 sprites/wagons/pcx/newpax.pcx 	176	64	1	12	63	-25	-8
463 sprites/wagons/pcx/newpax.pcx 	176	96	1	12	63	-25	-8
464 sprites/wagons/pcx/newpax.pcx 	176	128	1	12	63	-25	-8
465 sprites/wagons/pcx/newpax.pcx 	176	160	1	12	63	-25	-8
466 sprites/wagons/pcx/newpax.pcx 	176	192	1	12	63	-25	-8
467 sprites/wagons/pcx/newpax.pcx 	176	224	1	12	63	-25	-8
468 sprites/wagons/pcx/newpax.pcx 	176	256	1	12	63	-25	-8
469 sprites/wagons/pcx/newpax.pcx 	176	288	1	12	63	-25	-8
470 sprites/wagons/pcx/newpax.pcx 	176	320	1	12	63	-25	-8
471 sprites/wagons/pcx/newpax.pcx 	176	352	1	12	63	-25	-8
472 sprites/wagons/pcx/newpax.pcx 	176	384	1	12	63	-25	-8
473 sprites/wagons/pcx/newpax.pcx 	176	416	1	12	63	-25	-8
474 sprites/wagons/pcx/newpax.pcx 	176	448	1	12	63	-25	-8
475 sprites/wagons/pcx/newpax.pcx 	176	480	1	12	63	-25	-8
476 sprites/wagons/pcx/newpax.pcx 	176	512	1	12	63	-25	-8
477 sprites/wagons/pcx/newpax.pcx 	176	544	1	12	63	-25	-8
478 sprites/wagons/pcx/newpax.pcx 	176	576	1	12	63	-25	-8
479 sprites/wagons/pcx/newpax.pcx 	176	608	1	12	63	-25	-8

480 * 9	 02 00 11 01 01 \w0 \w0 // pre pax
481 * 9	 02 00 12 01 01 \w1 \w1 // pre 1
482 * 9	 02 00 13 01 01 \w2 \w2 // pre tou (ikke der)
483 * 9	 02 00 14 01 01 \w3 \w3 // pre express
484 * 9	 02 00 21 01 01 \w4 \w4 //
485 * 9	 02 00 22 01 01 \w5 \w5 //
486 * 9	 02 00 23 01 01 \w6 \w6 //
487 * 9	 02 00 24 01 01 \w7 \w7 //
488 * 9	 02 00 31 01 01 \w8 \w8 //
489 * 9	 02 00 32 01 01 \w9 \w9 //
490 * 9	 02 00 33 01 01 \w10 \w10 //
491 * 9	 02 00 34 01 01 \w11 \w11 //
492 * 9	 02 00 41 01 01 \w12 \w12 //
493 * 9	 02 00 42 01 01 \w13 \w13 // 48x28
494 * 9	 02 00 43 01 01 \w14 \w14 // 1627
495 * 9	 02 00 44 01 01 \w15 \w15 //
496 * 9	 02 00 51 01 01 \w16 \w16 //
497 * 9	 02 00 52 01 01 \w17 \w17 //
498 * 9	 02 00 53 01 01 \w18 \w18 //
499 * 9	 02 00 54 01 01 \w19 \w19 //

// Action3 2nd
//!!Error (141): ID 78 out of valid range (00..73).
500 * 10	 03 00 01 \b120 01 FF 11 00 A1 00
//!!Error (141): ID 79 out of valid range (00..73).
501 * 10	 03 00 01 \b121 01 FF 21 00 B1 00
//!!Error (141): ID 7A out of valid range (00..73).
502 * 10	 03 00 01 \b122 01 FF 31 00 C1 00
//!!Error (141): ID 7B out of valid range (00..73).
503 * 10	 03 00 01 \b123 01 FF 41 00 D1 00
//!!Error (141): ID 7C out of valid range (00..73).
504 * 10	 03 00 01 \b124 01 FF 51 00 E1 00
// Action3 1st
//!!Error (141): ID 7D out of valid range (00..73).
505 * 10	 03 00 01 \b125 01 FF 12 00 A2 00
//!!Error (141): ID 7E out of valid range (00..73).
506 * 10	 03 00 01 \b126 01 FF 22 00 B2 00
//!!Error (141): ID 7F out of valid range (00..73).
507 * 10	 03 00 01 \b127 01 FF 32 00 C2 00
//!!Error (141): ID 80 out of valid range (00..73).
508 * 10	 03 00 01 \b128 01 FF 42 00 D2 00
//!!Error (141): ID 81 out of valid range (00..73).
509 * 10	 03 00 01 \b129 01 FF 52 00 E2 00
// Action3 trst
//!!Error (141): ID 82 out of valid range (00..73).
510 * 10	 03 00 01 \b130 01 FF 13 00 A3 00
//!!Error (141): ID 83 out of valid range (00..73).
511 * 10	 03 00 01 \b131 01 FF 23 00 B3 00
//!!Error (141): ID 84 out of valid range (00..73).
512 * 10	 03 00 01 \b132 01 FF 33 00 C3 00
//!!Error (141): ID 85 out of valid range (00..73).
513 * 10	 03 00 01 \b133 01 FF 43 00 D3 00
//!!Error (141): ID 86 out of valid range (00..73).
514 * 10	 03 00 01 \b134 01 FF 53 00 E3 00
// Action3 express
//!!Error (141): ID 87 out of valid range (00..73).
515 * 10	 03 00 01 \b135 01 FF 14 00 A4 00
//!!Error (141): ID 88 out of valid range (00..73).
516 * 10	 03 00 01 \b136 01 FF 24 00 B4 00
//!!Error (141): ID 89 out of valid range (00..73).
517 * 10	 03 00 01 \b137 01 FF 34 00 C4 00
//!!Error (141): ID 8A out of valid range (00..73).
518 * 10	 03 00 01 \b138 01 FF 44 00 D4 00
//!!Error (141): ID 8B out of valid range (00..73).
519 * 10	 03 00 01 \b139 01 FF 54 00 E4 00

//Action1: DoubleDecker
520 * 4	 01 00 04 08
// Format: spritenum pcxfile
521 sprites/wagons/pcx/pax.pcx 	184	272	1	25	8	-3	-12
522 sprites/wagons/pcx/pax.pcx 	194	272	1	18	22	-11	-10
523 sprites/wagons/pcx/pax.pcx 	218	272	1	15	32	-16	-11
524 sprites/wagons/pcx/pax.pcx 	251	272	1	18	22	-11	-10
525 sprites/wagons/pcx/pax.pcx 	93	272	1	25	8	-3	-12
526 sprites/wagons/pcx/pax.pcx 	103	272	1	18	22	-11	-10
527 sprites/wagons/pcx/pax.pcx 	127	272	1	15	32	-16	-11
528 sprites/wagons/pcx/pax.pcx 	161	272	1	18	22	-11	-10
// Format: spritenum pcxfile
529 sprites/wagons/pcx/pax.pcx 	184	304	1	25	8	-3	-12
530 sprites/wagons/pcx/pax.pcx 	194	304	1	18	22	-11	-10
531 sprites/wagons/pcx/pax.pcx 	218	304	1	15	32	-16	-11
532 sprites/wagons/pcx/pax.pcx 	251	304	1	18	22	-11	-10
533 sprites/wagons/pcx/pax.pcx 	93	304	1	25	8	-3	-12
534 sprites/wagons/pcx/pax.pcx 	103	304	1	18	22	-11	-10
535 sprites/wagons/pcx/pax.pcx 	127	304	1	15	32	-16	-11
536 sprites/wagons/pcx/pax.pcx 	161	304	1	18	22	-11	-10

// Format: spritenum pcxfile
537 sprites/wagons/pcx/pax.pcx 	93	272	1	25	8	-3	-12
538 sprites/wagons/pcx/pax.pcx 	103	272	1	18	22	-11	-10
539 sprites/wagons/pcx/pax.pcx 	127	272	1	15	32	-16	-11
540 sprites/wagons/pcx/pax.pcx 	161	272	1	18	22	-11	-10
541 sprites/wagons/pcx/pax.pcx 	184	272	1	25	8	-3	-12
542 sprites/wagons/pcx/pax.pcx 	194	272	1	18	22	-11	-10
543 sprites/wagons/pcx/pax.pcx 	218	272	1	15	32	-16	-11
544 sprites/wagons/pcx/pax.pcx 	251	272	1	18	22	-11	-10
// Format: spritenum pcxfile
545 sprites/wagons/pcx/pax.pcx 	93	304	1	25	8	-3	-12
546 sprites/wagons/pcx/pax.pcx 	103	304	1	18	22	-11	-10
547 sprites/wagons/pcx/pax.pcx 	127	304	1	15	32	-16	-11
548 sprites/wagons/pcx/pax.pcx 	161	304	1	18	22	-11	-10
549 sprites/wagons/pcx/pax.pcx 	184	304	1	25	8	-3	-12
550 sprites/wagons/pcx/pax.pcx 	194	304	1	18	22	-11	-10
551 sprites/wagons/pcx/pax.pcx 	218	304	1	15	32	-16	-11
552 sprites/wagons/pcx/pax.pcx 	251	304	1	18	22	-11	-10

553 * 9	 02 00 A1 01 01 00 00 00 00 // <-- back
554 * 9	 02 00 B1 01 01 01 00 01 00 // --> back
555 * 9	 02 00 A2 01 01 02 00 02 00 // <-- front
556 * 9	 02 00 B2 01 01 03 00 03 00 // --> front

557 * 4	 01 00 03 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
558 sprites/wagons/pcx/pax.pcx 	1	272	1	25	8	-3	-12
559 sprites/wagons/pcx/pax.pcx 	11	272	1	18	22	-11	-10
560 sprites/wagons/pcx/pax.pcx 	35	272	1	15	32	-16	-11
561 sprites/wagons/pcx/pax.pcx 	69	272	1	18	22	-11	-10

// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
562 sprites/wagons/pcx/pax.pcx 	1	304	1	25	8	-3	-12
563 sprites/wagons/pcx/pax.pcx 	11	304	1	18	22	-11	-10
564 sprites/wagons/pcx/pax.pcx 	35	304	1	15	32	-16	-11
565 sprites/wagons/pcx/pax.pcx 	69	304	1	18	22	-11	-10

// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
566 * 1	 0
567 * 1	 0
568 sprites/wagons/pcx/pax.pcx 	1 	336	01 	12 	87 	-25 	-8
569 * 1	 0
// Action 2:
570 * 9	 02 00 A0 01 01 00 00 00 00 // <--
571 * 9	 02 00 B0 01 01 01 00 01 00 // -->
572 * 9	 02 00 AF 01 01 02 00 02 00 // Purch

573 * 14	 02 00 A6 81 41 00 FF 01 A2 00 00 00 A0 00
574 * 14	 02 00 A5 81 41 08 FF 01 A1 00 00 00 A6 00

575 * 14	 02 00 B6 81 41 08 FF 01 B2 00 00 00 B0 00
576 * 14	 02 00 B5 81 41 08 FF 01 B1 00 00 00 B6 00

577 * 14	 02 00 C0 81 41 00 01 01 A5 00 00 00 B5 00

578 * 10	 03 00 01 5D 01 FF AF 00 C0 00

// ####### Flatbed Long ######
// Toyland not done yet
//Action1:
579 * 4	 01 00 0D 08
// Empty 00
// Format: spritenum pcxfile
580 sprites/wagons/pcx/flatbed.pcx 	10	39	1	20	8	-3	-12
581 sprites/wagons/pcx/flatbed.pcx 	26	39	1	14	20	-10	-6
582 sprites/wagons/pcx/flatbed.pcx 	58	39	1	11	27	-14	-7
583 sprites/wagons/pcx/flatbed.pcx 	90	39	1	14	20	-10	-6
584 sprites/wagons/pcx/flatbed.pcx 	10	39	1	20	8	-3	-12
585 sprites/wagons/pcx/flatbed.pcx 	26	39	1	14	20	-10	-6
586 sprites/wagons/pcx/flatbed.pcx 	58	39	1	11	27	-14	-7
587 sprites/wagons/pcx/flatbed.pcx 	90	39	1	14	20	-10	-6
// Steel Stage 1 - 01
588 sprites/wagons/pcx/flatbed.pcx 	10	190	1	20	8	-3	-12
589 sprites/wagons/pcx/flatbed.pcx 	26	190	1	14	20	-10	-6
590 sprites/wagons/pcx/flatbed.pcx 	58	190	1	11	27	-14	-7
591 sprites/wagons/pcx/flatbed.pcx 	90	190	1	14	20	-10	-6
592 sprites/wagons/pcx/flatbed.pcx 	10	211	1	20	8	-3	-12
593 sprites/wagons/pcx/flatbed.pcx 	26	211	1	14	20	-10	-6
594 sprites/wagons/pcx/flatbed.pcx 	58	211	1	11	27	-14	-7
595 sprites/wagons/pcx/flatbed.pcx 	90	211	1	14	20	-10	-6

// Steel Stage 2 - 02
596 sprites/wagons/pcx/flatbed.pcx 	10	246	1	20	8	-3	-12
597 sprites/wagons/pcx/flatbed.pcx 	26	246	1	14	20	-10	-6
598 sprites/wagons/pcx/flatbed.pcx 	58	246	1	11	27	-14	-7
599 sprites/wagons/pcx/flatbed.pcx 	90	246	1	14	20	-10	-6
600 sprites/wagons/pcx/flatbed.pcx 	10	267	1	20	8	-3	-12
601 sprites/wagons/pcx/flatbed.pcx 	26	267	1	14	20	-10	-6
602 sprites/wagons/pcx/flatbed.pcx 	58	267	1	11	27	-14	-7
603 sprites/wagons/pcx/flatbed.pcx 	90	267	1	14	20	-10	-6
// Steel Stage 3 - 03
604 sprites/wagons/pcx/flatbed.pcx 	10	302	1	20	8	-3	-12
605 sprites/wagons/pcx/flatbed.pcx 	26	302	1	14	20	-10	-6
606 sprites/wagons/pcx/flatbed.pcx 	58	302	1	11	27	-14	-7
607 sprites/wagons/pcx/flatbed.pcx 	90	302	1	14	20	-10	-6
608 sprites/wagons/pcx/flatbed.pcx 	10	302	1	20	8	-3	-12
609 sprites/wagons/pcx/flatbed.pcx 	26	302	1	14	20	-10	-6
610 sprites/wagons/pcx/flatbed.pcx 	58	302	1	11	27	-14	-7
611 sprites/wagons/pcx/flatbed.pcx 	90	302	1	14	20	-10	-6

// Boxes Stage 1 04
612 sprites/wagons/pcx/flatbed.pcx 	10	75	1	20	8	-3	-12
613 sprites/wagons/pcx/flatbed.pcx 	26	75	1	14	20	-10	-6
614 sprites/wagons/pcx/flatbed.pcx 	58	75	1	11	27	-14	-7
615 sprites/wagons/pcx/flatbed.pcx 	90	75	1	14	20	-10	-6
616 sprites/wagons/pcx/flatbed.pcx 	10	97	1	20	8	-3	-12
617 sprites/wagons/pcx/flatbed.pcx 	26	97	1	14	20	-10	-6
618 sprites/wagons/pcx/flatbed.pcx 	58	97	1	11	27	-14	-7
619 sprites/wagons/pcx/flatbed.pcx 	90	97	1	14	20	-10	-6
// Boxes Stage 2 05
620 sprites/wagons/pcx/flatbed.pcx 	10	132	1	20	8	-3	-12
621 sprites/wagons/pcx/flatbed.pcx 	26	132	1	14	20	-10	-6
622 sprites/wagons/pcx/flatbed.pcx 	58	132	1	11	27	-14	-7
623 sprites/wagons/pcx/flatbed.pcx 	90	132	1	14	20	-10	-6
624 sprites/wagons/pcx/flatbed.pcx 	10	132	1	20	8	-3	-12
625 sprites/wagons/pcx/flatbed.pcx 	26	132	1	14	20	-10	-6
626 sprites/wagons/pcx/flatbed.pcx 	58	132	1	11	27	-14	-7
627 sprites/wagons/pcx/flatbed.pcx 	90	132	1	14	20	-10	-6

// Paper Stage 1 06
628 sprites/wagons/pcx/flatbed.pcx 	10	336	1	20	8	-3	-12
629 sprites/wagons/pcx/flatbed.pcx 	26	336	1	14	20	-10	-6
630 sprites/wagons/pcx/flatbed.pcx 	58	336	1	11	27	-14	-7
631 sprites/wagons/pcx/flatbed.pcx 	90	336	1	14	20	-10	-6
632 sprites/wagons/pcx/flatbed.pcx 	10	357	1	20	8	-3	-12
633 sprites/wagons/pcx/flatbed.pcx 	26	357	1	14	20	-10	-6
634 sprites/wagons/pcx/flatbed.pcx 	58	357	1	11	27	-14	-7
635 sprites/wagons/pcx/flatbed.pcx 	90	357	1	14	20	-10	-6
// Paper Stage 2 07
636 sprites/wagons/pcx/flatbed.pcx 	10	392	1	20	8	-3	-12
637 sprites/wagons/pcx/flatbed.pcx 	26	392	1	14	20	-10	-6
638 sprites/wagons/pcx/flatbed.pcx 	58	392	1	11	27	-14	-7
639 sprites/wagons/pcx/flatbed.pcx 	90	392	1	14	20	-10	-6
640 sprites/wagons/pcx/flatbed.pcx 	10	413	1	20	8	-3	-12
641 sprites/wagons/pcx/flatbed.pcx 	26	413	1	14	20	-10	-6
642 sprites/wagons/pcx/flatbed.pcx 	58	413	1	11	27	-14	-7
643 sprites/wagons/pcx/flatbed.pcx 	90	413	1	14	20	-10	-6

// Paper Stage 3 08
644 sprites/wagons/pcx/flatbed.pcx 	10	449	1	20	8	-3	-12
645 sprites/wagons/pcx/flatbed.pcx 	26	449	1	14	20	-10	-6
646 sprites/wagons/pcx/flatbed.pcx 	58	449	1	11	27	-14	-7
647 sprites/wagons/pcx/flatbed.pcx 	90	449	1	14	20	-10	-6
648 sprites/wagons/pcx/flatbed.pcx 	10	449	1	20	8	-3	-12
649 sprites/wagons/pcx/flatbed.pcx 	26	449	1	14	20	-10	-6
650 sprites/wagons/pcx/flatbed.pcx 	58	449	1	11	27	-14	-7
651 sprites/wagons/pcx/flatbed.pcx 	90	449	1	14	20	-10	-6
// Wood Empty 09
652 sprites/wagons/pcx/flatbed.pcx 	150	39	1	20	8	-3	-12
653 sprites/wagons/pcx/flatbed.pcx 	166	39	1	16	20	-10	-8
654 sprites/wagons/pcx/flatbed.pcx 	198	39	1	13	27	-14	-9
655 sprites/wagons/pcx/flatbed.pcx 	230	39	1	16	20	-10	-8
656 sprites/wagons/pcx/flatbed.pcx 	150	39	1	20	8	-3	-12
657 sprites/wagons/pcx/flatbed.pcx 	166	39	1	16	20	-10	-8
658 sprites/wagons/pcx/flatbed.pcx 	198	39	1	13	27	-14	-9
659 sprites/wagons/pcx/flatbed.pcx 	230	39	1	16	20	-10	-8

// Wood Stage 1 0A
660 sprites/wagons/pcx/flatbed.pcx 	150	72	1	20	8	-3	-12
661 sprites/wagons/pcx/flatbed.pcx 	166	72	1	16	20	-10	-8
662 sprites/wagons/pcx/flatbed.pcx 	198	72	1	13	27	-14	-9
663 sprites/wagons/pcx/flatbed.pcx 	230	72	1	16	20	-10	-8
664 sprites/wagons/pcx/flatbed.pcx 	150	72	1	20	8	-3	-12
665 sprites/wagons/pcx/flatbed.pcx 	166	72	1	16	20	-10	-8
666 sprites/wagons/pcx/flatbed.pcx 	198	72	1	13	27	-14	-9
667 sprites/wagons/pcx/flatbed.pcx 	230	72	1	16	20	-10	-8
// Wood Stage 2 0B
668 sprites/wagons/pcx/flatbed.pcx 	150	104	1	20	8	-3	-12
669 sprites/wagons/pcx/flatbed.pcx 	166	104	1	16	20	-10	-8
670 sprites/wagons/pcx/flatbed.pcx 	198	104	1	13	27	-14	-9
671 sprites/wagons/pcx/flatbed.pcx 	230	104	1	16	20	-10	-8
672 sprites/wagons/pcx/flatbed.pcx 	150	104	1	20	8	-3	-12
673 sprites/wagons/pcx/flatbed.pcx 	166	104	1	16	20	-10	-8
674 sprites/wagons/pcx/flatbed.pcx 	198	104	1	13	27	-14	-9
675 sprites/wagons/pcx/flatbed.pcx 	230	104	1	16	20	-10	-8

// Wood Stage 3 0C
676 sprites/wagons/pcx/flatbed.pcx 	150	140	1	20	8	-3	-12
677 sprites/wagons/pcx/flatbed.pcx 	166	140	1	16	20	-10	-8
678 sprites/wagons/pcx/flatbed.pcx 	198	140	1	13	27	-14	-9
679 sprites/wagons/pcx/flatbed.pcx 	230	140	1	16	20	-10	-8
680 sprites/wagons/pcx/flatbed.pcx 	150	140	1	20	8	-3	-12
681 sprites/wagons/pcx/flatbed.pcx 	166	140	1	16	20	-10	-8
682 sprites/wagons/pcx/flatbed.pcx 	198	140	1	13	27	-14	-9
683 sprites/wagons/pcx/flatbed.pcx 	230	140	1	16	20	-10	-8

// Action 2: Steel
684 * 21	 02 00 A0 04 04 00 00 01 00 02 00 03 00 00 00 01 00 02 00 03 00
// Action 2: Boxes
685 * 17	 02 00 A1 03 03 00 00 04 00 05 00 00 00 04 00 05 00
// Action 2: Paper
686 * 21	 02 00 A2 04 04 00 00 06 00 07 00 08 00 00 00 06 00 07 00 08 00
// Action 2: Wood
687 * 21	 02 00 A3 04 04 09 00 0A 00 0B 00 0C 00 09 00 0A 00 0B 00 0C 00

// P-list
688 * 4	 01 00 \b1 01
689 sprites/wagons/pcx/flatbed.pcx 	1	1	1	12	63	-25	-8
690 * 9	 02 00 05 01 01 00 00 00 00

// Action 3:
691 * 19	 03 00 01 60 04 FF 05 00 \b15 A0 00 \b20 A2 00 \b11 A3 00 A1 00

// ####### Flatbed Short ######
// Toyland not done yet
//Action1:
692 * 4	 01 00 0A 08
// Empty
// Format: spritenum pcxfile
693 sprites/wagons/pcx/plain.pcx 	1	1	1	23	8	-3	-11
694 sprites/wagons/pcx/plain.pcx 	10	1	1	16	22	-11	-8
695 sprites/wagons/pcx/plain.pcx 	33	1	1	12	32	-16	-8
696 sprites/wagons/pcx/plain.pcx 	66	1	1	16	22	-11	-8
697 sprites/wagons/pcx/plain.pcx 	89	1	1	23	8	-3	-11
698 sprites/wagons/pcx/plain.pcx 	98	1	1	16	22	-11	-8
699 sprites/wagons/pcx/plain.pcx 	121	1	1	12	32	-16	-8
700 sprites/wagons/pcx/plain.pcx 	154	1	1	16	22	-11	-8
// Boxes 1
701 sprites/wagons/pcx/plain.pcx 	1	32	1	23	8	-3	-11
702 sprites/wagons/pcx/plain.pcx 	10	32	1	16	22	-11	-8
703 sprites/wagons/pcx/plain.pcx 	33	32	1	12	32	-16	-8
704 sprites/wagons/pcx/plain.pcx 	66	32	1	16	22	-11	-8
705 sprites/wagons/pcx/plain.pcx 	89	32	1	23	8	-3	-11
706 sprites/wagons/pcx/plain.pcx 	98	32	1	16	22	-11	-8
707 sprites/wagons/pcx/plain.pcx 	121	32	1	12	32	-16	-8
708 sprites/wagons/pcx/plain.pcx 	154	32	1	16	22	-11	-8

// Boxes 2
// Format: spritenum pcxfile
709 sprites/wagons/pcx/plain.pcx 	1	64	1	23	8	-3	-11
710 sprites/wagons/pcx/plain.pcx 	10	64	1	16	22	-11	-8
711 sprites/wagons/pcx/plain.pcx 	33	64	1	12	32	-16	-8
712 sprites/wagons/pcx/plain.pcx 	66	64	1	16	22	-11	-8
713 sprites/wagons/pcx/plain.pcx 	89	64	1	23	8	-3	-11
714 sprites/wagons/pcx/plain.pcx 	98	64	1	16	22	-11	-8
715 sprites/wagons/pcx/plain.pcx 	121	64	1	12	32	-16	-8
716 sprites/wagons/pcx/plain.pcx 	154	64	1	16	22	-11	-8
// Steel 1
717 sprites/wagons/pcx/plain.pcx 	1	96	1	23	8	-3	-11
718 sprites/wagons/pcx/plain.pcx 	10	96	1	16	22	-11	-8
719 sprites/wagons/pcx/plain.pcx 	33	96	1	12	32	-16	-8
720 sprites/wagons/pcx/plain.pcx 	66	96	1	16	22	-11	-8
721 sprites/wagons/pcx/plain.pcx 	89	96	1	23	8	-3	-11
722 sprites/wagons/pcx/plain.pcx 	98	96	1	16	22	-11	-8
723 sprites/wagons/pcx/plain.pcx 	121	96	1	12	32	-16	-8
724 sprites/wagons/pcx/plain.pcx 	154	96	1	16	22	-11	-8

// Steel 2
// Format: spritenum pcxfile
725 sprites/wagons/pcx/plain.pcx 	1	128	1	23	8	-3	-11
726 sprites/wagons/pcx/plain.pcx 	10	128	1	16	22	-11	-8
727 sprites/wagons/pcx/plain.pcx 	33	128	1	12	32	-16	-8
728 sprites/wagons/pcx/plain.pcx 	66	128	1	16	22	-11	-8
729 sprites/wagons/pcx/plain.pcx 	89	128	1	23	8	-3	-11
730 sprites/wagons/pcx/plain.pcx 	98	128	1	16	22	-11	-8
731 sprites/wagons/pcx/plain.pcx 	121	128	1	12	32	-16	-8
732 sprites/wagons/pcx/plain.pcx 	154	128	1	16	22	-11	-8
// Paper 1
733 sprites/wagons/pcx/plain.pcx 	1	160	1	23	8	-3	-11
734 sprites/wagons/pcx/plain.pcx 	10	160	1	16	22	-11	-8
735 sprites/wagons/pcx/plain.pcx 	33	160	1	12	32	-16	-8
736 sprites/wagons/pcx/plain.pcx 	66	160	1	16	22	-11	-8
737 sprites/wagons/pcx/plain.pcx 	89	160	1	23	8	-3	-11
738 sprites/wagons/pcx/plain.pcx 	98	160	1	16	22	-11	-8
739 sprites/wagons/pcx/plain.pcx 	121	160	1	12	32	-16	-8
740 sprites/wagons/pcx/plain.pcx 	154	160	1	16	22	-11	-8

// Paper 2
// Format: spritenum pcxfile
741 sprites/wagons/pcx/plain.pcx 	1	192	1	23	8	-3	-11
742 sprites/wagons/pcx/plain.pcx 	10	192	1	16	22	-11	-8
743 sprites/wagons/pcx/plain.pcx 	33	192	1	12	32	-16	-8
744 sprites/wagons/pcx/plain.pcx 	66	192	1	16	22	-11	-8
745 sprites/wagons/pcx/plain.pcx 	89	192	1	23	8	-3	-11
746 sprites/wagons/pcx/plain.pcx 	98	192	1	16	22	-11	-8
747 sprites/wagons/pcx/plain.pcx 	121	192	1	12	32	-16	-8
748 sprites/wagons/pcx/plain.pcx 	154	192	1	16	22	-11	-8
// Wood Empty
749 sprites/wagons/pcx/plain.pcx 	1	224	1	25	8	-3	-13
750 sprites/wagons/pcx/plain.pcx 	10	224	1	18	22	-11	-10
751 sprites/wagons/pcx/plain.pcx 	33	224	1	14	32	-16	-10
752 sprites/wagons/pcx/plain.pcx 	66	224	1	18	22	-11	-10
753 sprites/wagons/pcx/plain.pcx 	89	224	1	25	8	-3	-13
754 sprites/wagons/pcx/plain.pcx 	98	224	1	18	22	-11	-10
755 sprites/wagons/pcx/plain.pcx 	121	224	1	14	32	-16	-10
756 sprites/wagons/pcx/plain.pcx 	154	224	1	18	22	-11	-10

// Wood 1
// Format: spritenum pcxfile
757 sprites/wagons/pcx/plain.pcx 	1	256	1	25	8	-3	-13
758 sprites/wagons/pcx/plain.pcx 	10	256	1	18	22	-11	-10
759 sprites/wagons/pcx/plain.pcx 	33	256	1	14	32	-16	-10
760 sprites/wagons/pcx/plain.pcx 	66	256	1	18	22	-11	-10
761 sprites/wagons/pcx/plain.pcx 	89	256	1	25	8	-3	-13
762 sprites/wagons/pcx/plain.pcx 	98	256	1	18	22	-11	-10
763 sprites/wagons/pcx/plain.pcx 	121	256	1	14	32	-16	-10
764 sprites/wagons/pcx/plain.pcx 	154	256	1	18	22	-11	-10
// Wood 2
765 sprites/wagons/pcx/plain.pcx 	1	288	1	25	8	-3	-13
766 sprites/wagons/pcx/plain.pcx 	10	288	1	18	22	-11	-10
767 sprites/wagons/pcx/plain.pcx 	33	288	1	14	32	-16	-10
768 sprites/wagons/pcx/plain.pcx 	66	288	1	18	22	-11	-10
769 sprites/wagons/pcx/plain.pcx 	89	288	1	25	8	-3	-13
770 sprites/wagons/pcx/plain.pcx 	98	288	1	18	22	-11	-10
771 sprites/wagons/pcx/plain.pcx 	121	288	1	14	32	-16	-10
772 sprites/wagons/pcx/plain.pcx 	154	288	1	18	22	-11	-10

// Action 2: Steel
773 * 17	 02 00 A0 03 03 00 00 01 00 02 00 00 00 01 00 02 00
// Action 2: Boxes
774 * 17	 02 00 A1 03 03 00 00 03 00 04 00 00 00 03 00 04 00
// Action 2: Paper
775 * 17	 02 00 A2 03 03 00 00 05 00 06 00 00 00 05 00 06 00
// Action 2: Wood
776 * 17	 02 00 A3 03 03 07 00 08 00 09 00 07 00 08 00 09 00

// P-list
777 * 4	 01 00 \b1 01
778 sprites/wagons/pcx/plain.pcx 	1	416	1	12	63	-25	-8
779 * 9	 02 00 05 01 01 00 00 00 00
// Action 3:
780 * 19	 03 00 01 6B 03 FF 05 00 \b15 A0 00 \b20 A2 00 \b11 A3 00 A1 00

// ##### TANKER/SILO #####
//Action1:
781 * 4	 01 00 02 08
// Silo
// Format: spritenum pcxfile
782 sprites/wagons/pcx/tankerssilos.pcx 	1	160	1	24	8	-3	-12
783 sprites/wagons/pcx/tankerssilos.pcx 	10	160	1	18	22	-11	-10
784 sprites/wagons/pcx/tankerssilos.pcx 	33	160	1	12	32	-16	-8
785 sprites/wagons/pcx/tankerssilos.pcx 	66	160	1	18	22	-11	-10
786 sprites/wagons/pcx/tankerssilos.pcx 	89	160	1	24	8	-3	-11
787 sprites/wagons/pcx/tankerssilos.pcx 	98	160	1	18	22	-11	-10
788 sprites/wagons/pcx/tankerssilos.pcx 	121	160	1	12	32	-16	-8
789 sprites/wagons/pcx/tankerssilos.pcx 	154	160	1	18	22	-11	-10
// Tanker
790 sprites/wagons/pcx/tankerssilos.pcx 	1	128	1	24	8	-3	-12
791 sprites/wagons/pcx/tankerssilos.pcx 	10	128	1	18	22	-11	-10
792 sprites/wagons/pcx/tankerssilos.pcx 	33	128	1	12	32	-16	-8
793 sprites/wagons/pcx/tankerssilos.pcx 	66	128	1	18	22	-11	-10
794 sprites/wagons/pcx/tankerssilos.pcx 	89	128	1	24	8	-3	-11
795 sprites/wagons/pcx/tankerssilos.pcx 	98	128	1	18	22	-11	-10
796 sprites/wagons/pcx/tankerssilos.pcx 	121	128	1	12	32	-16	-8
797 sprites/wagons/pcx/tankerssilos.pcx 	154	128	1	18	22	-11	-10

// Action 2's
798 * 9	 02 00 A0 01 01 00 00 00 00 // Tanker
//!!Warning (94): Redefining ID A1 not used since previous definition at sprite 774.
799 * 9	 02 00 A1 01 01 01 00 01 00 // Silo

800 * 4	 01 00 \b2 01
801 sprites/wagons/pcx/tankerssilos.pcx	1	192	1	12	63	-25	-8
802 sprites/wagons/pcx/tankerssilos.pcx	1	208	1	12	63	-25	-8
803 * 9	 02 00 05 01 01 00 00 00 00
804 * 9	 02 00 06 01 01 01 00 01 00

// Action 3's
805 * 10	 03 00 01 61 01 FF 05 00 A0 00
806 * 10	 03 00 01 62 01 FF 06 00 A1 00

// ##### Tanker/Silo - Short #####
//Action1:
807 * 4	 01 00 02 08
// Tanker
// Format: spritenum pcxfile
808 sprites/wagons/pcx/tankersmall.pcx 	1	1	1	23	8	-3	-11
809 sprites/wagons/pcx/tankersmall.pcx 	10	1	1	16	22	-11	-8
810 sprites/wagons/pcx/tankersmall.pcx 	33	1	1	12	32	-16	-8
811 sprites/wagons/pcx/tankersmall.pcx 	66	1	1	16	22	-11	-8
812 sprites/wagons/pcx/tankersmall.pcx 	89	1	1	23	8	-3	-11
813 sprites/wagons/pcx/tankersmall.pcx 	98	1	1	16	22	-11	-8
814 sprites/wagons/pcx/tankersmall.pcx 	121	1	1	12	32	-16	-8
815 sprites/wagons/pcx/tankersmall.pcx 	154	1	1	16	22	-11	-8
//Silo
816 sprites/wagons/pcx/tankersmall.pcx 	1	32	1	23	8	-3	-11
817 sprites/wagons/pcx/tankersmall.pcx 	10	32	1	16	22	-11	-8
818 sprites/wagons/pcx/tankersmall.pcx 	33	32	1	12	32	-16	-8
819 sprites/wagons/pcx/tankersmall.pcx 	66	32	1	16	22	-11	-8
820 sprites/wagons/pcx/tankersmall.pcx 	89	32	1	23	8	-3	-11
821 sprites/wagons/pcx/tankersmall.pcx 	98	32	1	16	22	-11	-8
822 sprites/wagons/pcx/tankersmall.pcx 	121	32	1	12	32	-16	-8
823 sprites/wagons/pcx/tankersmall.pcx 	154	32	1	16	22	-11	-8

// Action 2's
824 * 9	 02 00 A0 01 01 00 00 00 00 // Tanker
825 * 9	 02 00 A1 01 01 01 00 01 00 // Silo

// P-list
826 * 4	 01 00 02 01
827 sprites/wagons/pcx/tankersmall.pcx	177	1	1	12	63	-25	-8
828 sprites/wagons/pcx/tankersmall.pcx 	177	32	1	12	63	-25	-8
829 * 9	 02 00 05 01 01 00 00 00 00
830 * 9	 02 00 06 01 01 01 00 01 00

// Action 3's
831 * 10	 03 00 01 67 01   FF 05 00   A0 00
832 * 10	 03 00 01 68 01   FF 06 00   A1 00

// Action 2+3
//-1 * 0  02 00 A0 01 01 00 00 00 00
//-1 * 0  02 00 A1 01 01 01 00 01 00

//-1 * 0  03 00 01 66 01 FF A1 00 A0 00

// ##### Long Selfunloading Hopper #####
//Action1:
833 * 4	 01 00 07 04
// Empty 00
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
834 sprites/wagons/pcx/wagons2.pcx 	148	103	1	21	8	-3	-12
835 sprites/wagons/pcx/wagons2.pcx 	164	103	1	15	19	-10	-7
836 sprites/wagons/pcx/wagons2.pcx 	196	103	1	13	26	-13	-9
837 sprites/wagons/pcx/wagons2.pcx 	228	103	1	15	19	-10	-7
// Coal 1 01
838 sprites/wagons/pcx/wagons2.pcx 	148	128	1	21	8	-3	-12
839 sprites/wagons/pcx/wagons2.pcx 	164	128	1	15	19	-10	-7
840 sprites/wagons/pcx/wagons2.pcx 	196	128	1	13	26	-13	-9
841 sprites/wagons/pcx/wagons2.pcx 	228	128	1	15	19	-10	-7
// Coal 2 02
842 sprites/wagons/pcx/wagons2.pcx 	148	153	1	21	8	-3	-12
843 sprites/wagons/pcx/wagons2.pcx 	164	153	1	15	19	-10	-7
844 sprites/wagons/pcx/wagons2.pcx 	196	153	1	13	26	-13	-9
845 sprites/wagons/pcx/wagons2.pcx 	228	153	1	15	19	-10	-7
// Iron 1 03
846 sprites/wagons/pcx/wagons2.pcx 	148	178	1	21	8	-3	-12
847 sprites/wagons/pcx/wagons2.pcx 	164	178	1	15	19	-10	-7
848 sprites/wagons/pcx/wagons2.pcx 	196	178	1	13	26	-13	-9
849 sprites/wagons/pcx/wagons2.pcx 	228	178	1	15	19	-10	-7

// Iron 2 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
850 sprites/wagons/pcx/wagons2.pcx 	148	203	1	21	8	-3	-12
851 sprites/wagons/pcx/wagons2.pcx 	164	203	1	15	19	-10	-7
852 sprites/wagons/pcx/wagons2.pcx 	196	203	1	13	26	-13	-9
853 sprites/wagons/pcx/wagons2.pcx 	228	203	1	15	19	-10	-7
// Default/Copper 1 05
854 sprites/wagons/pcx/wagons2.pcx 	148	228	1	21	8	-3	-12
855 sprites/wagons/pcx/wagons2.pcx 	164	228	1	15	19	-10	-7
856 sprites/wagons/pcx/wagons2.pcx 	196	228	1	13	26	-13	-9
857 sprites/wagons/pcx/wagons2.pcx 	228	228	1	15	19	-10	-7
// Default/Copper 2 06
858 sprites/wagons/pcx/wagons2.pcx 	148	253	1	21	8	-3	-12
859 sprites/wagons/pcx/wagons2.pcx 	164	253	1	15	19	-10	-7
860 sprites/wagons/pcx/wagons2.pcx 	196	253	1	13	26	-13	-9
861 sprites/wagons/pcx/wagons2.pcx 	228	253	1	15	19	-10	-7

// Action 2's;
862 * 17	 02 00 A0 03 03 00 00 01 00 02 00 00 00 01 00 02 00 // Coal
863 * 17	 02 00 A1 03 03 00 00 03 00 04 00 00 00 03 00 04 00 // Iron
864 * 17	 02 00 A2 03 03 00 00 05 00 06 00 00 00 05 00 06 00 //Copper/Default

// P-list
865 * 4	 01 00 01 01
866 sprites/wagons/pcx/wagons2.pcx	96	1	1	12	63	-25	-8
867 * 9	 02 00 05 01 01 00 00 00 00

// Action 3:
868 * 16	 03 00 01 63 03   FF 05 00    \b00 A0 00 \b13 A1 00 A2 00

// ##### Short dumper #####
//Action1:
869 * 4	 01 00 07 08
// Empty 00
// Format: spritenum pcxfile
870 sprites/wagons/pcx/dumper.pcx 	1	1	1	23	8	-3	-11
871 sprites/wagons/pcx/dumper.pcx 	10	1	1	16	22	-11	-8
872 sprites/wagons/pcx/dumper.pcx 	33	1	1	12	32	-16	-8
873 sprites/wagons/pcx/dumper.pcx 	66	1	1	16	22	-11	-8
874 sprites/wagons/pcx/dumper.pcx 	89	1	1	23	8	-3	-11
875 sprites/wagons/pcx/dumper.pcx 	98	1	1	16	22	-11	-8
876 sprites/wagons/pcx/dumper.pcx 	121	1	1	12	32	-16	-8
877 sprites/wagons/pcx/dumper.pcx 	154	1	1	16	22	-11	-8
// Coal 1 01
878 sprites/wagons/pcx/dumper.pcx 	1	32	1	23	8	-3	-11
879 sprites/wagons/pcx/dumper.pcx 	10	32	1	16	22	-11	-8
880 sprites/wagons/pcx/dumper.pcx 	33	32	1	12	32	-16	-8
881 sprites/wagons/pcx/dumper.pcx 	66	32	1	16	22	-11	-8
882 sprites/wagons/pcx/dumper.pcx 	89	32	1	23	8	-3	-11
883 sprites/wagons/pcx/dumper.pcx 	98	32	1	16	22	-11	-8
884 sprites/wagons/pcx/dumper.pcx 	121	32	1	12	32	-16	-8
885 sprites/wagons/pcx/dumper.pcx 	154	32	1	16	22	-11	-8

// Coal 2 02
// Format: spritenum pcxfile
886 sprites/wagons/pcx/dumper.pcx 	1	64	1	23	8	-3	-11
887 sprites/wagons/pcx/dumper.pcx 	10	64	1	16	22	-11	-8
888 sprites/wagons/pcx/dumper.pcx 	33	64	1	12	32	-16	-8
889 sprites/wagons/pcx/dumper.pcx 	66	64	1	16	22	-11	-8
890 sprites/wagons/pcx/dumper.pcx 	89	64	1	23	8	-3	-11
891 sprites/wagons/pcx/dumper.pcx 	98	64	1	16	22	-11	-8
892 sprites/wagons/pcx/dumper.pcx 	121	64	1	12	32	-16	-8
893 sprites/wagons/pcx/dumper.pcx 	154	64	1	16	22	-11	-8
// Iron 1 03
894 sprites/wagons/pcx/dumper.pcx 	1	96	1	23	8	-3	-11
895 sprites/wagons/pcx/dumper.pcx 	10	96	1	16	22	-11	-8
896 sprites/wagons/pcx/dumper.pcx 	33	96	1	12	32	-16	-8
897 sprites/wagons/pcx/dumper.pcx 	66	96	1	16	22	-11	-8
898 sprites/wagons/pcx/dumper.pcx 	89	96	1	23	8	-3	-11
899 sprites/wagons/pcx/dumper.pcx 	98	96	1	16	22	-11	-8
900 sprites/wagons/pcx/dumper.pcx 	121	96	1	12	32	-16	-8
901 sprites/wagons/pcx/dumper.pcx 	154	96	1	16	22	-11	-8

// Iron 2 04
// Format: spritenum pcxfile
902 sprites/wagons/pcx/dumper.pcx 	1	128	1	23	8	-3	-11
903 sprites/wagons/pcx/dumper.pcx 	10	128	1	16	22	-11	-8
904 sprites/wagons/pcx/dumper.pcx 	33	128	1	12	32	-16	-8
905 sprites/wagons/pcx/dumper.pcx 	66	128	1	16	22	-11	-8
906 sprites/wagons/pcx/dumper.pcx 	89	128	1	23	8	-3	-11
907 sprites/wagons/pcx/dumper.pcx 	98	128	1	16	22	-11	-8
908 sprites/wagons/pcx/dumper.pcx 	121	128	1	12	32	-16	-8
909 sprites/wagons/pcx/dumper.pcx 	154	128	1	16	22	-11	-8
// Default/Copper 1 05
910 sprites/wagons/pcx/dumper.pcx 	1	160	1	23	8	-3	-11
911 sprites/wagons/pcx/dumper.pcx 	10	160	1	16	22	-11	-8
912 sprites/wagons/pcx/dumper.pcx 	33	160	1	12	32	-16	-8
913 sprites/wagons/pcx/dumper.pcx 	66	160	1	16	22	-11	-8
914 sprites/wagons/pcx/dumper.pcx 	89	160	1	23	8	-3	-11
915 sprites/wagons/pcx/dumper.pcx 	98	160	1	16	22	-11	-8
916 sprites/wagons/pcx/dumper.pcx 	121	160	1	12	32	-16	-8
917 sprites/wagons/pcx/dumper.pcx 	154	160	1	16	22	-11	-8

// Default/Copper 2 06
// Format: spritenum pcxfile
918 sprites/wagons/pcx/dumper.pcx 	1	192	1	23	8	-3	-11
919 sprites/wagons/pcx/dumper.pcx 	10	192	1	16	22	-11	-8
920 sprites/wagons/pcx/dumper.pcx 	33	192	1	12	32	-16	-8
921 sprites/wagons/pcx/dumper.pcx 	66	192	1	16	22	-11	-8
922 sprites/wagons/pcx/dumper.pcx 	89	192	1	23	8	-3	-11
923 sprites/wagons/pcx/dumper.pcx 	98	192	1	16	22	-11	-8
924 sprites/wagons/pcx/dumper.pcx 	121	192	1	12	32	-16	-8
925 sprites/wagons/pcx/dumper.pcx 	154	192	1	16	22	-11	-8

// Action 2's;
926 * 17	 02 00 A0 03 03 00 00 01 00 02 00 00 00 01 00 02 00 // Coal
927 * 17	 02 00 A1 03 03 00 00 03 00 04 00 00 00 03 00 04 00 // Iron
928 * 17	 02 00 A2 03 03 00 00 05 00 06 00 00 00 05 00 06 00 //Copper/Default

// P-list
929 * 4	 01 00 01 01
930 sprites/wagons/pcx/dumper.pcx 	1	224	1	12	63	-25	-8
931 * 9	 02 00 05 01 01 00 00 00 00

// Action 3:
932 * 16	 03 00 01 69 03   FF 05 00   \b00 A0 00   \b13 A1 00   A2 00

// Livestock Short

//Action1:
933 * 4	 01 00 03 08
// Empty 00
// Format: spritenum pcxfile
934 sprites/wagons/pcx/livestock.pcx 	1	1	1	23	8	-3	-11
935 sprites/wagons/pcx/livestock.pcx 	10	1	1	16	22	-11	-8
936 sprites/wagons/pcx/livestock.pcx 	33	1	1	12	32	-16	-8
937 sprites/wagons/pcx/livestock.pcx 	66	1	1	16	22	-11	-8
938 sprites/wagons/pcx/livestock.pcx 	89	1	1	23	8	-3	-11
939 sprites/wagons/pcx/livestock.pcx 	98	1	1	16	22	-11	-8
940 sprites/wagons/pcx/livestock.pcx 	121	1	1	12	32	-16	-8
941 sprites/wagons/pcx/livestock.pcx 	154	1	1	16	22	-11	-8
// Coal 1 01
942 sprites/wagons/pcx/livestock.pcx 	1	32	1	23	8	-3	-11
943 sprites/wagons/pcx/livestock.pcx 	10	32	1	16	22	-11	-8
944 sprites/wagons/pcx/livestock.pcx 	33	32	1	12	32	-16	-8
945 sprites/wagons/pcx/livestock.pcx 	66	32	1	16	22	-11	-8
946 sprites/wagons/pcx/livestock.pcx 	89	32	1	23	8	-3	-11
947 sprites/wagons/pcx/livestock.pcx 	98	32	1	16	22	-11	-8
948 sprites/wagons/pcx/livestock.pcx 	121	32	1	12	32	-16	-8
949 sprites/wagons/pcx/livestock.pcx 	154	32	1	16	22	-11	-8

// Coal 2 02
// Format: spritenum pcxfile
950 sprites/wagons/pcx/livestock.pcx 	1	64	1	23	8	-3	-11
951 sprites/wagons/pcx/livestock.pcx 	10	64	1	16	22	-11	-8
952 sprites/wagons/pcx/livestock.pcx 	33	64	1	12	32	-16	-8
953 sprites/wagons/pcx/livestock.pcx 	66	64	1	16	22	-11	-8
954 sprites/wagons/pcx/livestock.pcx 	89	64	1	23	8	-3	-11
955 sprites/wagons/pcx/livestock.pcx 	98	64	1	16	22	-11	-8
956 sprites/wagons/pcx/livestock.pcx 	121	64	1	12	32	-16	-8
957 sprites/wagons/pcx/livestock.pcx 	154	64	1	16	22	-11	-8

// Action 2+3
958 * 17	 02 00 A0 03 03 00 00 01 00 02 00 00 00 01 00 02 00 // Lifestock

// P-list
959 * 4	 01 00 01 01
960 sprites/wagons/pcx/livestock.pcx 	1	96	1	12	63	-25	-8
961 * 9	 02 00 05 01 01 00 00 00 00

962 * 10	 03 00 01 6A 01   FF 05 00   A0 00

// ##### Lifestock Wagon - Long #####
//Action1:
963 * 4	 01 00 03 04
// Empty 00
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
964 sprites/wagons/pcx/wagons2.pcx 	6	76	1	23	8	-3	-12
965 sprites/wagons/pcx/wagons2.pcx 	22	76	1	16	22	-11	-8
966 sprites/wagons/pcx/wagons2.pcx 	54	76	1	12	32	-16	-8
967 sprites/wagons/pcx/wagons2.pcx 	102	76	1	16	22	-11	-8
// Stage 1 01
968 sprites/wagons/pcx/wagons2.pcx 	6	103	1	23	8	-3	-12
969 sprites/wagons/pcx/wagons2.pcx 	22	103	1	16	22	-11	-8
970 sprites/wagons/pcx/wagons2.pcx 	54	103	1	12	32	-16	-8
971 sprites/wagons/pcx/wagons2.pcx 	102	103	1	16	22	-11	-8
// Stage 2 02
972 sprites/wagons/pcx/wagons2.pcx 	6	129	1	23	8	-3	-12
973 sprites/wagons/pcx/wagons2.pcx 	22	129	1	16	22	-11	-8
974 sprites/wagons/pcx/wagons2.pcx 	54	129	1	12	32	-16	-8
975 sprites/wagons/pcx/wagons2.pcx 	102	129	1	16	22	-11	-8

// Action 2+3
976 * 17	 02 00 A0 03 03 00 00 01 00 02 00 00 00 01 00 02 00 // Lifestock

// P-list
977 * 4	 01 00 01 01
978 sprites/wagons/pcx/wagons2.pcx	128	76	1	12	63	-25	-8
979 * 9	 02 00 05 01 01 00 00 00 00

980 * 10	 03 00 01 64 01   FF 05 00   A0 00

// ##### Boxcar - Short #####
//Action1:
981 * 4	 01 00 02 08
// Empty 00
// Format: spritenum pcxfile
982 sprites/wagons/pcx/wagonsfixed.pcx 	6	121	1	23	8	-3	-11
983 sprites/wagons/pcx/wagonsfixed.pcx 	22	121	1	16	22	-11	-8
984 sprites/wagons/pcx/wagonsfixed.pcx 	54	121	1	12	32	-16	-8
985 sprites/wagons/pcx/wagonsfixed.pcx 	102	121	1	16	22	-11	-8
986 sprites/wagons/pcx/wagonsfixed.pcx 	128	121	1	23	8	-3	-11
987 sprites/wagons/pcx/wagonsfixed.pcx 	144	121	1	16	22	-11	-8
988 sprites/wagons/pcx/wagonsfixed.pcx 	176	121	1	12	32	-16	-8
989 sprites/wagons/pcx/wagonsfixed.pcx 	224	121	1	16	22	-11	-8

//P-list
990 * 1	 0
991 * 1	 0
992 sprites/wagons/pcx/wagonsfixed.pcx 	248	121	01 	12	63	-52 	-8	3
993 * 1	 0
994 * 1	 0
995 * 1	 0
996 sprites/wagons/pcx/wagonsfixed.pcx 	248	121	01 	12	63	-25 	-8	3
997 * 1	 0

// Action 2+3
998 * 9	 02 00 A0 01 01 00 00 00 00
999 * 9	 02 00 A1 01 01 01 00 01 00

1000 * 10	 03 00 01 66 01 FF A1 00 A0 00

1001 * 4	 01 00 \b7 04
// 1 Blue
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
1002 sprites/wagons/pcx/newwags.pcx	1	1	1	24	8	-3	-11
1003 sprites/wagons/pcx/newwags.pcx	10	1	1	18	22	-11	-10
1004 sprites/wagons/pcx/newwags.pcx	33	1	1	16	32	-16	-12
1005 sprites/wagons/pcx/newwags.pcx	66	1	1	18	22	-11	-10
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
1006 sprites/wagons/pcx/newwags.pcx	1	32	1	24	8	-3	-11
1007 sprites/wagons/pcx/newwags.pcx	10	32	1	18	22	-11	-10
1008 sprites/wagons/pcx/newwags.pcx	33	32	1	16	32	-16	-12
1009 sprites/wagons/pcx/newwags.pcx	66	32	1	18	22	-11	-10
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
1010 sprites/wagons/pcx/newwags.pcx	1	64	1	24	8	-3	-11
1011 sprites/wagons/pcx/newwags.pcx	10	64	1	18	22	-11	-10
1012 sprites/wagons/pcx/newwags.pcx	33	64	1	16	32	-16	-12
1013 sprites/wagons/pcx/newwags.pcx	66	64	1	18	22	-11	-10
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
1014 sprites/wagons/pcx/newwags.pcx	1	96	1	24	8	-3	-11
1015 sprites/wagons/pcx/newwags.pcx	10	96	1	18	22	-11	-10
1016 sprites/wagons/pcx/newwags.pcx	33	96	1	16	32	-16	-12
1017 sprites/wagons/pcx/newwags.pcx	66	96	1	18	22	-11	-10

// 1 White-blue - Food
// Format: spritenum pcxfile
1018 sprites/wagons/pcx/newwags.pcx 	1	128	1	24	8	-3	-11
1019 sprites/wagons/pcx/newwags.pcx 	10	128	1	18	22	-11	-10
1020 sprites/wagons/pcx/newwags.pcx 	33	128	1	16	32	-16	-12
1021 sprites/wagons/pcx/newwags.pcx 	66	128	1	18	22	-11	-10

// 1 Rainbow - P-list
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1022 * 1	 0
1023 * 1	 0
1024 sprites/wagons/pcx/newwags.pcx 	121	5     01 	12	    63	    -25  -8	  3
1025 * 1	 0
// Format: spritenum pcxfile
1026 sprites/wagons/pcx/newwags.pcx	89	128	1	24	8	-3	-11
1027 sprites/wagons/pcx/newwags.pcx	98	128	1	18	22	-11	-10
1028 sprites/wagons/pcx/newwags.pcx	121	128	1	16	32	-16	-12
1029 sprites/wagons/pcx/newwags.pcx	154	128	1	18	22	-11	-10

// Randoms
1030 * 9	 02 00 A0 01 01 00 00 00 00
1031 * 9	 02 00 A1 01 01 01 00 01 00
1032 * 9	 02 00 A2 01 01 02 00 02 00
//!!Warning (94): Redefining ID A3 not used since previous definition at sprite 776.
1033 * 9	 02 00 A3 01 01 03 00 03 00
1034 * 9	 02 00 A4 01 01 05 00 05 00 // P-list
// Food
1035 * 9	 02 00 C0 01 01 04 00 04 00
1036 * 9	 02 00 C1 01 01 06 00 06 00
// Random test
//<Sprite-number> * <Length> 02 <feature> <set-id> [80|83] <random-triggers> <randbit> <nrand> <set-ids>
1037 * 15	 02 00 A5 80 // Random
02 // torally random
00 // just is so
04 // 4 sets
A0 00 A1 00 A2 00 A3 00 // Theese sets

1038 * 11	 02 00 C2 80 // Random
02 // torally random
00 // just is so
02 // 2 sets
C0 00 C1 00 // Theese sets

//ngth> 03 <feature> <n-id> <ids...> <num-cid> (<cargo-type> <cid>)... <def-cid>
1039 * 13	 03 00 01 65 02   // Two types
FF A4 00   // P-list
\b21 C2 00 // Food
A5 00      // Default

// ------- Tanker Long ---------

1040 * 4	 01 00 \b3 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
1041 sprites/wagons/pcx/newwags.pcx	1	160	1	24	8	-3	-11
1042 sprites/wagons/pcx/newwags.pcx	10	160	1	18	22	-11	-10
1043 sprites/wagons/pcx/newwags.pcx	33	160	1	16	32	-16	-12
1044 sprites/wagons/pcx/newwags.pcx	66	160	1	18	22	-11	-10
// 1 White-blue - Food
1045 sprites/wagons/pcx/newwags.pcx	1	192	1	24	8	-3	-11
1046 sprites/wagons/pcx/newwags.pcx	10	192	1	18	22	-11	-10
1047 sprites/wagons/pcx/newwags.pcx	33	192	1	16	32	-16	-12
1048 sprites/wagons/pcx/newwags.pcx	66	192	1	18	22	-11	-10

// 1 Rainbow - P-list
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1049 * 1	 0
1050 * 1	 0
1051 sprites/wagons/pcx/newwags.pcx 	121	164     01 	12	63	-25	-8	  3
1052 * 1	 0

// Randoms
1053 * 9	 02 00 A0 01 01 00 00 00 00
1054 * 9	 02 00 A1 01 01 01 00 01 00
// P-list
1055 * 9	 02 00 C0 01 01 02 00 02 00

// Random test
1056 * 11	 02 00 A5 80 // Random
02 // torally random
00 // just is so
02 // 2 sets
A0 00 A1 00 // Theese sets
//               45299081 // STGV-MEG!
// Action3
1057 * 10	 03 00 01 61 01   FF C0 00 A5 00

// ------- Old Fridge ----------

1058 * 4	 01 00 \b2 08
// Format: spritenum pcxfile
1059 sprites/wagons/pcx/newwags.pcx	1	288	1	24	8	-3	-11
1060 sprites/wagons/pcx/newwags.pcx	10	288	1	18	22	-11	-10
1061 sprites/wagons/pcx/newwags.pcx	33	288	1	16	32	-16	-12
1062 sprites/wagons/pcx/newwags.pcx	66	288	1	18	22	-11	-10
1063 sprites/wagons/pcx/newwags.pcx	89	288	1	24	8	-3	-11
1064 sprites/wagons/pcx/newwags.pcx	98	288	1	18	22	-11	-10
1065 sprites/wagons/pcx/newwags.pcx	121	288	1	16	32	-16	-12
1066 sprites/wagons/pcx/newwags.pcx	154	288	1	18	22	-11	-10

1067 * 1	 0
1068 * 1	 0
1069 sprites/wagons/pcx/newwags.pcx 	177	293 	   01 	16	    63	    -25   -12	  3
1070 * 1	 0
1071 * 1	 0
1072 * 1	 0
1073 sprites/wagons/pcx/newwags.pcx 	177	293 	   01 	16	    63	    -25   -12	  3
1074 * 1	 0
// Action2
1075 * 9	 02 00 A0 01 01 00 00 00 00
1076 * 9	 02 00 A1 01 01 01 00 01 00
// Action3
//!!Error (141): ID 4C 04 out of valid range (00..73).
1077 * 12	 03 00 01 \b*1100 01 FF A1 00 A0 00

// ------- Intermediate boxcar ---------

1078 * 4	 01 00 \b3 08
// Format: spritenum pcxfile
1079 sprites/wagons/pcx/newwags.pcx	1	224	1	24	8	-3	-11
1080 sprites/wagons/pcx/newwags.pcx	10	224	1	18	22	-11	-10
1081 sprites/wagons/pcx/newwags.pcx	33	224	1	16	32	-16	-12
1082 sprites/wagons/pcx/newwags.pcx	66	224	1	18	22	-11	-10
1083 sprites/wagons/pcx/newwags.pcx	89	224	1	24	8	-3	-11
1084 sprites/wagons/pcx/newwags.pcx	98	224	1	18	22	-11	-10
1085 sprites/wagons/pcx/newwags.pcx	121	224	1	16	32	-16	-12
1086 sprites/wagons/pcx/newwags.pcx	154	224	1	18	22	-11	-10
// Format: spritenum pcxfile
1087 sprites/wagons/pcx/newwags.pcx	1	256	1	24	8	-3	-11
1088 sprites/wagons/pcx/newwags.pcx	10	256	1	18	22	-11	-10
1089 sprites/wagons/pcx/newwags.pcx	33	256	1	16	32	-16	-12
1090 sprites/wagons/pcx/newwags.pcx	66	256	1	18	22	-11	-10
1091 sprites/wagons/pcx/newwags.pcx	89	256	1	24	8	-3	-11
1092 sprites/wagons/pcx/newwags.pcx	98	256	1	18	22	-11	-10
1093 sprites/wagons/pcx/newwags.pcx	121	256	1	16	32	-16	-12
1094 sprites/wagons/pcx/newwags.pcx	154	256	1	18	22	-11	-10

// 1 Rainbow - P-list
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1095 * 1	 0 //1
1096 * 1	 0 //2
1097 sprites/wagons/pcx/newwags.pcx 	177	224     01 	16	    66	    -28   -12	  3
1098 * 1	 0 //4
1099 * 1	 0 //5
1100 * 1	 0 //6
1101 sprites/wagons/pcx/newwags.pcx 	177	224     01 	12	    66	    -28   -8	  3
1102 * 1	 0

// Randoms
1103 * 9	 02 00 A0 01 01 00 00 00 00
1104 * 9	 02 00 A1 01 01 01 00 01 00
// P-list
1105 * 9	 02 00 C0 01 01 02 00 02 00

// Random test
1106 * 11	 02 00 A5 80 // Random
02 // torally random
00 // just is so
02 // 2 sets
A0 00 A1 00 // Theese sets

// Action3
//!!Error (141): ID 4D 04 out of valid range (00..73).
1107 * 12	 03 00 01 \b*1101 01   FF C0 00 A5 00

// ------ 5th gen doubledecker ---------

//Action1: DoubleDecker
1108 * 4	 01 00 07 08

// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
1109 sprites/wagons/pcx/newpax.pcx	1	640	1	24	8	-3	-11
1110 sprites/wagons/pcx/newpax.pcx	10	640	1	19	22	-11	-11
1111 sprites/wagons/pcx/newpax.pcx	33	640	1	14	32	-16	-10
1112 sprites/wagons/pcx/newpax.pcx	66	640	1	19	22	-11	-11
1113 sprites/wagons/pcx/newpax.pcx	1	640	1	24	8	-3	-11
1114 sprites/wagons/pcx/newpax.pcx	10	640	1	19	22	-11	-11
1115 sprites/wagons/pcx/newpax.pcx	33	640	1	14	32	-16	-10
1116 sprites/wagons/pcx/newpax.pcx	66	640	1	19	22	-11	-11

1117 sprites/wagons/pcx/newpax.pcx	89	640	1	24	8	-3	-11
1118 sprites/wagons/pcx/newpax.pcx	98	640	1	19	22	-11	-11
1119 sprites/wagons/pcx/newpax.pcx	121	640	1	14	32	-16	-10
1120 sprites/wagons/pcx/newpax.pcx	154	640	1	19	22	-11	-11
1121 sprites/wagons/pcx/newpax.pcx	89	640	1	24	8	-3	-11
1122 sprites/wagons/pcx/newpax.pcx	98	640	1	19	22	-11	-11
1123 sprites/wagons/pcx/newpax.pcx	121	640	1	14	32	-16	-10
1124 sprites/wagons/pcx/newpax.pcx	154	640	1	19	22	-11	-11

1125 sprites/wagons/pcx/newpax.pcx	1	672	1	24	8	-3	-11
1126 sprites/wagons/pcx/newpax.pcx	10	672	1	19	22	-11	-11
1127 sprites/wagons/pcx/newpax.pcx	33	672	1	14	32	-16	-10
1128 sprites/wagons/pcx/newpax.pcx	66	672	1	19	22	-11	-11
1129 sprites/wagons/pcx/newpax.pcx	89	672	1	24	8	-3	-11
1130 sprites/wagons/pcx/newpax.pcx	98	672	1	19	22	-11	-11
1131 sprites/wagons/pcx/newpax.pcx	121	672	1	14	32	-16	-10
1132 sprites/wagons/pcx/newpax.pcx	154	672	1	19	22	-11	-11

1133 sprites/wagons/pcx/newpax.pcx	89	672	1	24	8	-3	-11
1134 sprites/wagons/pcx/newpax.pcx	98	672	1	19	22	-11	-11
1135 sprites/wagons/pcx/newpax.pcx	121	672	1	14	32	-16	-10
1136 sprites/wagons/pcx/newpax.pcx	154	672	1	19	22	-11	-11
1137 sprites/wagons/pcx/newpax.pcx	1	672	1	24	8	-3	-11
1138 sprites/wagons/pcx/newpax.pcx	10	672	1	19	22	-11	-11
1139 sprites/wagons/pcx/newpax.pcx	33	672	1	14	32	-16	-10
1140 sprites/wagons/pcx/newpax.pcx	66	672	1	19	22	-11	-11

1141 sprites/wagons/pcx/newpax.pcx	1	704	1	24	8	-3	-11
1142 sprites/wagons/pcx/newpax.pcx	10	704	1	19	22	-11	-11
1143 sprites/wagons/pcx/newpax.pcx	33	704	1	14	32	-16	-10
1144 sprites/wagons/pcx/newpax.pcx	66	704	1	19	22	-11	-11
1145 sprites/wagons/pcx/newpax.pcx	89	704	1	24	8	-3	-11
1146 sprites/wagons/pcx/newpax.pcx	98	704	1	19	22	-11	-11
1147 sprites/wagons/pcx/newpax.pcx	121	704	1	14	32	-16	-10
1148 sprites/wagons/pcx/newpax.pcx	154	704	1	19	22	-11	-11

1149 sprites/wagons/pcx/newpax.pcx	89	704	1	24	8	-3	-11
1150 sprites/wagons/pcx/newpax.pcx	98	704	1	19	22	-11	-11
1151 sprites/wagons/pcx/newpax.pcx	121	704	1	14	32	-16	-10
1152 sprites/wagons/pcx/newpax.pcx	154	704	1	19	22	-11	-11
1153 sprites/wagons/pcx/newpax.pcx	1	704	1	24	8	-3	-11
1154 sprites/wagons/pcx/newpax.pcx	10	704	1	19	22	-11	-11
1155 sprites/wagons/pcx/newpax.pcx	33	704	1	14	32	-16	-10
1156 sprites/wagons/pcx/newpax.pcx	66	704	1	19	22	-11	-11

// P-list
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1157 * 1	 0
1158 * 1	 0
1159 sprites/wagons/pcx/newpax.pcx 	1	1	01 	1	1	-16 -10	3
1160 * 1	 0
1161 * 1	 0
1162 * 1	 0
1163 sprites/wagons/pcx/newpax.pcx 	181	657	01 	13	63	-25 -9	3
1164 * 1	 0

1165 * 9	 02 00 A0 01 01 00 00 00 00 // <--
1166 * 9	 02 00 B0 01 01 01 00 01 00 // -->
1167 * 9	 02 00 C0 01 01 02 00 02 00 // /<--
1168 * 9	 02 00 C1 01 01 03 00 03 00 // /-->
1169 * 9	 02 00 D0 01 01 04 00 04 00 // <--\
1170 * 9	 02 00 D1 01 01 05 00 05 00 // -->/
1171 * 9	 02 00 A1 01 01 06 00 06 00 // P-list

1172 * 14	 02 00 C2 81 41 00 FF 01  C0 00  00 00  B0 00
1173 * 14	 02 00 C3 81 41 08 FF 01  C1 00  00 00  C2 00

1174 * 14	 02 00 D2 81 41 00 FF 01  D1 00  00 00  A0 00
1175 * 14	 02 00 D3 81 41 08 FF 01  D0 00  00 00  D2 00

1176 * 14	 02 00 E0 81 41 00 01 01  D3 00  00 00  C3 00

//!!Error (141): ID 4E 04 out of valid range (00..73).
1177 * 12	 03 00 01 \b*1102 01 FF A1 00 E0 00

// Action 0:
//!!Error (141): ID F0 out of valid range (00..73).
1178 * 57	 00 00 \b23 01 F0 00 \w2040-01-01 02 20 03 \b20 04 \b255 05 02 06 07 07 \b30 09 \w749 0B \w5000 12 FD 13 00  14 \b90  15 00  16 \b30  17 \b107  19 38  1F \b42  20 00  21 00  22 00  27 03 0E \dx4c3c 0D \b20

//00 // Action 0
//00 // Trains
//ff // Number of props to change
//01 // Only 1 at a time
//1B // ID
//00 \w1955-01-01 // Intro year \wyyyy-mm-dd
//02 10 // Reliability Decay
//03 \b60 // Vehicle Life/Years
//04 \b15 // Model Life/Years
//05 00 // Track type; 00 Rail, 01 Mono, 02 Mlev
//06 07 // Climate availability
//07 // Loading Speed
//08 // AI Pax optimized
//09 \w120 // Speed (word)
//0B \w3298 // Power in HP (word)
//0D // Running Cost Factor
//0E // Running cost Base
//12 FD // Use new grapics
//13 00 // Dualhead? 00/01
//14 00 // Cargo Capacity
//15 // Cargo Type
//16 \b130 // Weight/Tons
//17 29 // Cost Factor; 01 = 3000, 10 = 50k, 20 = 100k, 80 = 400k, A0 = 500k, FF = 800k
//19 28 // Traction Type; 00 Steam, 08 Diesel, 28 Electric, 32 Mono, 38 Mlev
//1B // Power added by wagon (word)
//23 // Tons added by wagon
//1C // Refit cost
//1D // Refit bitmask
//1E // Callbacks
//1F 2E // Tractive effort
//20 40 // Air Drag
//21 // Shorter vehicle
//22 30 // Set visual effect, sparks, fumes, etc
//27 // 01 tilt + 02 2cc + 04 = xMU
//28 // New cargo (word) (\w1 = pax )
//29 // New cargo not to use (\w464 = all but pax)

//Action1: vt133
1179 * 4	 01 00 01 08
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1180 sprites/mus/pcx/alstom-turbobus.pcx 	64	18	01 	23	8 	-3 	-13	1
1181 sprites/mus/pcx/alstom-turbobus.pcx 	74 	18	01 	16 	25	-9	-11	2x
1182 sprites/mus/pcx/alstom-turbobus.pcx 	101	18	01 	12 	40 	-12 	-7	3
1183 sprites/mus/pcx/alstom-turbobus.pcx 	143	18	01 	16	25	-9 	-8	4
1184 sprites/mus/pcx/alstom-turbobus.pcx 	170	18	01 	23	8 	-3 	-13	5
1185 sprites/mus/pcx/alstom-turbobus.pcx 	180	18	01 	16	25	-9 	-11	6x
1186 sprites/mus/pcx/alstom-turbobus.pcx 	207 	18	01 	12 	40	-12 	-7	7
1187 sprites/mus/pcx/alstom-turbobus.pcx 	249	18	01 	16	25	-9 	-8	8

// Action 2: alstom-turbobus
1188 * 9	 02 00 AA 01 01 00 00 00 00

//Purch List
1189 * 4	 01 00 01 04
1190 * 1	 0
1191 * 1	 0
1192 sprites/mus/pcx/alstom-turbobus.pcx 	64	80 	01 	12 	87	-25 	-8	7
1193 * 1	 0

//Action2: Purch List
1194 * 9	 02 00 A0 01 01 00 00 00 00
//Connectable
1195 * 14	 02 00 B3 81 C6 00 FF 01
FE 80 00 00
F6 80       // allow everything else
1196 * 14	 02 00 AA 81 0C 00 FF 01 B3 00 1D 1D AA 00

// Action 3: ID
//!!Error (141): ID F0 out of valid range (00..73).
1197 * 10	 03 00 01 F0 01 FF A0 00 AA 00

// EOF

1198 * 6	 09 01 01 \7= 01 F0  //Skips the disabling sprites

//Metros

// names in language files. English in strings/english.nfo

//!!Error (141): ID 60 09 out of valid range (00..73).
1199 * 79	 00 00 \b30 01 \b*2400 00 \w1987-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w80 	0B \w500 	12 FD 	13 01 14 \b200 	15 00 	16 \b40 	17 \b13 	19 32 	1B \w500 	23 \b0 	1C 00 	1F \b81 	20 20 	21 00 	22 30 	27 02 	28 \w1 2A \d725732	29 \w1018	 0E \dx4c3C 0D \b19

1200 * 2	 10 F0 // Skip to this unless param 2 is 1
// African Engines

// African Metros

// Action 1: purch List -cairo1987
1201 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1202 * 1	 0
1203 * 1	 0
1204 sprites/metro/pcx/cairo1987.pcx 	1	96 	01 	12 	87 	-40 	-8	3
1205 * 1	 0
1206 * 1	 0
1207 * 1	 0
1208 sprites/metro/pcx/cairo1987.pcx 	1	96	01 	1 	1 	0 	-0	7
1209 * 1	 0

//Action2: Purch List
1210 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1211 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -cairo1987 forward
1212 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1213 sprites/metro/pcx/cairo1987.pcx 	1	1	1	24	8	-3	-12
1214 sprites/metro/pcx/cairo1987.pcx 	10	1	1	18	22	-11	-10
1215 sprites/metro/pcx/cairo1987.pcx 	33	1	1	14	32	-16	-10
1216 sprites/metro/pcx/cairo1987.pcx 	66	1	1	18	22	-11	-10
1217 sprites/metro/pcx/cairo1987.pcx 	89	1	1	24	8	-3	-12
1218 sprites/metro/pcx/cairo1987.pcx 	98	1	1	18	22	-11	-10
1219 sprites/metro/pcx/cairo1987.pcx 	121	1	1	14	32	-16	-10
1220 sprites/metro/pcx/cairo1987.pcx 	154	1	1	18	22	-11	-10

// Action 2: Engine -cairo1987
1221 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -cairo1987
1222 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1223 sprites/metro/pcx/cairo1987.pcx 	1	32	1	24	8	-3	-12
1224 sprites/metro/pcx/cairo1987.pcx 	10	32	1	18	22	-11	-10
1225 sprites/metro/pcx/cairo1987.pcx 	33	32	1	14	32	-16	-10
1226 sprites/metro/pcx/cairo1987.pcx 	66	32	1	18	22	-11	-10
1227 sprites/metro/pcx/cairo1987.pcx 	89	32	1	24	8	-3	-12
1228 sprites/metro/pcx/cairo1987.pcx 	98	32	1	18	22	-11	-10
1229 sprites/metro/pcx/cairo1987.pcx 	121	32	1	14	32	-16	-10
1230 sprites/metro/pcx/cairo1987.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -cairo1987
1231 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
1232 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -cairo1987
1233 * 4	 01 00 01 04
// Format: spritenum pcxfile
1234 sprites/metro/pcx/cairo1987.pcx 	1	64	1	24	8	-3	-12
1235 sprites/metro/pcx/cairo1987.pcx 	10	64	1	18	22	-11	-10
1236 sprites/metro/pcx/cairo1987.pcx 	33	64	1	14	32	-16	-10
1237 sprites/metro/pcx/cairo1987.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon -cairo1987
1238 * 9	 02 00 B0 01 01 00 00 00 00

// -1 * 0  02 00 AE 81 10 00 FF 01 \b120 80 14 14 AD 00
1239 * 18	 02 00 B1 81 10 00 FF 02 \b200 80 14 14 \b40 80 16 16 B0 00
1240 * 18	 02 00 B2 81 0C 00 FF 02 00 80 11 11 B1 00 36 36 B0 00

// Action 3: cairo1987
//!!Error (141): ID 60 09 out of valid range (00..73).
1241 * 12	 03 00 01 \b*2400 01 FF A1 00 AC 00
1242 * 7	 03 00 81 72 00 B2 00

// African MU's

1243 * 6	 09 02 01 \7= 01 F0  //Skips the disabling sprites

// |                               ENGINES                                    |

//!!Error (141): ID 80 0C out of valid range (00..73).
1244 * 57	 00 00 \b22 01 \b*3200 00 \w2004-01-01 02 20 03 \b30 04 \b255 05 00 06 07 09 \w210 0B \w6500 12 FD 13 00  14 \b0  15 00  16 \b82  17 \b118 19 28  1F \b84  20 20  21 00  22 30  27 02 0E \dx4c3c 0D \b48

//!!Error (141): ID 81 0C out of valid range (00..73).
1245 * 51	 00 00 \b19 01 \b*3201 00 \w1991-01-01 02 10 03 \b35 04 \b255 05 00 06 07 09 \w100 0B \w6432 12 FD 13 00  14 00 16 \b138 17 \b50 19 28 1F \b90 20 40 22 30  0E \dx4c3c 0D \b24

//!!Error (141): ID 82 0C out of valid range (00..73).
1246 * 57	 00 00 \b22 01 \b*3202 00 \w1958-01-01 02 20 03 \b30 04 \b30 05 00 06 07 09 \w104 0B \w3700 12 FD 13 00  14 \b0  15 00  16 \b124  17 \b40 19 28  1F \b66  20 20  21 00  22 30  27 02 0E \dx4c3c 0D \b19

//!!Error (141): ID 1C 0C out of valid range (00..73).
1247 * 61	 00 00 \b24 01 \b*3100 00 \w1963-01-01 02 \b10 03 \b30 04 \b30 05 \b00 06 \b07 08 \b00 09 \w120 0B \w2400 12 FD 13 \b00 14 \b00 16 \b113 17 \b35 19 08 1C 00 1E 10 1F \b71 20 10 22 20 27 02 21 01 0E \dx4c3C 0D \b23

// |                               METROS                                     |

//!!Error (141): ID 48 0D out of valid range (00..73).
1248 * 81	 00 00 \b31 01 \b*3400 00 \w1987-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w100 	0B \w634 	12 FD 	13 01 14 \b120 	15 00 	16 \b28 	17 \b29 	19 32 	1B \w634 	23 \b0 	1C 00 	1F \b46 	20 20 	21 00 	22 30 	27 02 	28 \w1 2A \d725732	29 \w1018	 0E \dx4c3c 0D \b21 1E 80

//!!Error (141): ID 49 0D out of valid range (00..73).
1249 * 81	 00 00 \b31 01 \b*3401 00 \w1975-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w90 	0B \w350 	12 FD 	13 01 14 \b180 	15 00 	16 \b40 	17 \b13 	19 32 	1B \w175 	23 \b0 	1C 00 	1F \b98 	20 20 	21 00 	22 30 	27 02 	28 \w1 2A \d721349	29 \w1018	 0E \dx4c3c 0D \b20 1E 80

1250 * 2	 10 F0 // Skip to this unless param 2 is 1
// Asian Engines

//Action1: kz2a
1251 * 4	 01 00 01 08
// Format: spritenum pcxfile
1252 sprites/engines_updated/pcx/kz2a.pcx 	89	1	1	24	8	-3	-12
1253 sprites/engines_updated/pcx/kz2a.pcx 	98	1	1	18	22	-11	-10
1254 sprites/engines_updated/pcx/kz2a.pcx 	121	1	1	15	32	-16	-11
1255 sprites/engines_updated/pcx/kz2a.pcx 	154	1	1	18	22	-11	-10
1256 sprites/engines_updated/pcx/kz2a.pcx 	1	1	1	24	8	-3	-12
1257 sprites/engines_updated/pcx/kz2a.pcx 	10	1	1	18	22	-11	-10
1258 sprites/engines_updated/pcx/kz2a.pcx 	33	1	1	15	32	-16	-11
1259 sprites/engines_updated/pcx/kz2a.pcx 	66	1	1	18	22	-11	-10

// Action 2: kz2a
1260 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1261 * 14	 02 00 AD 81 C6 00 FF 01   FE 80 00 FE   FB 80
1262 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
1263 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
1264 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
1265 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
1266 * 4	 01 00 01 04
1267 * 1	 0
1268 * 1	 0
1269 sprites/engines_updated/pcx/kz2a.pcx 	1	32 	01 	12 	77	-15 	-8	7
1270 * 1	 0

//Action2: Purch List
1271 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 80 0C out of valid range (00..73).
1272 * 12	 03 00 01 \b*3200 01 FF A0 00 AA 00

//Action1: ss6
1273 * 4	 01 00 01 08
// Format: spritenum pcxfile
1274 sprites/engines_updated/pcx/ss6.pcx 	1	1	1	24	8	-3	-12
1275 sprites/engines_updated/pcx/ss6.pcx 	10	1	1	17	22	-11	-9
1276 sprites/engines_updated/pcx/ss6.pcx 	33	1	1	17	31	-16	-13
1277 sprites/engines_updated/pcx/ss6.pcx 	66	1	1	17	22	-10	-9
1278 sprites/engines_updated/pcx/ss6.pcx 	89	1	1	24	8	-3	-12
1279 sprites/engines_updated/pcx/ss6.pcx 	98	1	1	17	22	-11	-9
1280 sprites/engines_updated/pcx/ss6.pcx 	121	1	1	17	31	-16	-13
1281 sprites/engines_updated/pcx/ss6.pcx 	154	1	1	17	22	-10	-9

// Action 2: ss6
1282 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1283 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
1284 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
1285 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
1286 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
1287 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
1288 * 4	 01 00 01 04
1289 * 1	 0
1290 * 1	 0
1291 sprites/engines_updated/pcx/ss6.pcx 	1 	32 	01 	12	77 	-16 	-8	7
1292 * 1	 0

//Action2: Purch List
1293 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 81 0C out of valid range (00..73).
1294 * 12	 03 00 01 \b*3201 01 FF A0 00 AA 00

//Action1: wcm1
1295 * 4	 01 00 01 08
// Format: spritenum pcxfile
1296 sprites/engines_updated/pcx/wcm1.pcx 	1	1	1	24	8	-3	-12
1297 sprites/engines_updated/pcx/wcm1.pcx 	10	1	1	18	22	-11	-10
1298 sprites/engines_updated/pcx/wcm1.pcx 	33	1	1	15	32	-27	-11
1299 sprites/engines_updated/pcx/wcm1.pcx 	66	1	1	18	22	-11	-10
1300 sprites/engines_updated/pcx/wcm1.pcx 	89	1	1	24	8	-3	-12
1301 sprites/engines_updated/pcx/wcm1.pcx 	98	1	1	18	22	-11	-10
1302 sprites/engines_updated/pcx/wcm1.pcx 	121	1	1	15	32	-27	-11
1303 sprites/engines_updated/pcx/wcm1.pcx 	154	1	1	18	22	-11	-10

// Action 2: wcm1
1304 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1305 * 14	 02 00 AD 81 C6 00 FF 01   FE 80 00 FE   FB 80
1306 * 14	 02 00 AA 81 0C 00 FF 01   AD 00 1D 1D   AA 00
// Low cost when standing still
1307 * 14	 02 00 A3 81 10 00 FF 01  \b1 80 0D 0D   AA 00
1308 * 14	 02 00 A4 81 0C 00 FF 01   A3 00 36 36   AA 00
1309 * 14	 02 00 AA 82 B4 00 FF 01   A4 00 00 00   AA 00

//Purch List
1310 * 4	 01 00 01 04
1311 * 1	 0
1312 * 1	 0
1313 sprites/engines_updated/pcx/wcm1.pcx 	1	32 	01 	12 	77	-15 	-8	7
1314 * 1	 0

//Action2: Purch List
1315 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 82 0C out of valid range (00..73).
1316 * 12	 03 00 01 \b*3202 01 FF A0 00 AA 00

1317 * 4	 01 00 01 08
// Format: spritenum 		pcxfile 	      xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1318 sprites/engines_updated/pcx/wdm2.pcx 	1	1	1	24	8	-3	-12
1319 sprites/engines_updated/pcx/wdm2.pcx 	10	1	1	18	22	-11	-10
1320 sprites/engines_updated/pcx/wdm2.pcx 	33	1	1	14	32	-16	-10
1321 sprites/engines_updated/pcx/wdm2.pcx 	66	1	1	18	22	-11	-10
1322 sprites/engines_updated/pcx/wdm2.pcx 	89	1	1	24	8	-3	-12
1323 sprites/engines_updated/pcx/wdm2.pcx 	98	1	1	18	22	-11	-10
1324 sprites/engines_updated/pcx/wdm2.pcx 	121	1	1	14	32	-16	-10
1325 sprites/engines_updated/pcx/wdm2.pcx 	154	1	1	18	22	-11	-10

// Action 2: NS Class 1000
1326 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1327 * 18	 02 00 AD 81 C6 00 FF 02 // 2 ranges
F9 80 5F 5F // Dissalow 5F to 5F. I.E. the express muwagon with message F9
F9 80 70 70 // Dissalow 70 to 70. I.E. the PAX muwagon with message F9
FE 80       // Allow everything else
1328 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
1329 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
1330 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
1331 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List
1332 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1333 * 1	 0
1334 * 1	 0
1335 sprites/engines_updated/pcx/wdm2.pcx 	1	32	01 	12	77	-15 	-8	3
1336 * 1	 0

//Action2: Purch List
1337 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 1C 0C out of valid range (00..73).
1338 * 12	 03 00 01 \b*3100 01 FF A0 00 AA 00

// Asian Metros

// Action 1: purch List -tokyo-s01
1339 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1340 * 1	 0
1341 * 1	 0
1342 sprites/metro/pcx/tokyo-s01.pcx 	1	96 	01 	12 	87 	-40 	-8	3
1343 * 1	 0
1344 * 1	 0
1345 * 1	 0
1346 sprites/metro/pcx/tokyo-s01.pcx 	1	96	01 	1 	1 	0 	-0	7
1347 * 1	 0

//Action2: Purch List
1348 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1349 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -tokyo-s01 forward
1350 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1351 sprites/metro/pcx/tokyo-s01.pcx 	1	1	1	24	8	-3	-12
1352 sprites/metro/pcx/tokyo-s01.pcx 	10	1	1	18	22	-11	-10
1353 sprites/metro/pcx/tokyo-s01.pcx 	33	1	1	14	32	-16	-10
1354 sprites/metro/pcx/tokyo-s01.pcx 	66	1	1	18	22	-11	-10
1355 sprites/metro/pcx/tokyo-s01.pcx 	89	1	1	24	8	-3	-12
1356 sprites/metro/pcx/tokyo-s01.pcx 	98	1	1	18	22	-11	-10
1357 sprites/metro/pcx/tokyo-s01.pcx 	121	1	1	14	32	-16	-10
1358 sprites/metro/pcx/tokyo-s01.pcx 	154	1	1	18	22	-11	-10

// Action 2: Engine -tokyo-s01
1359 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -tokyo-s01
1360 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1361 sprites/metro/pcx/tokyo-s01.pcx 	1	32	1	24	8	-3	-12
1362 sprites/metro/pcx/tokyo-s01.pcx 	10	32	1	18	22	-11	-10
1363 sprites/metro/pcx/tokyo-s01.pcx 	33	32	1	14	32	-16	-10
1364 sprites/metro/pcx/tokyo-s01.pcx 	66	32	1	18	22	-11	-10
1365 sprites/metro/pcx/tokyo-s01.pcx 	89	32	1	24	8	-3	-12
1366 sprites/metro/pcx/tokyo-s01.pcx 	98	32	1	18	22	-11	-10
1367 sprites/metro/pcx/tokyo-s01.pcx 	121	32	1	14	32	-16	-10
1368 sprites/metro/pcx/tokyo-s01.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -tokyo-s01
1369 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
1370 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Sound added
1371 * 14	 02 00 AD 81 10 00 FF 01    // 1 range
\b73 80 // use sound id
01 01 // Use when leaveing station or similar
AC 00 // Default ID

1372 * 14	 02 00 AC 81 0C 00 FF 01    // 1 range
AD 00 // Use AD "10"
33 33 // CB 33
AC 00 // Attach grapics

//Action1: Wagon-pax -tokyo-s01
1373 * 4	 01 00 01 04
// Format: spritenum pcxfile
1374 sprites/metro/pcx/tokyo-s01.pcx 	1	64	1	24	8	-3	-12
1375 sprites/metro/pcx/tokyo-s01.pcx 	10	64	1	18	22	-11	-10
1376 sprites/metro/pcx/tokyo-s01.pcx 	33	64	1	14	32	-16	-10
1377 sprites/metro/pcx/tokyo-s01.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon -tokyo-s01
1378 * 9	 02 00 B0 01 01 00 00 00 00

1379 * 18	 02 00 B1 81 10 00 FF 02 \b120 80 14 14 \b28 80 16 16 B0 00
1380 * 18	 02 00 B2 81 0C 00 FF 02 00 80 11 11 B1 00 36 36 B0 00

// Action 3: tokyo-s01
//!!Error (141): ID 48 0D out of valid range (00..73).
1381 * 12	 03 00 01 \b*3400 01 FF A1 00 AC 00
1382 * 7	 03 00 81 72 00 B2 00

// Action 1: purch List -pjang
1383 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1384 * 1	 0
1385 * 1	 0
1386 sprites/metro/pcx/pjang.pcx 	1	96 	01 	12 	87 	-40 	-8	3
1387 * 1	 0
1388 * 1	 0
1389 * 1	 0
1390 sprites/metro/pcx/pjang.pcx 	1	96	01 	1 	1 	0 	-0	7
1391 * 1	 0

//Action2: Purch List
1392 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1393 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -pjang forward
1394 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1395 sprites/metro/pcx/pjang.pcx 	1	1	1	24	8	-3	-12
1396 sprites/metro/pcx/pjang.pcx 	10	1	1	18	22	-11	-10
1397 sprites/metro/pcx/pjang.pcx 	33	1	1	14	32	-16	-10
1398 sprites/metro/pcx/pjang.pcx 	66	1	1	18	22	-11	-10
1399 sprites/metro/pcx/pjang.pcx 	89	1	1	24	8	-3	-12
1400 sprites/metro/pcx/pjang.pcx 	98	1	1	18	22	-11	-10
1401 sprites/metro/pcx/pjang.pcx 	121	1	1	14	32	-16	-10
1402 sprites/metro/pcx/pjang.pcx 	154	1	1	18	22	-11	-10

// Action 2: Engine -pjang
1403 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -pjang
1404 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1405 sprites/metro/pcx/pjang.pcx 	1	32	1	24	8	-3	-12
1406 sprites/metro/pcx/pjang.pcx 	10	32	1	18	22	-11	-10
1407 sprites/metro/pcx/pjang.pcx 	33	32	1	14	32	-16	-10
1408 sprites/metro/pcx/pjang.pcx 	66	32	1	18	22	-11	-10
1409 sprites/metro/pcx/pjang.pcx 	89	32	1	24	8	-3	-12
1410 sprites/metro/pcx/pjang.pcx 	98	32	1	18	22	-11	-10
1411 sprites/metro/pcx/pjang.pcx 	121	32	1	14	32	-16	-10
1412 sprites/metro/pcx/pjang.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -pjang
1413 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
1414 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Sound added
1415 * 14	 02 00 AD 81 10 00 FF 01    // 1 range
\b73 80 // use sound id
01 01 // Use when leaveing station or similar
AC 00 // Default ID

1416 * 14	 02 00 AC 81 0C 00 FF 01    // 1 range
AD 00 // Use AD "10"
33 33 // CB 33
AC 00 // Attach grapics

//Action1: Wagon-pax -pjang
1417 * 4	 01 00 01 04
// Format: spritenum pcxfile
1418 sprites/metro/pcx/pjang.pcx 	1	64	1	24	8	-3	-12
1419 sprites/metro/pcx/pjang.pcx 	10	64	1	18	22	-11	-10
1420 sprites/metro/pcx/pjang.pcx 	33	64	1	14	32	-16	-10
1421 sprites/metro/pcx/pjang.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon -pjang
1422 * 9	 02 00 B0 01 01 00 00 00 00

1423 * 18	 02 00 B1 81 10 00 FF 02 \b180 80 14 14 \b40 80 16 16 B0 00
1424 * 18	 02 00 B2 81 0C 00 FF 02 00 80 11 11 B1 00 36 36 B0 00

// Action 3: pjang
//!!Error (141): ID 49 0D out of valid range (00..73).
1425 * 12	 03 00 01 \b*3401 01 FF A1 00 AC 00
1426 * 7	 03 00 81 72 00 B2 00// Asian MUS

1427 * 6	 09 03 01 \7= 01 F0  //Skips the disabling sprites

// |                               ENGINES                                    |

//!!Error (141): ID 68 10 out of valid range (00..73).
1428 * 61	 00 00 \b24 01 \b*4200 00 \w2003-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 08 00 09 \w160 0B \w6450 12 FD 13 00 14 00 16 \b90 17 \b76 19 28
1C 00 1E 10 1F \b83 20 10 22 30 27 02 24 00 0E \dx4c3c 0D \b35

//!!Error (141): ID 6A 10 out of valid range (00..73).
1429 * 61	 00 00 \b24 01 \b*4202 00 \w1977-01-01  02 \b20  03 \b30  04 \b25  05 00  06 07  08 01  09 \w125 0B \w2681  12 FD  13 00  14 00  16 \b84  17 \b42  19 28  1C 00  1E 10  1F \b153  20 10  21 01  22 30  27 02  0E \dx4c3c 0D \b20

//!!Error (141): ID A0 0F out of valid range (00..73).
1430 * 57	 00 00 \b22 01 \b*4000 00 \w1934-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w75 0B \w1868 12 FD 13 00  14 00 16 \b118 17 \b35 19 00 1E 10 1F \b15 20 40 21 01 22 06 27 02 0E \dx4c30 0D \b231

//!!Error (141): ID 04 10 out of valid range (00..73).
1431 * 51	 00 00 \b19 01 \b*4100 00 \w2006-01-01 02 10 03 \b35 04 \b255 05 00 06 07 09 \w160 0B \w4216 12 FD 13 00  14 00 16 \b135 17 \b63 19 08 1F 20 20 40 22 20  0E \dx4c3c 0D \b38

//!!Error (141): ID 69 10 out of valid range (00..73).
1432 * 61	 00 00 \b24 01 \b*4201 00 \w1984-01-01 02 \b18 03 \b30 04 \b255 05 00 06 07 08 00 09 \w100 0B \w6122 1F \b58 12 FD 13 00 14 00 16 \b45 17 \b51 19 28 1C 00 1E 10 20 10 22 30 27 02 24 01 0E \dx4c3c 0D \b35

// |                               MUS                                        |

//!!Error (141): ID 94 11 out of valid range (00..73).
1433 * 65	 00 00 \b25 01 \b*4500 00 \w1988-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w125 0B \w2040 12 FD 13 00 14 \b75 15 00 16 \b66 17 \b35   19 28 1F \b28 20 20 22 30  27 06 28 \w3 29 \w1016 0E \dx4c3c 0D \b22

// ############ bdvmot w/mailcompartment #############
//!!Error (141): ID 97 11 out of valid range (00..73).
1434 * 67	 00 00 \b26 01 \b*4503 00 \w1988-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w125 0B \w2040 12 FD 13 00 14 \b75 15 00 16 \b66 17 \b36   19 28 1F \b28 20 20 22 30 1E 10 27 06 28 \w3 29 \w1016 0E \dx4c3c 0D \b23
// The mailcompartment
1435 * 55	 00 00 \b20 01 15 00 \w1920-01-01 04 \b255 05 00 06 00 07 05 09 \wx0 12 FD 14 \b10 15 02 16 \b0 17 \b0 1C 00 27 02 28 \w10 29 \w1013 21 04  1E 16 2A \d0 0E \dx4c30 0D \b0

// ############# 680 - Czeck Republic ##########
// For real is every odd car powered with ~1500hp, not 750 each
//!!Error (141): ID 95 11 out of valid range (00..73).
1436 * 70	 00 00 \b27 01 \b*4501 00 \w2001-01-01 02 \b30 03 \b30 04 \b255 05 00 06 07 07 \b08 08 01 09 \w230 0B \w1500 12 FD 13 01 14 \b47 15 00 16 \b56 17 \b114 19 28   1B \w750 1C 00 1F \b46 20 10 22 30 27 07 28 \w1 29 \w1018 0E \dx4c30 0D \b180

//!!Error (141): ID 96 11 out of valid range (00..73).
1437 * 70	 00 00 \b27 01 \b*4502 00 \w1974-01-01 02 \b05 03 \b30 04 \b20 05 00 06 07 07 \b08 08 01 09 \w118 0B \w1470 1B \w735 12 FD 13 01 14 \b38 15 00 16 \b55 17 \b24 19 08  1C 00 1F \b40 20 10 22 20 27 07 28 \w3 29 \w1016  0E \dx4c30 0D \b86

// |                               RAILCARS                                   |

//!!Error (141): ID CC 10 out of valid range (00..73).
1438 * 65	 00 00 \b25 01 \b*4300 00 \w1996-01-01 02 20 03 \b20 04 \b20 05 00 06 07 07 \b15 09 \w80 0B \w210 12 FD 13 00  14 \b55  15 00  16 \b20  17 \b9  19 08 1F \b42  20 20  21 01  22 20  27 06 0E \dx4c30 0D \b19 28 \w1 29 \w1022

//!!Error (141): ID CD 10 out of valid range (00..73).
1439 * 65	 00 00 \b25 01 \b*4301 00 \w1997-01-01 02 20 03 \b20 04 \b255 05 00 06 07 07 \b15 09 \w120 0B \w400 12 FD 13 00  14 \b73  15 00  16 \b32  17 \b23 19 08  1F \b32  20 20  21 00  22 20  27 06 0E \dx4c30 0D \b31 28 \w1 29 \w1022

// |                               METROS                                    |

// ############ budapest old shit #############
//!!Error (141): ID 30 11 out of valid range (00..73).
1440 * 76	 00 00 \b29 01 \b*4400 00 \w1920-01-01 	02 \b10 	03 \b60 	04 \b40 	05 01 	06 07 	07 \b60 	08 00 	09 \w60 	0B \w200 	12 FD 	13 00 14 \b100 	15 00 	16 \b25 	17 \b6 	19 32  	23 \b0 	1C 00 1F \b46 	20 20 	21 00 	22 30 	27 00 2A \d692040	28 \w1 	29 \w1018	 0E \dx4c30 0D \b26

//!!Error (141): ID 31 11 out of valid range (00..73).
1441 * 74	 00 00 \b29 01 \b*4401 00 \w1960-01-01 	02 \b10 	03 \b30 	04 \b100 	05 01 	06 07 	07 \b60 	08 00 	09 \w100 	0B \w500 	12 FD 	13 01 14 \b150 	15 00 	16 \b45 	17 \b20 	19 32 	1B \w500 	23 \b0 	1C 00 	1F \b58 	20 20 	21 00 	22 30 	27 02 	28 \w1 	29 \w1018  0E \dx4c3C 0D \b19

//!!Error (141): ID 32 11 out of valid range (00..73).
1442 * 74	 00 00 \b29 01 \b*4402 00 \w1981-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w100 	0B \w616 	12 FD 	13 01
14 \b144	15 00 	16 \b34 	17 \b20 	19 32 	1B \w616	23 \b0 	1C 00 	1F FF 	20 20 	21 00 	22 30 	27 06 	28 \w1 	29 \w1018
0E \dx4c3c 0D \b19

1443 * 2	 10 F0 // Skip to this unless param 2 is 1
// East European Engines
// ALIGNMENTS ER N┼ OK!

1444 * 4	 01 00 01 08
// Format: spritenum
1445 sprites/engines_updated/pcx/ds3.pcx	1	1	1	24	8	-3	-12
1446 sprites/engines_updated/pcx/ds3.pcx	10	1	1	18	22	-11	-10
1447 sprites/engines_updated/pcx/ds3.pcx	33	1	1	18	32	-16	-14
1448 sprites/engines_updated/pcx/ds3.pcx	66	1	1	18	22	-11	-10
1449 sprites/engines_updated/pcx/ds3.pcx	89	1	1	24	8	-3	-12
1450 sprites/engines_updated/pcx/ds3.pcx	98	1	1	18	22	-11	-10
1451 sprites/engines_updated/pcx/ds3.pcx	121	1	1	18	32	-16	-14
1452 sprites/engines_updated/pcx/ds3.pcx	154	1	1	18	22	-11	-10

// Action 2:
1453 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1454 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
1455 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

// Action 1: purch List
1456 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1457 * 1	 0
1458 * 1	 0
1459 sprites/engines_updated/pcx/ds3.pcx 	1	32	01 	12	77	-15 	-8	3
1460 * 1	 0

//Action2: Purch List
1461 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 68 10 out of valid range (00..73).
1462 * 12	 03 00 01 \b*4200 01 FF A0 00 AA 00

// Action 1: Engine -vl15
1463 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile
1464 sprites/engines_updated/pcx/vl15.pcx	1	1	1	25	8	-3	-12
1465 sprites/engines_updated/pcx/vl15.pcx	10	1	1	18	22	-11	-10
1466 sprites/engines_updated/pcx/vl15.pcx	33	1	1	17	31	-16	-13
1467 sprites/engines_updated/pcx/vl15.pcx	66	1	1	18	22	-11	-10
1468 sprites/engines_updated/pcx/vl15.pcx	89	1	1	24	8	-3	-12
1469 sprites/engines_updated/pcx/vl15.pcx	98	1	1	18	22	-11	-10
1470 sprites/engines_updated/pcx/vl15.pcx	121	1	1	17	32	-16	-13
1471 sprites/engines_updated/pcx/vl15.pcx	154	1	1	18	22	-11	-10

1472 * 9	 02 00 AA 01 01 00 00 00 00

1473 * 4	 01 00 01 08
// 2nd part
// Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
1474 sprites/engines_updated/pcx/vl15.pcx	1	32	1	24	8	-3	-12
1475 sprites/engines_updated/pcx/vl15.pcx	10	32	1	18	22	-11	-10
1476 sprites/engines_updated/pcx/vl15.pcx	33	32	1	17	32	-16	-13
1477 sprites/engines_updated/pcx/vl15.pcx	66	32	1	18	22	-11	-10
1478 sprites/engines_updated/pcx/vl15.pcx	89	32	1	25	8	-3	-12
1479 sprites/engines_updated/pcx/vl15.pcx	98	32	1	18	22	-11	-10
1480 sprites/engines_updated/pcx/vl15.pcx	121	32	1	17	31	-16	-13
1481 sprites/engines_updated/pcx/vl15.pcx	154	32	1	18	22	-11	-10

1482 * 9	 02 00 AB 01 01 00 00 00 00

1483 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1484 * 1	 0
1485 * 1	 0
1486 sprites/engines_updated/pcx/vl15.pcx 	1	64	01 	12	87 	-25 	-8	3
1487 * 1	 0

// Action2; Purch List
1488 * 9	 02 00 A0 01 01 00 00 00 00

// VarAction2's
1489 * 14	 02 00 00 81 41 00 01 01 AA 00 00 00 AB 00 //<-- if first entity, use AA, else use AB
1490 * 14	 02 00 01 81 10 00 FF 01 73 80 01 01 FF 80 //<-- the 2A is VehID
1491 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation
// Connectable?
1492 * 18	 02 00 AD 81 C6 00 FF 02 FE 80 00 6F FE 80 71 FF F9 80
1493 * 14	 02 00 02 81 0C 00 FF 01 AD 00 1D 1D 02 00
//Action 3
//!!Error (141): ID 69 10 out of valid range (00..73).
1494 * 12	 03 00 01 \b*4201 01 FF A0 00 02 00
1495 * 7	 03 00 81 73 00 AB 00

//Action1: TEP 150
1496 * 4	 01 00 01 08
// Format: spritenum pcxfile
1497 sprites/engines_updated/pcx/tep150.pcx	1	1	1	24	8	-3	-12
1498 sprites/engines_updated/pcx/tep150.pcx	10	1	1	17	22	-11	-9
1499 sprites/engines_updated/pcx/tep150.pcx	33	1	1	14	32	-16	-10
1500 sprites/engines_updated/pcx/tep150.pcx	66	1	1	17	22	-10	-9
1501 sprites/engines_updated/pcx/tep150.pcx	89	1	1	24	8	-3	-13
1502 sprites/engines_updated/pcx/tep150.pcx	98	1	1	17	22	-11	-9
1503 sprites/engines_updated/pcx/tep150.pcx	121	1	1	14	32	-16	-10
1504 sprites/engines_updated/pcx/tep150.pcx	154	1	1	17	22	-10	-9

// Action 2: TEP 150
1505 * 9	 02 00 AA 01 01 00 00 00 00

//Purch List
1506 * 4	 01 00 01 04
1507 * 1	 0
1508 * 1	 0
1509 sprites/engines_updated/pcx/tep150.pcx 	1	32 	01 	12 	77 	-16 	-8	7
1510 * 1	 0

//Action2: Purch List
1511 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 04 10 out of valid range (00..73).
1512 * 12	 03 00 01 \b*4100 01 FF A0 00 AA 00

// Action 1: Engine -et41
1513 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile
1514 sprites/engines_updated/pcx/et41.pcx 	1	1	1	22	8	-3	-11
1515 sprites/engines_updated/pcx/et41.pcx 	10	1	1	17	20	-10	-9
1516 sprites/engines_updated/pcx/et41.pcx 	31	1	1	15	27	-14	-11
1517 sprites/engines_updated/pcx/et41.pcx 	60	1	1	17	20	-10	-9
1518 sprites/engines_updated/pcx/et41.pcx 	81	1	1	22	8	-3	-11
1519 sprites/engines_updated/pcx/et41.pcx 	90	1	1	17	20	-10	-9
1520 sprites/engines_updated/pcx/et41.pcx 	111	1	1	15	28	-14	-11
1521 sprites/engines_updated/pcx/et41.pcx 	140	1	1	17	20	-10	-9
1522 * 9	 02 00 AA 01 01 00 00 00 00

1523 * 4	 01 00 01 08
// 2nd part
// Format: spritenum pcxfile  xpos
1524 sprites/engines_updated/pcx/et41.pcx 	1	32	1	22	8	-3	-11
1525 sprites/engines_updated/pcx/et41.pcx 	10	32	1	17	20	-10	-9
1526 sprites/engines_updated/pcx/et41.pcx 	31	32	1	15	28	-14	-11
1527 sprites/engines_updated/pcx/et41.pcx 	60	32	1	17	20	-10	-9
1528 sprites/engines_updated/pcx/et41.pcx 	81	32	1	22	8	-3	-11
1529 sprites/engines_updated/pcx/et41.pcx 	90	32	1	17	20	-10	-9
1530 sprites/engines_updated/pcx/et41.pcx 	111	32	1	15	27	-14	-11
1531 sprites/engines_updated/pcx/et41.pcx 	140	32	1	17	20	-10	-9

1532 * 9	 02 00 AB 01 01 00 00 00 00

1533 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1534 * 1	 0
1535 * 1	 0
1536 sprites/engines_updated/pcx/et41.pcx 	1	80	01 	12 	87 	-25 	-8	3
1537 * 1	 0

// Action2; Purch List
1538 * 9	 02 00 A0 01 01 00 00 00 00

// VarAction2's
1539 * 14	 02 00 00 81 41 00 01 01 AA 00 00 00 AB 00 //<-- if first entity, use AA, else use AB
1540 * 14	 02 00 01 81 10 00 FF 01 73 80 01 01 FF 80 //<-- the 18 is VehID
1541 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation
// Connectable?
1542 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
1543 * 14	 02 00 02 81 0C 00 FF 01 AD 00 1D 1D 02 00

//Action 3
//!!Error (141): ID 6A 10 out of valid range (00..73).
1544 * 12	 03 00 01 \b*4202 01 FF A0 00 02 00
1545 * 7	 03 00 81 73 00 AB 00

// Action 1: Engine - okz32
1546 * 4	 01 00 04 08
// Forward
// Format: spritenum pcxfile
1547 sprites/engines_updated/pcx/okz32.pcx 	3	3	1	20	8	-3	-10
1548 sprites/engines_updated/pcx/okz32.pcx 	16	3	1	17	20	-10	-9
1549 sprites/engines_updated/pcx/okz32.pcx 	43	3	1	14	28	-16	-10
1550 sprites/engines_updated/pcx/okz32.pcx 	80	3	1	17	20	-10	-9
1551 sprites/engines_updated/pcx/okz32.pcx 	107	3	1	20	8	-3	-10
1552 sprites/engines_updated/pcx/okz32.pcx 	120	3	1	17	20	-10	-9
1553 sprites/engines_updated/pcx/okz32.pcx 	147	3	1	14	28	-16	-10
1554 sprites/engines_updated/pcx/okz32.pcx 	183	3	1	17	20	-10	-9
// 2nd frame
1555 sprites/engines_updated/pcx/okz32.pcx 	3	28	1	20	8	-3	-10
1556 sprites/engines_updated/pcx/okz32.pcx 	16	28	1	17	20	-10	-9
1557 sprites/engines_updated/pcx/okz32.pcx 	43	28	1	14	28	-16	-10
1558 sprites/engines_updated/pcx/okz32.pcx 	80	28	1	17	20	-10	-9
1559 sprites/engines_updated/pcx/okz32.pcx 	107	28	1	20	8	-3	-10
1560 sprites/engines_updated/pcx/okz32.pcx 	120	28	1	17	20	-10	-9
1561 sprites/engines_updated/pcx/okz32.pcx 	147	28	1	14	28	-16	-10
1562 sprites/engines_updated/pcx/okz32.pcx 	183	28	1	17	20	-10	-9
// 3rd frame
// Format: spritenum pcxfile  xpos
1563 sprites/engines_updated/pcx/okz32.pcx 	3	53	1	20	8	-3	-10
1564 sprites/engines_updated/pcx/okz32.pcx 	16	53	1	17	20	-10	-9
1565 sprites/engines_updated/pcx/okz32.pcx 	43	53	1	14	28	-16	-10
1566 sprites/engines_updated/pcx/okz32.pcx 	80	53	1	17	20	-10	-9
1567 sprites/engines_updated/pcx/okz32.pcx 	107	53	1	20	8	-3	-10
1568 sprites/engines_updated/pcx/okz32.pcx 	120	53	1	17	20	-10	-9
1569 sprites/engines_updated/pcx/okz32.pcx 	147	53	1	14	28	-16	-10
1570 sprites/engines_updated/pcx/okz32.pcx 	183	53	1	17	20	-10	-9
// 4th frame
1571 sprites/engines_updated/pcx/okz32.pcx 	3	78	1	20	8	-3	-10
1572 sprites/engines_updated/pcx/okz32.pcx 	16	78	1	17	20	-10	-9
1573 sprites/engines_updated/pcx/okz32.pcx 	43	78	1	14	28	-16	-10
1574 sprites/engines_updated/pcx/okz32.pcx 	80	78	1	17	20	-10	-9
1575 sprites/engines_updated/pcx/okz32.pcx 	107	78	1	20	8	-3	-10
1576 sprites/engines_updated/pcx/okz32.pcx 	120	78	1	17	20	-10	-9
1577 sprites/engines_updated/pcx/okz32.pcx 	147	78	1	14	28	-16	-10
1578 sprites/engines_updated/pcx/okz32.pcx 	183	78	1	17	20	-10	-9

// Action 2:
1579 * 9	 02 00 B0 01 01 00 00 00 00
1580 * 9	 02 00 B1 01 01 01 00 01 00
1581 * 9	 02 00 B2 01 01 02 00 02 00
1582 * 9	 02 00 B3 01 01 03 00 03 00

// Animation
1583 * 22	 02 00 B4 82 46 08 03 03
B0 00 00 00
B1 00 01 01
B2 00 02 02
B3 00
// Connectable?
1584 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
1585 * 14	 02 00 B4 81 0C 00 FF 01 AD 00 1D 1D B4 00

//Purch List
1586 * 4	 01 00 01 08
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1587 * 1	 0
1588 * 1	 0
1589 * 1	 0
1590 * 1	 0
1591 * 1	 0
1592 * 1	 0
1593 sprites/engines_updated/pcx/okz32.pcx 	1	208	01 	12	77 	-16 	-8	7
1594 * 1	 0

//Action2: Purch List
1595 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID A0 0F out of valid range (00..73).
1596 * 12	 03 00 01 \b*4000 01 FF A0 00 B4 00

// East EU Metros
// ALINGMENTS OK!

// ############ budapest old shit #############
//Action1: budapest
1597 * 4	 01 00 01 08
// Format: spritenum pcxfile
1598 sprites/metro/pcx/budapest.pcx 	1	1	1	24	8	-3	-12
1599 sprites/metro/pcx/budapest.pcx 	10	1	1	18	22	-11	-10
1600 sprites/metro/pcx/budapest.pcx 	33	1	1	14	32	-16	-10
1601 sprites/metro/pcx/budapest.pcx 	66	1	1	18	22	-11	-10
1602 sprites/metro/pcx/budapest.pcx 	89	1	1	24	8	-3	-12
1603 sprites/metro/pcx/budapest.pcx 	98	1	1	18	22	-11	-10
1604 sprites/metro/pcx/budapest.pcx 	121	1	1	14	32	-16	-10
1605 sprites/metro/pcx/budapest.pcx 	154	1	1	18	22	-11	-10

// Action 2: budapest
1606 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1607 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w4400 \w4400 F8 80
1608 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
1609 * 4	 01 00 01 04
1610 * 1	 0
1611 * 1	 0
1612 sprites/metro/pcx/budapest.pcx 	1	32 	01 	12 	77	-15 	-8	7
1613 * 1	 0

//Action2: Purch List
1614 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 30 11 out of valid range (00..73).
1615 * 12	 03 00 01 \b*4400 01 FF A0 00 AA 00

// Action 1: purch List -ev3-200
1616 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1617 * 1	 0
1618 * 1	 0
1619 sprites/metro/pcx/ev3-200.pcx 	1	96 	01 	12 	87 	-40 	-8	3
1620 * 1	 0
1621 * 1	 0
1622 * 1	 0
1623 sprites/metro/pcx/ev3-200.pcx 	1	96	01 	1 	1 	0 	-0	7
1624 * 1	 0

//Action2: Purch List
1625 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1626 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -ev3-200 forward
1627 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1628 sprites/metro/pcx/ev3-200.pcx 	1	1	1	24	8	-3	-12
1629 sprites/metro/pcx/ev3-200.pcx 	10	1	1	18	22	-11	-10
1630 sprites/metro/pcx/ev3-200.pcx 	33	1	1	14	32	-16	-10
1631 sprites/metro/pcx/ev3-200.pcx 	66	1	1	18	22	-11	-10
1632 sprites/metro/pcx/ev3-200.pcx 	89	1	1	24	8	-3	-12
1633 sprites/metro/pcx/ev3-200.pcx 	98	1	1	18	22	-11	-10
1634 sprites/metro/pcx/ev3-200.pcx 	121	1	1	14	32	-16	-10
1635 sprites/metro/pcx/ev3-200.pcx 	154	1	1	18	22	-11	-10

// Action 2: Engine -ev3-200
1636 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -ev3-200
1637 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1638 sprites/metro/pcx/ev3-200.pcx 	1	32	1	24	8	-3	-12
1639 sprites/metro/pcx/ev3-200.pcx 	10	32	1	18	22	-11	-10
1640 sprites/metro/pcx/ev3-200.pcx 	33	32	1	14	32	-16	-10
1641 sprites/metro/pcx/ev3-200.pcx 	66	32	1	18	22	-11	-10
1642 sprites/metro/pcx/ev3-200.pcx 	89	32	1	24	8	-3	-12
1643 sprites/metro/pcx/ev3-200.pcx 	98	32	1	18	22	-11	-10
1644 sprites/metro/pcx/ev3-200.pcx 	121	32	1	14	32	-16	-10
1645 sprites/metro/pcx/ev3-200.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -ev3-200
1646 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
1647 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -ev3-200
1648 * 4	 01 00 01 04
// Format: spritenum pcxfile
1649 sprites/metro/pcx/ev3-200.pcx 	1	64	1	24	8	-3	-12
1650 sprites/metro/pcx/ev3-200.pcx 	10	64	1	18	22	-11	-10
1651 sprites/metro/pcx/ev3-200.pcx 	33	64	1	14	32	-16	-10
1652 sprites/metro/pcx/ev3-200.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon -ev3-200
1653 * 9	 02 00 B0 01 01 00 00 00 00

// -1 * 0  02 00 AE 81 10 00 FF 01 \b120 80 14 14 AD 00
1654 * 18	 02 00 B1 81 10 00 FF 02 \b150 80 14 14 \b45 80 16 16 B0 00
1655 * 18	 02 00 B2 81 0C 00 FF 02 00 80 11 11 B1 00 36 36 B0 00

// Action 3: ev3-200
//!!Error (141): ID 31 11 out of valid range (00..73).
1656 * 12	 03 00 01 \b*4401 01 FF A1 00 AC 00
1657 * 7	 03 00 81 72 00 B2 00

// Action 1: purch List -81-729
1658 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1659 * 1	 0
1660 * 1	 0
1661 sprites/metro/pcx/81-729.pcx 	1	96 	01 	12 	87	-40 	-8	3
1662 * 1	 0
1663 * 1	 0
1664 * 1	 0
1665 sprites/metro/pcx/81-729.pcx 	1	96	01 	1 	1 	0 	-0	7
1666 * 1	 0

//Action2: Purch List
1667 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1668 * 14	 02 00 A1 81 0C 00 FF 01 14 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -81-729 forward
1669 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1670 sprites/metro/pcx/81-729.pcx 	1	1	1	25	8	-3	-9
1671 sprites/metro/pcx/81-729.pcx 	10	1	1	17	22	-11	-9
1672 sprites/metro/pcx/81-729.pcx 	33	1	1	13	31	-16	-9
1673 sprites/metro/pcx/81-729.pcx 	66	1	1	17	22	-11	-9
1674 sprites/metro/pcx/81-729.pcx 	89	1	1	25	8	-3	-12
1675 sprites/metro/pcx/81-729.pcx 	98	1	1	17	22	-11	-9
1676 sprites/metro/pcx/81-729.pcx 	121	1	1	13	32	-16	-9
1677 sprites/metro/pcx/81-729.pcx 	154	1	1	17	22	-11	-9

// Action 2: Engine -81-729
1678 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -81-729
1679 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1680 sprites/metro/pcx/81-729.pcx 	1	32	1	25	8	-3	-9
1681 sprites/metro/pcx/81-729.pcx 	10	32	1	17	22	-11	-9
1682 sprites/metro/pcx/81-729.pcx 	33	32	1	13	31	-16	-9
1683 sprites/metro/pcx/81-729.pcx 	66	32	1	17	22	-11	-9
1684 sprites/metro/pcx/81-729.pcx 	89	32	1	25	8	-3	-12
1685 sprites/metro/pcx/81-729.pcx 	98	32	1	17	22	-11	-9
1686 sprites/metro/pcx/81-729.pcx 	121	32	1	13	32	-16	-9
1687 sprites/metro/pcx/81-729.pcx 	154	32	1	17	22	-11	-9

// Action 2: Engine -81-729
1688 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
1689 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -81-729
1690 * 4	 01 00 01 04
// Format: spritenum pcxfile
1691 sprites/metro/pcx/81-729.pcx 	1	64	1	25	8	-3	-12
1692 sprites/metro/pcx/81-729.pcx 	10	64	1	17	22	-11	-9
1693 sprites/metro/pcx/81-729.pcx 	33	64	1	13	32	-16	-9
1694 sprites/metro/pcx/81-729.pcx 	66	64	1	17	22	-11	-9

// Action 2: Wagon -81-729
1695 * 9	 02 00 AD 01 01 00 00 00 00
// Capacity/weight mods
1696 * 18	 02 00 AE 81 10 00 FF 02 \b144 80 14 14 \b34 80 16 16 AD 00
1697 * 18	 02 00 B0 81 0C 00 FF 02 00 80 11 11 AE 00 36 36 AD 00

// Action 3: 81-729
//!!Error (141): ID 32 11 out of valid range (00..73).
1698 * 12	 03 00 01 \b*4402 01 FF A1 00 AC 00
1699 * 7	 03 00 81 72 00 B0 00

// East european MUs
// ALIGNMENTS ER N┼ OK!

// Action 1: purch List -bdvmot
1700 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1701 * 1	 0
1702 * 1	 0
1703 sprites/mus/pcx/bdvmot.pcx 	1	128 	01 	12	87 	-40 	-8	3
1704 * 1	 0
1705 * 1	 0
1706 * 1	 0
1707 sprites/mus/pcx/bdvmot.pcx 	1	128 	01 	12	87 	-25 	-8	3
1708 * 1	 0

// Action2
1709 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1710 * 14	 02 00 A1 81 0C 00 FF 01 35 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -bdvmot
1711 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1712 sprites/mus/pcx/bdvmot.pcx 	1	1	1	24	8	-3	-12
1713 sprites/mus/pcx/bdvmot.pcx 	10	1	1	19	22	-11	-11
1714 sprites/mus/pcx/bdvmot.pcx 	33	1	1	14	31	-16	-10
1715 sprites/mus/pcx/bdvmot.pcx 	66	1	1	19	22	-11	-11
1716 sprites/mus/pcx/bdvmot.pcx 	89	1	1	24	8	-3	-12
1717 sprites/mus/pcx/bdvmot.pcx 	98	1	1	19	22	-11	-11
1718 sprites/mus/pcx/bdvmot.pcx 	121	1	1	14	32	-16	-10
1719 sprites/mus/pcx/bdvmot.pcx 	154	1	1	19	22	-11	-11

// Action 2: Front
1720 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1721 * 22	 02 00 AD 81 C6 00 FF 03 FE 80 35 35 FE 80 70 70 FE 80 5F 5F FB 80
1722 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
1723 * 14	 02 00 A3 81 10 00 FF 01 01 80  0D 0D  AA 00
1724 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
//!!Warning (94): Redefining ID AC not used since previous definition at sprite 1722.
1725 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AA 00

//Backwards
1726 * 4	 01 00 01 08
// Format: spritenum pcxfile
1727 sprites/mus/pcx/bdvmot.pcx 	89	32	1	24	8	-3	-12
1728 sprites/mus/pcx/bdvmot.pcx 	98	32	1	19	22	-11	-11
1729 sprites/mus/pcx/bdvmot.pcx 	121	32	1	14	32	-16	-10
1730 sprites/mus/pcx/bdvmot.pcx 	154	32	1	19	22	-11	-11
1731 sprites/mus/pcx/bdvmot.pcx 	1	32	1	24	8	-3	-12
1732 sprites/mus/pcx/bdvmot.pcx 	10	32	1	19	22	-11	-11
1733 sprites/mus/pcx/bdvmot.pcx 	33	32	1	14	31	-16	-10
1734 sprites/mus/pcx/bdvmot.pcx 	66	32	1	19	22	-11	-11

// Action 2: Back
1735 * 9	 02 00 AB 01 01 00 00 00 00

//Action1: Wagon-pax
1736 * 4	 01 00 01 04
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1737 sprites/mus/pcx/bdvmot.pcx 	1	64	01 	24	8 	-3 	-12	1
1738 sprites/mus/pcx/bdvmot.pcx 	10 	64	01 	19	22 	-11 	-13	2x
1739 sprites/mus/pcx/bdvmot.pcx 	33 	64	01 	14	32	-16 	-10	3
1740 sprites/mus/pcx/bdvmot.pcx 	66 	64	01 	19	22 	-11 	-14	4x

// Action 2: Wagon
1741 * 9	 02 00 AD 01 01 00 00 00 00
1742 * 14	 02 00 AD 81 40 08 FF 01 AB 00 00 00 AD 00 // Steeringcab
1743 * 18	 02 00 AE 81 10 00 FF 02 \b75 80 14 14 \b39 80 16 16 AD 00 // <-- 70 pax and 40 tons
1744 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12   AE 00 36 36 AD 00

//Action1: Wagon-mail
1745 * 4	 01 00 01 04
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1746 sprites/mus/pcx/bdvmot.pcx 	1	96	01 	24	8 	-3 	-12	1
1747 sprites/mus/pcx/bdvmot.pcx 	10 	96	01 	19	22 	-11 	-13	2x
1748 sprites/mus/pcx/bdvmot.pcx 	33 	96	01 	14	32	-16 	-10	3
1749 sprites/mus/pcx/bdvmot.pcx 	66 	96	01 	19	22 	-11 	-14	4x

// Action 2: Wagon -bdvmot
1750 * 9	 02 00 AE 01 01 00 00 00 00
1751 * 14	 02 00 AE 81 40 08 FF 01 AB 00 00 00 AE 00 // Steeringcab
1752 * 18	 02 00 AD 81 10 00 FF 02 \b56 80 14 14 \b39 80 16 16 AE 00 // <-- 12 pax and 47 tons
1753 * 18	 02 00 AE 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 AE 00

// Action 3:
//!!Error (141): ID 94 11 out of valid range (00..73).
1754 * 12	 03 00 01 \b*4500 01 FF A1 00 AC 00
1755 * 7	 03 00 81 70 00 AF 00
1756 * 7	 03 00 81 5F 00 AE 00

// ############ bdvmot w/mailcompartment #############
// Action 1: purch List -bdvmot
1757 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1758 * 1	 0
1759 * 1	 0
1760 sprites/mus/pcx/bdvmot.pcx 	1	128 	01 	12	87 	-40 	-8	3
1761 * 1	 0
1762 * 1	 0
1763 * 1	 0
1764 sprites/mus/pcx/bdvmot.pcx 	1	128 	01 	12	87 	-25 	-8	3
1765 * 1	 0

// Action2
1766 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1767 * 14	 02 00 01 81 10 00 FF 01  15 80 01 01  FF 80 //<-- the 2A is VehID
1768 * 18	 02 00 A1 81 0C 00 FF 02  01 00 16 16  35 80 23 23  A0 00 // articulation callback + Purchise Screen text

// Action 1: Engine -bdvmot
1769 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
1770 sprites/mus/pcx/bdvmot.pcx 	1	1	1	24	8	-3	-12
1771 sprites/mus/pcx/bdvmot.pcx 	10	1	1	19	22	-11	-11
1772 sprites/mus/pcx/bdvmot.pcx 	33	1	1	14	31	-16	-10
1773 sprites/mus/pcx/bdvmot.pcx 	66	1	1	19	22	-11	-11
1774 sprites/mus/pcx/bdvmot.pcx 	89	1	1	24	8	-3	-12
1775 sprites/mus/pcx/bdvmot.pcx 	98	1	1	19	22	-11	-11
1776 sprites/mus/pcx/bdvmot.pcx 	121	1	1	14	32	-16	-10
1777 sprites/mus/pcx/bdvmot.pcx 	154	1	1	19	22	-11	-11

// Action 2: Front
1778 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1779 * 22	 02 00 AD 81 C6 00 FF 03 FE 80 35 35 FE 80 70 70 FE 80 5F 5F FB 80
1780 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
1781 * 14	 02 00 A3 81 10 00 FF 01 01 80  0D 0D  AA 00
1782 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
//!!Warning (94): Redefining ID AC not used since previous definition at sprite 1780.
1783 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AA 00

//Action1: MAIL-compartment
1784 * 4	 01 00 01 04
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1785 sprites/mus/pcx/bdvmot.pcx 1     1     01    1       1       0     0
1786 sprites/mus/pcx/bdvmot.pcx 1     1     01    1       1       0     0
1787 sprites/mus/pcx/bdvmot.pcx 1     1     01    1       1       0     0
1788 sprites/mus/pcx/bdvmot.pcx 1     1     01    1       1       0     0

// Action 2: MAIL-compartment
1789 * 9	 02 00 BA 01 01 00 00 00 00

// Attach mail compartment to engine w/articulation
1790 * 14	 02 00 00 81 41 00 01 01 AC 00 00 00 BA 00 //<-- if first entity, use AA, else use AB
1791 * 14	 02 00 01 81 10 00 FF 01 15 80 01 01 FF 80 //<-- the 2A is VehID
1792 * 14	 02 00 AC 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation

//Backwards
1793 * 4	 01 00 01 08
// Format: spritenum pcxfile
1794 sprites/mus/pcx/bdvmot.pcx 	89	32	1	24	8	-3	-12
1795 sprites/mus/pcx/bdvmot.pcx 	98	32	1	19	22	-11	-11
1796 sprites/mus/pcx/bdvmot.pcx 	121	32	1	14	32	-16	-10
1797 sprites/mus/pcx/bdvmot.pcx 	154	32	1	19	22	-11	-11
1798 sprites/mus/pcx/bdvmot.pcx 	1	32	1	24	8	-3	-12
1799 sprites/mus/pcx/bdvmot.pcx 	10	32	1	19	22	-11	-11
1800 sprites/mus/pcx/bdvmot.pcx 	33	32	1	14	31	-16	-10
1801 sprites/mus/pcx/bdvmot.pcx 	66	32	1	19	22	-11	-11

// Action 2: Back
1802 * 9	 02 00 AB 01 01 00 00 00 00

//Action1: Wagon-pax
1803 * 4	 01 00 02 08
// Format: spritenum pcxfile
1804 sprites/mus/pcx/bdvmot.pcx	1	64	1	24	8	-3	-12
1805 sprites/mus/pcx/bdvmot.pcx	10	64	1	19	22	-11	-11
1806 sprites/mus/pcx/bdvmot.pcx	33	64	1	14	32	-16	-10
1807 sprites/mus/pcx/bdvmot.pcx	66	64	1	19	22	-11	-11
1808 sprites/mus/pcx/bdvmot.pcx	1	64	1	24	8	-3	-12
1809 sprites/mus/pcx/bdvmot.pcx	10	64	1	19	22	-11	-11
1810 sprites/mus/pcx/bdvmot.pcx	33	64	1	14	32	-16	-10
1811 sprites/mus/pcx/bdvmot.pcx	66	64	1	19	22	-11	-11
//Action1: pax first
1812 sprites/mus/pcx/bdvmot.pcx	1	64	1	24	8	-3	-20
1813 sprites/mus/pcx/bdvmot.pcx	10	64	1	19	22	-3	-11
1814 sprites/mus/pcx/bdvmot.pcx	33	64	1	14	32	0	-10
1815 sprites/mus/pcx/bdvmot.pcx	66	64	1	19	22	-3	-11
1816 sprites/mus/pcx/bdvmot.pcx	1	64	1	24	8	-3	-3
1817 sprites/mus/pcx/bdvmot.pcx	10	64	1	19	22	-19	-11
1818 sprites/mus/pcx/bdvmot.pcx	33	64	1	14	32	-32	-10
1819 sprites/mus/pcx/bdvmot.pcx	66	64	1	19	22	-19	-11

// Action 2: Wagon
1820 * 9	 02 00 AD 01 01 00 00 00 00
1821 * 9	 02 00 C0 01 01 01 00 01 00                // 1st mail wagon
1822 * 14	 02 00 C1 81 0C 00 FF 01 04 80 11 11 C0 00 // Shorten the 1st wagon
1823 * 14	 02 00 AD 81 40 00 FF 01 C1 00 02 02 AD 00 // Shorter vehicle at 1st spot
1824 * 14	 02 00 AD 81 40 08 FF 01 AB 00 00 00 AD 00 // Panto at the Back
1825 * 18	 02 00 AE 81 10 00 FF 02 \b75 80 14 14 \b39 80 16 16 AD 00 // <-- 70 pax and 40 tons
1826 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12   AE 00 36 36 AD 00

//Action1: Wagon-mail
1827 * 4	 01 00 02 08
// Format: spritenum pcxfile
1828 sprites/mus/pcx/bdvmot.pcx	1	96	1	24	8	-3	-12
1829 sprites/mus/pcx/bdvmot.pcx	10	96	1	19	22	-11	-11
1830 sprites/mus/pcx/bdvmot.pcx	33	96	1	14	32	-16	-10
1831 sprites/mus/pcx/bdvmot.pcx	66	96	1	19	22	-11	-11
1832 sprites/mus/pcx/bdvmot.pcx	1	96	1	24	8	-3	-12
1833 sprites/mus/pcx/bdvmot.pcx	10	96	1	19	22	-11	-11
1834 sprites/mus/pcx/bdvmot.pcx	33	96	1	14	32	-16	-10
1835 sprites/mus/pcx/bdvmot.pcx	66	96	1	19	22	-11	-11
//Action1: Wagon-first-mail
1836 sprites/mus/pcx/bdvmot.pcx	1	96	1	24	8	-3	-20
1837 sprites/mus/pcx/bdvmot.pcx	10	96	1	19	22	-3	-11
1838 sprites/mus/pcx/bdvmot.pcx	33	96	1	14	32	0	-10
1839 sprites/mus/pcx/bdvmot.pcx	66	96	1	19	22	-3	-11
1840 sprites/mus/pcx/bdvmot.pcx	1	96	1	24	8	-3	-3
1841 sprites/mus/pcx/bdvmot.pcx	10	96	1	19	22	-19	-11
1842 sprites/mus/pcx/bdvmot.pcx	33	96	1	14	32	-32	-10
1843 sprites/mus/pcx/bdvmot.pcx	66	96	1	19	22	-19	-11

// Action 2: Wagon -bdvmot
1844 * 9	 02 00 AE 01 01 00 00 00 00                // normal mail wagon
1845 * 9	 02 00 C0 01 01 01 00 01 00                // 1st mail wagon
1846 * 14	 02 00 C1 81 0C 00 FF 01 04 80 11 11 C0 00 // Shorten the 1st wagon
1847 * 14	 02 00 AE 81 40 00 FF 01 C1 00 02 02 AE 00 // Shorter vehicle at 1st spot
1848 * 14	 02 00 AE 81 40 08 FF 01 AB 00 00 00 AE 00 // Panto at the Back
1849 * 18	 02 00 AD 81 10 00 FF 02 \b56 80 14 14 \b39 80 16 16 AE 00 // <-- 12 pax and 47 tons
1850 * 18	 02 00 AE 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 AE 00

// Action 3:
//!!Error (141): ID 97 11 out of valid range (00..73).
1851 * 12	 03 00 01 \b*4503 01 FF A1 00 AC 00
1852 * 7	 03 00 81 70 00 AF 00
1853 * 7	 03 00 81 15 00 BA 00
1854 * 7	 03 00 81 5F 00 AE 00

// ############# 680 - Czeck Republic ##########
// For real is every odd car powered with ~1500hp, not 750 each

// Action 1: Engine -680
1855 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
1856 sprites/mus/pcx/680.pcx 	1	1	1	25	8	-3	-13
1857 sprites/mus/pcx/680.pcx 	10	1	1	19	22	-11	-11
1858 sprites/mus/pcx/680.pcx 	33	1	1	14	31	-16	-10
1859 sprites/mus/pcx/680.pcx 	66	1	1	19	22	-11	-11
1860 sprites/mus/pcx/680.pcx 	89	1	1	25	8	-3	-13
1861 sprites/mus/pcx/680.pcx 	98	1	1	19	22	-11	-11
1862 sprites/mus/pcx/680.pcx 	121	1	1	14	32	-16	-10
1863 sprites/mus/pcx/680.pcx 	154	1	1	19	22	-11	-11
// Backwards
1864 sprites/mus/pcx/680.pcx 	1	32	1	25	8	-3	-13
1865 sprites/mus/pcx/680.pcx 	10	32	1	19	22	-11	-11
1866 sprites/mus/pcx/680.pcx 	33	32	1	14	31	-16	-10
1867 sprites/mus/pcx/680.pcx 	66	32	1	19	22	-11	-11
1868 sprites/mus/pcx/680.pcx 	89	32	1	25	8	-3	-13
1869 sprites/mus/pcx/680.pcx 	98	32	1	19	22	-11	-11
1870 sprites/mus/pcx/680.pcx 	121	32	1	14	32	-16	-10
1871 sprites/mus/pcx/680.pcx 	154	32	1	19	22	-11	-11

// Action 2: Engine -680
1872 * 9	 02 00 AA 01 01 00 00 00 00
1873 * 9	 02 00 AB 01 01 01 00 01 00
1874 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
1875 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FC 80 00 00 5F 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FC 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FC 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
1876 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
1877 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AA 00
1878 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
1879 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List -680
1880 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1881 * 1	 0
1882 * 1	 0
1883 sprites/mus/pcx/680.pcx 	1	98 	01 	12 	87 	-40 	-8	3
1884 * 1	 0
1885 * 1	 0
1886 * 1	 0
1887 sprites/mus/pcx/680.pcx 	1	98 	01 	1 	1 	-25 	-8	3
1888 * 1	 0

// Action 2: Engine -680
1889 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1890 * 14	 02 00 A1 81 0C 00 FF 01 39 80 23 23 A0 00 // Purchise Screen text
1891 * 14	 02 00 A2 81 10 00 FF 01 \b90 80 0D 0D A1 00
1892 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax -680
1893 * 4	 01 00 01 04
// Format: spritenum pcxfile
1894 sprites/mus/pcx/680.pcx 	1	64	1	25	8	-3	-13
1895 sprites/mus/pcx/680.pcx 	10	64	1	19	22	-11	-11
1896 sprites/mus/pcx/680.pcx 	33	64	1	14	32	-16	-10
1897 sprites/mus/pcx/680.pcx 	66	64	1	19	22	-11	-11

// Action 2: Wagon
1898 * 9	 02 00 AC 01 01 00 00 00 00
1899 * 22	 02 00 AE 81 10 00 FF 03 \b90 80 0D 0D \b47 80 14 14 \b49 80 16 16 AC 00 // <-- 47 pax and 49 tons
1900 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AC 00
// Low cost when standing still
1901 * 18	 02 00 A3 81 10 00 FF 02 \b47 80 14 14 \b49 80 16 16 AC 00
1902 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
1903 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

// Action 3: 680
//!!Error (141): ID 95 11 out of valid range (00..73).
1904 * 12	 03 00 01 \b*4501 01 FF A1 00 AA 00
1905 * 7	 03 00 81 70 00 AF 00

// Action 1: purch List -811
1906 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
1907 * 1	 0
1908 * 1	 0
1909 sprites/mus/pcx/811.pcx 	1	128 	01 	12 	87 	-40 	-8	3
1910 * 1	 0
1911 * 1	 0
1912 * 1	 0
1913 sprites/mus/pcx/811.pcx 	1	128	01 	1 	1 	0 	-0	7
1914 * 1	 0

// Action 2: Engine 811
1915 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
1916 * 14	 02 00 A1 81 0C 00 FF 01 2C 80 23 23 A0 00 // Purchise Screen text
//!!Warning (94): Redefining ID A1 not used since previous definition at sprite 1916.
1917 * 14	 02 00 A1 81 10 00 FF 01 \b43 80 0D 0D A0 00
1918 * 14	 02 00 A1 81 0C 00 FF 01 A1 00  36 36  A0 00

// Action 1: Engine 811 forward
1919 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
1920 sprites/mus/pcx/811.pcx 	1	1	1	23	8	-3	-12
1921 sprites/mus/pcx/811.pcx 	10	1	1	16	22	-11	-8
1922 sprites/mus/pcx/811.pcx 	33	1	1	11	32	-16	-7
1923 sprites/mus/pcx/811.pcx 	66	1	1	16	22	-11	-8
1924 sprites/mus/pcx/811.pcx 	89	1	1	23	8	-3	-12
1925 sprites/mus/pcx/811.pcx 	98	1	1	16	22	-11	-8
1926 sprites/mus/pcx/811.pcx 	121	1	1	11	32	-16	-7
1927 sprites/mus/pcx/811.pcx 	154	1	1	16	22	-11	-8
// Forward
1928 sprites/mus/pcx/811.pcx 	1	32	1	23	8	-3	-12
1929 sprites/mus/pcx/811.pcx 	10	32	1	16	22	-11	-8
1930 sprites/mus/pcx/811.pcx 	33	32	1	11	32	-16	-7
1931 sprites/mus/pcx/811.pcx 	66	32	1	16	22	-11	-8
1932 sprites/mus/pcx/811.pcx 	89	32	1	23	8	-3	-12
1933 sprites/mus/pcx/811.pcx 	98	32	1	16	22	-11	-8
1934 sprites/mus/pcx/811.pcx 	121	32	1	11	32	-16	-7
1935 sprites/mus/pcx/811.pcx 	154	32	1	16	22	-11	-8

// Action 2: Engine 811
1936 * 9	 02 00 AA 01 01 00 00 00 00
1937 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
1938 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
1939 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
1940 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
1941 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
1942 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
1943 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax 811
1944 * 4	 01 00 01 04
// Format: spritenum pcxfile
1945 sprites/mus/pcx/811.pcx 	1	64	1	23	8	-3	-12
1946 sprites/mus/pcx/811.pcx 	10	64	1	16	22	-11	-8
1947 sprites/mus/pcx/811.pcx 	33	64	1	11	32	-16	-7
1948 sprites/mus/pcx/811.pcx 	66	64	1	16	22	-11	-8

// Action 2: Wagon 811
1949 * 9	 02 00 AD 01 01 00 00 00 00
1950 * 22	 02 00 AE 81 10 00 FF 03 \b43 80 0D 0D \b38 80 14 14 \b55 80 16 16 AD 00 // <-- 55 pax and 29 tons
1951 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AD 00
// Low cost when standing still
1952 * 18	 02 00 A3 81 10 00 FF 02 \b38 80 14 14 \b55 80 16 16 AD 00
1953 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
1954 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail 811
1955 * 4	 01 00 01 04
// Format: spritenum pcxfile
1956 sprites/mus/pcx/811.pcx 	1	96	1	23	8	-3	-12
1957 sprites/mus/pcx/811.pcx 	10	96	1	16	22	-11	-8
1958 sprites/mus/pcx/811.pcx 	33	96	1	11	32	-16	-7
1959 sprites/mus/pcx/811.pcx 	66	96	1	16	22	-11	-8

// Action 2: Wagon 811
1960 * 9	 02 00 B0 01 01 00 00 00 00
1961 * 22	 02 00 AD 81 10 00 FF 03 \b43 80 0D 0D \b29 80 14 14 \b55 80 16 16 B0 00 // <-- 12 pax and 47 tons
1962 * 14	 02 00 B1 81 0C 00 FF 01   AD 00 36 36 AE 00
// Low cost when standing still
1963 * 18	 02 00 A3 81 10 00 FF 02 \b29 80 14 14 \b55 80 16 16 B0 00
1964 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
1965 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// Action 3: 811
//!!Error (141): ID 96 11 out of valid range (00..73).
1966 * 12	 03 00 01 \b*4502 01 FF A1 00 AC 00
1967 * 7	 03 00 81 70 00 AF 00
1968 * 7	 03 00 81 5F 00 B0 00

// ----- Railbusses -----

//Action1: 809
1969 * 4	 01 00 01 08
// Format: spritenum pcxfile
1970 sprites/mus/pcx/809.pcx 	1	1	1	24	8	-3	-12
1971 sprites/mus/pcx/809.pcx 	10	1	1	18	22	-11	-10
1972 sprites/mus/pcx/809.pcx 	33	1	1	14	32	-26	-10
1973 sprites/mus/pcx/809.pcx 	66	1	1	18	22	-11	-10
1974 sprites/mus/pcx/809.pcx 	89	1	1	24	8	-3	-12
1975 sprites/mus/pcx/809.pcx 	98	1	1	18	22	-11	-10
1976 sprites/mus/pcx/809.pcx 	121	1	1	14	32	-26	-10
1977 sprites/mus/pcx/809.pcx 	154	1	1	18	22	-11	-10

// Action 2: 809
1978 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1979 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w4300 \w4300 F7 80
1980 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
1981 * 4	 01 00 01 04
1982 * 1	 0
1983 * 1	 0
1984 sprites/mus/pcx/809.pcx 	1	32 	01 	12 	77	-15 	-8	7
1985 * 1	 0

//Action2: Purch List
1986 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID CC 10 out of valid range (00..73).
1987 * 12	 03 00 01 \b*4300 01 FF A0 00 AA 00

//Action1: ar2
1988 * 4	 01 00 01 08
// Format: spritenum pcxfile
1989 sprites/mus/pcx/ar2.pcx 	1	1	1	24	8	-3	-12
1990 sprites/mus/pcx/ar2.pcx 	10	1	1	18	22	-11	-10
1991 sprites/mus/pcx/ar2.pcx 	33	1	1	14	32	-16	-10
1992 sprites/mus/pcx/ar2.pcx 	66	1	1	18	22	-11	-10
1993 sprites/mus/pcx/ar2.pcx 	89	1	1	24	8	-3	-12
1994 sprites/mus/pcx/ar2.pcx 	98	1	1	18	22	-11	-10
1995 sprites/mus/pcx/ar2.pcx 	121	1	1	14	32	-16	-10
1996 sprites/mus/pcx/ar2.pcx 	154	1	1	18	22	-11	-10

// Action 2: ar2
1997 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
1998 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w4301 \w4301 F7 80
1999 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
2000 * 4	 01 00 01 04
2001 * 1	 0
2002 * 1	 0
2003 sprites/mus/pcx/ar2.pcx 	1	32 	01 	12 	77	-15 	-8	7
2004 * 1	 0

//Action2: Purch List
2005 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID CD 10 out of valid range (00..73).
2006 * 12	 03 00 01 \b*4301 01 FF A0 00 AA 00

2007 * 6	 09 04 01 \7= 01 F0  //Skips the disabling sprites

// |                               ENGINES                                    |

//!!Error (141): ID F1 13 out of valid range (00..73).
2008 * 61	 00 00 \b24 01 \b*5105 00 \w1931-01-01 02 \b10 03 \b30 04 \b25 05 00 06 07 08 00 09 \w100 0B \w300 12 FD 13 00 14 00 16 \b61  17 \b17 19 08 1C 00 1E 10 1F \b28 21 04 22 20 27 02 24 00 0E \dx4c30 0D \b190

//!!Error (141): ID 88 13 out of valid range (00..73).
2009 * 59	 00 00 \b23 01 \b*5000 00 \w1941-01-01 02 20 03 \b30 04 \b30 05 00 06 07 09 \w130 0B \w6290 12 FD 13 00 14 \b0 16 \b90 24 02 17 \b164 19 00 1F \b26 20 20 22 10 27 02 1E 10 21 02 0E \dx4c3c 0D \b44

//!!Error (141): ID EC 13 out of valid range (00..73).
2010 * 59	 00 00 \b23 01 \b*5100 00 \w1946-01-01 02 \b20 03 \b30 04 \b25 05 00 06 07 08 01 09 \w105 0B \w1500 12 FD 13 00 14 00 16 \b139 17 \b30 19 08  1C 00 1E 10 1F \b41 20 10 22 20 27 02 0E \dx4c30 0D \b248

// ############# genesis - USofA ##########
//!!Error (141): ID ED 13 out of valid range (00..73).
2011 * 57	 00 00 \b22 01 \b*5101 00 \w1992-01-01 02 \b20 03 \b30 04 \b255 05 00 06 07 08 01 09 \w177 0B \w4250 12 FD 13 00 14 00 16 \b134 17 \b74 19 08 1C 00 1F \b48 20 10 22 20 27 02 0E \dx4c3c 0D \b43

// ############# mlw-m420w - Canada ##########
//!!Error (141): ID EE 13 out of valid range (00..73).
2012 * 59	 00 00 \b23 01 \b*5102 00 \w1973-01-01  02 \b20  03 \b30  04 \b25  05 00  06 07  08 01  09 \w108  0B \w2400  12 FD  13 00  14 00  16 \b125  17 \b32  19 08  1C 00  1E 10  1F \b34  20 20  22 20  27 02  0E \dx4c3c 0D \b21

//!!Error (141): ID 89 13 out of valid range (00..73).
2013 * 59	 00 00 \b23 01 \b*5001 00 \w1929-01-01 02 10 03 \b30 04 \b30 05 00 06 07 09 \w144 0B \w4500 12 FD 13 00 14 \b0 16 \b38 24 01 17 \b95 19 00 1F \b70 20 05 22 00 27 02 1E 10 21 00 0E \dx4c3c 0D \b41

//!!Error (141): ID EF 13 out of valid range (00..73).
2014 * 59	 00 00 \b23 01 \b*5103 00 \w1973-01-01 02 \b20 03 \b30 04 \b25 05 00 06 07 08 01 09 \w153 0B \w3000 12 FD 13 00 14 00 16 \b121 17 \b55 19 08 1C 00 1E 10 1F \b41 20 10 22 20 27 02 0E \dx4c3c 0D \b33

// ############# Sharknose - USofA ##########
//!!Error (141): ID F0 13 out of valid range (00..73).
2015 * 59	 00 00 \b23 01 \b*5104 00 \w1950-01-01 02 \b20 03 \b30 04 \b25 05 00 06 07 08 01 09 \w140 0B \w1600 12 FD 13 00 14 00 16 \b121 17 \b43 19 08 1C 00 1E 10 1F \b41 20 10 22 20 27 02 0E \dx4c3c 0D \b26

// |                               MUS                                        |

// |                               RAILCARS                                   |

// |                               METROS                                    |

//!!Error (141): ID 18 15 out of valid range (00..73).
2016 * 74	 00 00 \b29 01 \b*5400 00 \w1977-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w80 	0B \w700 	12 FD 	13 01 	14 \b150 	15 00 	16 \b31 	17 \b13 	19 32 	1B \w700 	23 \b0 	1C 00 	1F \b66 	20 20 	21 00 	22 30 	27 06 	28 \w1 	29 \w1018	 0E \dx4c30 0D \b235

//!!Error (141): ID 19 15 out of valid range (00..73).
2017 * 74	 00 00 \b28 01 \b*5401 00 \w1920-01-01 	02 \b10 	03 \b30 	04 \b45 	05 01 	06 07 	07 \b60 	08 00 	09 \w60 	0B \w200 	12 FD 	13 00
14 \b60 	15 00 	16 \b20 	17 \b6 	19 32  	1C 00 	1F \b50 	20 20 	21 01 	22 30 	27 00 	28 \w1 	29 \w1018	 0E \dx4c30 0D \b33 2A \d686651

2018 * 2	 10 F0 // Skip to this unless param 2 is 1
// North American Engines
// ALIGNMENTS ER N┼ OK!!

2019 * 4	 01 00 01 08
// Format: spritenum
2020 sprites/engines_updated/pcx/alco.pcx	1	1	1	24	8	-3	-12
2021 sprites/engines_updated/pcx/alco.pcx	10	1	1	18	22	-11	-10
2022 sprites/engines_updated/pcx/alco.pcx	33	1	1	14	32	-16	-10
2023 sprites/engines_updated/pcx/alco.pcx	66	1	1	18	22	-11	-10
2024 sprites/engines_updated/pcx/alco.pcx	89	1	1	24	8	-3	-12
2025 sprites/engines_updated/pcx/alco.pcx	98	1	1	18	22	-11	-10
2026 sprites/engines_updated/pcx/alco.pcx	121	1	1	14	32	-16	-10
2027 sprites/engines_updated/pcx/alco.pcx	154	1	1	18	22	-11	-10

// Action 2:
2028 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
2029 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2030 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
2031 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D  AA 00
2032 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2033 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List
2034 * 4	 01 00 01 04
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2035 * 1	 0
2036 * 1	 0
2037 sprites/engines_updated/pcx/alco.pcx 	1	32	01 	12	77	-15 	-8	3
2038 * 1	 0
2039 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID F1 13 out of valid range (00..73).
2040 * 12	 03 00 01 \b*5105 01 FF A0 00 AA 00

// ############# Sharknose - USofA ##########
// Action 1: Engine -sharknose
2041 * 4	 01 00 02 08
// Engine
// Format: spritenum pcxfile xpos
2042 sprites/engines_updated/pcx/sharknose.pcx	1	1	1	26	8	-3	-12
2043 sprites/engines_updated/pcx/sharknose.pcx	10	1	1	17	22	-11	-9
2044 sprites/engines_updated/pcx/sharknose.pcx	33	1	1	12	31	-16	-8
2045 sprites/engines_updated/pcx/sharknose.pcx	66	1	1	17	22	-11	-9
2046 sprites/engines_updated/pcx/sharknose.pcx	89	1	1	27	8	-3	-12
2047 sprites/engines_updated/pcx/sharknose.pcx	98	1	1	17	22	-11	-9
2048 sprites/engines_updated/pcx/sharknose.pcx	121	1	1	12	31	-16	-8
2049 sprites/engines_updated/pcx/sharknose.pcx	154	1	1	17	22	-11	-9
// 2nd part
2050 sprites/engines_updated/pcx/sharknose.pcx	1	32	1	26	8	-3	-12
2051 sprites/engines_updated/pcx/sharknose.pcx	10	32	1	17	22	-11	-9
2052 sprites/engines_updated/pcx/sharknose.pcx	33	32	1	12	31	-16	-8
2053 sprites/engines_updated/pcx/sharknose.pcx	66	32	1	17	22	-11	-9
2054 sprites/engines_updated/pcx/sharknose.pcx	89	32	1	26	8	-3	-12
2055 sprites/engines_updated/pcx/sharknose.pcx	98	32	1	17	22	-11	-9
2056 sprites/engines_updated/pcx/sharknose.pcx	121	32	1	12	31	-16	-8
2057 sprites/engines_updated/pcx/sharknose.pcx	154	32	1	17	22	-11	-9

2058 * 9	 02 00 AA 01 01 00 00 00 00
2059 * 9	 02 00 AB 01 01 01 00 01 00
// 50% cheaper running cost on B-unit
2060 * 14	 02 00 AC 81 10 00 FF 01  \b13 80 0D 0D  AB 00
2061 * 14	 02 00 AF 81 0C 00 FF 01  AC 00 36 36    AB 00

2062 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2063 * 1	 0
2064 * 1	 0
2065 sprites/engines_updated/pcx/sharknose.pcx 	1	80	01 	12 	87	-25 	-8	3
2066 * 1	 0

// Action2; Purch List
2067 * 9	 02 00 A0 01 01 00 00 00 00
2068 * 14	 02 00 A1 81 0C 00 FF 01   FF 80 23 23   A0 00 // Purchise Screen text

// VarAction2's
2069 * 14	 02 00 A2 81 40 00 FF 01 AA 00 00 00 AF 00 //<-- if first entity, use AA, else use AF
// Connectable?
2070 * 22	 02 00 AD 81 C6 00 FF 03 FE 80 18 18 FE 80 00 6F FE 80 71 FF FB 80
2071 * 14	 02 00 A2 81 0C 00 FF 01 AD 00 1D 1D A2 00
// Low cost when standing still
2072 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  A2 00
2073 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  A2 00
2074 * 14	 02 00 A5 82 B4 00 FF 01 A4 00  00 00  A2 00

//Action 3
//!!Error (141): ID F0 13 out of valid range (00..73).
2075 * 12	 03 00 01 \b*5104 01 FF A1 00 A5 00

// Action 1: Engine -f3
2076 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile  xpos
2077 sprites/engines_updated/pcx/f3.pcx	1	1	1	24	8	-3	-12
2078 sprites/engines_updated/pcx/f3.pcx	10	1	1	18	22	-11	-10
2079 sprites/engines_updated/pcx/f3.pcx	33	1	1	14	32	-16	-10
2080 sprites/engines_updated/pcx/f3.pcx	66	1	1	18	22	-11	-10
2081 sprites/engines_updated/pcx/f3.pcx	89	1	1	24	8	-3	-12
2082 sprites/engines_updated/pcx/f3.pcx	98	1	1	18	22	-11	-10
2083 sprites/engines_updated/pcx/f3.pcx	121	1	1	14	32	-16	-10
2084 sprites/engines_updated/pcx/f3.pcx	154	1	1	18	22	-11	-10

2085 * 9	 02 00 AA 01 01 00 00 00 00

2086 * 4	 01 00 01 04
// 2nd part
// Format: spritenum pcxfile
2087 sprites/engines_updated/pcx/f3.pcx	1	32	1	24	8	-3	-12
2088 sprites/engines_updated/pcx/f3.pcx	10	32	1	18	22	-11	-10
2089 sprites/engines_updated/pcx/f3.pcx	33	32	1	14	32	-16	-10
2090 sprites/engines_updated/pcx/f3.pcx	66	32	1	18	22	-11	-10

2091 * 9	 02 00 AB 01 01 00 00 00 00
// 50% cheaper running cost on B-unit
2092 * 14	 02 00 AC 81 10 00 FF 01  \b124 80 0D 0D  AB 00
2093 * 14	 02 00 AF 81 0C 00 FF 01  AC 00 36 36    AB 00

2094 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2095 * 1	 0
2096 * 1	 0
2097 sprites/engines_updated/pcx/f3.pcx 	1	64	01 	12 	87	-25 	-8	3
2098 * 1	 0

// Action2; Purch List
2099 * 9	 02 00 A0 01 01 00 00 00 00
2100 * 14	 02 00 A1 81 0C 00 FF 01 FF 80 23 23 A0 00 // Purchise Screen text

// VarAction2's
2101 * 14	 02 00 A2 81 40 00 FF 01 AA 00 00 00 AF 00 //<-- if first entity, use AA, else use AB
// Connectable?
2102 * 22	 02 00 AD 81 C6 00 FF 03 FE 80 12 12 FE 80 00 6F FE 80 71 FF FB 80
2103 * 14	 02 00 A2 81 0C 00 FF 01 AD 00 1D 1D A2 00
// Low cost when standing still
2104 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  A2 00
2105 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  A2 00
2106 * 14	 02 00 A2 82 B4 00 FF 01 A4 00  00 00  A2 00

//Action 3
//!!Error (141): ID EC 13 out of valid range (00..73).
2107 * 12	 03 00 01 \b*5100 01 FF A1 00 A2 00

// ############# genesis - USofA ##########
// Action 1: Engine -genesis
2108 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile  xpos
2109 sprites/engines_updated/pcx/genesis.pcx 	1	1	1	24	8	-3	-12
2110 sprites/engines_updated/pcx/genesis.pcx 	10	1	1	17	22	-11	-9
2111 sprites/engines_updated/pcx/genesis.pcx 	33	1	1	12	31	-16	-8
2112 sprites/engines_updated/pcx/genesis.pcx 	66	1	1	17	22	-11	-9
2113 sprites/engines_updated/pcx/genesis.pcx 	89	1	1	24	8	-3	-12
2114 sprites/engines_updated/pcx/genesis.pcx 	98	1	1	17	22	-11	-9
2115 sprites/engines_updated/pcx/genesis.pcx 	121	1	1	12	31	-16	-8
2116 sprites/engines_updated/pcx/genesis.pcx 	154	1	1	17	22	-11	-9

2117 * 9	 02 00 AA 01 01 00 00 00 00

2118 * 4	 01 00 01 08
// 2nd part
// Format: spritenum pcxfile  xpos
2119 sprites/engines_updated/pcx/genesis.pcx 	1	32	1	24	8	-3	-12
2120 sprites/engines_updated/pcx/genesis.pcx 	10	32	1	17	22	-11	-9
2121 sprites/engines_updated/pcx/genesis.pcx 	33	32	1	12	31	-16	-8
2122 sprites/engines_updated/pcx/genesis.pcx 	66	32	1	17	22	-11	-9
2123 sprites/engines_updated/pcx/genesis.pcx 	89	32	1	24	8	-3	-12
2124 sprites/engines_updated/pcx/genesis.pcx 	98	32	1	17	22	-11	-9
2125 sprites/engines_updated/pcx/genesis.pcx 	121	32	1	12	31	-16	-8
2126 sprites/engines_updated/pcx/genesis.pcx 	154	32	1	17	22	-11	-9

2127 * 9	 02 00 AB 01 01 00 00 00 00
// 50% cheaper running cost on B-unit
2128 * 14	 02 00 AC 81 10 00 FF 01  \b22 80 0D 0D  AB 00
2129 * 14	 02 00 AF 81 0C 00 FF 01  AC 00 36 36    AB 00

2130 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2131 * 1	 0
2132 * 1	 0
2133 sprites/engines_updated/pcx/genesis.pcx 	1	64	01 	12 	87	-25 	-8	3
2134 * 1	 0

// Action2; Purch List
2135 * 9	 02 00 A0 01 01 00 00 00 00
2136 * 14	 02 00 A1 81 0C 00 FF 01 FE 80 23 23 A0 00 // Purchise Screen text

// VarAction2's
2137 * 42	 02 00 AC 81 40 00 0F 08 AF 00 01 01 AF 00 03 03 AF 00 05 05 AF 00 07 07 AF 00 09 09 AF 00 0B 0B AF 00 0D 0D AF 00 0F 0F AA 00
2138 * 14	 02 00 AD 81 40 08 FF 01 AF 00 00 00 AC 00 // <-- correct way in the end sprite
2139 * 14	 02 00 AD 81 40 00 FF 01 AA 00 00 00 AD 00 // <-- correct way in the first sprite
// Connectable?
2140 * 22	 02 00 AE 81 C6 00 FF 03 FE 80 13 13 FE 80 00 6F FE 80 71 FF FB 80
2141 * 14	 02 00 AD 81 0C 00 FF 01 AE 00 1D 1D AD 00
// Low cost when standing still
2142 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AD 00
2143 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
2144 * 14	 02 00 AD 82 B4 00 FF 01 A4 00  00 00  AD 00

//Action 3
//!!Error (141): ID ED 13 out of valid range (00..73).
2145 * 12	 03 00 01 \b*5101 01 FF A1 00 AD 00

// Action 1: Engine -sdp-40f
2146 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile  xpos
2147 sprites/engines_updated/pcx/SDP-40F.pcx 	1	1	1	24	8	-3	-12
2148 sprites/engines_updated/pcx/SDP-40F.pcx 	10	1	1	17	22	-11	-9
2149 sprites/engines_updated/pcx/SDP-40F.pcx 	33	1	1	13	32	-16	-9
2150 sprites/engines_updated/pcx/SDP-40F.pcx 	66	1	1	17	22	-11	-9
2151 sprites/engines_updated/pcx/SDP-40F.pcx 	89	1	1	24	8	-3	-13
2152 sprites/engines_updated/pcx/SDP-40F.pcx 	98	1	1	17	22	-11	-9
2153 sprites/engines_updated/pcx/SDP-40F.pcx 	121	1	1	13	32	-16	-9
2154 sprites/engines_updated/pcx/SDP-40F.pcx 	154	1	1	17	22	-11	-9

2155 * 9	 02 00 AA 01 01 00 00 00 00

2156 * 4	 01 00 01 08
// 2nd part
// Format: spritenum pcxfile  xpos
2157 sprites/engines_updated/pcx/SDP-40F.pcx 	89	1	1	24	8	-3	-13
2158 sprites/engines_updated/pcx/SDP-40F.pcx 	98	1	1	17	22	-11	-9
2159 sprites/engines_updated/pcx/SDP-40F.pcx 	121	1	1	13	32	-16	-9
2160 sprites/engines_updated/pcx/SDP-40F.pcx 	154	1	1	17	22	-11	-9
2161 sprites/engines_updated/pcx/SDP-40F.pcx 	1	1	1	24	8	-3	-12
2162 sprites/engines_updated/pcx/SDP-40F.pcx 	10	1	1	17	22	-11	-9
2163 sprites/engines_updated/pcx/SDP-40F.pcx 	33	1	1	13	32	-16	-9
2164 sprites/engines_updated/pcx/SDP-40F.pcx 	66	1	1	17	22	-11	-9

2165 * 9	 02 00 AB 01 01 00 00 00 00
// 50% cheaper running cost on B-unit
2166 * 14	 02 00 AC 81 10 00 FF 01  \b16 80 0D 0D  AB 00
2167 * 14	 02 00 AF 81 0C 00 FF 01  AC 00 36 36    AB 00

2168 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2169 * 1	 0
2170 * 1	 0
2171 sprites/engines_updated/pcx/SDP-40F.pcx 	1	48	01 	12 	87	-25 	-8	3
2172 * 1	 0

// Action2; Purch List
2173 * 9	 02 00 A0 01 01 00 00 00 00
2174 * 14	 02 00 A1 81 0C 00 FF 01 FE 80 23 23 A0 00 // Purchise Screen text

// VarAction2's
2175 * 42	 02 00 AC 81 41 00 0F 08 AF 00 01 01 AF 00 03 03 AF 00 05 05 AF 00 07 07 AF 00 09 09 AF 00 0B 0B AF 00 0D 0D AF 00 0F 0F AA 00
2176 * 14	 02 00 AD 81 40 08 FF 01 AF 00 00 00 AC 00 // <-- correct way in the end sprite
2177 * 14	 02 00 AD 81 40 00 FF 01 AA 00 00 00 AD 00 // <-- correct way in the first sprite
// Connectable?
2178 * 22	 02 00 AE 81 C6 00 FF 03 FE 80 17 17 FE 80 00 6F FE 80 71 FF FB 80
2179 * 14	 02 00 AD 81 0C 00 FF 01 AE 00 1D 1D AD 00
// Low cost when standing still
2180 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AD 00
2181 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
2182 * 14	 02 00 AD 82 B4 00 FF 01 A4 00  00 00  AD 00

//Action 3
//!!Error (141): ID EF 13 out of valid range (00..73).
2183 * 12	 03 00 01 \b*5103 01 FF A1 00 AD 00

// ############# mlw-m420w - Canada ##########
// Action 1: Engine -mlw-m420w
2184 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile  xpos
2185 sprites/engines_updated/pcx/MLW-M420W.pcx 	1	1	1	24	8	-3	-12
2186 sprites/engines_updated/pcx/MLW-M420W.pcx 	10	1	1	17	22	-11	-9
2187 sprites/engines_updated/pcx/MLW-M420W.pcx 	33	1	1	12	32	-16	-8
2188 sprites/engines_updated/pcx/MLW-M420W.pcx 	66	1	1	17	22	-11	-9
2189 sprites/engines_updated/pcx/MLW-M420W.pcx 	89	1	1	24	8	-3	-13
2190 sprites/engines_updated/pcx/MLW-M420W.pcx 	98	1	1	17	22	-11	-9
2191 sprites/engines_updated/pcx/MLW-M420W.pcx 	121	1	1	12	32	-16	-8
2192 sprites/engines_updated/pcx/MLW-M420W.pcx 	154	1	1	17	22	-11	-9

2193 * 9	 02 00 AA 01 01 00 00 00 00

2194 * 4	 01 00 01 08
// 2nd part
// Format: spritenum pcxfile  xpos
2195 sprites/engines_updated/pcx/MLW-M420W.pcx 	89	1	1	24	8	-3	-13
2196 sprites/engines_updated/pcx/MLW-M420W.pcx 	98	1	1	17	22	-11	-9
2197 sprites/engines_updated/pcx/MLW-M420W.pcx 	121	1	1	12	32	-16	-8
2198 sprites/engines_updated/pcx/MLW-M420W.pcx 	154	1	1	17	22	-11	-9
2199 sprites/engines_updated/pcx/MLW-M420W.pcx 	1	1	1	24	8	-3	-12
2200 sprites/engines_updated/pcx/MLW-M420W.pcx 	10	1	1	17	22	-11	-9
2201 sprites/engines_updated/pcx/MLW-M420W.pcx 	33	1	1	12	32	-16	-8
2202 sprites/engines_updated/pcx/MLW-M420W.pcx 	66	1	1	17	22	-11	-9

2203 * 9	 02 00 AB 01 01 00 00 00 00
// 50% cheaper running cost on B-unit
2204 * 14	 02 00 AC 81 10 00 FF 01  \b11 80 0D 0D  AB 00
2205 * 14	 02 00 AF 81 0C 00 FF 01  AC 00 36 36    AB 00

2206 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2207 * 1	 0
2208 * 1	 0
2209 sprites/engines_updated/pcx/MLW-M420W.pcx 	1	64	01 	12 	87 	-25 	-8	3
2210 * 1	 0

// Action2; Purch List
2211 * 9	 02 00 A0 01 01 00 00 00 00
2212 * 14	 02 00 A1 81 0C 00 FF 01 FE 80 23 23 A0 00 // Purchise Screen text

// VarAction2's
2213 * 42	 02 00 AC 81 41 00 0F 08 AF 00 01 01 AF 00 03 03 AF 00 05 05 AF 00 07 07 AF 00 09 09 AF 00 0B 0B AF 00 0D 0D AF 00 0F 0F AA 00
2214 * 14	 02 00 AD 81 40 08 FF 01 AF 00 00 00 AC 00 // <-- correct way in the end sprite
2215 * 14	 02 00 AD 81 40 00 FF 01 AA 00 00 00 AD 00 // <-- correct way in the first sprite
// Connectable?
2216 * 18	 02 00 AE 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2217 * 14	 02 00 AA 81 0C 00 FF 01 AE 00 1D 1D AD 00
// Low cost when standing still
2218 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
2219 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2220 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Action 3
//!!Error (141): ID EE 13 out of valid range (00..73).
2221 * 12	 03 00 01 \b*5102 01 FF A1 00 AA 00

//Purch List
2222 * 4	 01 00 01 04
2223 * 1	 0
2224 * 1	 0
2225 sprites/engines_updated/pcx/bigboy.pcx 	5 	240	01 	14 	87	-25 	-10	7
2226 * 1	 0

//Action2: Purch List
2227 * 9	 02 00 FF 01 01 00 00 00 00

//Action1: bigboy Front
2228 * 4	 01 00 04 08
//1st sprite
// Format: spritenum pcxfile  xpos
2229 sprites/engines_updated/pcx/bigboy.pcx 	5	5	1	15	8	-3	-13
2230 sprites/engines_updated/pcx/bigboy.pcx 	18	5	1	17	18	-9	-9
2231 sprites/engines_updated/pcx/bigboy.pcx 	41	5	1	14	20	-12	-10
2232 sprites/engines_updated/pcx/bigboy.pcx 	66	5	1	17	19	-10	-9
2233 sprites/engines_updated/pcx/bigboy.pcx 	90	5	1	15	8	-3	-13
2234 sprites/engines_updated/pcx/bigboy.pcx 	103	5	1	17	19	-11	-9
2235 sprites/engines_updated/pcx/bigboy.pcx 	127	5	1	14	20	-8	-10
2236 sprites/engines_updated/pcx/bigboy.pcx 	152	5	1	17	19	-10	-9
//2nd sprite
2237 sprites/engines_updated/pcx/bigboy.pcx 	5	56	1	15	8	-3	-13
2238 sprites/engines_updated/pcx/bigboy.pcx 	18	56	1	17	18	-9	-9
2239 sprites/engines_updated/pcx/bigboy.pcx 	41	56	1	14	20	-12	-10
2240 sprites/engines_updated/pcx/bigboy.pcx 	66	56	1	17	19	-10	-9
2241 sprites/engines_updated/pcx/bigboy.pcx 	90	56	1	15	8	-3	-13
2242 sprites/engines_updated/pcx/bigboy.pcx 	103	56	1	17	19	-11	-9
2243 sprites/engines_updated/pcx/bigboy.pcx 	127	56	1	14	20	-8	-10
2244 sprites/engines_updated/pcx/bigboy.pcx 	152	56	1	17	19	-10	-9

//3rd sprite
// Format: spritenum pcxfile  xpos
2245 sprites/engines_updated/pcx/bigboy.pcx 	5	107	1	15	8	-3	-13
2246 sprites/engines_updated/pcx/bigboy.pcx 	18	107	1	17	18	-9	-9
2247 sprites/engines_updated/pcx/bigboy.pcx 	41	107	1	14	20	-12	-10
2248 sprites/engines_updated/pcx/bigboy.pcx 	66	107	1	17	19	-10	-9
2249 sprites/engines_updated/pcx/bigboy.pcx 	90	107	1	15	8	-3	-13
2250 sprites/engines_updated/pcx/bigboy.pcx 	103	107	1	17	19	-11	-9
2251 sprites/engines_updated/pcx/bigboy.pcx 	127	107	1	14	20	-8	-10
2252 sprites/engines_updated/pcx/bigboy.pcx 	152	107	1	17	19	-10	-9
//4th sprite
2253 sprites/engines_updated/pcx/bigboy.pcx 	5	158	1	15	8	-3	-13
2254 sprites/engines_updated/pcx/bigboy.pcx 	18	158	1	17	18	-9	-9
2255 sprites/engines_updated/pcx/bigboy.pcx 	41	158	1	14	20	-12	-10
2256 sprites/engines_updated/pcx/bigboy.pcx 	66	158	1	17	19	-10	-9
2257 sprites/engines_updated/pcx/bigboy.pcx 	90	158	1	15	8	-3	-13
2258 sprites/engines_updated/pcx/bigboy.pcx 	103	158	1	17	19	-11	-9
2259 sprites/engines_updated/pcx/bigboy.pcx 	127	158	1	14	20	-8	-10
2260 sprites/engines_updated/pcx/bigboy.pcx 	152	158	1	17	19	-10	-9

// Action 2: bigboy front 4 anims
2261 * 9	 02 00 A0 01 01 00 00 00 00
2262 * 9	 02 00 A1 01 01 01 00 01 00
2263 * 9	 02 00 A2 01 01 02 00 02 00
2264 * 9	 02 00 A3 01 01 03 00 03 00
// Animation
2265 * 22	 02 00 A4 82 46 08 03 03
A0 00 00 00
A1 00 01 01
A2 00 02 02
A3 00

//Action1: bigboy back
2266 * 4	 01 00 04 08
// 1st frame
// Format: spritenum pcxfile  xpos
2267 sprites/engines_updated/pcx/bigboy.pcx 	5	29	1	22	8	-3	-13
2268 sprites/engines_updated/pcx/bigboy.pcx 	18	29	1	17	20	-9	-9
2269 sprites/engines_updated/pcx/bigboy.pcx 	42	29	1	14	24	-12	-10
2270 sprites/engines_updated/pcx/bigboy.pcx 	72	29	1	17	20	-10	-9
2271 sprites/engines_updated/pcx/bigboy.pcx 	97	29	1	20	8	-3	-13
2272 sprites/engines_updated/pcx/bigboy.pcx 	110	29	1	17	20	-10	-9
2273 sprites/engines_updated/pcx/bigboy.pcx 	135	29	1	14	24	-12	-10
2274 sprites/engines_updated/pcx/bigboy.pcx 	164	29	1	17	20	-10	-9
// 2nd frame
2275 sprites/engines_updated/pcx/bigboy.pcx 	5	80	1	22	8	-3	-13
2276 sprites/engines_updated/pcx/bigboy.pcx 	18	80	1	17	20	-9	-9
2277 sprites/engines_updated/pcx/bigboy.pcx 	42	80	1	14	24	-12	-10
2278 sprites/engines_updated/pcx/bigboy.pcx 	72	80	1	17	20	-10	-9
2279 sprites/engines_updated/pcx/bigboy.pcx 	97	80	1	20	8	-3	-13
2280 sprites/engines_updated/pcx/bigboy.pcx 	110	80	1	17	20	-10	-9
2281 sprites/engines_updated/pcx/bigboy.pcx 	135	80	1	14	24	-12	-10
2282 sprites/engines_updated/pcx/bigboy.pcx 	164	80	1	17	20	-10	-9
// 3rd frame
// Format: spritenum pcxfile  xpos
2283 sprites/engines_updated/pcx/bigboy.pcx 	5	131	1	22	8	-3	-13
2284 sprites/engines_updated/pcx/bigboy.pcx 	18	131	1	17	20	-9	-9
2285 sprites/engines_updated/pcx/bigboy.pcx 	42	131	1	14	24	-12	-10
2286 sprites/engines_updated/pcx/bigboy.pcx 	72	131	1	17	20	-10	-9
2287 sprites/engines_updated/pcx/bigboy.pcx 	97	131	1	20	8	-3	-13
2288 sprites/engines_updated/pcx/bigboy.pcx 	110	131	1	17	20	-10	-9
2289 sprites/engines_updated/pcx/bigboy.pcx 	135	131	1	14	24	-12	-10
2290 sprites/engines_updated/pcx/bigboy.pcx 	164	131	1	17	20	-10	-9
// 4th frame
2291 sprites/engines_updated/pcx/bigboy.pcx 	5	182	1	22	8	-3	-13
2292 sprites/engines_updated/pcx/bigboy.pcx 	18	182	1	17	20	-9	-9
2293 sprites/engines_updated/pcx/bigboy.pcx 	42	182	1	14	24	-12	-10
2294 sprites/engines_updated/pcx/bigboy.pcx 	72	182	1	17	20	-10	-9
2295 sprites/engines_updated/pcx/bigboy.pcx 	97	182	1	20	8	-3	-13
2296 sprites/engines_updated/pcx/bigboy.pcx 	110	182	1	17	20	-10	-9
2297 sprites/engines_updated/pcx/bigboy.pcx 	135	182	1	14	24	-12	-10
2298 sprites/engines_updated/pcx/bigboy.pcx 	164	182	1	17	20	-10	-9

// Action 2: bigboy back
2299 * 9	 02 00 B0 01 01 00 00 00 00
2300 * 9	 02 00 B1 01 01 01 00 01 00
2301 * 9	 02 00 B2 01 01 02 00 02 00
2302 * 9	 02 00 B3 01 01 03 00 03 00
// Animation
2303 * 22	 02 00 B4 82 46 08 03 03
B0 00 00 00
B1 00 01 01
B2 00 02 02
B3 00
2304 * 14	 02 00 B4 81 0C 00 FF 01 02 80 11 11 B4 00

//Tender
//Action1: Tender
2305 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos
2306 sprites/engines_updated/pcx/bigboy.pcx 	5	209	1	19	8	-3	-13
2307 sprites/engines_updated/pcx/bigboy.pcx 	18	209	1	17	20	-10	-9
2308 sprites/engines_updated/pcx/bigboy.pcx 	43	209	1	14	24	-11	-10
2309 sprites/engines_updated/pcx/bigboy.pcx 	72	209	1	17	20	-10	-9
2310 sprites/engines_updated/pcx/bigboy.pcx 	97	209	1	19	8	-3	-13
2311 sprites/engines_updated/pcx/bigboy.pcx 	110	209	1	17	20	-10	-9
2312 sprites/engines_updated/pcx/bigboy.pcx 	135	209	1	14	24	-12	-10
2313 sprites/engines_updated/pcx/bigboy.pcx 	164	209	1	17	20	-10	-9

//Action2: Tender
2314 * 9	 02 00 E0 01 01 00 00 00 00
2315 * 14	 02 00 E1 81 41 00 FF 01 B4 00  00 00  E0 00 //<-- if first entity, use A0 (1st part), else use B0 (2nd part)

2316 * 14	 02 00 01 81 10 00 FF 01 73 80 01 02 FF 80
2317 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 A4 00 //<-- Articulation

// Connectable?
2318 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2319 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D 02 00
// Low cost when standing still
2320 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
2321 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2322 * 14	 02 00 A5 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 3: ID
//!!Error (141): ID 88 13 out of valid range (00..73).
2323 * 12	 03 00 01 \b*5000 01 FF FF 00 A5 00
2324 * 7	 03 00 81 73 00 E1 00

2325 * 4	 01 00 03 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
2326 sprites/engines_updated/pcx/hudson.pcx	1	1	1	24	8	-3	-12
2327 sprites/engines_updated/pcx/hudson.pcx	10	1	1	18	22	-11	-10
2328 sprites/engines_updated/pcx/hudson.pcx	33	1	1	14	32	-16	-10
2329 sprites/engines_updated/pcx/hudson.pcx	66	1	1	18	22	-11	-10
2330 sprites/engines_updated/pcx/hudson.pcx	89	1	1	24	8	-3	-12
2331 sprites/engines_updated/pcx/hudson.pcx	98	1	1	18	22	-11	-10
2332 sprites/engines_updated/pcx/hudson.pcx	121	1	1	14	32	-16	-10
2333 sprites/engines_updated/pcx/hudson.pcx	154	1	1	18	22	-11	-10
// Tender
2334 sprites/engines_updated/pcx/hudson.pcx	1	32	1	24	8	-3	-12
2335 sprites/engines_updated/pcx/hudson.pcx	10	32	1	18	22	-11	-10
2336 sprites/engines_updated/pcx/hudson.pcx	33	32	1	14	32	-16	-10
2337 sprites/engines_updated/pcx/hudson.pcx	66	32	1	18	22	-11	-10
2338 sprites/engines_updated/pcx/hudson.pcx	89	32	1	24	8	-3	-12
2339 sprites/engines_updated/pcx/hudson.pcx	98	32	1	18	22	-11	-10
2340 sprites/engines_updated/pcx/hudson.pcx	121	32	1	14	32	-16	-10
2341 sprites/engines_updated/pcx/hudson.pcx	154	32	1	18	22	-11	-10

// P-list
2342 * 1	 0
2343 * 1	 0
2344 * 1	 0
2345 * 1	 0
2346 * 1	 0
2347 * 1	 0
2348 sprites/engines_updated/pcx/hudson.pcx	1	64	1	12 	87	-25 	-8
2349 * 1	 0

2350 * 9	 02 00 B0 01 01 00 00 00 00
2351 * 9	 02 00 B1 01 01 01 00 01 00
//tender
2352 * 9	 02 00 A0 01 01 02 00 02 00
2353 * 14	 02 00 B1 81 0C 00 FF 01  02 80 11 11  B1 00

2354 * 14	 02 00 00 81 41 00 01 01  B0 00 00 00  B1 00 //<-- if first entity, use B4 (engine), else use C1 (tender)
2355 * 18	 02 00 01 81 10 00 FF 02  00 80 00 00  73 80 01 01  FF 80 // <-- what to attach where
2356 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation
// Low cost when standing still
2357 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  02 00
2358 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  02 00
2359 * 14	 02 00 02 82 B4 00 FF 01 A4 00  00 00  02 00

// Action 3: ID
//!!Error (141): ID 89 13 out of valid range (00..73).
2360 * 12	 03 00 01 \b*5001 01  FF A0 00  02 00
2361 * 7	 03 00 81 73 00 B1 00

// North American Metros

// Action 1: purch List -boston
2362 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2363 * 1	 0
2364 * 1	 0
2365 sprites/metro/pcx/boston.pcx 	1	96 	01 	12 	87 	-40 	-8	3
2366 * 1	 0
2367 * 1	 0
2368 * 1	 0
2369 sprites/metro/pcx/boston.pcx 	1	96	01 	1 	1 	0 	-0	7
2370 * 1	 0

//Action2: Purch List
2371 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
2372 * 14	 02 00 A1 81 0C 00 FF 01 14 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -boston forward
2373 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile  xpos
2374 sprites/metro/pcx/boston.pcx 	1	1	1	23	8	-3	-9
2375 sprites/metro/pcx/boston.pcx 	10	1	1	18	22	-11	-10
2376 sprites/metro/pcx/boston.pcx 	33	1	1	13	31	-16	-9
2377 sprites/metro/pcx/boston.pcx 	66	1	1	18	22	-11	-10
2378 sprites/metro/pcx/boston.pcx 	89	1	1	23	8	-3	-12
2379 sprites/metro/pcx/boston.pcx 	98	1	1	18	22	-11	-10
2380 sprites/metro/pcx/boston.pcx 	121	1	1	13	32	-16	-9
2381 sprites/metro/pcx/boston.pcx 	154	1	1	18	22	-11	-10

// Action 2: Engine -boston
2382 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -boston
2383 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
2384 sprites/metro/pcx/boston.pcx 	1	32	1	23	8	-3	-9
2385 sprites/metro/pcx/boston.pcx 	10	32	1	18	22	-11	-10
2386 sprites/metro/pcx/boston.pcx 	33	32	1	13	31	-16	-9
2387 sprites/metro/pcx/boston.pcx 	66	32	1	18	22	-11	-10
2388 sprites/metro/pcx/boston.pcx 	89	32	1	23	8	-3	-12
2389 sprites/metro/pcx/boston.pcx 	98	32	1	18	22	-11	-10
2390 sprites/metro/pcx/boston.pcx 	121	32	1	13	32	-16	-9
2391 sprites/metro/pcx/boston.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -boston
2392 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
2393 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -boston
2394 * 4	 01 00 01 04
// Format: spritenum pcxfile
2395 sprites/metro/pcx/boston.pcx 	1	64	1	23	8	-3	-12
2396 sprites/metro/pcx/boston.pcx 	10	64	1	18	22	-11	-10
2397 sprites/metro/pcx/boston.pcx 	33	64	1	13	32	-16	-9
2398 sprites/metro/pcx/boston.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon -boston
2399 * 9	 02 00 AD 01 01 00 00 00 00
// Capacity/weight mods
2400 * 18	 02 00 AE 81 10 00 FF 02 \b150 80 14 14 \b28 80 16 16 AD 00
2401 * 18	 02 00 B0 81 0C 00 FF 02 00 80 11 11 AE 00 36 36 AD 00

// Action 3: boston
//!!Error (141): ID 18 15 out of valid range (00..73).
2402 * 12	 03 00 01 \b*5400 01 FF A1 00 AC 00
2403 * 7	 03 00 81 72 00 B0 00

//Action1: uniongate
2404 * 4	 01 00 01 08
// Format: spritenum pcxfile
2405 sprites/metro/pcx/uniongate.pcx 	1	1	1	24	8	-3	-12
2406 sprites/metro/pcx/uniongate.pcx 	10	1	1	18	22	-11	-10
2407 sprites/metro/pcx/uniongate.pcx 	33	1	1	14	32	-16	-10
2408 sprites/metro/pcx/uniongate.pcx 	66	1	1	18	22	-11	-10
2409 sprites/metro/pcx/uniongate.pcx 	89	1	1	24	8	-3	-12
2410 sprites/metro/pcx/uniongate.pcx 	98	1	1	18	22	-11	-10
2411 sprites/metro/pcx/uniongate.pcx 	121	1	1	14	32	-16	-10
2412 sprites/metro/pcx/uniongate.pcx 	154	1	1	18	22	-11	-10

// Action 2: uningate
2413 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
2414 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w5401 \w5401 F8 80
2415 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
2416 * 4	 01 00 01 04
2417 * 1	 0
2418 * 1	 0
2419 sprites/metro/pcx/uniongate.pcx 	1	32 	01 	12 	77	-15 	-8	7
2420 * 1	 0

//Action2: Purch List
2421 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 19 15 out of valid range (00..73).
2422 * 12	 03 00 01 \b*5401 01 FF A0 00 AA 00
2423 * 6	 09 05 01 \7= 01 F0  //Skips the disabling sprites

//!!Error (141): ID 70 17 out of valid range (00..73).
2424 * 57	 00 00 \b22 01 \b*6000 00 \w1920-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w64 0B \w950 12 FD 13 00  14 00 16 \b97 17 \b10 19 00   1E 10 1F \b28 20 40 21 00 22 06 27 02 0E \dx4c3c 0D \b12

// ###### GM-EMD-J16CW-AC ########
//!!Error (141): ID D4 17 out of valid range (00..73).
2425 * 53	 00 00 \b20 01 \b*6100 00 \w1965-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w117 0B \w2878 12 FD 13 00  14 00 16 \b87 17 \b32 19 08 1F \b89 20 40 22 20 27 02 0E \dx4c3c 0D \b24

//!!Error (141): ID D5 17 out of valid range (00..73).
2426 * 55	 00 00 \b21 01 \b*6101   00 \w1960-01-01   02 03   03 \b30   04 \b30   05 00   06 07   09 \w124   0B \w878   12 FD   13 00   14 00   16 \b64   17 \b28   19 08   1F \b58   20 40   22 20   27 02   0E \dx4c3c   0D \b20   21 02

//02 10 // Reliability Decay
//03 \b60 // Vehicle Life/Years
//04 \b15 // Model Life/Years
//05 00 // Track type; 00 Rail, 01 Mono, 02 Mlev
//06 07 // Climate availability
//07 // Loading Speed
//08 // AI Pax optimized
//09 \w120 // Speed (word)
//0B \w3298 // Power in HP (word)
//0D // Running Cost Factor
//0E // Running cost Base
//12 FD // Use new grapics
//13 00 // Dualhead? 00/01
//14 00 // Cargo Capacity
//15 // Cargo Type
//16 \b130 // Weight/Tons
//17 29 // Cost Factor
//19  // Traction Type; 00 Steam, 08 Diesel,  Electric, 32 Mono, 38 Mlev
//1B // Power added by wagon (word)
//23 // Tons added by wagon
//1C // Refit cost
//1D // Refit bitmask
//1E // Callbacks
//1F 2E // Tractive effort
//20 40 // Air Drag
//21 // Shorter vehicle
//22 30 // Set visual effect, sparks, fumes, etc
//27 // 01 tilt + 02 2cc + 04 = xMU

2427 * 2	 10 F0 // Skip to this unless param 2 is 1
// South American Engines

2428 * 4	 01 00 01 08
// Format: spritenum pcxfile xpos ypos
2429 sprites/engines_updated/pcx/emd-gl8.pcx	1	1	1	24	8	-3	-12
2430 sprites/engines_updated/pcx/emd-gl8.pcx	10	1	1	18	22	-11	-10
2431 sprites/engines_updated/pcx/emd-gl8.pcx	33	1	1	14	32	-16	-10
2432 sprites/engines_updated/pcx/emd-gl8.pcx	66	1	1	18	22	-11	-10
2433 sprites/engines_updated/pcx/emd-gl8.pcx	89	1	1	24	8	-3	-12
2434 sprites/engines_updated/pcx/emd-gl8.pcx	98	1	1	18	22	-11	-10
2435 sprites/engines_updated/pcx/emd-gl8.pcx	121	1	1	14	32	-16	-10
2436 sprites/engines_updated/pcx/emd-gl8.pcx	154	1	1	18	22	-11	-10

// Action 2:
2437 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
2438 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2439 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
2440 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
2441 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2442 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List
2443 * 4	 01 00 01 04
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2444 * 1	 0
2445 * 1	 0
2446 sprites/engines_updated/pcx/emd-gl8.pcx 	1	32	01 	12	77	-15 	-8	3
2447 * 1	 0
2448 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID D5 17 out of valid range (00..73).
2449 * 12	 03 00 01 \b*6101 01 FF A0 00 AA 00

2450 * 4	 01 00 01 08
// Format: spritenum
2451 sprites/engines_updated/pcx/j16cw.pcx	1	1	1	24	8	-3	-12
2452 sprites/engines_updated/pcx/j16cw.pcx	10	1	1	18	22	-11	-10
2453 sprites/engines_updated/pcx/j16cw.pcx	33	1	1	14	32	-16	-10
2454 sprites/engines_updated/pcx/j16cw.pcx	66	1	1	18	22	-11	-10
2455 sprites/engines_updated/pcx/j16cw.pcx	89	1	1	24	8	-3	-12
2456 sprites/engines_updated/pcx/j16cw.pcx	98	1	1	18	22	-11	-10
2457 sprites/engines_updated/pcx/j16cw.pcx	121	1	1	14	32	-16	-10
2458 sprites/engines_updated/pcx/j16cw.pcx	154	1	1	18	22	-11	-10

// Action 2:
2459 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
2460 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2461 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
2462 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
2463 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2464 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List
2465 * 4	 01 00 01 04
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2466 * 1	 0
2467 * 1	 0
2468 sprites/engines_updated/pcx/j16cw.pcx 	1	32	01 	12	77	-15 	-8	3
2469 * 1	 0
2470 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID D4 17 out of valid range (00..73).
2471 * 12	 03 00 01 \b*6100 01 FF A0 00 AA 00

// Action 1: Engine - 11b-2-8-0
2472 * 4	 01 00 02 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
2473 sprites/engines_updated/pcx/11b-2-8-0.pcx 	1	1	1	24	8	-3	-12
2474 sprites/engines_updated/pcx/11b-2-8-0.pcx 	10	1	1	18	22	-11	-10
2475 sprites/engines_updated/pcx/11b-2-8-0.pcx 	33	1	1	14	32	-16	-10
2476 sprites/engines_updated/pcx/11b-2-8-0.pcx 	66	1	1	18	22	-11	-10
2477 sprites/engines_updated/pcx/11b-2-8-0.pcx 	89	1	1	24	8	-3	-12
2478 sprites/engines_updated/pcx/11b-2-8-0.pcx 	98	1	1	18	22	-11	-10
2479 sprites/engines_updated/pcx/11b-2-8-0.pcx 	121	1	1	14	32	-16	-10
2480 sprites/engines_updated/pcx/11b-2-8-0.pcx 	154	1	1	18	22	-11	-10
// Tender
2481 sprites/engines_updated/pcx/11b-2-8-0.pcx 	1	32	1	24	8	-3	-12
2482 sprites/engines_updated/pcx/11b-2-8-0.pcx 	10	32	1	18	22	-11	-10
2483 sprites/engines_updated/pcx/11b-2-8-0.pcx 	33	32	1	14	32	-16	-10
2484 sprites/engines_updated/pcx/11b-2-8-0.pcx 	66	32	1	18	22	-11	-10
2485 sprites/engines_updated/pcx/11b-2-8-0.pcx 	89	32	1	24	8	-3	-12
2486 sprites/engines_updated/pcx/11b-2-8-0.pcx 	98	32	1	18	22	-11	-10
2487 sprites/engines_updated/pcx/11b-2-8-0.pcx 	121	32	1	14	32	-16	-10
2488 sprites/engines_updated/pcx/11b-2-8-0.pcx 	154	32	1	18	22	-11	-10

// Action 2:
2489 * 9	 02 00 B4 01 01 00 00 00 00
2490 * 9	 02 00 C0 01 01 01 00 01 00
2491 * 14	 02 00 C1 81 0C 00 FF 01 04 80 11 11 C0 00 // shorter tender

2492 * 14	 02 00 00 81 40 00 01 01  B4 00 00 00  C1 00 //<-- if first entity, use B4
2493 * 18	 02 00 01 81 10 00 FF 02  00 80 00 00  73 80 01 01  FF 80 // <-- what where?
2494 * 14	 02 00 02 81 0C 00 FF 01  01 00 16 16  00 00 //<-- Articulation

// Connectable?
2495 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2496 * 14	 02 00 B4 81 0C 00 FF 01 AD 00 1D 1D 02 00
// Low cost when standing still
2497 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  B4 00
2498 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B4 00
2499 * 14	 02 00 B4 82 B4 00 FF 01 A4 00  00 00  B4 00

//Purch List
2500 * 4	 01 00 01 08
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2501 * 1	 0
2502 * 1	 0
2503 * 1	 0
2504 * 1	 0
2505 * 1	 0
2506 * 1	 0
2507 sprites/engines_updated/pcx/11b-2-8-0.pcx 	1	64	01 	12	77 	-16 	-8	7
2508 * 1	 0
2509 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 70 17 out of valid range (00..73).
2510 * 12	 03 00 01 \b*6000 01 FF A0 00 B4 00
2511 * 7	 03 00 81 73 00 C1 00

2512 * 6	 09 06 01 \7= 01 F0  //Skips the disabling sprites

// |                               ENGINES                                    |

//!!Error (141): ID BC 1B out of valid range (00..73).
2513 * 53	 00 00 \b20 01 \b*7100 00 \w1989-01-01 	02 10 	03 \b35 	04 \b255 	05 00 	06 07 	09 \w80 	0B \w7500 	12 FD 	13 00 	14 00 	16 \b90 17 \b19 	19 08 	1F \b50 	20 20  22 20  27 02 0E \dx4c30 0D \b210

// Action 0: 422
//!!Error (141): ID BD 1B out of valid range (00..73).
2514 * 51	 00 00 \b19 01 \b*7101 00 \w1969-01-01 02 10 03 \b35 04 \b255 05 00 06 07 09 \w124 0B \w2200 12 FD 13 00  14 00 16 \b110 17 \b36 19 08  1F 3F 20 40 22 20  0E \dx4c3c 0D \b24

// |                               MUS                                        |

//!!Error (141): ID 4D 1D out of valid range (00..73).
2515 * 70	 00 00 \b27 01 \b*7501 00 \w2007-01-01 02 05 03 \b20 04 \b255 05 00 06 07 07 \b20 08 01 09 \w130 0B \w1900 12 FD 13 01 14 \b120 15 00 16 \b47 17 \b35 19 28  1B \w950 1C 00 1F \b100 20 20 22 30 27 06 28 \w3 29 \w1016  0E \dx4c30 0D \b96

// ############# hunter Australia ##########
//!!Error (141): ID 4C 1D out of valid range (00..73).
2516 * 70	 00 00 \b27 01 \b*7500 00 \w2006-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w160 0B \w1500 1B \w750 12 FD 13 01 14 \b70 15 00 16 \b30 17 \b43 19 08  1C 00 1F \b43 20 20 22 20 27 06 28 \w3 29 \w1016  0E \dx4c30 0D \b136

2517 * 2	 10 F0 // Skip to this unless param 2 is 1
// Oceanic engines
// Alignments er ok

//Action1: 2100
2518 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos
2519 sprites/engines_updated/pcx/2100.pcx 	1	1	1	22	8	-3	-11
2520 sprites/engines_updated/pcx/2100.pcx 	10	1	1	17	22	-11	-9
2521 sprites/engines_updated/pcx/2100.pcx 	33	1	1	13	32	-16	-9
2522 sprites/engines_updated/pcx/2100.pcx 	66	1	1	17	22	-11	-9
2523 sprites/engines_updated/pcx/2100.pcx 	89	1	1	22	8	-3	-11
2524 sprites/engines_updated/pcx/2100.pcx 	98	1	1	17	22	-11	-9
2525 sprites/engines_updated/pcx/2100.pcx 	121	1	1	13	32	-16	-9
2526 sprites/engines_updated/pcx/2100.pcx 	154	1	1	17	22	-11	-9

// Action 2: 2100
2527 * 9	 02 00 AA 01 01 00 00 00 00
// Low cost when standing still
2528 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D  AA 00
2529 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2530 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
2531 * 4	 01 00 01 04
2532 * 1	 0
2533 * 1	 0
2534 sprites/engines_updated/pcx/2100.pcx 	1	32 	01 	12 	77	-16 	-8	7
2535 * 1	 0

//Action2: Purch List
2536 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID BC 1B out of valid range (00..73).
2537 * 12	 03 00 01 \b*7100 01 FF A0 00 AA 00

//Action1: 422
2538 * 4	 01 00 01 04
// Format: spritenum pcxfile
2539 sprites/engines_updated/pcx/422.pcx 	41	5	1	25	8	-3	-12
2540 sprites/engines_updated/pcx/422.pcx 	50	5	1	17	22	-11	-9
2541 sprites/engines_updated/pcx/422.pcx 	73	5	1	11	31	-16	-7
2542 sprites/engines_updated/pcx/422.pcx 	106	5	1	17	21	-9	-9

// Action 2: 422
2543 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
2544 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2545 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
2546 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
2547 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2548 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
2549 * 4	 01 00 01 04
2550 * 1	 0
2551 * 1	 0
2552 sprites/engines_updated/pcx/422.pcx 	1	48	1	12 	77	-16 	-8	3
2553 * 1	 0

//Action2: Purch List
2554 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID BD 1B out of valid range (00..73).
2555 * 12	 03 00 01 \b*7101 01 FF A0 00 AA 00

// Oceanic MUS
// ALIGNMENTS ER OK!!

// Action 1: purch List -Oscar
2556 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2557 * 1	 0
2558 * 1	 0
2559 sprites/mus/pcx/oscar.pcx 	46	119 	01 	12	87 	-40  	-8	3
2560 * 1	 0
2561 * 1	 0
2562 * 1	 0
2563 sprites/mus/pcx/oscar.pcx 	46	119 	01 	1	1 	-25	-8	3
2564 * 1	 0

//Action2: Purch List
2565 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
2566 * 14	 02 00 A1 81 0C 00 FF 01 40 80 23 23 A0 00 // Purchise Screen text
2567 * 14	 02 00 A2 81 10 00 FF 01 \b48 80 0D 0D A1 00
2568 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine
// Forward
2569 * 4	 01 00 02 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
2570 sprites/mus/pcx/oscar.pcx 	46	10	1	24	8	-3	-11
2571 sprites/mus/pcx/oscar.pcx 	55	10	1	18	22	-11	-10
2572 sprites/mus/pcx/oscar.pcx 	78	10	1	15	31	-16	-11
2573 sprites/mus/pcx/oscar.pcx 	111	10	1	20	22	-11	-12
2574 sprites/mus/pcx/oscar.pcx 	134	10	1	24	8	-3	-13
2575 sprites/mus/pcx/oscar.pcx 	143	10	1	18	22	-11	-10
2576 sprites/mus/pcx/oscar.pcx 	166	10	1	15	32	-16	-11
2577 sprites/mus/pcx/oscar.pcx 	199	10	1	17	22	-11	-9
// Backwards
2578 sprites/mus/pcx/oscar.pcx 	46	64	1	24	8	-3	-11
2579 sprites/mus/pcx/oscar.pcx 	55	64	1	18	22	-11	-10
2580 sprites/mus/pcx/oscar.pcx 	78	64	1	15	31	-16	-11
2581 sprites/mus/pcx/oscar.pcx 	111	64	1	18	22	-11	-10
2582 sprites/mus/pcx/oscar.pcx 	134	64	1	24	8	-3	-13
2583 sprites/mus/pcx/oscar.pcx 	143	64	1	18	22	-11	-10
2584 sprites/mus/pcx/oscar.pcx 	166	64	1	15	32	-16	-11
2585 sprites/mus/pcx/oscar.pcx 	199	64	1	17	22	-11	-9

// Action 2:
2586 * 9	 02 00 AA 01 01 00 00 00 00
2587 * 9	 02 00 AB 01 01 01 00 01 00
2588 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
2589 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
2590 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
2591 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
2592 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
2593 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: PAX-Wagon
2594 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
2595 sprites/mus/pcx/oscar.pcx 	46	37	1	25	8	-3	-13
2596 sprites/mus/pcx/oscar.pcx 	55	37	1	19	22	-11	-11
2597 sprites/mus/pcx/oscar.pcx 	78	37	1	15	32	-16	-11
2598 sprites/mus/pcx/oscar.pcx 	111	37	1	18	22	-11	-10

// Action 2: Wagon
2599 * 9	 02 00 AD 01 01 00 00 00 00
2600 * 22	 02 00 AF 81 10 00 FF 03 \b48 80 0D 0D \b112 80 14 14 \b47 80 16 16 AD 00 // <-- 112 pax and 47 tons
2601 * 18	 02 00 B0 81 0C 00 FF 02 \b20 80 12 12  AF 00 36 36 AD 00
// Low cost when standing still
2602 * 18	 02 00 A3 81 10 00 FF 02 \b112 80 14 14 \b47 80 16 16 AD 00
2603 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
2604 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B0 00

//Action1: Mail-Wagon
2605 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
2606 sprites/mus/pcx/oscar.pcx 	46	91	1	25	8	-3	-13
2607 sprites/mus/pcx/oscar.pcx 	55	91	1	19	22	-11	-11
2608 sprites/mus/pcx/oscar.pcx 	78	91	1	15	32	-16	-11
2609 sprites/mus/pcx/oscar.pcx 	111	91	1	18	22	-11	-10

// Action 2: Wagon
2610 * 9	 02 00 AE 01 01 00 00 00 00
2611 * 22	 02 00 AF 81 10 00 FF 03 \b48 80 0D 0D \b78 80 14 14 \b47 80 16 16 AE 00
2612 * 18	 02 00 AD 81 0C 00 FF 02 \b15 80 12 12 AF 00 36 36 AE 00
// Low cost when standing still
2613 * 18	 02 00 A3 81 10 00 FF 02 \b78 80 14 14 \b47 80 16 16 AE 00
2614 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AE 00
2615 * 14	 02 00 AE 82 B4 00 FF 01 A4 00  00 00  AD 00

// Action 3: Oscar livery Override
//!!Error (141): ID 4D 1D out of valid range (00..73).
2616 * 12	 03 00 01 \b*7501 01 FF A1 00 AC 00
2617 * 7	 03 00 81 70 00 B0 00
2618 * 7	 03 00 81 5F 00 AE 00

// ############# hunter Australia ##########
// Action 1: purch List -hunter
2619 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2620 * 1	 0
2621 * 1	 0
2622 sprites/mus/pcx/hunter.pcx 	1	128 	01 	12 	87	-40 	-8	3
2623 * 1	 0
2624 * 1	 0
2625 * 1	 0
2626 sprites/mus/pcx/hunter.pcx 	1	112	01 	1 	1 	0 	-0	7
2627 * 1	 0

// Action 2: Engine hunter
2628 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
2629 * 14	 02 00 A1 81 0C 00 FF 01 31 80 23 23 A0 00 // Purchise Screen text
2630 * 14	 02 00 A2 81 10 00 FF 01 \b68 80 0D 0D A1 00
2631 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine hunter forward
2632 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
2633 sprites/mus/pcx/hunter.pcx 	1	1	1	23	8	-3	-12
2634 sprites/mus/pcx/hunter.pcx 	10	1	1	17	22	-11	-9
2635 sprites/mus/pcx/hunter.pcx 	33	1	1	12	31	-16	-8
2636 sprites/mus/pcx/hunter.pcx 	66	1	1	17	22	-11	-9
2637 sprites/mus/pcx/hunter.pcx 	89	1	1	23	8	-3	-12
2638 sprites/mus/pcx/hunter.pcx 	98	1	1	17	22	-11	-9
2639 sprites/mus/pcx/hunter.pcx 	121	1	1	12	32	-16	-8
2640 sprites/mus/pcx/hunter.pcx 	154	1	1	17	22	-11	-9

// Action 2: Engine hunter
2641 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine hunter
2642 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
2643 sprites/mus/pcx/hunter.pcx 	1	32	1	23	8	-3	-12
2644 sprites/mus/pcx/hunter.pcx 	10	32	1	17	22	-11	-9
2645 sprites/mus/pcx/hunter.pcx 	33	32	1	12	31	-16	-8
2646 sprites/mus/pcx/hunter.pcx 	66	32	1	17	22	-11	-9
2647 sprites/mus/pcx/hunter.pcx 	89	32	1	23	8	-3	-12
2648 sprites/mus/pcx/hunter.pcx 	98	32	1	17	22	-11	-9
2649 sprites/mus/pcx/hunter.pcx 	121	32	1	12	32	-16	-8
2650 sprites/mus/pcx/hunter.pcx 	154	32	1	17	22	-11	-9

// Action 2: Engine hunter
2651 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
2652 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
2653 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
2654 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
2655 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
2656 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
2657 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax hunter
2658 * 4	 01 00 01 04
// Format: spritenum pcxfile
2659 sprites/mus/pcx/hunter.pcx 	1	64	1	23	8	-3	-12
2660 sprites/mus/pcx/hunter.pcx 	10	64	1	17	22	-11	-9
2661 sprites/mus/pcx/hunter.pcx 	33	64	1	12	32	-16	-8
2662 sprites/mus/pcx/hunter.pcx 	66	64	1	17	22	-11	-9

// Action 2: Wagon hunter
2663 * 9	 02 00 AD 01 01 00 00 00 00
2664 * 22	 02 00 AE 81 10 00 FF 03 \b68 80 0D 0D \b70 80 14 14 \b30 80 16 16 AD 00 // <-- 73 pax and 31 tons
2665 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12   AE 00 36 36 AD 00
// Low cost when standing still
2666 * 18	 02 00 A3 81 10 00 FF 02 \b70 80 14 14 \b30 80 16 16 AD 00
2667 * 18	 02 00 A4 81 0C 00 FF 02 \b20 80 12 12   A3 00  36 36  AD 00
2668 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail hunter
2669 * 4	 01 00 01 04
// Format: spritenum pcxfile
2670 sprites/mus/pcx/hunter.pcx 	1	96	1	23	8	-3	-12
2671 sprites/mus/pcx/hunter.pcx 	10	96	1	17	22	-11	-9
2672 sprites/mus/pcx/hunter.pcx 	33	96	1	12	32	-16	-8
2673 sprites/mus/pcx/hunter.pcx 	66	96	1	17	22	-11	-9

// Action 2: Wagon hunter
2674 * 9	 02 00 B0 01 01 00 00 00 00

2675 * 22	 02 00 AD 81 10 00 FF 03 \b68 80 0D 0D \b53 80 14 14 \b30 80 16 16 B0 00 // <-- 12 pax and 47 tons
2676 * 18	 02 00 B1 81 0C 00 FF 02 \b15 80 12 12  AD 00  36 36  B0 00
// Low cost when standing still
2677 * 18	 02 00 A3 81 10 00 FF 02 \b53 80 14 14 \b30 80 16 16  B0 00
2678 * 18	 02 00 A4 81 0C 00 FF 02 \b15 80 12 12  A3 00  36 36  B0 00
2679 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// Action 3: hunter
//!!Error (141): ID 4C 1D out of valid range (00..73).
2680 * 12	 03 00 01 \b*7500 01 FF A1 00 AC 00
2681 * 7	 03 00 81 70 00 AF 00
2682 * 7	 03 00 81 5F 00 B0 00

2683 * 6	 09 07 01 \7= 01 F0  //Skips the disabling sprites

// |                               ENGINES                                    |

//!!Error (141): ID A4 1F out of valid range (00..73).
2684 * 53	 00 00 \b20 01 \b*8100 00 \w1959-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w120 0B \w1900 12 FD 13 00  14 00 16 \b122 17 \b35 19 08
1F \b45 20 40 22 20 27 02 0E \dx4c3c 0D \b22

//!!Error (141): ID 41 1F out of valid range (00..73).
2685 * 61	 00 00 \b24 01 \b*8001 00 \w2000-01-01 02 \b20 03 \b30 04 \b255 05 00 06 07 08 00 09 \w80 0B \w14500 12 FD 13 00 14 00 16 \b104 24 01 17 \b134 19 28 1C 00 1E 10 1F \b100 20 10 22 30 27 02 0E \dx4c3c 0D \b40

// ############# mtabdm3 - sweden ##########
//!!Error (141): ID 43 1F out of valid range (00..73).
2686 * 63	 00 00 \b25 01 \b*8003 00 \w1953-01-01  02 \b20  03 \b30  04 \b25  05 00  06 07  08 01  09 \w75 0B \w9650  12 FD  13 00  14 00  16 \b17 24 01 17 \b84  19 28  1C 00  1E 12  1F \b88  20 10  21 01  22 30  27 02  0E \dx4c3c 0D \b28

//!!Error (141): ID A6 1F out of valid range (00..73).
2687 * 53	 00 00 \b20 01 \b*8102 00 \w1973-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w140 0B \w4428 12 FD 13 00  14 00 16 \b84 17 \b56 19 28 1F \b86 20 40 22 20 27 02 0E \dx4c3c 0D \b26

// |                               MUs                                        |

//!!Error (141): ID 39 21 out of valid range (00..73).
2688 * 70	 00 00 \b27 01 \b*8505 00 \w1975-01-01 02 \b10 03 \b30 04 \b30 05 00 06 07 07 \b20 08 01 09 \w120 0B \w840 12 FD 13 01 14 \b70 15 00 16 \b38 17 \b28 19 28  1B \w420 1C 00 1F \b29 20 40 22 30 27 06 28 \w3 29 \w1016 0E \dx4c30 0D \b74

//!!Error (141): ID 3A 21 out of valid range (00..73).
2689 * 70	 00 00 \b27 01 \b*8506 00 \w1999-01-01 02 \b20 03 \b30 04 \b30 05 00 06 07 07 \b20 08 01 09 \w160 0B \w1620 12 FD 13 01 14 \b100 15 00 16 \b57 17 \b53 19 28  1B \w810 1C 00 1F \b23 20 40 22 30 27 06 28 \w3 29 \w1016 0D \b108 0E \dx4c30

//!!Error (141): ID 38 21 out of valid range (00..73).
2690 * 68	 00 00 \b26 01 \b*8504 00 \w1998-01-01 	02 \b20 	03 \b30 	04 \b255 	05 00 	06 07 	07 \b8 	08 01 	09 \w220 	0B \w2400 	12 FD 	13 01 14 \b40 	15 00 	16 \b52 	17 \b105 	19 28  	1B \w1200 	1F \b50 	20 10 	22 30 	27 07 	28 \w3 	29 \w1016 0E \dx4c30 0D \b190

// ############# Lint41 Denmark ##########
//!!Error (141): ID 35 21 out of valid range (00..73).
2691 * 70	 00 00 \b27 01 \b*8501 00 \w2001-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w120 0B \w1133 1B \w576 12 FD 13 01 14 \b73 15 00 16 \b30 17 \b23 19 08  1C 00 1F \b50 20 20 22 20 27 06 28 \w3 29 \w1016  0E \dx4c30 0D \b94

//!!Error (141): ID 3B 21 out of valid range (00..73).
2692 * 61	 00 00 \b24 01 \b*8507 00 \w1989-01-01 02 \b20 03 \b30 04 \b255 05 00 06 07 07 \b08 08 01 09 \w210 0B \w4400 12 FD 13 01 14 \b45 15 00 16 \b50 17 \b107 19 28  1C 00 1F \b126 20 10 22 30 27 07 0E \dx4c3c 0D \b45

//!!Error (141): ID 36 21 out of valid range (00..73).
2693 * 70	 00 00 \b27 01 \b*8502 00 \w1990-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 07 \b8 08 01 09 \w180 0B \w1200 1B \w800 12 FD 13 01 14 \b48 15 0016 \b32 17 \b55 19 08  1C 00 1F \b90 20 10 22 20 27 06 28 \w3 29 \w1016 0E \dx4c30 0D \b156

//!!Error (141): ID 34 21 out of valid range (00..73).
2694 * 70	 00 00 \b27 01 \b*8500 00 \w2001-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w140 0B \w1500 1B \w750 12 FD 13 01 14 \b55 15 00 16 \b29
17 \b32 19 08  1C 00 1F \b60 20 20 22 20 27 07 28 \w3 29 \w1016 0E \dx4c30 0D \b110

//!!Error (141): ID 37 21 out of valid range (00..73).
2695 * 70	 00 00 \b27 01 \b*8503 00 \w1942-01-01 02 \b20 03 \b30 04 \b30 05 00 06 07 07 \b20 08 01 09 \w80 0B \w1464 1B \w632 12 FD 13 01 14 \b50 15 00 16 \b38
17 \b10 19 28   1C 00 1F \b30 20 10 22 30 27 07 28 \w3 29 \w1016 0E \dx4c30 0D \b44

// |                               RAILCARS                                   |

//!!Error (141): ID 6C 20 out of valid range (00..73).
2696 * 63	 00 00 \b24 01 \b*8300 00 \w1955-01-01 02 20 03 \b20 04 \b20 05 00 06 07 07 \b10 09 \w95 0B \w180 12 FD 13 00  14 \b64 15 00 16 \b18 17 \b13 19 08
1F \b88 20 30 22 20 27 06 0E \dx4c30 0D \b23 28 \w1 29 \w1022

// |                               METROS                                    |

// ############# m100 Finland ##########
//!!Error (141): ID D0 20 out of valid range (00..73).
2697 * 74	 00 00 \b29 01 \b*8400 00 \w1977-01-01 	02 \b10 	03 \b30 	04 \b40 	05 01 	06 07 	07 \b60 	08 00 	09 \w90 	0B \w680 	12 FD 	13 01 	14 \b165 	15 00 	16 \b31 	17 \b16 	19 32 	1B \w680	23 \b0 	1C 00 	1F \b66 	20 20 	21 00 	22 30 	27 06 	28 \w1 	29 \w1018	 0E \dx4c3C 0D \b19

2698 * 2	 10 F0 // Skip to this unless param 2 is 1
// Scandinavian Engines
// ALIGNMENTS OK!

2699 * 4	 01 00 03 08
// Forward
// Format: spritenum pcxfile
2700 sprites/engines_updated/pcx/iore.pcx 	1	1	1	23	8	-3	-13
2701 sprites/engines_updated/pcx/iore.pcx 	10	1	1	18	22	-11	-10
2702 sprites/engines_updated/pcx/iore.pcx 	33	1	1	15	31	-16	-11
2703 sprites/engines_updated/pcx/iore.pcx 	66	1	1	18	22	-11	-10
2704 sprites/engines_updated/pcx/iore.pcx 	89	1	1	23	8	-3	-13
2705 sprites/engines_updated/pcx/iore.pcx 	98	1	1	18	22	-11	-10
2706 sprites/engines_updated/pcx/iore.pcx 	121	1	1	15	32	-16	-11
2707 sprites/engines_updated/pcx/iore.pcx 	154	1	1	18	22	-11	-10
// Backwards
2708 sprites/engines_updated/pcx/iore.pcx 	1	32	1	23	8	-3	-13
2709 sprites/engines_updated/pcx/iore.pcx 	10	32	1	18	22	-11	-10
2710 sprites/engines_updated/pcx/iore.pcx 	33	32	1	15	31	-16	-11
2711 sprites/engines_updated/pcx/iore.pcx 	66	32	1	18	22	-11	-10
2712 sprites/engines_updated/pcx/iore.pcx 	89	32	1	23	8	-3	-13
2713 sprites/engines_updated/pcx/iore.pcx 	98	32	1	18	22	-11	-10
2714 sprites/engines_updated/pcx/iore.pcx 	121	32	1	15	32	-16	-11
2715 sprites/engines_updated/pcx/iore.pcx 	154	32	1	18	22	-11	-10

// Purch
2716 * 1	 0
2717 * 1	 0
2718 sprites/engines_updated/pcx/iore.pcx 	1 	64 	01 	13	55 	-25 	-9	3
2719 * 1	 0
2720 * 1	 0
2721 * 1	 0
2722 sprites/engines_updated/pcx/iore.pcx 	1 	64	01 	12	87 	-25 	-8	3
2723 * 1	 0

// Action 2
2724 * 9	 02 00 A0 01 01 00 00 00 00
2725 * 9	 02 00 A1 01 01 01 00 01 00
2726 * 9	 02 00 AF 01 01 02 00 02 00
// VarAction 2
2727 * 14	 02 00 00 81 41 01 FF 01 A0 00 00 00 A1 00 //<-- if first entity, use AA, else use AB
2728 * 14	 02 00 01 81 10 00 FF 01 73 80 01 01 FF 80 //<-- the 18 is VehID
2729 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation
// Connectable?
2730 * 18	 02 00 AD 81 C6 00 FF 02  F9 80 5F 5F  F9 80 70 70  FE 80
2731 * 14	 02 00 02 81 0C 00 FF 01  AD 00 1D 1D  02 00

// Low cost when standing still
2732 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  02 00
2733 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  02 00
2734 * 14	 02 00 02 82 B4 00 FF 01 A4 00  00 00  02 00

// Action 3
//!!Error (141): ID 41 1F out of valid range (00..73).
2735 * 12	 03 00 01 \b*8001 01 FF AF 00 02 00
2736 * 7	 03 00 81 73 00 A1 00

// ############# mtabdm3 - sweden ##########
// Action 1: Engine -mtabde3
2737 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile xpos ypos
2738 sprites/engines_updated/pcx/mtabde3.pcx 	1	1	1	22	8	-3	-11
2739 sprites/engines_updated/pcx/mtabde3.pcx 	10	1	1	17	20	-10	-9
2740 sprites/engines_updated/pcx/mtabde3.pcx 	33	1	1	14	27	-14	-10
2741 sprites/engines_updated/pcx/mtabde3.pcx 	66	1	1	17	20	-10	-9
2742 sprites/engines_updated/pcx/mtabde3.pcx 	89	1	1	22	8	-3	-11
2743 sprites/engines_updated/pcx/mtabde3.pcx 	98	1	1	17	20	-10	-9
2744 sprites/engines_updated/pcx/mtabde3.pcx 	121	1	1	14	28	-14	-10
2745 sprites/engines_updated/pcx/mtabde3.pcx 	154	1	1	17	20	-10	-9

2746 * 9	 02 00 AA 01 01 00 00 00 00

2747 * 4	 01 00 01 08
// 3nd part
// Format: spritenum pcxfile  xpos
2748 sprites/engines_updated/pcx/mtabde3.pcx 	1	64	1	22	8	-3	-11
2749 sprites/engines_updated/pcx/mtabde3.pcx 	10	64	1	17	20	-10	-9
2750 sprites/engines_updated/pcx/mtabde3.pcx 	33	64	1	14	28	-14	-10
2751 sprites/engines_updated/pcx/mtabde3.pcx 	66	64	1	17	20	-10	-9
2752 sprites/engines_updated/pcx/mtabde3.pcx 	89	64	1	22	8	-3	-11
2753 sprites/engines_updated/pcx/mtabde3.pcx 	98	64	1	17	20	-9	-9
2754 sprites/engines_updated/pcx/mtabde3.pcx 	121	64	1	14	27	-14	-10
2755 sprites/engines_updated/pcx/mtabde3.pcx 	154	64	1	17	20	-10	-9

2756 * 9	 02 00 AC 01 01 00 00 00 00

2757 * 4	 01 00 01 08
// 2nd part
// Format: spritenum pcxfile  xpos
2758 sprites/engines_updated/pcx/mtabde3.pcx 	1	32	1	19	8	-3	-11
2759 sprites/engines_updated/pcx/mtabde3.pcx 	10	32	1	14	18	-8	-6
2760 sprites/engines_updated/pcx/mtabde3.pcx 	33	32	1	14	24	-10	-10
2761 sprites/engines_updated/pcx/mtabde3.pcx 	66	32	1	14	18	-8	-6
2762 sprites/engines_updated/pcx/mtabde3.pcx 	89	32	1	19	8	-3	-9
2763 sprites/engines_updated/pcx/mtabde3.pcx 	98	32	1	14	18	-10	-6
2764 sprites/engines_updated/pcx/mtabde3.pcx 	121	32	1	14	24	-14	-10
2765 sprites/engines_updated/pcx/mtabde3.pcx 	154	32	1	14	18	-10	-6

2766 * 9	 02 00 AB 01 01 00 00 00 00
2767 * 14	 02 00 A1 81 0C 00 FF 01 02 80 11 11 AB 00

2768 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2769 * 1	 0
2770 * 1	 0
2771 sprites/engines_updated/pcx/mtabde3.pcx 	1	96	01 	12 	87 	-25 	-8	3
2772 * 1	 0

// Action2; Purch List
2773 * 9	 02 00 A0 01 01 00 00 00 00

// VarAction2's
2774 * 20	 02 00 00 81 41 80 FF 00 03 02 AA 00 00 00 A1 00 01 01 AC 00 //<-- if first entity, use AA, if 2nd, use A1, else use AC
2775 * 14	 02 00 01 81 10 00 FF 01 73 80 01 02 FF 80
2776 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00

// Connectable?
2777 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2778 * 14	 02 00 02 81 0C 00 FF 01 AD 00 1D 1D 02 00
// Low cost when standing still
2779 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  02 00
2780 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  02 00
2781 * 14	 02 00 02 82 B4 00 FF 01 A4 00  00 00  02 00

//Action 3
//!!Error (141): ID 43 1F out of valid range (00..73).
2782 * 12	 03 00 01 \b*8003 01 FF A0 00 02 00
2783 * 7	 03 00 81 73 00 A1 00

//Action1: SR1
2784 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos
2785 sprites/engines_updated/pcx/sr1.pcx 	1	1	1	24	8	-3	-12
2786 sprites/engines_updated/pcx/sr1.pcx 	10	1	1	17	22	-11	-9
2787 sprites/engines_updated/pcx/sr1.pcx 	33	1	1	15	32	-16	-11
2788 sprites/engines_updated/pcx/sr1.pcx 	66	1	1	16	22	-11	-8
2789 sprites/engines_updated/pcx/sr1.pcx 	89	1	1	24	8	-3	-12
2790 sprites/engines_updated/pcx/sr1.pcx 	98	1	1	16	22	-11	-8
2791 sprites/engines_updated/pcx/sr1.pcx 	121	1	1	15	32	-16	-11
2792 sprites/engines_updated/pcx/sr1.pcx 	154	1	1	17	22	-11	-9

// Action 2: SR1
2793 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
2794 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
2795 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
2796 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
2797 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2798 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
2799 * 4	 01 00 01 04
2800 * 1	 0
2801 * 1	 0
2802 sprites/engines_updated/pcx/sr1.pcx 	1 	32 	01 	12	77	-16 	-8	7
2803 * 1	 0

//Action2: Purch List
2804 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID A6 1F out of valid range (00..73).
2805 * 12	 03 00 01 \b*8102  01 FF A0 00 AA 00

// Action 1: Engine
2806 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile  xpos
2807 sprites/engines_updated/pcx/dr12.pcx 	1	1	1	23	8	-3	-12
2808 sprites/engines_updated/pcx/dr12.pcx 	10	1	1	16	22	-10	-8
2809 sprites/engines_updated/pcx/dr12.pcx 	33	1	1	13	32	-16	-9
2810 sprites/engines_updated/pcx/dr12.pcx 	66	1	1	16	22	-10	-8
2811 sprites/engines_updated/pcx/dr12.pcx 	89	1	1	23	8	-3	-12
2812 sprites/engines_updated/pcx/dr12.pcx 	98	1	1	16	22	-10	-8
2813 sprites/engines_updated/pcx/dr12.pcx 	121	1	1	13	32	-16	-9
2814 sprites/engines_updated/pcx/dr12.pcx 	154	1	1	16	22	-11	-8

// Action 2: dr12
2815 * 9	 02 00 AA 01 01 00 00 00 00
// Low cost when standing still
2816 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
2817 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
2818 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
2819 * 4	 01 00 01 08
2820 * 1	 0
2821 * 1	 0
2822 sprites/engines_updated/pcx/dr12.pcx 	1 	1	01 	13 	32	-16 	-6	7
2823 * 1	 0
2824 * 1	 0
2825 * 1	 0
2826 sprites/engines_updated/pcx/dr12.pcx 	1 	32 	01 	12 	77	-16 	-8	7
2827 * 1	 0

//Action2: Purch List
2828 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID A4 1F out of valid range (00..73).
2829 * 12	 03 00 01 \b*8100 01 FF A0 00 AA 00

// Skandinavian Metros
// ALIGNMENTS OK

// ############# m100 Finland ##########
// Action 1: purch List -m100
2830 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2831 * 1	 0
2832 * 1	 0
2833 sprites/metro/pcx/m100.pcx 	1	96 	01 	12 	87 	-40 	-8	3
2834 * 1	 0
2835 * 1	 0
2836 * 1	 0
2837 sprites/metro/pcx/m100.pcx 	1	96	01 	1 	1 	0 	-0	7
2838 * 1	 0

//Action2: Purch List
2839 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
2840 * 14	 02 00 A1 81 0C 00 FF 01 14 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -m100 forward
2841 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
2842 sprites/metro/pcx/m100.pcx 	2	1	1	24	8	-3	-9
2843 sprites/metro/pcx/m100.pcx 	11	1	1	16	22	-11	-8
2844 sprites/metro/pcx/m100.pcx 	34	1	1	13	31	-16	-9
2845 sprites/metro/pcx/m100.pcx 	66	1	1	16	22	-11	-8
2846 sprites/metro/pcx/m100.pcx 	89	1	1	24	8	-3	-12
2847 sprites/metro/pcx/m100.pcx 	98	1	1	16	22	-11	-8
2848 sprites/metro/pcx/m100.pcx 	121	1	1	13	32	-16	-9
2849 sprites/metro/pcx/m100.pcx 	154	1	1	16	22	-11	-8

// Action 2: Engine -m100
2850 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -m100
2851 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
2852 sprites/metro/pcx/m100.pcx 	2	32	1	24	8	-3	-9
2853 sprites/metro/pcx/m100.pcx 	11	32	1	16	22	-11	-8
2854 sprites/metro/pcx/m100.pcx 	34	32	1	13	31	-16	-9
2855 sprites/metro/pcx/m100.pcx 	66	32	1	16	22	-11	-8
2856 sprites/metro/pcx/m100.pcx 	89	32	1	24	8	-3	-12
2857 sprites/metro/pcx/m100.pcx 	98	32	1	16	22	-11	-8
2858 sprites/metro/pcx/m100.pcx 	121	32	1	13	32	-16	-9
2859 sprites/metro/pcx/m100.pcx 	154	32	1	16	22	-11	-8

// Action 2: Engine -m100
2860 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
2861 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -m100
2862 * 4	 01 00 01 04
// Format: spritenum pcxfile
2863 sprites/metro/pcx/m100.pcx 	1	64	1	24	8	-3	-12
2864 sprites/metro/pcx/m100.pcx 	10	64	1	16	22	-11	-8
2865 sprites/metro/pcx/m100.pcx 	33	64	1	13	32	-16	-9
2866 sprites/metro/pcx/m100.pcx 	66	64	1	16	22	-11	-8

// Action 2: Wagon -m100
2867 * 9	 02 00 AD 01 01 00 00 00 00
// Capacity/weight mods
2868 * 18	 02 00 AE 81 10 00 FF 02 \b160 80 14 14 \b28 80 16 16 AD 00
2869 * 18	 02 00 B0 81 0C 00 FF 02 00 80 11 11 AE 00 36 36 AD 00

// Action 3: m100
//!!Error (141): ID D0 20 out of valid range (00..73).
2870 * 12	 03 00 01 \b*8400 01 FF A1 00 AC 00
2871 * 7	 03 00 81 72 00 B0 00

// Scandinavian MUS
// ALIGNMENTS OK!!

// Action 1: purch List -SM2
2872 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2873 * 1	 0
2874 * 1	 0
2875 sprites/mus/pcx/sm2.pcx 	53	98 	01 	12 	87 	-40 	-8	3
2876 * 1	 0
2877 * 1	 0
2878 * 1	 0
2879 sprites/mus/pcx/sm2.pcx 	53	98 	01 	1 	1 	-25 	-8	3
2880 * 1	 0

//Action2: Purch List
2881 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
2882 * 14	 02 00 A1 81 0C 00 FF 01 44 80 23 23 A0 00 // Purchise Screen text
2883 * 14	 02 00 A2 81 10 00 FF 01 \b37 80 0D 0D A1 00
2884 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine -sm2 forward
2885 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
2886 sprites/mus/pcx/sm2.pcx 	54	13	1	24	8	-3	-12
2887 sprites/mus/pcx/sm2.pcx 	63	13	1	16	22	-11	-8
2888 sprites/mus/pcx/sm2.pcx 	86	13	1	14	31	-16	-10
2889 sprites/mus/pcx/sm2.pcx 	119	13	1	16	22	-11	-8
2890 sprites/mus/pcx/sm2.pcx 	142	13	1	24	8	-3	-12
2891 sprites/mus/pcx/sm2.pcx 	151	13	1	16	22	-11	-8
2892 sprites/mus/pcx/sm2.pcx 	174	13	1	14	32	-16	-10
2893 sprites/mus/pcx/sm2.pcx 	206	13	1	16	22	-11	-8
// Forward
2894 sprites/mus/pcx/sm2.pcx 	54	42	1	24	8	-3	-12
2895 sprites/mus/pcx/sm2.pcx 	63	42	1	16	22	-11	-8
2896 sprites/mus/pcx/sm2.pcx 	86	42	1	14	31	-16	-10
2897 sprites/mus/pcx/sm2.pcx 	119	42	1	18	22	-11	-10
2898 sprites/mus/pcx/sm2.pcx 	142	42	1	26	8	-3	-14
2899 sprites/mus/pcx/sm2.pcx 	151	42	1	18	22	-11	-10
2900 sprites/mus/pcx/sm2.pcx 	174	42	1	14	32	-16	-10
2901 sprites/mus/pcx/sm2.pcx 	206	42	1	16	22	-11	-8

// Action 2: Engine -sm2
2902 * 9	 02 00 AA 01 01 00 00 00 00
2903 * 9	 02 00 AB 01 01 01 00 01 00
2904 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
2905 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FC 80 00 00 5F 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FC 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FC 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
2906 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
2907 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
2908 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
2909 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 2: Engine -sm2
2910 * 9	 02 00 AB 01 01 00 00 00 00

//Action1: Wagon-pax -sm2
2911 * 4	 01 00 01 04
// Format: spritenum pcxfile
2912 sprites/mus/pcx/sm2.pcx 	54	72	1	24	8	-3	-12
2913 sprites/mus/pcx/sm2.pcx 	63	72	1	16	22	-11	-8
2914 sprites/mus/pcx/sm2.pcx 	86	72	1	14	32	-16	-10
2915 sprites/mus/pcx/sm2.pcx 	119	72	1	16	22	-11	-8

// Action 2: Wagon -sm2
2916 * 9	 02 00 AD 01 01 00 00 00 00

//Action1: Wagon-mail-sm2
2917 * 4	 01 00 01 04
// Format: spritenum pcxfile
2918 sprites/mus/pcx/sm2.pcx 	262	155	1	24	8	-3	-12
2919 sprites/mus/pcx/sm2.pcx 	271	155	1	16	22	-11	-8
2920 sprites/mus/pcx/sm2.pcx 	294	155	1	14	32	-16	-10
2921 sprites/mus/pcx/sm2.pcx 	327	155	1	16	22	-11	-8

// Action 2: Wagon-sm2
2922 * 9	 02 00 AE 01 01 00 00 00 00

// xMU
2923 * 22	 02 00 AF 81 10 00 FF 03 \b37 80 0D 0D \b70 80 14 14 \b38 80 16 16 AD 00 // <-- 90 pax and 76 tons
2924 * 18	 02 00 B0 81 0C 00 FF 02 \b20 80 12 12 AF 00 36 36 AD 00
// Low cost when standing still
2925 * 18	 02 00 A3 81 10 00 FF 02 \b70 80 14 14 \b38 80 16 16 AD 00
2926 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
2927 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B0 00

// Mail
2928 * 22	 02 00 AF 81 10 00 FF 03 \b37 80 0D 0D \b55 80 14 14 \b38 80 16 16 AE 00 // <-- 90 pax and 76 tons
2929 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12 AF 00 36 36 AD 00
// Low cost when standing still
2930 * 18	 02 00 A3 81 10 00 FF 02 \b55 80 14 14 \b38 80 16 16 AE 00
2931 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AE 00
2932 * 14	 02 00 AE 82 B4 00 FF 01 A4 00  00 00  AF 00

// Action 3: SM2
//!!Error (141): ID 39 21 out of valid range (00..73).
2933 * 12	 03 00 01 \b*8505 01 FF A1 00 AC 00
2934 * 7	 03 00 81 70 00 B0 00
2935 * 7	 03 00 81 5F 00 AE 00

// Action 1: purch List -SM2
2936 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
2937 * 1	 0
2938 * 1	 0
2939 sprites/mus/pcx/sm4.pcx 	69	93 	01 	12 	87	-40 	-8	3
2940 * 1	 0
2941 * 1	 0
2942 * 1	 0
2943 sprites/mus/pcx/sm4.pcx 	69	93 	01 	1 	1	-25 	-8	3
2944 * 1	 0

//Action2: Purch List
2945 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
2946 * 14	 02 00 A1 81 0C 00 FF 01 45 80 23 23 A0 00 // Purchise Screen text
2947 * 14	 02 00 A2 81 10 00 FF 01 \b54 80 0D 0D AD 00
2948 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine -SM4
2949 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
2950 sprites/mus/pcx/sm4.pcx 	69	11	1	25	8	-3	-12
2951 sprites/mus/pcx/sm4.pcx 	78	11	1	17	22	-11	-9
2952 sprites/mus/pcx/sm4.pcx 	101	11	1	13	31	-16	-9
2953 sprites/mus/pcx/sm4.pcx 	134	11	1	18	22	-11	-10
2954 sprites/mus/pcx/sm4.pcx 	157	11	1	25	8	-3	-12
2955 sprites/mus/pcx/sm4.pcx 	166	11	1	18	22	-11	-10
2956 sprites/mus/pcx/sm4.pcx 	189	11	1	13	32	-16	-9
2957 sprites/mus/pcx/sm4.pcx 	222	11	1	17	22	-11	-9
// Backwards
2958 sprites/mus/pcx/sm4.pcx 	69	37	1	25	8	-3	-12
2959 sprites/mus/pcx/sm4.pcx 	78	37	1	17	22	-11	-9
2960 sprites/mus/pcx/sm4.pcx 	101	37	1	13	31	-16	-9
2961 sprites/mus/pcx/sm4.pcx 	134	37	1	16	22	-11	-8
2962 sprites/mus/pcx/sm4.pcx 	157	37	1	23	8	-3	-10
2963 sprites/mus/pcx/sm4.pcx 	166	37	1	16	22	-11	-8
2964 sprites/mus/pcx/sm4.pcx 	189	37	1	13	32	-16	-9
2965 sprites/mus/pcx/sm4.pcx 	222	37	1	17	22	-11	-9

// Action 2: Engine -SM4
2966 * 9	 02 00 AA 01 01 00 00 00 00
//!!Warning (94): Redefining ID AB not used since previous definition at sprite 2910.
2967 * 9	 02 00 AB 01 01 01 00 01 00
2968 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
2969 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
2970 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
2971 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
2972 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
2973 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax -SM4
2974 * 4	 01 00 01 04
// Format: spritenum pcxfile
2975 sprites/mus/pcx/sm4.pcx 	69	64	1	25	8	-3	-12
2976 sprites/mus/pcx/sm4.pcx 	78	64	1	17	22	-11	-9
2977 sprites/mus/pcx/sm4.pcx 	101	64	1	13	32	-16	-9
2978 sprites/mus/pcx/sm4.pcx 	134	64	1	17	22	-11	-9

// Action 2: Wagon
2979 * 9	 02 00 AD 01 01 00 00 00 00
2980 * 22	 02 00 AE 81 10 00 FF 03 \b54 80 0D 0D \b100 80 14 14 \b57 80 16 16 AD 00 // <-- 100 pax and 114 tons
2981 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12  AE 00 36 36 AD 00
// Low cost when standing still
2982 * 18	 02 00 A3 81 10 00 FF 02 \b100 80 14 14 \b57 80 16 16 AD 00
2983 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
2984 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail -SM4
2985 * 4	 01 00 01 04
// Format: spritenum pcxfile
2986 sprites/mus/pcx/sm4.pcx 	346	200	1	25	8	-3	-12
2987 sprites/mus/pcx/sm4.pcx 	355	200	1	17	22	-11	-9
2988 sprites/mus/pcx/sm4.pcx 	378	200	1	13	32	-16	-9
2989 sprites/mus/pcx/sm4.pcx 	411	200	1	17	22	-11	-9

// Mail
// Action 2: Wagon -SM4
2990 * 9	 02 00 B0 01 01 00 00 00 00
2991 * 22	 02 00 AE 81 10 00 FF 03 \b54 80 0D 0D \b100 80 14 14 \b57 80 16 16 B0 00 // <-- 100 pax and 114 tons
2992 * 18	 02 00 B1 81 0C 00 FF 02 \b20 80 12 12  AE 00 36 36 B0 00
// Low cost when standing still
2993 * 18	 02 00 A3 81 10 00 FF 02 \b100 80 14 14 \b57 80 16 16 B0 00
2994 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
2995 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// Action 3: SM4
//!!Error (141): ID 3A 21 out of valid range (00..73).
2996 * 12	 03 00 01 \b*8506 01 FF A1 00 AC 00
2997 * 7	 03 00 81 70 00 AF 00
2998 * 7	 03 00 81 5F 00 B0 00

// Action 1: Engine -BM73
2999 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
3000 sprites/mus/pcx/bm73.pcx 	96	39	1	22	8	-3	-11
3001 sprites/mus/pcx/bm73.pcx 	105	39	1	14	22	-11	-6
3002 sprites/mus/pcx/bm73.pcx 	129	39	1	15	31	-16	-11
3003 sprites/mus/pcx/bm73.pcx 	161	39	1	16	19	-9	-9
3004 sprites/mus/pcx/bm73.pcx 	181	39	1	23	8	-3	-12
3005 sprites/mus/pcx/bm73.pcx 	190	39	1	16	19	-8	-8
3006 sprites/mus/pcx/bm73.pcx 	210	39	1	15	32	-16	-11
3007 sprites/mus/pcx/bm73.pcx 	243	39	1	14	22	-9	-6
// Reverse
3008 sprites/mus/pcx/bm73.pcx 	96	14	1	22	8	-3	-11
3009 sprites/mus/pcx/bm73.pcx 	105	14	1	14	22	-11	-6
3010 sprites/mus/pcx/bm73.pcx 	129	14	1	15	31	-16	-11
3011 sprites/mus/pcx/bm73.pcx 	161	14	1	16	19	-9	-9
3012 sprites/mus/pcx/bm73.pcx 	181	14	1	23	8	-3	-12
3013 sprites/mus/pcx/bm73.pcx 	190	14	1	16	19	-8	-8
3014 sprites/mus/pcx/bm73.pcx 	210	14	1	15	32	-16	-11
3015 sprites/mus/pcx/bm73.pcx 	243	14	1	14	22	-9	-6

// Action 2: Engine -BM73
3016 * 9	 02 00 AA 01 01 00 00 00 00
3017 * 9	 02 00 AB 01 01 01 00 01 00
3018 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
3019 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
3020 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
3021 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AA 00
3022 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3023 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List -BM73
3024 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3025 * 1	 0
3026 * 1	 0
3027 sprites/mus/pcx/bm73.pcx 	96	194 	01 	12 	125 	-40 	-8	3
3028 * 1	 0
3029 * 1	 0
3030 * 1	 0
3031 sprites/mus/pcx/bm73.pcx 	96	194 	01 	1 	1 	-25	-8	3
3032 * 1	 0

//Action2: Purch List
3033 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
3034 * 14	 02 00 A1 81 0C 00 FF 01 37 80 23 23 A0 00 // Purchise Screen text
3035 * 14	 02 00 A2 81 10 00 FF 01 \b85 80 0D 0D A1 00
3036 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax unpanto
3037 * 4	 01 00 01 04
// Format: spritenum pcxfile
3038 sprites/mus/pcx/bm73.pcx 	96	65	1	22	8	-3	-11
3039 sprites/mus/pcx/bm73.pcx 	105	65	1	17	22	-11	-9
3040 sprites/mus/pcx/bm73.pcx 	128	65	1	15	32	-16	-11
3041 sprites/mus/pcx/bm73.pcx 	161	65	1	17	22	-9	-9

// Action 2: Wagon
3042 * 9	 02 00 BA 01 01 00 00 00 00

//Action1: Wagon-pax panto
3043 * 4	 01 00 02 08
// Format: spritenum pcxfile
3044 sprites/mus/pcx/bm73.pcx 	96	91	1	22	8	-3	-11
3045 sprites/mus/pcx/bm73.pcx 	105	91	1	17	22	-11	-9
3046 sprites/mus/pcx/bm73.pcx 	128	91	1	15	32	-16	-11
3047 sprites/mus/pcx/bm73.pcx 	161	91	1	17	22	-9	-9
3048 sprites/mus/pcx/bm73.pcx 	184	91	1	23	8	-3	-12
3049 sprites/mus/pcx/bm73.pcx 	193	91	1	17	22	-11	-9
3050 sprites/mus/pcx/bm73.pcx 	216	91	1	15	32	-16	-11
3051 sprites/mus/pcx/bm73.pcx 	249	91	1	17	22	-9	-9
// Reverse dir
3052 sprites/mus/pcx/bm73.pcx 	184	91	1	23	8	-3	-12
3053 sprites/mus/pcx/bm73.pcx 	193	91	1	17	22	-11	-9
3054 sprites/mus/pcx/bm73.pcx 	216	91	1	15	32	-16	-11
3055 sprites/mus/pcx/bm73.pcx 	249	91	1	17	22	-9	-9
3056 sprites/mus/pcx/bm73.pcx 	96	91	1	22	8	-3	-11
3057 sprites/mus/pcx/bm73.pcx 	105	91	1	17	22	-11	-9
3058 sprites/mus/pcx/bm73.pcx 	128	91	1	15	32	-16	-11
3059 sprites/mus/pcx/bm73.pcx 	161	91	1	17	22	-9	-9

// Action 2: Wagon -BM73
3060 * 9	 02 00 BB 01 01 00 00 00 00
3061 * 9	 02 00 BC 01 01 01 00 01 00

//Action1: Wagon-mail unpanto
3062 * 4	 01 00 01 04
// Format: spritenum pcxfile
3063 sprites/mus/pcx/bm73.pcx 	96	128	1	22	8	-3	-11
3064 sprites/mus/pcx/bm73.pcx 	105	128	1	17	22	-11	-9
3065 sprites/mus/pcx/bm73.pcx 	128	128	1	13	32	-16	-9
3066 sprites/mus/pcx/bm73.pcx 	161	128	1	17	22	-9	-9

// Action 2:
3067 * 9	 02 00 CA 01 01 00 00 00 00

//Action1: Mail-pax panto
3068 * 4	 01 00 01 08
// Format: spritenum pcxfile
3069 sprites/mus/pcx/bm73.pcx 	96	160	1	22	8	-3	-11
3070 sprites/mus/pcx/bm73.pcx 	105	160	1	17	22	-11	-9
3071 sprites/mus/pcx/bm73.pcx 	128	160	1	15	32	-16	-11
3072 sprites/mus/pcx/bm73.pcx 	161	160	1	17	22	-9	-9
3073 sprites/mus/pcx/bm73.pcx 	184	160	1	23	8	-3	-12
3074 sprites/mus/pcx/bm73.pcx 	193	160	1	17	22	-11	-9
3075 sprites/mus/pcx/bm73.pcx 	216	160	1	15	32	-16	-11
3076 sprites/mus/pcx/bm73.pcx 	249	160	1	17	22	-9	-9

// Action 2:
3077 * 9	 02 00 CB 01 01 00 00 00 00

// AA = engine
// A0 = Purch List
// BA = Pax unpanto
// BB = Pax Panto
// BC = Pax panto reverse
// CA = Mail unpanto
// CC = Mail Panto
// BF = Pax cid to use
// CF = Mail cid to use

// VarAction2: Pax
3078 * 14	 02 00 BE 81 40 00 FF 01 BB 00 01 01 BA 00 // <-- what where
3079 * 14	 02 00 BF 81 40 08 FF 01 BC 00 01 01 BA 00 // <-- What where
3080 * 14	 02 00 BF 82 FF 00 01 01 BE 00 00 00 BF 00 // <-- what where when this or that dir
3081 * 22	 02 00 AE 81 10 00 FF 03 \b85 80 0D 0D \b40 80 14 14 \b54 80 16 16 BF 00 // <-- 70 pax and 31 tons
3082 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 BF 00
// Low cost when standing still
3083 * 18	 02 00 A3 81 10 00 FF 02 \b40 80 14 14 \b54 80 16 16 BF 00
3084 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  BF 00
3085 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

// VarAction2: Mail
3086 * 14	 02 00 CF 81 40 00 FF 01 CB 00 01 01 CA 00
3087 * 22	 02 00 CE 81 10 00 FF 03 \b85 80 0D 0D \b30 80 14 14 \b54 80 16 16 CF 00 // <-- 70 pax and 31 tons
3088 * 14	 02 00 CE 81 0C 00 FF 01 AE 00 36 36 CE 00
// Low cost when standing still
3089 * 18	 02 00 A3 81 10 00 FF 02 \b30 80 14 14 \b54 80 16 16 CF 00
3090 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  CF 00
3091 * 14	 02 00 CF 82 B4 00 FF 01 A4 00  00 00  CE 00

//!!Error (141): ID 38 21 out of valid range (00..73).
3092 * 12	 03 00 01 \b*8504 01 FF A1 00 AA 00
3093 * 7	 03 00 81 70 00 AF 00
3094 * 7	 03 00 81 5F 00 CF 00

// ############# Lint41 Denmark ##########

// Action 1: purch List -Lint41
3095 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3096 * 1	 0
3097 * 1	 0
3098 sprites/mus/pcx/lint41.pcx 	1	112 	01 	12 	87	-40 	-8	3
3099 * 1	 0
3100 * 1	 0
3101 * 1	 0
3102 sprites/mus/pcx/lint41.pcx 	1	112	01 	1 	1 	0 	-0	7
3103 * 1	 0

// Action 2: Engine Lint41
3104 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
3105 * 14	 02 00 A1 81 0C 00 FF 01 31 80 23 23 A0 00 // Purchise Screen text
3106 * 14	 02 00 A2 81 10 00 FF 01 \b47 80 0D 0D A1 00
3107 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine Lint41 forward
3108 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3109 sprites/mus/pcx/lint41.pcx 	1	1	1	22	8	-3	-12
3110 sprites/mus/pcx/lint41.pcx 	10	1	1	15	22	-11	-7
3111 sprites/mus/pcx/lint41.pcx 	33	1	1	12	31	-16	-8
3112 sprites/mus/pcx/lint41.pcx 	66	1	1	17	22	-11	-9
3113 sprites/mus/pcx/lint41.pcx 	89	1	1	23	8	-3	-12
3114 sprites/mus/pcx/lint41.pcx 	98	1	1	17	22	-11	-9
3115 sprites/mus/pcx/lint41.pcx 	121	1	1	12	32	-16	-8
3116 sprites/mus/pcx/lint41.pcx 	154	1	1	15	22	-11	-7
// Backwards
3117 sprites/mus/pcx/lint41.pcx 	1	25	1	22	8	-3	-12
3118 sprites/mus/pcx/lint41.pcx 	10	25	1	15	22	-11	-7
3119 sprites/mus/pcx/lint41.pcx 	33	25	1	12	31	-16	-8
3120 sprites/mus/pcx/lint41.pcx 	66	25	1	17	22	-11	-9
3121 sprites/mus/pcx/lint41.pcx 	89	25	1	23	8	-3	-14
3122 sprites/mus/pcx/lint41.pcx 	98	25	1	17	22	-11	-9
3123 sprites/mus/pcx/lint41.pcx 	121	25	1	12	32	-16	-8
3124 sprites/mus/pcx/lint41.pcx 	154	25	1	15	22	-11	-7

// Action 2: Engine Lint41
3125 * 9	 02 00 AA 01 01 00 00 00 00
3126 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
3127 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
3128 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
3129 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
3130 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
3131 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
3132 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax Lint41
3133 * 4	 01 00 01 04
// Format: spritenum pcxfile
3134 sprites/mus/pcx/lint41.pcx 	1	48	1	23	8	-3	-12
3135 sprites/mus/pcx/lint41.pcx 	10	48	1	17	22	-11	-9
3136 sprites/mus/pcx/lint41.pcx 	33	48	1	12	32	-16	-8
3137 sprites/mus/pcx/lint41.pcx 	66	48	1	17	22	-11	-9

// Action 2: Wagon Lint41
3138 * 9	 02 00 AD 01 01 00 00 00 00
3139 * 22	 02 00 AE 81 10 00 FF 03 \b47 80 0D 0D \b73 80 14 14 \b31 80 16 16 AD 00 // <-- 73 pax and 31 tons
3140 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12 AE 00 36 36 AD 00
// Low cost when standing still
3141 * 18	 02 00 A3 81 10 00 FF 02 \b73 80 14 14 \b31 80 16 16 AD 00
3142 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
3143 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail Lint41
3144 * 4	 01 00 01 04
// Format: spritenum pcxfile
3145 sprites/mus/pcx/lint41.pcx 	1	72	1	23	8	-3	-12
3146 sprites/mus/pcx/lint41.pcx 	10	72	1	17	22	-11	-9
3147 sprites/mus/pcx/lint41.pcx 	33	72	1	12	32	-16	-8
3148 sprites/mus/pcx/lint41.pcx 	66	72	1	17	22	-11	-9

// Action 2: Wagon Lint41
3149 * 9	 02 00 B0 01 01 00 00 00 00
3150 * 22	 02 00 AD 81 10 00 FF 03 \b47 80 0D 0D \b55 80 14 14 \b31 80 16 16 B0 00 // <-- 12 pax and 47 tons
3151 * 18	 02 00 B1 81 0C 00 FF 02 \b15 80 12 12 AD 00 36 36 AE 00
// Low cost when standing still
3152 * 18	 02 00 A3 81 10 00 FF 02 \b55 80 14 14 \b31 80 16 16 B0 00
3153 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
3154 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// Action 3: Lint41
//!!Error (141): ID 35 21 out of valid range (00..73).
3155 * 12	 03 00 01 \b*8501 01 FF A1 00 AC 00
3156 * 7	 03 00 81 70 00 AF 00
3157 * 7	 03 00 81 5F 00 B0 00

// Action 1: purch List -BM73
3158 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3159 * 1	 0
3160 * 1	 0
3161 sprites/mus/pcx/x2000.pcx 	1	96 	01 	12 	87	-40 	-8	7
3162 * 1	 0
3163 * 1	 0
3164 * 1	 0
3165 sprites/mus/pcx/x2000.pcx 	1	96 	01 	1 	1 	-0 	-0	3
3166 * 1	 0

// Action 2: Engine -x2000
3167 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
3168 * 14	 02 00 B2 81 10 00 FF 01 \b0 80 14 14 A0 00 // Fix pax in the p-list
3169 * 18	 02 00 A1 81 0C 00 FF 02  B2 00 36 36  49 80 23 23  A0 00 // Purchise Screen text

// Action 1: Engine -x2000
3170 * 4	 01 00 04 08
// Engine - Yellow
// Format: spritenum pcxfile
3171 sprites/mus/pcx/x2000.pcx 	1	1	1	23	8	-3	-12
3172 sprites/mus/pcx/x2000.pcx 	10	1	1	17	22	-11	-9
3173 sprites/mus/pcx/x2000.pcx 	33	1	1	14	31	-16	-10
3174 sprites/mus/pcx/x2000.pcx 	66	1	1	18	22	-11	-10
3175 sprites/mus/pcx/x2000.pcx 	90	1	1	25	8	-3	-12
3176 sprites/mus/pcx/x2000.pcx 	99	1	1	18	22	-11	-10
3177 sprites/mus/pcx/x2000.pcx 	123	1	1	14	31	-16	-10
3178 sprites/mus/pcx/x2000.pcx 	156	1	1	17	22	-11	-9
// Engine Red
3179 sprites/mus/pcx/x2000.pcx 	1	144	1	23	8	-3	-12
3180 sprites/mus/pcx/x2000.pcx 	10	144	1	17	22	-11	-9
3181 sprites/mus/pcx/x2000.pcx 	33	144	1	14	31	-16	-10
3182 sprites/mus/pcx/x2000.pcx 	66	144	1	18	22	-11	-10
3183 sprites/mus/pcx/x2000.pcx 	90	144	1	25	8	-3	-12
3184 sprites/mus/pcx/x2000.pcx 	99	144	1	18	22	-11	-10
3185 sprites/mus/pcx/x2000.pcx 	123	144	1	14	31	-16	-10
3186 sprites/mus/pcx/x2000.pcx 	156	144	1	17	22	-11	-9
// End red
3187 sprites/mus/pcx/x2000.pcx 	1	176	1	23	8	-3	-12
3188 sprites/mus/pcx/x2000.pcx 	10	176	1	17	22	-11	-9
3189 sprites/mus/pcx/x2000.pcx 	33	176	1	14	31	-16	-10
3190 sprites/mus/pcx/x2000.pcx 	66	176	1	18	22	-11	-10
3191 sprites/mus/pcx/x2000.pcx 	90	176	1	25	8	-3	-12
3192 sprites/mus/pcx/x2000.pcx 	99	176	1	18	22	-11	-10
3193 sprites/mus/pcx/x2000.pcx 	123	176	1	14	31	-16	-10
3194 sprites/mus/pcx/x2000.pcx 	156	176	1	17	22	-11	-9
// End Yellow
3195 sprites/mus/pcx/x2000.pcx 	1	32	1	23	8	-3	-12
3196 sprites/mus/pcx/x2000.pcx 	10	32	1	17	22	-11	-9
3197 sprites/mus/pcx/x2000.pcx 	33	32	1	14	31	-16	-10
3198 sprites/mus/pcx/x2000.pcx 	66	32	1	18	22	-11	-10
3199 sprites/mus/pcx/x2000.pcx 	90	32	1	25	8	-3	-12
3200 sprites/mus/pcx/x2000.pcx 	99	32	1	18	22	-11	-10
3201 sprites/mus/pcx/x2000.pcx 	123	32	1	14	31	-16	-10
3202 sprites/mus/pcx/x2000.pcx 	156	32	1	17	22	-11	-9

// Action 2: Engine -x2000
3203 * 9	 02 00 A6 01 01 \w0 \w0
3204 * 9	 02 00 A7 01 01 \w1 \w1
3205 * 9	 02 00 A8 01 01 \w2 \w2
3206 * 9	 02 00 A9 01 01 \w3 \w3

// Remove pax on front
3207 * 14	 02 00 B2 81 10 00 FF 01 \b0 80 14 14 A8 00 // Add pax to the back end
3208 * 14	 02 00 A6 81 0C 00 FF 01 B2 00 36 36 A6 00
3209 * 14	 02 00 B2 81 10 00 FF 01 \b0 80 14 14 A9 00 // Add pax to the back end
3210 * 14	 02 00 A9 81 0C 00 FF 01 B2 00 36 36 A9 00

// Engine parts here or there
3211 * 14	 02 00 C0 81 41 08 FF 01 A6 00 00 00 A8 00 //
3212 * 14	 02 00 C0 81 40 00 FF 01 A6 00 00 00 C0 00 //
3213 * 14	 02 00 C0 81 40 08 FF 01 A8 00 00 00 C0 00 //

3214 * 14	 02 00 C1 81 41 08 FF 01 A9 00 00 00 A7 00 //
3215 * 14	 02 00 C1 81 40 00 FF 01 A9 00 00 00 C1 00 //
3216 * 14	 02 00 C1 81 40 08 FF 01 A7 00 00 00 C1 00 //

3217 * 14	 02 00 A6 82 FF 00 01 01 	C0 00 00 00 	C1 00

// Connectable?
3218 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
3219 * 14	 02 00 A6 81 0C 00 FF 01 AD 00 1D 1D A6 00
// Low cost when standing still
3220 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D A6 00
3221 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  A6 00
3222 * 14	 02 00 A6 82 B4 00 FF 01 A4 00  00 00  A6 00

//Action1: Wagon-pax -x2000
3223 * 4	 01 00 01 04
// Format: spritenum pcxfile
3224 sprites/mus/pcx/x2000.pcx 	1	64	1	23	8	-3	-12
3225 sprites/mus/pcx/x2000.pcx 	10	64	1	18	22	-11	-10
3226 sprites/mus/pcx/x2000.pcx 	33	64	1	14	32	-16	-10
3227 sprites/mus/pcx/x2000.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon
3228 * 9	 02 00 B1 01 01 00 00 00 00
3229 * 18	 02 00 B2 81 10 00 FF 02 \b45 80 14 14 \b50 80 16 16 B1 00 // <-- 40 pax and 50 tons
3230 * 14	 02 00 B3 81 0C 00 FF 01 B2 00 36 36 B1 00

//Action1: Wagon-mail -x2000
3231 * 4	 01 00 01 04
// Format: spritenum pcxfile
3232 sprites/mus/pcx/x2000.pcx 	1	112	1	23	8	-3	-12
3233 sprites/mus/pcx/x2000.pcx 	10	112	1	18	22	-11	-10
3234 sprites/mus/pcx/x2000.pcx 	33	112	1	14	32	-16	-10
3235 sprites/mus/pcx/x2000.pcx 	66	112	1	18	22	-11	-10

// Action 2: Wagon -x2000
3236 * 9	 02 00 C1 01 01 00 00 00 00
3237 * 18	 02 00 C2 81 10 00 FF 02 \b34 80 14 14 \b50 80 16 16 C1 00 // <-- 12 pax and 47 tons
3238 * 18	 02 00 C3 81 0C 00 FF 02 \b15 80 12 12  C2 00 36 36 C1 00

// Action 3: x2000
//!!Error (141): ID 3B 21 out of valid range (00..73).
3239 * 12	 03 00 01 \b*8507 01 FF A1 00 A6 00
3240 * 7	 03 00 81 70 00 B3 00
3241 * 7	 03 00 81 5F 00 C3 00

// Action 1: purch List -y2dmu
3242 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3243 * 1	 0
3244 * 1	 0
3245 sprites/mus/pcx/y2dmu.pcx 	1	128 	01 	12	87 	-40 	-8	3
3246 * 1	 0
3247 * 1	 0
3248 * 1	 0
3249 sprites/mus/pcx/y2dmu.pcx 	32	128	01 	1 	1 	0 	-0	7
3250 * 1	 0

// Action 2: Engine y2dmu
3251 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
3252 * 14	 02 00 A1 81 0C 00 FF 01 32 80 23 23 A0 00 // Purchise Screen text
3253 * 14	 02 00 A2 81 10 00 FF 01 \b78 80 0D 0D A1 00
3254 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine y2dmu forward
3255 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
3256 sprites/mus/pcx/y2dmu.pcx 	1	1	1	24	8	-3	-12
3257 sprites/mus/pcx/y2dmu.pcx 	10	1	1	16	22	-11	-8
3258 sprites/mus/pcx/y2dmu.pcx 	33	1	1	11	31	-16	-7
3259 sprites/mus/pcx/y2dmu.pcx 	66	1	1	16	22	-11	-8
3260 sprites/mus/pcx/y2dmu.pcx 	89	1	1	24	8	-3	-12
3261 sprites/mus/pcx/y2dmu.pcx 	98	1	1	16	22	-11	-8
3262 sprites/mus/pcx/y2dmu.pcx 	121	1	1	11	32	-16	-7
3263 sprites/mus/pcx/y2dmu.pcx 	154	1	1	16	22	-11	-8

// Action 2: Engine y2dmu
3264 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine y2dmu
3265 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
3266 sprites/mus/pcx/y2dmu.pcx 	1	64	1	24	8	-3	-12
3267 sprites/mus/pcx/y2dmu.pcx 	10	64	1	16	22	-11	-8
3268 sprites/mus/pcx/y2dmu.pcx 	33	64	1	11	31	-16	-7
3269 sprites/mus/pcx/y2dmu.pcx 	66	64	1	16	22	-11	-8
3270 sprites/mus/pcx/y2dmu.pcx 	89	64	1	24	8	-3	-14
3271 sprites/mus/pcx/y2dmu.pcx 	98	64	1	16	22	-11	-8
3272 sprites/mus/pcx/y2dmu.pcx 	121	64	1	11	32	-16	-7
3273 sprites/mus/pcx/y2dmu.pcx 	154	64	1	16	22	-11	-8

// Action 2: Engine y2dmu
3274 * 9	 02 00 AB 01 01 00 00 00 00

//Action1: Wagon-pax y2dmu
3275 * 4	 01 00 01 04
// Format: spritenum pcxfile
3276 sprites/mus/pcx/y2dmu.pcx 	1	32	1	24	8	-3	-12
3277 sprites/mus/pcx/y2dmu.pcx 	10	32	1	16	22	-11	-8
3278 sprites/mus/pcx/y2dmu.pcx 	33	32	1	11	32	-16	-7
3279 sprites/mus/pcx/y2dmu.pcx 	66	32	1	16	22	-11	-8

// Action 2: Wagon y2dmu
3280 * 9	 02 00 AD 01 01 00 00 00 00
3281 * 22	 02 00 AE 81 10 00 FF 03 \b76 80 0D 0D \b48 80 14 14 \b32 80 16 16 AD 00 // <-- 48 pax and 31 tons
3282 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AD 00
// Low cost when standing still
3283 * 18	 02 00 A3 81 10 00 FF 02 \b48 80 14 14 \b32 80 16 16 AD 00
3284 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
3285 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail y2dmu
3286 * 4	 01 00 01 04
// Format: spritenum pcxfile
3287 sprites/mus/pcx/y2dmu.pcx 	1	96	1	24	8	-3	-12
3288 sprites/mus/pcx/y2dmu.pcx 	10	96	1	16	22	-11	-8
3289 sprites/mus/pcx/y2dmu.pcx 	33	96	1	11	32	-16	-7
3290 sprites/mus/pcx/y2dmu.pcx 	66	96	1	16	22	-11	-8

// Action 2: Wagon y2dmu
3291 * 9	 02 00 AE 01 01 00 00 00 00
3292 * 22	 02 00 AD 81 10 00 FF 03 \b76 80 0D 0D \b53 80 14 14 \b32 80 16 16 AE 00 // <-- 12 pax and 47 tons
3293 * 14	 02 00 AC 81 0C 00 FF 01   AD 00 36 36 AE 00
// Low cost when standing still
3294 * 18	 02 00 A3 81 10 00 FF 02 \b53 80 14 14 \b32 80 16 16 AE 00
3295 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AE 00
3296 * 14	 02 00 AE 82 B4 00 FF 01 A4 00  00 00  AC 00

// VarAction2: Front with panto, back without
3297 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
3298 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
3299 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
3300 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
3301 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
3302 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 3: y2dmu
//!!Error (141): ID 36 21 out of valid range (00..73).
3303 * 12	 03 00 01 \b*8502 01 FF A1 00 AC 00
3304 * 7	 03 00 81 70 00 AF 00
3305 * 7	 03 00 81 5F 00 AE 00

// Action 1: purch List -bm93
3306 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3307 * 1	 0
3308 * 1	 0
3309 sprites/mus/pcx/bm93.pcx 	1	128 	01 	12 	87 	-40 	-8	3
3310 * 1	 0
3311 * 1	 0
3312 * 1	 0
3313 sprites/mus/pcx/bm93.pcx 	1	128	01 	1 	1 	0 	-0	7
3314 * 1	 0

// Action 2: Engine bm93
3315 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
3316 * 14	 02 00 A1 81 0C 00 FF 01 2D 80 23 23 A0 00 // Purchise Screen text
3317 * 14	 02 00 A3 81 10 00 FF 01 \b55 80 0D 0D A1 00
3318 * 14	 02 00 A1 81 0C 00 FF 01 A3 00  36 36  A1 00

// Action 1: Engine bm93 forward
3319 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
3320 sprites/mus/pcx/bm93.pcx 	1	1	1	23	8	-3	-12
3321 sprites/mus/pcx/bm93.pcx 	10	1	1	16	22	-11	-8
3322 sprites/mus/pcx/bm93.pcx 	33	1	1	11	32	-16	-7
3323 sprites/mus/pcx/bm93.pcx 	66	1	1	16	22	-11	-8
3324 sprites/mus/pcx/bm93.pcx 	89	1	1	23	8	-3	-12
3325 sprites/mus/pcx/bm93.pcx 	98	1	1	16	22	-11	-8
3326 sprites/mus/pcx/bm93.pcx 	121	1	1	11	33	-17	-7
3327 sprites/mus/pcx/bm93.pcx 	155	1	1	16	22	-11	-8

// Action 2: Engine bm93
3328 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine bm93
3329 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
3330 sprites/mus/pcx/bm93.pcx 	1	32	1	23	8	-3	-12
3331 sprites/mus/pcx/bm93.pcx 	10	32	1	16	22	-11	-8
3332 sprites/mus/pcx/bm93.pcx 	33	32	1	11	32	-16	-7
3333 sprites/mus/pcx/bm93.pcx 	66	32	1	16	22	-11	-8
3334 sprites/mus/pcx/bm93.pcx 	89	32	1	23	8	-3	-12
3335 sprites/mus/pcx/bm93.pcx 	98	32	1	16	22	-11	-8
3336 sprites/mus/pcx/bm93.pcx 	121	32	1	11	33	-17	-7
3337 sprites/mus/pcx/bm93.pcx 	155	32	1	16	22	-11	-8

// Action 2: Engine bm93
3338 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
3339 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
3340 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
3341 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
3342 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
3343 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
3344 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax bm93
3345 * 4	 01 00 01 04
// Format: spritenum pcxfile
3346 sprites/mus/pcx/bm93.pcx 	1	64	1	23	8	-3	-12
3347 sprites/mus/pcx/bm93.pcx 	10	64	1	16	22	-11	-8
3348 sprites/mus/pcx/bm93.pcx 	33	64	1	11	32	-16	-7
3349 sprites/mus/pcx/bm93.pcx 	66	64	1	16	22	-11	-8

// Action 2: Wagon bm93
3350 * 9	 02 00 AD 01 01 00 00 00 00
3351 * 22	 02 00 AE 81 10 00 FF 03 \b55 80 0D 0D \b55 80 14 14 \b29 80 16 16 AD 00 // <-- 55 pax and 29 tons
3352 * 14	 02 00 AF 81 0C 00 FF 01   AE 00 36 36 AD 00
// Low cost when standing still
3353 * 18	 02 00 A3 81 10 00 FF 02 \b55 80 14 14 \b29 80 16 16 AD 00
3354 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
3355 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail bm93
3356 * 4	 01 00 01 04
// Format: spritenum pcxfile
3357 sprites/mus/pcx/bm93.pcx 	1	96	1	23	8	-3	-12
3358 sprites/mus/pcx/bm93.pcx 	10	96	1	16	22	-11	-8
3359 sprites/mus/pcx/bm93.pcx 	33	96	1	11	32	-16	-7
3360 sprites/mus/pcx/bm93.pcx 	66	96	1	16	22	-11	-8

// Action 2: Wagon bm93
3361 * 9	 02 00 B0 01 01 00 00 00 00
3362 * 22	 02 00 AD 81 10 00 FF 03 \b55 80 0D 0D \b40 80 14 14 \b29 80 16 16 B0 00 // <-- 12 pax and 47 tons
3363 * 14	 02 00 B1 81 0C 00 FF 01   AD 00 36 36 AE 00
// Low cost when standing still
3364 * 18	 02 00 A3 81 10 00 FF 02 \b40 80 14 14 \b29 80 16 16 B0 00
3365 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
3366 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// Action 3: bm93
//!!Error (141): ID 34 21 out of valid range (00..73).
3367 * 12	 03 00 01 \b*8500 01 FF A1 00 AC 00
3368 * 7	 03 00 81 70 00 AF 00
3369 * 7	 03 00 81 5F 00 B0 00

// Action 1: Engine -bm65
3370 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
3371 sprites/mus/pcx/bm65.pcx	1	1	1	27	8	-3	-14
3372 sprites/mus/pcx/bm65.pcx	10	1	1	19	22	-11	-11
3373 sprites/mus/pcx/bm65.pcx	33	1	1	14	31	-16	-10
3374 sprites/mus/pcx/bm65.pcx	66	1	1	19	22	-11	-11
3375 sprites/mus/pcx/bm65.pcx	89	1	1	27	8	-3	-14
3376 sprites/mus/pcx/bm65.pcx	99	1	1	19	20	-9	-11
3377 sprites/mus/pcx/bm65.pcx	121	1	1	14	32	-16	-10
3378 sprites/mus/pcx/bm65.pcx	154	1	1	19	22	-11	-11

// Action 2: Engine -bm65
3379 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -bm65
3380 * 4	 01 00 01 08
// Backwards
// Format: spritenum pcxfile
3381 sprites/mus/pcx/bm65.pcx 	1	32	1	27	8	-3	-14
3382 sprites/mus/pcx/bm65.pcx 	10	32	1	19	22	-11	-11
3383 sprites/mus/pcx/bm65.pcx 	33	32	1	14	31	-16	-10
3384 sprites/mus/pcx/bm65.pcx 	66	32	1	19	22	-11	-11
3385 sprites/mus/pcx/bm65.pcx 	89	32	1	27	8	-3	-14
3386 sprites/mus/pcx/bm65.pcx 	99	32	1	19	20	-9	-11
3387 sprites/mus/pcx/bm65.pcx 	121	32	1	14	32	-16	-10
3388 sprites/mus/pcx/bm65.pcx 	154	32	1	19	22	-11	-11

// Action 2: Engine -bm65
3389 * 9	 02 00 AB 01 01 00 00 00 00

// Action 1: purch List -bm65
3390 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3391 * 1	 0
3392 * 1	 0
3393 sprites/mus/pcx/bm65.pcx 	1	128 	01 	12 	87 	-40 	-8	3
3394 * 1	 0
3395 * 1	 0
3396 * 1	 0
3397 sprites/mus/pcx/bm65.pcx 	1	128	01 	1 	1 	0 	-0	7
3398 * 1	 0

// Action 2: Engine -bm65
3399 * 9	 02 00 A0 01 01 00 00 00 00                 // Purchise Screen sprites
3400 * 14	 02 00 A1 81 0C 00 FF 01 36 80 23 23 A0 00 // Purchise Screen text
3401 * 14	 02 00 A2 81 10 00 FF 01 \b22 80 0D 0D AD 00
3402 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax -bm65
3403 * 4	 01 00 01 08
// Format: spritenum pcxfile
3404 sprites/mus/pcx/bm65.pcx 	1	64	1	23	8	-3	-12
3405 sprites/mus/pcx/bm65.pcx 	10	64	1	16	20	-10	-8
3406 sprites/mus/pcx/bm65.pcx 	33	64	1	14	28	-12	-10
3407 sprites/mus/pcx/bm65.pcx 	66	64	1	16	20	-9	-8
3408 sprites/mus/pcx/bm65.pcx 	1	64	1	23	8	-3	-12
3409 sprites/mus/pcx/bm65.pcx 	10	64	1	16	20	-10	-8
3410 sprites/mus/pcx/bm65.pcx 	33	64	1	14	28	-16	-10
3411 sprites/mus/pcx/bm65.pcx 	66	64	1	16	20	-11	-8

// Action 2: Wagon
3412 * 9	 02 00 AD 01 01 00 00 00 00
3413 * 22	 02 00 AE 81 10 00 FF 03 \b22 80 0D 0D \b50 80 14 14 \b38 80 16 16 AD 00 // <-- 50 pax and 38 tons
3414 * 22	 02 00 AF 81 0C 00 FF 03 \b20 80 12 12  AE 00 36 36 01 80 11 11 AD 00
// Low cost when standing still
//!!Warning (42): Length does not match nvar of 01. (Expected 14 bytes)
3415 * 18	 02 00 A3 81 10 00 FF 01 \b50 80 14 14 \b38 80 16 16 AD 00
3416 * 18	 02 00 A4 81 0C 00 FF 02 01 80 11 11   A3 00  36 36  AD 00
3417 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail -bm65
3418 * 4	 01 00 01 08
// Format: spritenum pcxfile
3419 sprites/mus/pcx/bm65.pcx 	1	96	1	23	8	-3	-12
3420 sprites/mus/pcx/bm65.pcx 	10	96	1	16	20	-10	-8
3421 sprites/mus/pcx/bm65.pcx 	33	96	1	14	28	-12	-10
3422 sprites/mus/pcx/bm65.pcx 	66	96	1	16	20	-9	-8
3423 sprites/mus/pcx/bm65.pcx 	1	96	1	23	8	-3	-12
3424 sprites/mus/pcx/bm65.pcx 	10	96	1	16	20	-10	-8
3425 sprites/mus/pcx/bm65.pcx 	33	96	1	14	28	-16	-10
3426 sprites/mus/pcx/bm65.pcx 	66	96	1	16	20	-11	-8

// Action 2: Wagon -bm65
3427 * 9	 02 00 B0 01 01 00 00 00 00
3428 * 14	 02 00 B1 81 0C 00 FF 01 01 80 11 11 B0 00
3429 * 22	 02 00 AD 81 10 00 FF 03 \b22 80 0D 0D \b53 80 14 14 \b30 80 16 16 B1 00 // <-- 12 pax and 47 tons
3430 * 18	 02 00 B2 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 AE 00
// Low cost when standing still
3431 * 18	 02 00 A3 81 10 00 FF 02 \b53 80 14 14 \b30 80 16 16 B1 00
3432 * 18	 02 00 A4 81 0C 00 FF 02 01 80 11 11  A3 00  36 36  B1 00
3433 * 14	 02 00 B1 82 B4 00 FF 01 A4 00  00 00  B2 00

// VarAction2: Front with panto, back without
3434 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
3435 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FC 80 00 00 5F 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FC 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FC 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
3436 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
3437 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
3438 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
3439 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 3: bm65
//!!Error (141): ID 37 21 out of valid range (00..73).
3440 * 12	 03 00 01 \b*8503 01 FF A1 00 AC 00
3441 * 7	 03 00 81 70 00 AF 00
3442 * 7	 03 00 81 5E 00 B1 00

// ----- Railbusses -----

//Action1: dm7
3443 * 4	 01 00 01 08
// Format: spritenum pcxfile
3444 sprites/mus/pcx/dm7.pcx 	1	1	1	24	8	-3	-12
3445 sprites/mus/pcx/dm7.pcx 	10	1	1	18	22	-11	-10
3446 sprites/mus/pcx/dm7.pcx 	33	1	1	14	32	-16	-10
3447 sprites/mus/pcx/dm7.pcx 	66	1	1	18	22	-11	-10
3448 sprites/mus/pcx/dm7.pcx 	89	1	1	24	8	-3	-12
3449 sprites/mus/pcx/dm7.pcx 	98	1	1	18	22	-11	-10
3450 sprites/mus/pcx/dm7.pcx 	121	1	1	14	32	-16	-10
3451 sprites/mus/pcx/dm7.pcx 	154	1	1	18	22	-11	-10

// Action 2: dm7
3452 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3453 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w8300 \w8300 F7 80
3454 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
3455 * 4	 01 00 01 04
3456 * 1	 0
3457 * 1	 0
3458 sprites/mus/pcx/dm7.pcx 	1	32	01 	12	77	-15 	-8	3
3459 * 1	 0

//Action2: Purch List
3460 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 6C 20 out of valid range (00..73).
3461 * 12	 03 00 01 \b*8300 01 FF A0 00 AA 00

3462 * 6	 09 08 01 \7= 01 F0  //Skips the disabling sprites

// |                               ENGINES                                    |

//!!Error (141): ID F0 23 out of valid range (00..73).
3463 * 61	 00 00 \b24 01 \b*9200 00 \w1998-01-01 02 \b10 03 \b30 04 \b25 05 00 06 07 08 00 09 \w120 0B \w5175 12 FD 13 00 14 00 16 \b82 17 \b47 19 28 1C 00 1E 10 1F \b87 20 10 22 30 27 02 24 00 0E \dx4c3c 0D \b24

//!!Error (141): ID F1 23 out of valid range (00..73).
3464 * 61	 00 00 \b24  01 \b*9201 00 \w1961-01-01  02 \b20  03 \b30  04 \b25  05 00  06 07  08 01  09 \w140 0B \w6600  12 FD  13 00  14 00  16 \b110  17 \b66  19 28  1C 00  1E 10  1F \b54  20 10  21 03  22 30  27 02  0E \dx4c3c 0D \b31

// |                               MUS                                        |

//!!Error (141): ID 1C 25 out of valid range (00..73).
3465 * 63	 00 00 \b24 01 \b*9500 00 \w1993-01-01 02 \b30 03 \b30 04 \b255 05 00 06 07 08 01 09 \w250 0B \w11800 12 FD 13 01 14 00 15 00 16 \b54 17 \b178  19 28  1F \b60 20 10 22 30  27 06 28 \w3 29 \w1016 0E \dx4c3c 0D \b75

//!!Error (141): ID 1D 25 out of valid range (00..73).
3466 * 70	 00 00 \b27 01 \b*9501 00 \w1997-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w160 0B \w1608 12 FD 13 01 14 \b63 15 00 16 \b40
17 \b44 19 08  1C 00 1F \b125 20 10 22 20 27 07 28 \w3 29 \w1016 0E \dx4c30 0D \b134 1B \w804

3467 * 2	 10 F0 // Skip to this unless param 2 is 1
// South European engines
// ALIGNMENTS OK

3468 * 4	 01 00 01 08
// Format: spritenum
3469 sprites/engines_updated/pcx/e52500.pcx	1	1	1	24	8	-3	-12
3470 sprites/engines_updated/pcx/e52500.pcx 	10	1	1	19	22	-11	-11
3471 sprites/engines_updated/pcx/e52500.pcx 	33	1	1	17	32	-16	-13
3472 sprites/engines_updated/pcx/e52500.pcx 	66	1	1	19	22	-11	-11
3473 sprites/engines_updated/pcx/e52500.pcx 	89	1	1	24	8	-3	-12
3474 sprites/engines_updated/pcx/e52500.pcx 	98	1	1	19	22	-11	-11
3475 sprites/engines_updated/pcx/e52500.pcx 	121	1	1	17	32	-16	-13
3476 sprites/engines_updated/pcx/e52500.pcx 	154	1	1	19	22	-11	-11

// Action 2:
3477 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3478 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3479 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3480 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  AA 00
3481 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3482 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List
3483 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3484 * 1	 0
3485 * 1	 0
3486 sprites/engines_updated/pcx/e52500.pcx 	1	32	01 	12	77	-15 	-8	3
3487 * 1	 0

//Action2: Purch List
3488 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID F0 23 out of valid range (00..73).
3489 * 12	 03 00 01 \b*9200 01 FF A0 00 AA 00

// Action 1: Engine -e646
3490 * 4	 01 00 01 08
// Engine
// Format: spritenum pcxfile
3491 sprites/engines_updated/pcx/e646.pcx 	1	1	1	18	8	-3	-9
3492 sprites/engines_updated/pcx/e646.pcx 	10	1	1	14	16	-8	-6
3493 sprites/engines_updated/pcx/e646.pcx 	33	1	1	14	20	-10	-10
3494 sprites/engines_updated/pcx/e646.pcx 	66	1	1	14	16	-8	-6
3495 sprites/engines_updated/pcx/e646.pcx 	89	1	1	18	8	-3	-9
3496 sprites/engines_updated/pcx/e646.pcx 	98	1	1	14	16	-8	-6
3497 sprites/engines_updated/pcx/e646.pcx 	121	1	1	14	20	-10	-10
3498 sprites/engines_updated/pcx/e646.pcx 	154	1	1	14	16	-8	-6

3499 * 9	 02 00 AA 01 01 00 00 00 00

3500 * 4	 01 00 01 08
// 2nd part
// Format: spritenum pcxfile	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3501 sprites/engines_updated/pcx/e646.pcx 	1	32	1	18	8	-3	-9
3502 sprites/engines_updated/pcx/e646.pcx 	10	32	1	14	16	-8	-8
3503 sprites/engines_updated/pcx/e646.pcx 	33	32	1	14	20	-10	-10
3504 sprites/engines_updated/pcx/e646.pcx 	66	32	1	14	16	-8	-9
3505 sprites/engines_updated/pcx/e646.pcx 	89	32	1	18	8	-3	-9
3506 sprites/engines_updated/pcx/e646.pcx 	98	32	1	14	16	-8	-8
3507 sprites/engines_updated/pcx/e646.pcx 	121	32	1	14	20	-10	-10
3508 sprites/engines_updated/pcx/e646.pcx 	154	32	1	14	16	-8	-9

3509 * 9	 02 00 AB 01 01 00 00 00 00

3510 * 4	 01 00 01 04
// Purch List
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3511 * 1	 0
3512 * 1	 0
3513 sprites/engines_updated/pcx/e646.pcx 	1	64	01 	12	87 	-25 	-8	3
3514 * 1	 0

// Action2; Purch List
3515 * 9	 02 00 A0 01 01 00 00 00 00

// VarAction2's
3516 * 14	 02 00 00 81 40 00 FF 01 AA 00 00 00 AB 00 //<-- if first entity, use AA, else use AB
3517 * 14	 02 00 01 81 10 00 FF 01 73 80 01 01 FF 80 //<-- the 18 is VehID
3518 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation
// Connectable?
3519 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3520 * 14	 02 00 02 81 0C 00 FF 01 AD 00 1D 1D 02 00
// Low cost when standing still
3521 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  02 00
3522 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  02 00
3523 * 14	 02 00 02 82 B4 00 FF 01 A4 00  00 00  02 00

//Action 3
//!!Error (141): ID F1 23 out of valid range (00..73).
3524 * 12	 03 00 01 \b*9201 01 FF A0 00 02 00
3525 * 7	 03 00 81 73 00 AB 00

// south EU Mus

// Action 1: purch List -ETR500
3526 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3527 * 1	 0
3528 * 1	 0
3529 sprites/mus/pcx/etr500.pcx 	67	117 	01 	12	87 	-40 	-8	3
3530 * 1	 0
3531 * 1	 0
3532 * 1	 0
3533 sprites/mus/pcx/etr500.pcx 	67	117 	01 	1	1 	-40 	-8	3
3534 * 1	 0

//Action2: Purch List
3535 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
3536 * 14	 02 00 A1 81 0C 00 FF 01 3B 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -ETR500
3537 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
3538 sprites/mus/pcx/etr500.pcx 	67	11	1	23	8	-3	-11
3539 sprites/mus/pcx/etr500.pcx 	76	11	1	17	22	-11	-9
3540 sprites/mus/pcx/etr500.pcx 	99	11	1	13	31	-16	-9
3541 sprites/mus/pcx/etr500.pcx 	132	11	1	18	22	-11	-10
3542 sprites/mus/pcx/etr500.pcx 	155	11	1	23	8	-3	-12
3543 sprites/mus/pcx/etr500.pcx 	164	11	1	18	22	-11	-10
3544 sprites/mus/pcx/etr500.pcx 	187	11	1	13	32	-16	-9
3545 sprites/mus/pcx/etr500.pcx 	220	11	1	17	22	-11	-9

// Action 2: Front
3546 * 9	 02 00 AA 01 01 00 00 00 00

//Backwards
3547 * 4	 01 00 01 08
// Format: spritenum pcxfile
3548 sprites/mus/pcx/etr500.pcx 	67	64	1	23	8	-3	-11
3549 sprites/mus/pcx/etr500.pcx 	76	64	1	17	22	-11	-9
3550 sprites/mus/pcx/etr500.pcx 	99	64	1	13	31	-16	-9
3551 sprites/mus/pcx/etr500.pcx 	132	64	1	17	22	-11	-9
3552 sprites/mus/pcx/etr500.pcx 	155	64	1	23	8	-3	-12
3553 sprites/mus/pcx/etr500.pcx 	164	64	1	17	22	-11	-9
3554 sprites/mus/pcx/etr500.pcx 	187	64	1	13	32	-16	-9
3555 sprites/mus/pcx/etr500.pcx 	220	64	1	17	22	-11	-9

// Action 2: Back
3556 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Panto at the Back
3557 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
3558 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
3559 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
3560 * 14	 02 00 A3 81 10 00 FF 01 \b2 80 0D 0D AC 00
3561 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
3562 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax
3563 * 4	 01 00 01 04
// Format: spritenum pcxfile
3564 sprites/mus/pcx/etr500.pcx 	67	37	1	23	8	-3	-11
3565 sprites/mus/pcx/etr500.pcx 	76	37	1	17	22	-11	-9
3566 sprites/mus/pcx/etr500.pcx 	99	37	1	13	31	-16	-9
3567 sprites/mus/pcx/etr500.pcx 	132	37	1	17	22	-11	-9

// Action 2: Wagon
3568 * 9	 02 00 AD 01 01 00 00 00 00
3569 * 18	 02 00 AE 81 10 00 FF 02 \b60 80 14 14 \b54 80 16 16 AD 00 // <-- 60 pax and 54 tons
3570 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AD 00

//Action1: Wagon-mail
3571 * 4	 01 00 01 04
// Format: spritenum pcxfile
3572 sprites/mus/pcx/etr500.pcx 	67	91	1	23	8	-3	-11
3573 sprites/mus/pcx/etr500.pcx 	76	91	1	17	22	-11	-9
3574 sprites/mus/pcx/etr500.pcx 	99	91	1	13	31	-16	-9
3575 sprites/mus/pcx/etr500.pcx 	132	91	1	17	22	-11	-9

// Action 2: Wagon -ETR500
3576 * 9	 02 00 B0 01 01 00 00 00 00
// Mail mods
3577 * 18	 02 00 AE 81 10 00 FF 02 \b45 80 14 14 \b54 80 16 16 B0 00
3578 * 14	 02 00 B0 81 0C 00 FF 01 AE 00 36 36 B0 00

// Action 3:
//!!Error (141): ID 1C 25 out of valid range (00..73).
3579 * 12	 03 00 01 \b*9500 01 FF A1 00 AC 00
3580 * 7	 03 00 81 70 00 AF 00
3581 * 7	 03 00 81 5F 00 B0 00

// Action 1: Engine -594
3582 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
3583 sprites/mus/pcx/594.pcx 	1	1	1	24	8	-3	-12
3584 sprites/mus/pcx/594.pcx 	10	1	1	16	22	-11	-8
3585 sprites/mus/pcx/594.pcx 	33	1	1	14	32	-16	-10
3586 sprites/mus/pcx/594.pcx 	66	1	1	16	22	-11	-8
3587 sprites/mus/pcx/594.pcx 	89	1	1	23	8	-3	-12
3588 sprites/mus/pcx/594.pcx 	98	1	1	16	22	-11	-8
3589 sprites/mus/pcx/594.pcx 	121	1	1	14	32	-16	-10
3590 sprites/mus/pcx/594.pcx 	154	1	1	16	22	-11	-8
// Backwards
3591 sprites/mus/pcx/594.pcx 	1	32	1	24	8	-3	-12
3592 sprites/mus/pcx/594.pcx 	10	32	1	18	22	-11	-10
3593 sprites/mus/pcx/594.pcx 	33	32	1	14	32	-16	-10
3594 sprites/mus/pcx/594.pcx 	66	32	1	18	22	-11	-10
3595 sprites/mus/pcx/594.pcx 	89	32	1	24	8	-3	-12
3596 sprites/mus/pcx/594.pcx 	98	32	1	18	22	-11	-10
3597 sprites/mus/pcx/594.pcx 	121	32	1	14	32	-16	-10
3598 sprites/mus/pcx/594.pcx 	154	32	1	18	22	-11	-10

3599 * 9	 02 00 AA 01 01 00 00 00 00
3600 * 9	 02 00 AB 01 01 01 00 01 00
3601 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
3602 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
3603 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
3604 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
3605 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
3606 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 1: purch List -594
3607 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3608 * 1	 0
3609 * 1	 0
3610 sprites/mus/pcx/594.pcx 	1	128 	01 	12 	87 	-40	-8	3
3611 * 1	 0
3612 * 1	 0
3613 * 1	 0
3614 sprites/mus/pcx/594.pcx 	1	128 	01 	1 	1 	-25	-8	3
3615 * 1	 0

// Action 2: Engine -594
3616 * 9	 02 00 A0 01 01 00 00 00 00                 // Purchise Screen sprites
3617 * 14	 02 00 A1 81 0C 00 FF 01 2B 80 23 23 A0 00 // Purchise Screen text
3618 * 14	 02 00 A2 81 10 00 FF 01 \b67 80 0D 0D A1 00
3619 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax -594
3620 * 4	 01 00 01 04
// Format: spritenum pcxfile
3621 sprites/mus/pcx/594.pcx 	1	64	1	24	8	-3	-12
3622 sprites/mus/pcx/594.pcx 	10	64	1	18	22	-11	-10
3623 sprites/mus/pcx/594.pcx 	33	64	1	14	32	-16	-10
3624 sprites/mus/pcx/594.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon
3625 * 9	 02 00 AD 01 01 00 00 00 00
3626 * 22	 02 00 AE 81 10 00 FF 03 \b67 80 0D 0D \b63 80 14 14 \b40 80 16 16 AD 00 // <-- 50 pax and 38 tons
3627 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12  AE 00 36 36 AD 00
// Low cost when standing still
3628 * 18	 02 00 A3 81 10 00 FF 02 \b63 80 14 14 \b40 80 16 16 AD 00
3629 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
//!!Warning (94): Redefining ID AF not used since previous definition at sprite 3627.
3630 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AD 00

//Action1: Wagon-mail -594
3631 * 4	 01 00 01 04
// Format: spritenum pcxfile
3632 sprites/mus/pcx/594.pcx 	1	96	1	24	8	-3	-12
3633 sprites/mus/pcx/594.pcx 	10	96	1	18	22	-11	-10
3634 sprites/mus/pcx/594.pcx 	33	96	1	14	32	-16	-10
3635 sprites/mus/pcx/594.pcx 	66	96	1	18	22	-11	-10

// Action 2: Wagon -594
3636 * 9	 02 00 B0 01 01 00 00 00 00
3637 * 22	 02 00 AD 81 10 00 FF 03 \b67 80 0D 0D \b48 80 14 14 \b40 80 16 16 B0 00 // <-- 12 pax and 47 tons
3638 * 18	 02 00 B1 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 AE 00
// Low cost when standing still
3639 * 18	 02 00 A3 81 10 00 FF 02  \b48 80 14 14 \b40 80 16 16 B0 00
3640 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
3641 * 14	 02 00 B1 82 B4 00 FF 01 A4 00  00 00  B1 00

// Action 3: 594
//!!Error (141): ID 1D 25 out of valid range (00..73).
3642 * 12	 03 00 01 \b*9501 01 FF A1 00 AC 00
3643 * 7	 03 00 81 70 00 AF 00
3644 * 7	 03 00 81 5F 00 B1 00

// West Europe
// Engines
3645 * 6	 09 09 01 \7= 01 F0  //Skips the disabling sprites - West Europe

//!!Error (141): ID E3 27 out of valid range (00..73).
3646 * 61	 00 00 \b24 01 \b*10211 00 \w1953-01-01 02 \b10 03 \b30 04 \b25 05 \b00 06 \b07 08 \b00 09 \w145 0B \w2490 12 FD 13 \b00 14 \b00 16 \b102 17 \b55 19 28 1C 00 1E 10 1F \b51 20 10 22 30 27 02 24 00 0E \dx4c3C 0D \b23

//!!Error (141): ID E2 27 out of valid range (00..73).
3647 * 66	 00 00 \b25 01 \b*10210 00 \w1920-01-01 02 \b10 03 \b30 04 \b25 05 00 06 07 08 00 09 \w40 0B \w1100 12 FD 13 00 14 00 16 \b74 17 \b8 19 28 1C 00 1E 10 1F \b46 20 10 22 30 27 02 24 00 0E \dx4c30 0D \b95 2A \d699069

//!!Error (141): ID E0 27 out of valid range (00..73).
3648 * 61	 00 00 \b24 01 \b*10208 00 \w1991-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 08 00 09 \w210 0B \w8175 12 FD 13 00 14 00 16 \b84 17 \b145 19 28
1C 00 1E 10 1F \b93 20 10 22 30 27 02 24 00 0E \dx4c3c 0D \b57

//!!Error (141): ID DE 27 out of valid range (00..73).
3649 * 53	 00 00 \b20 01 \b*10206 00 \w1948-01-01 02 2A 03 \b25 04 \b34 05 00 06 07 09 \w135 0B \w3749 12 FD 13 00  14 00 16 \b100 17 \b52 19 28
1F 2E 20 40 22 30  27 02 0E \dx4c3c 0D \b24

//!!Error (141): ID DF 27 out of valid range (00..73).
3650 * 51	 00 00 \b19 01 \b*10207 00 \w1980-01-01 02 10 03 \b35 04 \b255 05 00 06 07 09 \w180 0B \w4539 12 FD 13 00  14 00 16 \b83  17 \b84 19 28
1F 50 20 40 22 30  0E \dx4c3c 0D \b35

//!!Error (141): ID 74 27 out of valid range (00..73).
3651 * 53	 00 00 \b20 01 \b*10100 00 \w1998-01-01 02 10 03 \b35 04 \b255 05 00 06 07 09 \w120 0B \w3298 12 FD 13 00  14 00 16 \b130 17 \b39
19 08  1F 51 20 40 22 20 27 02 0E \dx4c3c 0D \b26

//!!Error (141): ID DB 27 out of valid range (00..73).
3652 * 53	 00 00 \b20 01 \b*10203 00 \w1989-01-01 	02 10 	03 \b35 	04 \b255 	05 00 	06 07 	09 \w200 	0B \w7500 	12 FD 	13 00 	14 00 	16 \b90
17 \b113 	19 28 	1F \b50 		20 20  22 30  27 02 0E \dx4c3c 0D \b47

//!!Error (141): ID E1 27 out of valid range (00..73).
3653 * 53	 00 00 \b20 01 \b*10209 00 \w1953-01-01 	02 10 	03 \b35 	04 \b30 	05 00 	06 07 	09 \w145 	0B \w3000 	12 FD 	13 00 	14 00 	16 \b102
17 \b56	19 28 	1F \b51 	20 20  22 30  27 02 0E \dx4c3c 0D \b24

//!!Error (141): ID DA 27 out of valid range (00..73).
3654 * 53	 00 00 \b20 01 \b*10202 00 \w1974-01-01 	02 10 	03 \b35 	04 \b35 	05 00 	06 07 	09 \w160 	0B \w7000 	12 FD 	13 00 	14 00 	16 \b84
17 \b78 	19 28 	1F \b100 	20 20  22 30  27 02 0E \dx4c3c 0D \b36

//!!Error (141): ID D9 27 out of valid range (00..73).
3655 * 55	 00 00 \b21 01 \b*10201 00 \w1954-01-01 	02 10 	03 \b35 	04 \b30 	05 00 	06 07 	09 \w65 	0B \w1001 	12 FD 	13 00 	14 00 	16 \b65
17 \b12 	19 28 	1F \b40 	20 20  21 02  22 30  27 02 0E \dx4c30 0D \b118

//!!Error (141): ID DD 27 out of valid range (00..73).
3656 * 53	 00 00 \b20 01 \b*10205 00 \w1997-01-01 	02 10 	03 \b35 	04 \b255 	05 00 	06 07 	09 \w200 	0B \w7000 	12 FD 	13 00 	14 00 	16 \b90
17 \b111 	19 28 		1F \b82 	20 20  22 30  27 02 0E \dx4c3c 0D \b46

//!!Error (141): ID DC 27 out of valid range (00..73).
3657 * 53	 00 00 \b20 01 \b*10204 00 \w1933-01-01 	02 10 	03 \b35 	04 \b35 	05 00 	06 07 	09 \w110	0B \w2950	12 FD 	13 00 	14 00 	16 \b92 17 \b36
19 28  	1F \b51 	20 20  22 30  27 02 0E \dx4c30 0D \b246

//!!Error (141): ID 76 27 out of valid range (00..73).
3658 * 51	 00 00 \b19 01 \b*10102 00 \w1956-01-01 02 10 03 \b20 04 \b30 05 00 06 07 09 \w140 0B \w2169 12 FD 13 00  14 00 16 \b81 17 \b40 19 08
1F \b75 20 20 22 20  0E \dx4c3c 0D \b27

//!!Error (141): ID 75 27 out of valid range (00..73).
3659 * 53	 00 00 \b20 01 \b*10101 00 \w1961-01-01 02 10 03 \b35 04 \b25 05 00 06 07 09 \w120 0B \w1408 12 FD 13 00 14 00 16 \b79 17 \b29 19 08  1F \b69 20 40 22 20 27 02 0E \dx4c3c 0D \b21

//!!Error (141): ID 77 27 out of valid range (00..73).
3660 * 55	 00 00 \b21 01 \b*10103 00 \w1999-01-01 02 10 03 \b35 04 \b255 05 00 06 07 09 \w100 0B \w1541 12 FD 13 00 14 00 16 \b87 17 \b23 19 08  1F \b79 20 40 22 20 27 02 21 01 0E \dx4c30 0D \b239

//!!Error (141): ID D8 27 out of valid range (00..73).
3661 * 53	 00 00 \b20 01 \b*10200 00 \w1955-01-01 02 07 03 \b60 04 \b15 05 00 06 07 09 \w125 0B \w5842 12 FD 13 00  14 00 16 \b120 17 \b57
19 28   1F \b84 20 40 22 30 27 02 0E \dx4c3c 0D \b27

//!!Error (141): ID 10 27 out of valid range (00..73).
3662 * 57	 00 00 \b22 01 \b*10000 00 \w1920-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w80 0B \w1500 12 FD 13 00  14 00 16 \b126 17 \b16 19 00
1E 10 1F \b42 20 40 21 01 22 06 27 02 0E \dx4c30 0D \b230

//!!Error (141): ID 11 27 out of valid range (00..73).
3663 * 57	 00 00 \b22 01 \b*10001 00 \w1922-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w70 0B \w1360 12 FD 13 00  14 00 16 \b94 17 \b12 19 00
1E 10 1F \b66 20 40 21 01 22 06 27 02 0E \dx4c30 0D \b203

//!!Error (141): ID 12 27 out of valid range (00..73).
3664 * 57	 00 00 \b22 01 \b*10002 00 \w1933-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w105 0B \w2260 12 FD 13 00  14 00 16 \b174 17 \b30 19 00   1E 10 1F \b26 20 40 21 01 22 06 27 02 0E \dx4c3c 0D \b24

//!!Error (141): ID 13 27 out of valid range (00..73).
3665 * 57	 00 00 \b22 01 \b*10003 00 \w1930-01-01 02 03 03 \b30 04 \b30 05 00 06 07 09 \w90 0B \w1609 12 FD 13 00  14 00 16 \b127 17 \b19 19 00   1E 10 1F \b66 20 40 21 00 22 06 27 02 0E \dx4c3c 0D \b19

//!!Error (141): ID 11 29 out of valid range (00..73).
3666 * 55	 00 00 \b21 01 \b*10513 00 \w1988-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 08 01 09 \w300 0B \w12000 12 FD 13 01 14 00 16 \b38 17 \b246 19 28 1F \b255 20 08 22 30 27 06  0E \dx4c3c 0D \b94

// ######### TGV DUPLEX ##########
//!!Error (141): ID 12 29 out of valid range (00..73).
3667 * 67	 00 00 \b26 01 \b*10514 00 \w1995-01-01 02 \b20 03 \b30 04 \b255 05 00 06 07 07 \b8 08 01 09 \w300 0b \w12000 12 FD 13 01 14 \b00 15 00 16 \b38 17 \b249 19 28 1c 00 1f \b255 20 00 22 30 27 06 28 \w1 29 \w1018 0D \b132 0E \dx4c3c

// ######### TGV POS V150 ##########
3668 * 67	 00 00 \b27 01 \b30     00 \w2007-01-01 02 \b20 03 \b30 04 \b255 05 00 06 07 07 \b8 08 01 09 \w574 0b \w26800 12 FD 13 00 14 \b00 15 00 16 \b192 17 \b255 19 28 1c 00 1f \b132 20 00 22 30 27 06 28 \w1 29 \w1018 0D \b255 0E \dx4c3c   1E 10

//!!Error (141): ID 06 29 out of valid range (00..73).
3669 * 70	 00 00 \b27 01 \b*10502 00 \w1999-01-01 02 \b05 03 \b20 04 \b255 05 00 06 07 07 \b20 08 01 09 \w160 0B \w2100 12 FD 13 01 14 \b110 15 00 16 \b52 17 \b54 19 28 1B \w1050 1C 00 1F \b68 20 20 22 30 27 06 28 \w3 29 \w1016  0E \dx4c30 0D \b120

//!!Error (141): ID 0A 29 out of valid range (00..73).
3670 * 68	 00 00 \b26 01 \b*10506 00 \w2012-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 07 08 08 01 09 \w300 0B \w2200 12 FD 13 01 14 \b42 15 00 16 \b30 17 \b202 19 28  1F FF 20 00 22 30 27 06  0E \dx4c3C 0D \b21 1B \w1100 28 \w3 29 \w1016

//!!Error (141): ID 13 29 out of valid range (00..73).
3671 * 57	 00 00 \b22 01 \b*10515 00 \w1995-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 08 01 09 \w300 0B \w12000 12 FD 13 01 14 00 16 \b38 17 \b246 19 28 1F \b255 20 00 22 30 27 06 1E 04 0E \dx4c3c 0D \b94

//!!Error (141): ID 09 29 out of valid range (00..73).
3672 * 68	 00 00 \b26 01 \b*10505 00 \w1969-01-01 	02 \b10 	03 \b30 	04 \b255 	05 00 	06 07 	07 \b20	08 01 	09 \w120 	0B \w1000 	12 FD 	13 01 	14 \b75		15 00 	16 \b46 	17 \b30 	19 28  	1F \b88 	1B \w1000	20 10 	22 30 	27 06 	28 \w3 	29 \w1016  0E \dx4c30 0D \b80

//!!Error (141): ID 05 29 out of valid range (00..73).
3673 * 70	 00 00 \b27 01 \b*10501 00 \w1997-01-01 02 \b05 03 \b40 04 \b75 05 00 06 07 07 \b20 08 01 09 \w161 0B \w2600 1B \w1300 12 FD 13 01 14 \b42 15 00 16 \b40  17 \b46 19 08  1C 00 1F \b50 20 \b20 22 20 27 06 28 \w3 29 \w1016 0E \dx4c30 0D \b134

// ############# ICM - Netherlands ##########
//!!Error (141): ID 0C 29 out of valid range (00..73).
3674 * 70	 00 00 \b27 01 \b*10508 00 \w1979-01-01 02 \b20 03 \b30 04 \b255 05 00 06 07 07 \b08 08 01 09 \w160 0B \w1200 12 FD 13 01 14 \b61 15 00 16 \b49 17 \b52 19 28 1B \w600 1C 00 1F \b62 20 10 22 30 27 07 28 \w3 29 \w1016 0E \dx4c30 0D \b106

//!!Error (141): ID 08 29 out of valid range (00..73).
3675 * 65	 00 00 \b25 01 \b*10504 00 \w1997-01-01 02 \b10 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w160 0B \w6000 12 FD 13 01 14 \b50 15 00 16 \b72 17 \b64
19 28 1F \b78 20 20 22 30  27 06 28 \w3 29 \w1016 0E \dx4c3c 0D \b31

//!!Error (141): ID 0E 29 out of valid range (00..73).
3676 * 72	 00 00 \b28 01 \b*10510 00 \w1975-01-01 02 \b20 03 \b30 04 \b30 05 00 06 07 07 \b20 08 01 09 \w125 0B \w1144 1B \w572 12 FD 13 01 14 \b66 15 00 16 \b53 17 \b32 19 28   23 \b0 1C 00 1F \b25 20 30 22 30 27 06 28 \w3 29 \w1016 0E \dx4c30 0D \b78

//!!Error (141): ID 0F 29 out of valid range (00..73).
3677 * 68	 00 00 \b26 01 \b*10511 00 \w1965-01-01 	02 \b20 	03 \b30 	04 \b30 	05 00 	06 07 	07 \b20	08 01 	09 \w125 	0B \w2200 	12 FD 	13 01 	14 \b56 	15 00 	16 \b56	17 \b34	19 28   1B \w1100	1F \b56	20 20	22 30 	27 06 	28 \w3 	29 \w1016 0E \dx4c30 0D \b80

// ############# rbde560 - Switzerland ##########
//!!Error (141): ID 10 29 out of valid range (00..73).
3678 * 70	 00 00 \b27 01 \b*10512 00 \w1984-01-01 02 \b20 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w140 0B \w2300 12 FD 13 01 14 \b56 15 00 16 \b35 17 \b40 19 28  1B \w1150 1C 00 1F \b78 20 10 22 30 27 07 28 \w3 29 \w1016 0E \dx4c30 0D \b92

//!!Error (141): ID 0B 29 out of valid range (00..73).
3679 * 70	 00 00 \b27 01 \b*10507 00 \w2000-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 07 \b08 08 01 09 \w330 0B \w1400 12 FD 13 00 14 \b45 15 00 16 \b51 17 \b253
19 28 1B \w1400 1F \b255 20 08 22 30 27 06 28 \w1 29 \w1018 0E \dx4c3C 0D \b14 1E 10

// ####### CargoSprinter Germany #########
//!!Error (141): ID 04 29 out of valid range (00..73).
3680 * 70	 00 00 \b27 01 \b*10500 00 \w1996-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 07 \b20 08 00 09 \w140 0B \w1500 12 FD 13 01 14 \b40 15 05 16 \b30 17 \b33 19 08 1B \w750 1C 00 1F \b40 20 10 22 20 27 07 28 \w32 29 \w75  0E \dx4c30 0D \b144

//!!Error (141): ID 07 29 out of valid range (00..73).
3681 * 70	 00 00 \b27 01 \b*10503 00 \w1929-01-01 02 \b20 03 \b30 04 \b30 05 00 06 07 07 \b08 08 01 09 \w80 0B \w1100 12 FD 13 01 14 \b40 15 00 16 \b74 17 \b15 19 28  1C 00 1F \b20 20 10 22 30 27 07 28 \w3 29 \w1016 0E \dx4c30 0D \b46 1B \w550

// ############# mat24 - Netherlands ##########
//!!Error (141): ID 0D 29 out of valid range (00..73).
3682 * 70	 00 00 \b27 01 \b*10509 00 \w1924-01-01 02 \b20 03 \b30 04 \b30 05 00 06 07 07 \b08 08 01 09 \w100 0B \w1418 12 FD 13 01 14 \b30 15 00 16 \b30 17 \b19 19 28  1C 00 1F \b20 20 10 22 30 27 07 28 \w3 29 \w1016 0E \dx4c30 0D \b54 1B \w707

// ############# mat36 - Netherlands ##########
//!!Error (141): ID 16 29 out of valid range (00..73).
3683 * 70	 00 00 \b27 01 \b*10518 00 \w1936-01-01 02 \b20 03 \b30 04 \b30 05 00 06 07 07 \b08 08 01 09 \w125 0B \w1066 12 FD 13 01 14 \b52 15 00 16 \b45 17 \b31 19 28  1C 00 1F \b87 20 10 22 30 27 07 28 \w1 29 \w1018 0E \dx4c30 0D \b74 1B \w533

//!!Error (141): ID 14 29 out of valid range (00..73).
3684 * 70	 00 00 \b27 01 \b*10516 00 \w1998-01-01 02 \b05 03 \b30 04 \b255 05 00 06 07 07 \b20 08 01 09 \w160 0B \w1320 1B \w660 12 FD 13 01 14 \b73 15 00 16 \b58 17 \b47 19 08  1C 00 1F \b48 20 20 22 20 27 07 28 \w3 29 \w1016  0E \dx4c30 0D \b148

//!!Error (141): ID 15 29 out of valid range (00..73).
3685 * 67	 00 00 \b26 01 \b*10517 00 \w1976-01-01 02 \b10 03 \b30 04 \b30 05 00 06 07 07 \b08 08 01 09 \w200 0B \w4500 12 FD 13 01 14 \b0 15 00 16 \b70 17 \b84 19 08  1C 00 1F \b37 20 20 22 20 27 06 28 \w3 29 \w1016 0E \dx4c3C 0D \b54

// ----- Railbusses -----

//!!Error (141): ID 3D 28 out of valid range (00..73).
3686 * 59	 00 00 \b23 01 \b*10301 00 \w1932-01-01 02 20 03 \b20 04 \b20 05 00 06 07 07 \b08 09 \w56 0B \w38 12 FD 13 00  14 \b24  15 00  16 \b18  17 \b4  19 08 1F \b42  20 30  21 01  22 20  27 06 0E \dx4c30 0D \b12

//!!Error (141): ID 3C 28 out of valid range (00..73).
3687 * 59	 00 00 \b23 01 \b*10300 00 \w1930-01-01 02 20 03 \b20 04 \b40 05 00 06 07 07 \b9 09 \w50 0B \w175 12 FD 13 00  14 \b35  15 00  16 \b23  17 \b4 19 28  1F \b32  20 20  21 03  22 30  27 06 0E \dx4c30 0D \b10

// ###### 153111 ######
//!!Error (141): ID CF 3B out of valid range (00..73).
3688 * 59	 00 00 \b23 01 \b*15311 00 \w1991-01-01 02 20 03 \b20 04 \b255 05 00 06 07 07 \b15 09 \w100 0B \w285 12 FD 13 00  14 \b75  15 00  16 \b42 17 \b19   19 08  1F \b26  20 20  21 00  22 20  27 06 0E \dx4c30 0D \b20

//!!Error (141): ID A6 28 out of valid range (00..73).
3689 * 69	 00 00 \b27 01 \b*10406 00 \w1929-01-01 	02 \b10 	03 \b30 	04 \b45 	05 01 	06 07 	07 \b61 	08 00 	09 \w60 	0B \w375 	12 FD 	13 00
14 \b157 	15 00 	16 \b50 	17 \b8 	19 32  	1C 00 	1F \b18 	20 20 	21 00 	22 30 	27 00 	28 \w1 	29 \w1018	 0E \dx4c30 0D \b33

//!!Error (141): ID A5 28 out of valid range (00..73).
3690 * 74	 00 00 \b29 01 \b*10405 00 \w1995-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w100 	0B \w634 	12 FD 	13 01 	14 \b120 	15 00 	16 \b28 	17 \b19 	19 32 	1B \w634 	23 \b0 	1C 00 	1F \b46 	20 20 	21 01 	22 30 	27 02 	28 \w1 	29 \w1018	 0E \dx4c30 0D \b246

//!!Error (141): ID A7 28 out of valid range (00..73).
3691 * 79	 00 00 \b30 01 \b*10407 00 \w1920-01-01 	02 \b10 	03 \b30 	04 \b60 	05 01 	06 07 	07 \b63 	08 00 	09 \w70 	0B \w300 	12 FD 	13 01
14 \b125 	15 00 	16 \b45 	17 \b10 	19 32 	1B \w300 	23 \b0 	1C 00 	1F \b58 	20 20 	21 00 	22 30 	27 02 	28 \w1 2A \d695100	29 \w1018
0E \dx4c30 0D \b189

//!!Error (141): ID A4 28 out of valid range (00..73).
3692 * 74	 00 00 \b29 01 \b*10404 00 \w1957-01-01 	02 \b10 	03 \b30 	04 \b40 	05 01 	06 07 	07 \b60 	08 00 	09 \w80 	0B \w450 	12 FD 	13 01
14 \b140 	15 00 	16 \b37 	17 \b13 	19 32 	1B \w450 	23 \b0 	1C 00 	1F \b84 	20 20 	21 01 	22 30 	27 02 	28 \w1 	29 \w1018
0E \dx4c30 0D \b219

//!!Error (141): ID A1 28 out of valid range (00..73).
3693 * 74	 00 00 \b29 01 \b*10401 00 \w1987-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w80 	0B \w600 	12 FD 	13 01
14 \b147 	15 00 	16 \b18 	17 \b12 	19 32 	1B \w600 	23 \b0 	1C 00 	1F \b217 	20 20 	21 02 	22 30 	27 02 	28 \w1 	29 \w1018
0E \dx4c3C 0D \b229

//!!Error (141): ID A2 28 out of valid range (00..73).
3694 * 74	 00 00 \b29 01 \b*10402 00 \w1938-01-01 	02 \b10 	03 \b50 	04 \b40 	05 01 	06 07 	07 \b60 	08 00 	09 \w70 	0B \w600 	12 FD 	13 01
14 \b120 	15 00 	16 \b26 	17 \b10 	19 32 	1B \w600 	23 \b0 	1C 00 	1F \b200 	20 20 	21 01 	22 30 	27 02 	28 \w1 	29 \w1018	 0E \dx4c30
0D \b196

//!!Error (141): ID A3 28 out of valid range (00..73).
3695 * 74	 00 00 \b29 01 \b*10403 00 \w1973-01-01 	02 \b10 	03 \b30 	04 \b50 	05 01 	06 07 	07 \b60 	08 00 	09 \w90 	0B \w580 	12 FD 	13 01
14 \b174 	15 00 	16 \b31 	17 \b16 	19 32 	1B \w580	23 \b0 	1C 00 	1F \b189 	20 20 	21 00 	22 30 	27 02 	28 \w1 	29 \w1018	 0E \dx4c3c 0D \b19

// ############# caf90 holland ##########
//!!Error (141): ID A0 28 out of valid range (00..73).
3696 * 74	 00 00 \b29 01 \b*10400 00 \w1997-01-01 	02 \b10 	03 \b30 	04 \b255 	05 01 	06 07 	07 \b60 	08 00 	09 \w70 	0B \w700 	12 FD 	13 01 	14 \b240	15 00 	16 \b47 	17 \b11		19 32 	1B \w700 	23 \b0 	1C 00 	1F \b66 	20 20 	21 00 	22 30 	27 06 	28 \w1 	29 \w1018	 0E \dx4c3C 0D \b21

3697 * 2	 10 F0 // Skip to this unless param 2 is 1<
// West EU Engines

// ----- metrovik ---------
3698 * 4	 01 00 01 08
// Format: spritenum 		pcxfile 	      xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3699 sprites/engines_updated/pcx/metrovik.pcx 	1	1	1	24	8	-3	-12	1
3700 sprites/engines_updated/pcx/metrovik.pcx 	10	1	1	18	22	-11	-11	2
3701 sprites/engines_updated/pcx/metrovik.pcx 	33	1	1	14	32	-16	-11
3702 sprites/engines_updated/pcx/metrovik.pcx 	66	1	1	18	22	-11	-12	4
3703 sprites/engines_updated/pcx/metrovik.pcx 	89	1	1	24	8	-3	-12	1
3704 sprites/engines_updated/pcx/metrovik.pcx 	98	1	1	18	22	-11	-11	2
3705 sprites/engines_updated/pcx/metrovik.pcx 	121	1	1	14	32	-16	-11	3
3706 sprites/engines_updated/pcx/metrovik.pcx 	154	1	1	18	22	-11	-12	4

// Action 2: NS Class 1000
3707 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3708 * 18	 02 00 AD 81 C6 00 FF 02 // 2 ranges
F9 80 5F 5F // Dissalow 5F to 5F. I.E. the express muwagon with message F9
F9 80 70 70 // Dissalow 70 to 70. I.E. the PAX muwagon with message F9
FE 80       // Allow everything else
3709 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3710 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3711 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3712 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List
3713 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3714 * 1	 0
3715 * 1	 0
3716 sprites/engines_updated/pcx/metrovik.pcx 	1	32	01 	12	77	-15 	-8	3
3717 * 1	 0

//Action2: Purch List
3718 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID E3 27 out of valid range (00..73).
3719 * 12	 03 00 01 \b*10211 01 FF A0 00 AA 00

3720 * 4	 01 00 01 08
// Format: spritenum 		pcxfile 	      xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3721 sprites/engines_updated/pcx/ner.pcx 	1	1	1	24	8	-3	-12
3722 sprites/engines_updated/pcx/ner.pcx 	10	1	1	18	22	-11	-10
3723 sprites/engines_updated/pcx/ner.pcx 	33	1	1	15	32	-16	-11
3724 sprites/engines_updated/pcx/ner.pcx 	66	1	1	18	22	-11	-10
3725 sprites/engines_updated/pcx/ner.pcx 	89	1	1	24	8	-3	-12
3726 sprites/engines_updated/pcx/ner.pcx 	98	1	1	18	22	-11	-10
3727 sprites/engines_updated/pcx/ner.pcx 	121	1	1	15	32	-16	-11
3728 sprites/engines_updated/pcx/ner.pcx 	154	1	1	18	22	-11	-10

// Action 2:
3729 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3730 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3731 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3732 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D AA 00
3733 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3734 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List
3735 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3736 * 1	 0
3737 * 1	 0
3738 sprites/engines_updated/pcx/ner.pcx 	1	32	01 	12	77	-15 	-8	3
3739 * 1	 0

//Action2: Purch List
3740 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID E2 27 out of valid range (00..73).
3741 * 12	 03 00 01 \b*10210 01 FF A0 00 AA 00

3742 * 4	 01 00 01 08
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3743 sprites/engines_updated/pcx/lok2k.pcx 	1	1	1	24	8	-3	-12
3744 sprites/engines_updated/pcx/lok2k.pcx 	10	1	1	18	24	-12	-10
3745 sprites/engines_updated/pcx/lok2k.pcx 	35	1	1	18	32	-16	-14
3746 sprites/engines_updated/pcx/lok2k.pcx 	68	1	1	18	24	-10	-10
3747 sprites/engines_updated/pcx/lok2k.pcx 	93	1	1	24	8	-3	-12
3748 sprites/engines_updated/pcx/lok2k.pcx 	102	1	1	18	24	-12	-10
3749 sprites/engines_updated/pcx/lok2k.pcx 	127	1	1	18	32	-16	-14
3750 sprites/engines_updated/pcx/lok2k.pcx 	160	1	1	18	24	-14	-10

// Action 2: NS Class 1000
3751 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3752 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3753 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3754 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3755 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3756 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List -Class 1000
3757 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3758 * 1	 0
3759 * 1	 0
3760 sprites/engines_updated/pcx/lok2k.pcx 	1	32	01 	12	77	-15 	-8	3
3761 * 1	 0

//Action2: Purch List
3762 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID E0 27 out of valid range (00..73).
3763 * 12	 03 00 01 \b*10208 01 FF A0 00 AA 00

//Action1: NS Class 1000
3764 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3765 sprites/engines_updated/pcx/ns1000.pcx 	1	1	1	23	8	-3	-13
3766 sprites/engines_updated/pcx/ns1000.pcx 	10	1	1	18	21	-11	-10
3767 sprites/engines_updated/pcx/ns1000.pcx 	32	1	1	14	30	-15	-10
3768 sprites/engines_updated/pcx/ns1000.pcx 	63	1	1	17	21	-10	-9
3769 sprites/engines_updated/pcx/ns1000.pcx 	85	1	1	22	8	-3	-13
3770 sprites/engines_updated/pcx/ns1000.pcx 	94	1	1	17	21	-11	-9
3771 sprites/engines_updated/pcx/ns1000.pcx 	116	1	1	14	30	-15	-10
3772 sprites/engines_updated/pcx/ns1000.pcx 	147	1	1	18	21	-10	-10

// Action 2: NS Class 1000
3773 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3774 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3775 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3776 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3777 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3778 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List -Class 1000
3779 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3780 * 1	 0
3781 * 1	 0
3782 sprites/engines_updated/pcx/ns1000.pcx 	1	31	01 	13	77	-15 	-9	3
3783 * 1	 0

//Action2: Purch List
3784 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID DE 27 out of valid range (00..73).
3785 * 12	 03 00 01 \b*10206 01 FF A0 00 AA 00

//Action1: NS Class 1600
3786 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3787 sprites/engines_updated/pcx/ns1600.pcx 	1	1	1	24	8	-3	-12
3788 sprites/engines_updated/pcx/ns1600.pcx 	10	1	1	19	24	-12	-11
3789 sprites/engines_updated/pcx/ns1600.pcx 	35	1	1	15	32	-16	-11
3790 sprites/engines_updated/pcx/ns1600.pcx 	68	1	1	20	24	-12	-12
3791 sprites/engines_updated/pcx/ns1600.pcx 	93	1	1	25	8	-3	-13
3792 sprites/engines_updated/pcx/ns1600.pcx 	102	1	1	20	24	-12	-12
3793 sprites/engines_updated/pcx/ns1600.pcx 	127	1	1	15	32	-16	-11
3794 sprites/engines_updated/pcx/ns1600.pcx 	160	1	1	19	24	-12	-11

// Action 2: NS Class 1600
3795 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3796 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3797 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3798 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3799 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3800 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

3801 * 4	 01 00 01 04
// Forward
// Format: spritenum 		pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3802 * 1	 0
3803 * 1	 0
3804 sprites/engines_updated/pcx/ns1600.pcx 	1	32	01 	12 	77 	-16 	-8	3
3805 * 1	 0

//Action2: Purch List
3806 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID DF 27 out of valid range (00..73).
3807 * 12	 03 00 01 \b*10207 01 FF A0 00 AA 00

//Action1: Class 66
3808 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3809 sprites/engines_updated/pcx/class66.pcx 	1	1	1	24	8	-3	-12
3810 sprites/engines_updated/pcx/class66.pcx 	10	1	1	16	22	-11	-8
3811 sprites/engines_updated/pcx/class66.pcx 	33	1	1	10	32	-16	-6
3812 sprites/engines_updated/pcx/class66.pcx 	66	1	1	16	22	-10	-8
3813 sprites/engines_updated/pcx/class66.pcx 	90	1	1	23	8	-3	-12
3814 sprites/engines_updated/pcx/class66.pcx 	99	1	1	16	22	-11	-8
3815 sprites/engines_updated/pcx/class66.pcx 	122	1	1	10	32	-16	-6
3816 sprites/engines_updated/pcx/class66.pcx 	155	1	1	16	22	-10	-8

// Action 2: Class 66
3817 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3818 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3819 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3820 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3821 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3822 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Action 1: Purch List
3823 * 4	 01 00 01 04
3824 * 1	 0
3825 * 1	 0
3826 sprites/engines_updated/pcx/class66.pcx 	1	32 	01 	12	77	-16 	-8	7
3827 * 1	 0

//Action2: Purch List
3828 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 74 27 out of valid range (00..73).
3829 * 12	 03 00 01 \b*10100 01 FF A0 00 AA 00

3830 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3831 sprites/engines_updated/pcx/nmbs7800.pcx	01	1	1	24	08	-03	-12
3832 sprites/engines_updated/pcx/nmbs7800.pcx	10	1	1	18	22	-11	-10
3833 sprites/engines_updated/pcx/nmbs7800.pcx	33	1	1	14	32	-16	-10
3834 sprites/engines_updated/pcx/nmbs7800.pcx	66	1	1	18	22	-11	-10
3835 sprites/engines_updated/pcx/nmbs7800.pcx	89	1	1	24	08	-03	-12
3836 sprites/engines_updated/pcx/nmbs7800.pcx	98	1	1	18	22	-11	-10
3837 sprites/engines_updated/pcx/nmbs7800.pcx	121	1	1	14	32	-16	-10
3838 sprites/engines_updated/pcx/nmbs7800.pcx	154	1	1	18	22	-11	-10

// Action 2:
3839 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3840 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3841 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3842 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D AA 00
3843 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3844 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Action 1: Purch List
3845 * 4	 01 00 01 04
3846 * 1	 0
3847 * 1	 0
3848 sprites/engines_updated/pcx/nmbs7800.pcx 	1	32 	01 	12	77	-16 	-8	7
3849 * 1	 0

//Action2: Purch List
3850 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 77 27 out of valid range (00..73).
3851 * 12	 03 00 01 \b*10103 01 FF A0 00 AA 00

//Action1: TEP 26000
3852 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3853 sprites/engines_updated/pcx/26000.pcx 	1	1	1	21	8	-3	-11
3854 sprites/engines_updated/pcx/26000.pcx 	10	1	1	17	22	-11	-9
3855 sprites/engines_updated/pcx/26000.pcx 	33	1	1	14	29	-14	-10
3856 sprites/engines_updated/pcx/26000.pcx 	63	1	1	17	22	-11	-9
3857 sprites/engines_updated/pcx/26000.pcx 	86	1	1	21	8	-3	-11
3858 sprites/engines_updated/pcx/26000.pcx 	95	1	1	17	22	-11	-9
3859 sprites/engines_updated/pcx/26000.pcx 	118	1	1	14	29	-14	-10
3860 sprites/engines_updated/pcx/26000.pcx 	148	1	1	17	22	-11	-9

// Action 2: 26000
3861 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3862 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3863 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3864 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3865 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3866 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
3867 * 4	 01 00 01 04
3868 * 1	 0
3869 * 1	 0
3870 sprites/engines_updated/pcx/26000.pcx 	1 	32	01 	12 	77	-16 	-8	7
3871 * 1	 0

//Action2: Purch List
3872 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID DB 27 out of valid range (00..73).
3873 * 12	 03 00 01 \b*10203 01 FF A0 00 AA 00

//Action1: 27000
3874 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3875 sprites/engines_updated/pcx/27000.pcx 	1	1	1	22	8	-3	-11
3876 sprites/engines_updated/pcx/27000.pcx 	10	1	1	18	22	-11	-10
3877 sprites/engines_updated/pcx/27000.pcx 	33	1	1	14	32	-16	-10
3878 sprites/engines_updated/pcx/27000.pcx 	66	1	1	18	22	-11	-10
3879 sprites/engines_updated/pcx/27000.pcx 	89	1	1	22	8	-3	-11
3880 sprites/engines_updated/pcx/27000.pcx 	98	1	1	18	22	-11	-10
3881 sprites/engines_updated/pcx/27000.pcx 	121	1	1	14	32	-16	-10
3882 sprites/engines_updated/pcx/27000.pcx 	154	1	1	18	22	-11	-10

// Action 2: 27000
3883 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3884 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3885 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3886 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3887 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3888 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
3889 * 4	 01 00 01 04
3890 * 1	 0
3891 * 1	 0
3892 sprites/engines_updated/pcx/27000.pcx 	1	32 	01 	12 	77	-16 	-8	7
3893 * 1	 0

//Action2: Purch List
3894 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID E1 27 out of valid range (00..73).
3895 * 12	 03 00 01 \b*10209 01 FF A0 00 AA 00

//Action1: 1044
3896 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3897 sprites/engines_updated/pcx/1044.pcx 	1	1	1	24	8	-3	-12
3898 sprites/engines_updated/pcx/1044.pcx 	10	1	1	17	20	-10	-9
3899 sprites/engines_updated/pcx/1044.pcx 	31	1	1	15	32	-14	-11
3900 sprites/engines_updated/pcx/1044.pcx 	64	1	1	17	20	-10	-9
3901 sprites/engines_updated/pcx/1044.pcx 	85	1	1	24	8	-3	-12
3902 sprites/engines_updated/pcx/1044.pcx 	94	1	1	17	20	-10	-9
3903 sprites/engines_updated/pcx/1044.pcx 	115	1	1	15	32	-14	-11
3904 sprites/engines_updated/pcx/1044.pcx 	148	1	1	17	20	-10	-9

// Action 2: 1044
3905 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3906 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3907 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3908 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3909 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3910 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
3911 * 4	 01 00 01 04
3912 * 1	 0
3913 * 1	 0
3914 sprites/engines_updated/pcx/1044.pcx 	1 	32 	01 	12 	77	-16 	-8	7
3915 * 1	 0

//Action2: Purch List
3916 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID DA 27 out of valid range (00..73).
3917 * 12	 03 00 01 \b*10202 01 FF A0 00 AA 00

//Action1: c4-4
3918 * 4	 01 00 01 08
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
3919 sprites/engines_updated/pcx/c4-4.pcx 	1	1	1	17	8	-3	-9
3920 sprites/engines_updated/pcx/c4-4.pcx 	10	1	1	14	16	-8	-6
3921 sprites/engines_updated/pcx/c4-4.pcx 	27	1	1	13	20	-10	-9
3922 sprites/engines_updated/pcx/c4-4.pcx 	48	1	1	14	16	-8	-6
3923 sprites/engines_updated/pcx/c4-4.pcx 	65	1	1	17	8	-3	-9
3924 sprites/engines_updated/pcx/c4-4.pcx 	74	1	1	14	16	-8	-6
3925 sprites/engines_updated/pcx/c4-4.pcx 	91	1	1	13	20	-10	-9
3926 sprites/engines_updated/pcx/c4-4.pcx 	112	1	1	14	16	-8	-6

// Action 2: c4-4
3927 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3928 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3929 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3930 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D AA 00
3931 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3932 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
3933 * 4	 01 00 01 04
3934 * 1	 0
3935 * 1	 0
3936 sprites/engines_updated/pcx/c4-4.pcx 	1 	31 	01 	13 	77	-16 	-9	7
3937 * 1	 0

//Action2: Purch List
3938 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID D9 27 out of valid range (00..73).
3939 * 12	 03 00 01 \b*10201 01 FF A0 00 AA 00

//Action1: hle13
3940 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3941 sprites/engines_updated/pcx/hle13.pcx 	1	1	1	22	8	-3	-11
3942 sprites/engines_updated/pcx/hle13.pcx 	10	1	1	17	22	-11	-9
3943 sprites/engines_updated/pcx/hle13.pcx 	33	1	1	14	31	-14	-10
3944 sprites/engines_updated/pcx/hle13.pcx 	66	1	1	17	22	-11	-9
3945 sprites/engines_updated/pcx/hle13.pcx 	89	1	1	22	8	-3	-11
3946 sprites/engines_updated/pcx/hle13.pcx 	98	1	1	17	22	-11	-9
3947 sprites/engines_updated/pcx/hle13.pcx 	121	1	1	14	31	-14	-10
3948 sprites/engines_updated/pcx/hle13.pcx 	154	1	1	17	22	-11	-9

// Action 2: hle13
3949 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3950 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3951 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3952 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3953 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3954 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
3955 * 4	 01 00 01 04
3956 * 1	 0
3957 * 1	 0
3958 sprites/engines_updated/pcx/hle13.pcx 	1 	32 	01 	12 	77	-16 	-8	7
3959 * 1	 0

//Action2: Purch List
3960 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID DD 27 out of valid range (00..73).
3961 * 12	 03 00 01 \b*10205 01 FF A0 00 AA 00

//Action1: e04-01
3962 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3963 sprites/engines_updated/pcx/e04-01.pcx 	1	1	1	23	8	-3	-12
3964 sprites/engines_updated/pcx/e04-01.pcx 	10	1	1	18	22	-11	-10
3965 sprites/engines_updated/pcx/e04-01.pcx 	33	1	1	13	31	-16	-9
3966 sprites/engines_updated/pcx/e04-01.pcx 	66	1	1	18	22	-11	-10
3967 sprites/engines_updated/pcx/e04-01.pcx 	89	1	1	23	8	-3	-12
3968 sprites/engines_updated/pcx/e04-01.pcx 	98	1	1	18	22	-11	-10
3969 sprites/engines_updated/pcx/e04-01.pcx 	121	1	1	13	31	-16	-9
3970 sprites/engines_updated/pcx/e04-01.pcx 	154	1	1	18	22	-11	-10

// Action 2: e04-01
3971 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3972 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3973 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3974 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D AA 00
3975 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3976 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
3977 * 4	 01 00 01 04
3978 * 1	 0
3979 * 1	 0
3980 sprites/engines_updated/pcx/e04-01.pcx 	1 	32 	01 	12 	77	-14 	-8	7
3981 * 1	 0

//Action2: Purch List
3982 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID DC 27 out of valid range (00..73).
3983 * 12	 03 00 01 \b*10204 01 FF A0 00 AA 00

//Action1: V200
3984 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
3985 sprites/engines_updated/pcx/v200.pcx 	1	1	1	22	8	-3	-12
3986 sprites/engines_updated/pcx/v200.pcx 	10	1	1	15	22	-11	-7
3987 sprites/engines_updated/pcx/v200.pcx 	33	1	1	12	30	-15	-8
3988 sprites/engines_updated/pcx/v200.pcx 	64	1	1	15	22	-10	-7
3989 sprites/engines_updated/pcx/v200.pcx 	87	1	1	22	8	-3	-13
3990 sprites/engines_updated/pcx/v200.pcx 	96	1	1	15	22	-11	-7
3991 sprites/engines_updated/pcx/v200.pcx 	119	1	1	12	30	-15	-8
3992 sprites/engines_updated/pcx/v200.pcx 	150	1	1	15	22	-10	-7

// Action 2: V200
3993 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
3994 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
3995 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
3996 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
3997 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
3998 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
3999 * 4	 01 00 01 04
4000 * 1	 0
4001 * 1	 0
4002 sprites/engines_updated/pcx/v200.pcx 	1 	32 	01 	12 	77 	-15 	-8	7
4003 * 1	 0

//Action2: Purch List
4004 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 76 27 out of valid range (00..73).
4005 * 12	 03 00 01 \b*10102 01 FF A0 00 AA 00

//Purch List
4006 * 4	 01 00 01 04
4007 * 1	 0
4008 * 1	 0
4009 sprites/engines_updated/pcx/class67.pcx 	1 	32 	01 	12	77	-16 	-8	7
4010 * 1	 0

//Action2: Purch List
4011 * 9	 02 00 A0 01 01 00 00 00 00

//Action1: Class 67
4012 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4013 sprites/engines_updated/pcx/class67.pcx 	1	1	1	22	8	-3	-12
4014 sprites/engines_updated/pcx/class67.pcx 	10	1	1	15	22	-11	-7
4015 sprites/engines_updated/pcx/class67.pcx 	33	1	1	12	30	-16	-8
4016 sprites/engines_updated/pcx/class67.pcx 	64	1	1	15	22	-10	-7
4017 sprites/engines_updated/pcx/class67.pcx 	87	1	1	23	8	-3	-12
4018 sprites/engines_updated/pcx/class67.pcx 	96	1	1	15	22	-11	-7
4019 sprites/engines_updated/pcx/class67.pcx 	119	1	1	12	30	-16	-8
4020 sprites/engines_updated/pcx/class67.pcx 	150	1	1	15	22	-10	-7

// Action 2: Class 67
4021 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
4022 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
4023 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
4024 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
4025 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
4026 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 3: ID
//!!Error (141): ID 75 27 out of valid range (00..73).
4027 * 12	 03 00 01 \b*10101 01 FF A0 00 AA 00

//Action1: Ae 6/6
4028 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4029 sprites/engines_updated/pcx/ae6-6.pcx 	1	1	1	22	8	-3	-12
4030 sprites/engines_updated/pcx/ae6-6.pcx 	10	1	1	17	22	-11	-9
4031 sprites/engines_updated/pcx/ae6-6.pcx 	33	1	1	14	31	-16	-10
4032 sprites/engines_updated/pcx/ae6-6.pcx 	65	1	1	16	22	-10	-8
4033 sprites/engines_updated/pcx/ae6-6.pcx 	88	1	1	22	8	-3	-13
4034 sprites/engines_updated/pcx/ae6-6.pcx 	97	1	1	16	22	-11	-8
4035 sprites/engines_updated/pcx/ae6-6.pcx 	120	1	1	14	31	-16	-10
4036 sprites/engines_updated/pcx/ae6-6.pcx 	152	1	1	17	22	-10	-9

// Action 2: Ae 6/6
4037 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
4038 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
4039 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
4040 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
4041 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
4042 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Purch List
4043 * 4	 01 00 01 04
4044 * 1	 0
4045 * 1	 0
4046 sprites/engines_updated/pcx/ae6-6.pcx 	1 	32 	01 	12 	77	-16 	-8	7
4047 * 1	 0

//Action2: Purch List
4048 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID D8 27 out of valid range (00..73).
4049 * 12	 03 00 01 \b*10200 01 FF A0 00 AA 00

// Action 1: Engine - 140C
4050 * 4	 01 00 06 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4051 sprites/engines_updated/pcx/140c2.pcx 	1	1	1	24	8	-3	-12
4052 sprites/engines_updated/pcx/140c2.pcx 	10	1	1	18	22	-11	-10
4053 sprites/engines_updated/pcx/140c2.pcx 	33	1	1	14	32	-16	-10
4054 sprites/engines_updated/pcx/140c2.pcx 	66	1	1	18	22	-11	-10
4055 sprites/engines_updated/pcx/140c2.pcx 	89	1	1	24	8	-3	-12
4056 sprites/engines_updated/pcx/140c2.pcx 	98	1	1	18	22	-11	-10
4057 sprites/engines_updated/pcx/140c2.pcx 	121	1	1	14	32	-16	-10
4058 sprites/engines_updated/pcx/140c2.pcx 	154	1	1	18	22	-11	-10
// 2nd frame
4059 sprites/engines_updated/pcx/140c2.pcx 	1	32	1	24	8	-3	-12
4060 sprites/engines_updated/pcx/140c2.pcx 	10	32	1	18	22	-11	-10
4061 sprites/engines_updated/pcx/140c2.pcx 	33	32	1	14	32	-16	-10
4062 sprites/engines_updated/pcx/140c2.pcx 	66	32	1	18	22	-11	-10
4063 sprites/engines_updated/pcx/140c2.pcx 	89	32	1	24	8	-3	-12
4064 sprites/engines_updated/pcx/140c2.pcx 	98	32	1	18	22	-11	-10
4065 sprites/engines_updated/pcx/140c2.pcx 	121	32	1	14	32	-16	-10
4066 sprites/engines_updated/pcx/140c2.pcx 	154	32	1	18	22	-11	-10

// 3rd frame
4067 sprites/engines_updated/pcx/140c2.pcx 	1	64	1	24	8	-3	-12
4068 sprites/engines_updated/pcx/140c2.pcx 	10	64	1	18	22	-11	-10
4069 sprites/engines_updated/pcx/140c2.pcx 	33	64	1	14	32	-16	-10
4070 sprites/engines_updated/pcx/140c2.pcx 	66	64	1	18	22	-11	-10
4071 sprites/engines_updated/pcx/140c2.pcx 	89	64	1	24	8	-3	-12
4072 sprites/engines_updated/pcx/140c2.pcx 	98	64	1	18	22	-11	-10
4073 sprites/engines_updated/pcx/140c2.pcx 	121	64	1	14	32	-16	-10
4074 sprites/engines_updated/pcx/140c2.pcx 	154	64	1	18	22	-11	-10
// 4th frame
4075 sprites/engines_updated/pcx/140c2.pcx 	1	96	1	24	8	-3	-12
4076 sprites/engines_updated/pcx/140c2.pcx 	10	96	1	18	22	-11	-10
4077 sprites/engines_updated/pcx/140c2.pcx 	33	96	1	14	32	-16	-10
4078 sprites/engines_updated/pcx/140c2.pcx 	66	96	1	18	22	-11	-10
4079 sprites/engines_updated/pcx/140c2.pcx 	89	96	1	24	8	-3	-12
4080 sprites/engines_updated/pcx/140c2.pcx 	98	96	1	18	22	-11	-10
4081 sprites/engines_updated/pcx/140c2.pcx 	121	96	1	14	32	-16	-10
4082 sprites/engines_updated/pcx/140c2.pcx 	154	96	1	18	22	-11	-10

// Tender
4083 sprites/engines_updated/pcx/140c2.pcx 	1	128	1	24	8	-3	-12
4084 sprites/engines_updated/pcx/140c2.pcx 	10	128	1	18	22	-11	-10
4085 sprites/engines_updated/pcx/140c2.pcx 	33	128	1	14	32	-16	-10
4086 sprites/engines_updated/pcx/140c2.pcx 	66	128	1	18	22	-11	-10
4087 sprites/engines_updated/pcx/140c2.pcx 	89	128	1	24	8	-3	-12
4088 sprites/engines_updated/pcx/140c2.pcx 	98	128	1	18	22	-11	-10
4089 sprites/engines_updated/pcx/140c2.pcx 	121	128	1	14	32	-16	-10
4090 sprites/engines_updated/pcx/140c2.pcx 	154	128	1	18	22	-11	-10

// P-list
4091 * 1	 0
4092 * 1	 0
4093 sprites/engines_updated/pcx/140c2.pcx 	1	4	01 	12	23 	-12 	-9	3
4094 * 1	 0
4095 * 1	 0
4096 * 1	 0
4097 sprites/engines_updated/pcx/140c2.pcx 	1	160	01 	12	77 	-16 	-8	7
4098 * 1	 0

// Action 2:
// Engine
4099 * 9	 02 00 B0 01 01 00 00 00 00
4100 * 9	 02 00 B1 01 01 01 00 01 00
4101 * 9	 02 00 B2 01 01 02 00 02 00
4102 * 9	 02 00 B3 01 01 03 00 03 00
// Tender
4103 * 9	 02 00 C0 01 01 04 00 04 00
// P-list
4104 * 9	 02 00 A0 01 01 05 00 05 00

// Animation
4105 * 22	 02 00 B4 82 46 08 03 03
B0 00 00 00
B1 00 01 01
B2 00 02 02
B3 00

// Var2 tender shorter
4106 * 14	 02 00 C1 81 0C 00 FF 01 03 80 11 11 C0 00

//Action2: Purch List

4107 * 14	 02 00 00 81 40 00 01 01 B4 00 00 00 C1 00 //<-- if first entity, use B4 (engine), else use C1 (tender)
4108 * 18	 02 00 01 81 10 00 FF 02 00 80 00 00 73 80 01 01 FF 80 // <-- what to attach where
4109 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation

// Connectable?
4110 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
4111 * 14	 02 00 02 81 0C 00 FF 01 AD 00 1D 1D 02 00
// Low cost when standing still
4112 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D 02 00
4113 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  02 00
4114 * 14	 02 00 02 82 B4 00 FF 01 A4 00  00 00  02 00

// Action 3: ID
//!!Error (141): ID 10 27 out of valid range (00..73).
4115 * 12	 03 00 01 \b*10000 01 FF A0 00 02 00
4116 * 7	 03 00 81 73 00 C1 00

// Action 1: Engine - 141ta2
4117 * 4	 01 00 04 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4118 sprites/engines_updated/pcx/141ta2.pcx	1	1	1	24	8	-3	-12
4119 sprites/engines_updated/pcx/141ta2.pcx	10	1	1	18	22	-11	-10
4120 sprites/engines_updated/pcx/141ta2.pcx	33	1	1	14	32	-16	-10
4121 sprites/engines_updated/pcx/141ta2.pcx	66	1	1	18	22	-11	-10
4122 sprites/engines_updated/pcx/141ta2.pcx	89	1	1	24	8	-3	-12
4123 sprites/engines_updated/pcx/141ta2.pcx	98	1	1	18	22	-11	-10
4124 sprites/engines_updated/pcx/141ta2.pcx	121	1	1	14	32	-16	-10
4125 sprites/engines_updated/pcx/141ta2.pcx	154	1	1	18	22	-11	-10
// 2nd frame
4126 sprites/engines_updated/pcx/141ta2.pcx	1	32	1	24	8	-3	-12
4127 sprites/engines_updated/pcx/141ta2.pcx	10	32	1	18	22	-11	-10
4128 sprites/engines_updated/pcx/141ta2.pcx	33	32	1	14	32	-16	-10
4129 sprites/engines_updated/pcx/141ta2.pcx	66	32	1	18	22	-11	-10
4130 sprites/engines_updated/pcx/141ta2.pcx	89	32	1	24	8	-3	-12
4131 sprites/engines_updated/pcx/141ta2.pcx	98	32	1	18	22	-11	-10
4132 sprites/engines_updated/pcx/141ta2.pcx	121	32	1	14	32	-16	-10
4133 sprites/engines_updated/pcx/141ta2.pcx	154	32	1	18	22	-11	-10

// 3rd frame
4134 sprites/engines_updated/pcx/141ta2.pcx	1	64	1	24	8	-3	-12
4135 sprites/engines_updated/pcx/141ta2.pcx	10	64	1	18	22	-11	-10
4136 sprites/engines_updated/pcx/141ta2.pcx	33	64	1	14	32	-16	-10
4137 sprites/engines_updated/pcx/141ta2.pcx	66	64	1	18	22	-11	-10
4138 sprites/engines_updated/pcx/141ta2.pcx	89	64	1	24	8	-3	-12
4139 sprites/engines_updated/pcx/141ta2.pcx	98	64	1	18	22	-11	-10
4140 sprites/engines_updated/pcx/141ta2.pcx	121	64	1	14	32	-16	-10
4141 sprites/engines_updated/pcx/141ta2.pcx	154	64	1	18	22	-11	-10
// 4th frame
4142 sprites/engines_updated/pcx/141ta2.pcx	1	96	1	24	8	-3	-12
4143 sprites/engines_updated/pcx/141ta2.pcx	10	96	1	18	22	-11	-10
4144 sprites/engines_updated/pcx/141ta2.pcx	33	96	1	14	32	-16	-10
4145 sprites/engines_updated/pcx/141ta2.pcx	66	96	1	18	22	-11	-10
4146 sprites/engines_updated/pcx/141ta2.pcx	89	96	1	24	8	-3	-12
4147 sprites/engines_updated/pcx/141ta2.pcx	98	96	1	18	22	-11	-10
4148 sprites/engines_updated/pcx/141ta2.pcx	121	96	1	14	32	-16	-10
4149 sprites/engines_updated/pcx/141ta2.pcx	154	96	1	18	22	-11	-10

// Action 2:
4150 * 9	 02 00 B0 01 01 00 00 00 00
4151 * 9	 02 00 B1 01 01 01 00 01 00
4152 * 9	 02 00 B2 01 01 02 00 02 00
4153 * 9	 02 00 B3 01 01 03 00 03 00

// Animation
4154 * 22	 02 00 B4 82 46 08 03 03
B0 00 00 00
B1 00 01 01
B2 00 02 02
B3 00

// Connecta2ble?
4155 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
4156 * 14	 02 00 B4 81 0C 00 FF 01 AD 00 1D 1D B4 00
// Low cost when sta2nding still
4157 * 14	 02 00 A3 81 10 00 FF 01 \b11 80 0D 0D  B4 00
4158 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B4 00
4159 * 14	 02 00 B4 82 B4 00 FF 01 A4 00  00 00  B4 00

//Purch List
4160 * 4	 01 00 01 08
// Format: spritenum pcxfile 			        xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4161 * 1	 0
4162 * 1	 0
4163 * 1	 0
4164 * 1	 0
4165 * 1	 0
4166 * 1	 0
// Format: spritenum pcxfile 			        xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel
4167 sprites/engines_updated/pcx/141ta2.pcx 	1	    160   01 	  12 	    77	    -16 	-8
4168 * 1	 0

//Action2: Purch List
4169 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 11 27 out of valid range (00..73).
4170 * 12	 03 00 01 \b*10001 01 FF A0 00 B4 00

// Action 1: Engine - 150b
4171 * 4	 01 00 04 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4172 sprites/engines_updated/pcx/150b.pcx 	1	1	1	22	8	-3	-10
4173 sprites/engines_updated/pcx/150b.pcx 	10	1	1	16	22	-11	-8
4174 sprites/engines_updated/pcx/150b.pcx 	33	1	1	12	32	-14	-8
4175 sprites/engines_updated/pcx/150b.pcx 	66	1	1	16	22	-11	-8
4176 sprites/engines_updated/pcx/150b.pcx 	89	1	1	22	8	-3	-10
4177 sprites/engines_updated/pcx/150b.pcx 	98	1	1	16	22	-11	-8
4178 sprites/engines_updated/pcx/150b.pcx 	121	1	1	12	32	-14	-8
4179 sprites/engines_updated/pcx/150b.pcx 	154	1	1	16	22	-11	-8
// 2nd frame
4180 sprites/engines_updated/pcx/150b.pcx 	1	32	1	22	8	-3	-10
4181 sprites/engines_updated/pcx/150b.pcx 	10	32	1	16	22	-11	-8
4182 sprites/engines_updated/pcx/150b.pcx 	33	32	1	12	32	-14	-8
4183 sprites/engines_updated/pcx/150b.pcx 	66	32	1	16	22	-11	-8
4184 sprites/engines_updated/pcx/150b.pcx 	89	32	1	22	8	-3	-10
4185 sprites/engines_updated/pcx/150b.pcx 	98	32	1	16	22	-11	-8
4186 sprites/engines_updated/pcx/150b.pcx 	121	32	1	12	32	-14	-8
4187 sprites/engines_updated/pcx/150b.pcx 	154	32	1	16	22	-11	-8

// 3rd frame
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4188 sprites/engines_updated/pcx/150b.pcx 	1	64	1	22	8	-3	-10
4189 sprites/engines_updated/pcx/150b.pcx 	10	64	1	16	22	-11	-8
4190 sprites/engines_updated/pcx/150b.pcx 	33	64	1	12	32	-14	-8
4191 sprites/engines_updated/pcx/150b.pcx 	66	64	1	16	22	-11	-8
4192 sprites/engines_updated/pcx/150b.pcx 	89	64	1	22	8	-3	-10
4193 sprites/engines_updated/pcx/150b.pcx 	98	64	1	16	22	-11	-8
4194 sprites/engines_updated/pcx/150b.pcx 	121	64	1	12	32	-14	-8
4195 sprites/engines_updated/pcx/150b.pcx 	154	64	1	16	22	-11	-8
// 4th frame
4196 sprites/engines_updated/pcx/150b.pcx 	1	96	1	22	8	-3	-10
4197 sprites/engines_updated/pcx/150b.pcx 	10	96	1	16	22	-11	-8
4198 sprites/engines_updated/pcx/150b.pcx 	33	96	1	12	32	-14	-8
4199 sprites/engines_updated/pcx/150b.pcx 	66	96	1	16	22	-11	-8
4200 sprites/engines_updated/pcx/150b.pcx 	89	96	1	22	8	-3	-10
4201 sprites/engines_updated/pcx/150b.pcx 	98	96	1	16	22	-11	-8
4202 sprites/engines_updated/pcx/150b.pcx 	121	96	1	12	32	-14	-8
4203 sprites/engines_updated/pcx/150b.pcx 	154	96	1	16	22	-11	-8

// Action 2:
4204 * 9	 02 00 B0 01 01 00 00 00 00
4205 * 9	 02 00 B1 01 01 01 00 01 00
4206 * 9	 02 00 B2 01 01 02 00 02 00
4207 * 9	 02 00 B3 01 01 03 00 03 00

// Animation
4208 * 22	 02 00 B4 82 46 08 03 03
B0 00 00 00
B1 00 01 01
B2 00 02 02
B3 00
// Connectable?
4209 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
4210 * 14	 02 00 B4 81 0C 00 FF 01 AD 00 1D 1D B4 00

// Tender
4211 * 4	 01 00 02 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4212 sprites/engines_updated/pcx/150b.pcx 	1	128	1	22	8	-3	-10
4213 sprites/engines_updated/pcx/150b.pcx 	10	128	1	16	22	-11	-8
4214 sprites/engines_updated/pcx/150b.pcx 	33	128	1	12	32	-1	-8
4215 sprites/engines_updated/pcx/150b.pcx 	66	128	1	16	22	-11	-8
4216 sprites/engines_updated/pcx/150b.pcx 	89	128	1	22	8	-3	-10
4217 sprites/engines_updated/pcx/150b.pcx 	98	128	1	16	22	-11	-8
4218 sprites/engines_updated/pcx/150b.pcx 	121	128	1	12	32	-16	-8
4219 sprites/engines_updated/pcx/150b.pcx 	154	128	1	16	22	-11	-8

4220 * 1	 0
4221 * 1	 0
4222 * 1	 0
4223 * 1	 0
4224 * 1	 0
4225 * 1	 0
4226 sprites/engines_updated/pcx/150b.pcx 	1	160	01 	12	77	-16	-8	7
4227 * 1	 0
//Action2: Purch List
4228 * 9	 02 00 A0 01 01 01 00 01 00
4229 * 9	 02 00 C0 01 01 00 00 00 00
4230 * 14	 02 00 C1 81 0C 00 FF 01 04 80 11 11 C0 00 // shorter tender

4231 * 14	 02 00 00 81 40 00 01 01  B4 00 00 00  C1 00 //<-- if first entity, use B4
4232 * 18	 02 00 01 81 10 00 FF 02  00 80 00 00  73 80 01 01  FF 80 // <-- what where?
4233 * 14	 02 00 02 81 0C 00 FF 01 01 00 16 16 00 00 //<-- Articulation

// Low cost when standing still
4234 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  02 00
4235 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  02 00
4236 * 14	 02 00 02 82 B4 00 FF 01 A4 00  00 00  02 00

// Action 3: ID
//!!Error (141): ID 12 27 out of valid range (00..73).
4237 * 12	 03 00 01 \b*10002 01 FF A0 00 02 00
4238 * 7	 03 00 81 73 00 C1 00

// Action 1: Engine - 6300
4239 * 4	 01 00 04 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4240 sprites/engines_updated/pcx/6300.pcx 	3	3	1	24	8	-3	-12
4241 sprites/engines_updated/pcx/6300.pcx 	16	3	1	17	22	-11	-9
4242 sprites/engines_updated/pcx/6300.pcx 	43	3	1	14	32	-16	-10
4243 sprites/engines_updated/pcx/6300.pcx 	80	3	1	17	22	-11	-9
4244 sprites/engines_updated/pcx/6300.pcx 	107	3	1	24	8	-3	-12
4245 sprites/engines_updated/pcx/6300.pcx 	120	3	1	17	22	-11	-9
4246 sprites/engines_updated/pcx/6300.pcx 	147	3	1	14	32	-16	-10
4247 sprites/engines_updated/pcx/6300.pcx 	183	3	1	17	22	-11	-9
// 2nd frame
4248 sprites/engines_updated/pcx/6300.pcx 	3	32	1	24	8	-3	-12
4249 sprites/engines_updated/pcx/6300.pcx 	16	32	1	17	22	-11	-9
4250 sprites/engines_updated/pcx/6300.pcx 	43	32	1	14	32	-16	-10
4251 sprites/engines_updated/pcx/6300.pcx 	80	32	1	17	22	-11	-9
4252 sprites/engines_updated/pcx/6300.pcx 	107	32	1	24	8	-3	-12
4253 sprites/engines_updated/pcx/6300.pcx 	120	32	1	17	22	-11	-9
4254 sprites/engines_updated/pcx/6300.pcx 	147	32	1	14	32	-16	-10
4255 sprites/engines_updated/pcx/6300.pcx 	183	32	1	17	22	-11	-9

// 3rd frame
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4256 sprites/engines_updated/pcx/6300.pcx 	3	61	1	24	8	-3	-12
4257 sprites/engines_updated/pcx/6300.pcx 	16	61	1	17	22	-11	-9
4258 sprites/engines_updated/pcx/6300.pcx 	43	61	1	14	32	-16	-10
4259 sprites/engines_updated/pcx/6300.pcx 	80	61	1	17	22	-11	-9
4260 sprites/engines_updated/pcx/6300.pcx 	107	61	1	24	8	-3	-12
4261 sprites/engines_updated/pcx/6300.pcx 	120	61	1	17	22	-11	-9
4262 sprites/engines_updated/pcx/6300.pcx 	147	61	1	14	32	-16	-10
4263 sprites/engines_updated/pcx/6300.pcx 	183	61	1	17	22	-11	-9
// 4th frame
4264 sprites/engines_updated/pcx/6300.pcx 	3	90	1	24	8	-3	-12
4265 sprites/engines_updated/pcx/6300.pcx 	16	90	1	17	22	-11	-9
4266 sprites/engines_updated/pcx/6300.pcx 	43	90	1	14	32	-16	-10
4267 sprites/engines_updated/pcx/6300.pcx 	80	90	1	17	22	-11	-9
4268 sprites/engines_updated/pcx/6300.pcx 	107	90	1	24	8	-3	-12
4269 sprites/engines_updated/pcx/6300.pcx 	120	90	1	17	22	-11	-9
4270 sprites/engines_updated/pcx/6300.pcx 	147	90	1	14	32	-16	-10
4271 sprites/engines_updated/pcx/6300.pcx 	183	90	1	17	22	-11	-9

// Action 2:
4272 * 9	 02 00 B0 01 01 00 00 00 00
4273 * 9	 02 00 B1 01 01 01 00 01 00
4274 * 9	 02 00 B2 01 01 02 00 02 00
4275 * 9	 02 00 B3 01 01 03 00 03 00

// Animation
4276 * 22	 02 00 B4 82 46 08 03 03
B0 00 00 00
B1 00 01 01
B2 00 02 02
B3 00
// Connectable?
4277 * 18	 02 00 AD 81 C6 00 FF 02 F9 80 5F 5F F9 80 70 70 FE 80
4278 * 14	 02 00 B4 81 0C 00 FF 01 AD 00 1D 1D B4 00
// Low cost when standing still
4279 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D  B4 00
4280 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B4 00
4281 * 14	 02 00 B4 82 B4 00 FF 01 A4 00  00 00  B4 00

//Purch List
4282 * 4	 01 00 01 08
// Format: spritenum pcxfile 			xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4283 * 1	 0
4284 * 1	 0
4285 * 1	 0
4286 * 1	 0
4287 * 1	 0
4288 * 1	 0
4289 sprites/engines_updated/pcx/6300.pcx 	1	128	01 	12	77 	-16 	-8	7
4290 * 1	 0

//Action2: Purch List
4291 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 13 27 out of valid range (00..73).
4292 * 14	 03 00 01 \b*10003 01 FF A0 00 B4 00

bbb// West european metros

//Action1: ut2
4293 * 4	 01 00 01 08
// Format: spritenum pcxfile
4294 sprites/metro/pcx/ut2.pcx 	1	1	1	24	8	-3	-12
4295 sprites/metro/pcx/ut2.pcx 	10	1	1	18	22	-11	-10
4296 sprites/metro/pcx/ut2.pcx 	33	1	1	14	32	-16	-10
4297 sprites/metro/pcx/ut2.pcx 	66	1	1	18	22	-11	-10
4298 sprites/metro/pcx/ut2.pcx 	89	1	1	24	8	-3	-12
4299 sprites/metro/pcx/ut2.pcx 	98	1	1	18	22	-11	-10
4300 sprites/metro/pcx/ut2.pcx 	121	1	1	14	32	-16	-10
4301 sprites/metro/pcx/ut2.pcx 	154	1	1	18	22	-11	-10

// Action 2: ut2
4302 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
4303 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w10406 \w10406 F8 80
4304 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
4305 * 4	 01 00 01 04
4306 * 1	 0
4307 * 1	 0
4308 sprites/metro/pcx/ut2.pcx 	1	32 	01 	12 	77	-15 	-8	7
4309 * 1	 0

//Action2: Purch List
4310 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID A6 28 out of valid range (00..73).
4311 * 12	 03 00 01 \b*10406 01 FF A0 00 AA 00

// Action 1: purch List -mp89
4312 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4313 * 1	 0
4314 * 1	 0
4315 sprites/metro/pcx/mp89.pcx 	1	96 	01 	12 	87 	-40 	-8	3
4316 * 1	 0
4317 * 1	 0
4318 * 1	 0
4319 sprites/metro/pcx/mp89.pcx 	1	96	01 	1 	1 	0 	-0	7
4320 * 1	 0

//Action2: Purch List
4321 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4322 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -mp89 forward
4323 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4324 sprites/metro/pcx/mp89.pcx 	1	1	1	19	8	-3	-9
4325 sprites/metro/pcx/mp89.pcx 	10	1	1	16	21	-10	-8
4326 sprites/metro/pcx/mp89.pcx 	32	1	1	13	28	-14	-9
4327 sprites/metro/pcx/mp89.pcx 	61	1	1	16	21	-10	-8
4328 sprites/metro/pcx/mp89.pcx 	83	1	1	19	8	-3	-12
4329 sprites/metro/pcx/mp89.pcx 	92	1	1	17	21	-11	-9
4330 sprites/metro/pcx/mp89.pcx 	114	1	1	13	28	-14	-9
4331 sprites/metro/pcx/mp89.pcx 	143	1	1	16	21	-11	-8
// Backwards
4332 sprites/metro/pcx/mp89.pcx 	1	32	1	19	8	-3	-9
4333 sprites/metro/pcx/mp89.pcx 	10	32	1	16	21	-10	-8
4334 sprites/metro/pcx/mp89.pcx 	32	32	1	13	28	-14	-9
4335 sprites/metro/pcx/mp89.pcx 	61	32	1	16	21	-10	-8
4336 sprites/metro/pcx/mp89.pcx 	83	32	1	19	8	-3	-12
4337 sprites/metro/pcx/mp89.pcx 	92	32	1	17	21	-11	-9
4338 sprites/metro/pcx/mp89.pcx 	114	32	1	13	28	-14	-9
4339 sprites/metro/pcx/mp89.pcx 	143	32	1	16	21	-11	-8

// Action 2: Engine -mp89
4340 * 9	 02 00 AA 01 01 00 00 00 00
4341 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
4342 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -mp89
4343 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4344 sprites/metro/pcx/mp89.pcx 	1	64	1	19	8	-3	-12
4345 sprites/metro/pcx/mp89.pcx 	10	64	1	16	21	-10	-8
4346 sprites/metro/pcx/mp89.pcx 	32	64	1	13	28	-14	-9
4347 sprites/metro/pcx/mp89.pcx 	61	64	1	16	21	-10	-8

// Action 2: Wagon -mp89
4348 * 9	 02 00 B0 01 01 00 00 00 00

// -1 * 0  02 00 AE 81 10 00 FF 01 \b120 80 14 14 AD 00
4349 * 18	 02 00 B1 81 10 00 FF 02 \b120 80 14 14 \b28 80 16 16 B0 00
4350 * 18	 02 00 B2 81 0C 00 FF 02 B1 00 36 36 01 80 11 11 B0 00

//-1 * 0  02 00 B2 81 0C 00 FF 01 B1 00 36 36 B0 00
//-1 * 0  02 00 B3 81 0C 00 FF 01 01 80 11 11 B2 00

// Action 3: mp89
//!!Error (141): ID A5 28 out of valid range (00..73).
4351 * 12	 03 00 01 \b*10405 01 FF A1 00 AC 00
4352 * 7	 03 00 81 72 00 B2 00

// Action 1: purch List -london1903
4353 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4354 * 1	 0
4355 * 1	 0
4356 sprites/metro/pcx/london1903.pcx 	1	96 	01 	12 	87 	-40 	-8	3
4357 * 1	 0
4358 * 1	 0
4359 * 1	 0
4360 sprites/metro/pcx/london1903.pcx 	1	96	01 	1 	1 	0 	-0	7
4361 * 1	 0

//Action2: Purch List
4362 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4363 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -london1903 forward
4364 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
4365 sprites/metro/pcx/london1903.pcx 	1	1	1	24	8	-3	-12
4366 sprites/metro/pcx/london1903.pcx 	10	1	1	18	22	-11	-10
4367 sprites/metro/pcx/london1903.pcx 	33	1	1	14	32	-16	-10
4368 sprites/metro/pcx/london1903.pcx 	66	1	1	18	22	-11	-10
4369 sprites/metro/pcx/london1903.pcx 	89	1	1	24	8	-3	-12
4370 sprites/metro/pcx/london1903.pcx 	98	1	1	18	22	-11	-10
4371 sprites/metro/pcx/london1903.pcx 	121	1	1	14	32	-16	-10
4372 sprites/metro/pcx/london1903.pcx 	154	1	1	18	22	-11	-10
// Forward
4373 sprites/metro/pcx/london1903.pcx 	1	32	1	24	8	-3	-12
4374 sprites/metro/pcx/london1903.pcx 	10	32	1	18	22	-11	-10
4375 sprites/metro/pcx/london1903.pcx 	33	32	1	14	32	-16	-10
4376 sprites/metro/pcx/london1903.pcx 	66	32	1	18	22	-11	-10
4377 sprites/metro/pcx/london1903.pcx 	89	32	1	24	8	-3	-12
4378 sprites/metro/pcx/london1903.pcx 	98	32	1	18	22	-11	-10
4379 sprites/metro/pcx/london1903.pcx 	121	32	1	14	32	-16	-10
4380 sprites/metro/pcx/london1903.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -london1903
4381 * 9	 02 00 AA 01 01 00 00 00 00
4382 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
4383 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -london1903
4384 * 4	 01 00 01 04
// Format: spritenum pcxfile
4385 sprites/metro/pcx/london1903.pcx 	1	64	1	24	8	-3	-12
4386 sprites/metro/pcx/london1903.pcx 	10	64	1	18	22	-11	-10
4387 sprites/metro/pcx/london1903.pcx 	33	64	1	14	32	-16	-10
4388 sprites/metro/pcx/london1903.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon -london1903
4389 * 9	 02 00 B0 01 01 00 00 00 00

// -1 * 0  02 00 AE 81 10 00 FF 01 \b120 80 14 14 AD 00
4390 * 18	 02 00 B1 81 10 00 FF 02 \b120 80 14 14 \b28 80 16 16 B0 00
4391 * 18	 02 00 B2 81 0C 00 FF 02 00 80 11 11 B1 00 36 36 B0 00

// Action 3: london1903
//!!Error (141): ID A7 28 out of valid range (00..73).
4392 * 12	 03 00 01 \b*10407 01 FF A1 00 AC 00
4393 * 7	 03 00 81 72 00 B2 00

// Action 1: purch List -m2-840
4394 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4395 * 1	 0
4396 * 1	 0
4397 sprites/metro/pcx/m2-840.pcx 	1	96 	01 	12 	87 	-40 	-8	3
4398 * 1	 0
4399 * 1	 0
4400 * 1	 0
4401 sprites/metro/pcx/m2-840.pcx 	1	96	01 	1 	1 	0 	-0	7
4402 * 1	 0

//Action2: Purch List
4403 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4404 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -m2-840 forward
4405 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4406 sprites/metro/pcx/m2-840.pcx 	1	1	1	21	8	-3	-9
4407 sprites/metro/pcx/m2-840.pcx 	10	1	1	16	20	-10	-8
4408 sprites/metro/pcx/m2-840.pcx 	33	1	1	13	27	-14	-9
4409 sprites/metro/pcx/m2-840.pcx 	66	1	1	16	20	-11	-8
4410 sprites/metro/pcx/m2-840.pcx 	89	1	1	21	8	-3	-12
4411 sprites/metro/pcx/m2-840.pcx 	98	1	1	16	20	-10	-8
4412 sprites/metro/pcx/m2-840.pcx 	121	1	1	13	28	-14	-9
4413 sprites/metro/pcx/m2-840.pcx 	154	1	1	16	20	-11	-8
// Backwards
4414 sprites/metro/pcx/m2-840.pcx 	1	32	1	21	8	-3	-9
4415 sprites/metro/pcx/m2-840.pcx 	10	32	1	16	20	-10	-8
4416 sprites/metro/pcx/m2-840.pcx 	33	32	1	13	27	-14	-9
4417 sprites/metro/pcx/m2-840.pcx 	66	32	1	16	20	-11	-8
4418 sprites/metro/pcx/m2-840.pcx 	89	32	1	21	8	-3	-12
4419 sprites/metro/pcx/m2-840.pcx 	98	32	1	16	20	-10	-8
4420 sprites/metro/pcx/m2-840.pcx 	121	32	1	13	28	-14	-9
4421 sprites/metro/pcx/m2-840.pcx 	154	32	1	16	20	-11	-8

// Action 2: Engine -m2-840
4422 * 9	 02 00 AA 01 01 00 00 00 00
4423 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
4424 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -m2-840
4425 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4426 sprites/metro/pcx/m2-840.pcx 	1	64	1	21	8	-3	-12
4427 sprites/metro/pcx/m2-840.pcx 	10	64	1	16	20	-10	-8
4428 sprites/metro/pcx/m2-840.pcx 	33	64	1	13	28	-14	-9
4429 sprites/metro/pcx/m2-840.pcx 	66	64	1	16	20	-11	-8

// Action 2: Wagon -m2-840
4430 * 9	 02 00 B0 01 01 00 00 00 00

// -1 * 0  02 00 AE 81 10 00 FF 01 \b120 80 14 14 AD 00
4431 * 18	 02 00 B1 81 10 00 FF 02 \b140 80 14 14 \b37 80 16 16 B0 00
4432 * 18	 02 00 B2 81 0C 00 FF 02 B1 00 36 36 01 80 11 11 B0 00

// Action 3: m2-840
//!!Error (141): ID A4 28 out of valid range (00..73).
4433 * 12	 03 00 01 \b*10404 01 FF A1 00 AC 00
4434 * 7	 03 00 81 72 00 B2 00

// Action 1: purch List -dlr
4435 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4436 * 1	 0
4437 * 1	 0
4438 sprites/metro/pcx/dlr.pcx 	1	96 	01 	12 	87 	-40 	-8	3
4439 * 1	 0
4440 * 1	 0
4441 * 1	 0
4442 sprites/metro/pcx/dlr.pcx 	1	96	01 	1 	1 	0 	-0	7
4443 * 1	 0

//Action2: Purch List
4444 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4445 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -dlr forward
4446 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4447 sprites/metro/pcx/dlr.pcx 	1	1	1	19	8	-3	-9
4448 sprites/metro/pcx/dlr.pcx 	10	1	1	14	18	-9	-6
4449 sprites/metro/pcx/dlr.pcx 	33	1	1	12	23	-12	-8
4450 sprites/metro/pcx/dlr.pcx 	66	1	1	14	18	-9	-6
4451 sprites/metro/pcx/dlr.pcx 	89	1	1	19	8	-3	-9
4452 sprites/metro/pcx/dlr.pcx 	98	1	1	14	18	-9	-6
4453 sprites/metro/pcx/dlr.pcx 	121	1	1	12	24	-12	-8
4454 sprites/metro/pcx/dlr.pcx 	154	1	1	14	18	-9	-6
// Backwards
4455 sprites/metro/pcx/dlr.pcx 	1	32	1	19	8	-3	-9
4456 sprites/metro/pcx/dlr.pcx 	10	32	1	14	18	-9	-6
4457 sprites/metro/pcx/dlr.pcx 	33	32	1	12	23	-12	-8
4458 sprites/metro/pcx/dlr.pcx 	66	32	1	14	18	-9	-6
4459 sprites/metro/pcx/dlr.pcx 	89	32	1	19	8	-3	-9
4460 sprites/metro/pcx/dlr.pcx 	98	32	1	14	18	-9	-6
4461 sprites/metro/pcx/dlr.pcx 	121	32	1	12	24	-12	-8
4462 sprites/metro/pcx/dlr.pcx 	154	32	1	14	18	-9	-6

// Action 2: Engine -dlr
4463 * 9	 02 00 AA 01 01 00 00 00 00
4464 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
4465 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -dlr
4466 * 4	 01 00 01 04
// Format: spritenum pcxfile
4467 sprites/metro/pcx/dlr.pcx 	1	64	1	19	8	-3	-9
4468 sprites/metro/pcx/dlr.pcx 	10	64	1	14	18	-9	-6
4469 sprites/metro/pcx/dlr.pcx 	33	64	1	12	24	-12	-8
4470 sprites/metro/pcx/dlr.pcx 	66	64	1	14	18	-9	-6

// Action 2: Wagon -dlr
4471 * 9	 02 00 B0 01 01 00 00 00 00

// -1 * 0  02 00 AE 81 10 00 FF 01 \b120 80 14 14 AD 00
4472 * 18	 02 00 B1 81 10 00 FF 02 \b147 80 14 14 \b18 80 16 16 B0 00
4473 * 18	 02 00 B2 81 0C 00 FF 02 B1 00 36 36 02 80 11 11 B0 00

// Action 3: dlr
//!!Error (141): ID A1 28 out of valid range (00..73).
4474 * 12	 03 00 01 \b*10401 01 FF A1 00 AC 00
4475 * 7	 03 00 81 72 00 B2 00

// Action 1: purch List -1938
4476 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4477 * 1	 0
4478 * 1	 0
4479 sprites/metro/pcx/1938.pcx 	1	96 	01 	12 	87 	-40 	-8	3
4480 * 1	 0
4481 * 1	 0
4482 * 1	 0
4483 sprites/metro/pcx/1938.pcx 	1	96	01 	1 	1 	0 	-0	7
4484 * 1	 0

//Action2: Purch List
4485 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4486 * 14	 02 00 A1 81 0C 00 FF 01 15 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -1938 forward
4487 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4488 sprites/metro/pcx/1938.pcx 	1	1	1	22	8	-3	-10
4489 sprites/metro/pcx/1938.pcx 	10	1	1	14	20	-10	-6
4490 sprites/metro/pcx/1938.pcx 	33	1	1	12	27	-14	-8
4491 sprites/metro/pcx/1938.pcx 	66	1	1	14	20	-10	-6
4492 sprites/metro/pcx/1938.pcx 	89	1	1	22	8	-3	-10
4493 sprites/metro/pcx/1938.pcx 	98	1	1	14	20	-10	-6
4494 sprites/metro/pcx/1938.pcx 	121	1	1	12	28	-14	-8
4495 sprites/metro/pcx/1938.pcx 	154	1	1	14	20	-10	-6
// Format: spritenum pcxfile
4496 sprites/metro/pcx/1938.pcx 	1	32	1	22	8	-3	-10
4497 sprites/metro/pcx/1938.pcx 	10	32	1	14	20	-10	-6
4498 sprites/metro/pcx/1938.pcx 	33	32	1	12	27	-14	-8
4499 sprites/metro/pcx/1938.pcx 	66	32	1	14	20	-10	-6
4500 sprites/metro/pcx/1938.pcx 	89	32	1	22	8	-3	-10
4501 sprites/metro/pcx/1938.pcx 	98	32	1	14	20	-10	-6
4502 sprites/metro/pcx/1938.pcx 	121	32	1	12	28	-14	-8
4503 sprites/metro/pcx/1938.pcx 	154	32	1	14	20	-10	-6

// Action 2: Engine -1938
4504 * 9	 02 00 AA 01 01 00 00 00 00
4505 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
4506 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -1938
4507 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4508 sprites/metro/pcx/1938.pcx 	1	64	1	22	8	-3	-10
4509 sprites/metro/pcx/1938.pcx 	10	64	1	14	20	-10	-6
4510 sprites/metro/pcx/1938.pcx 	33	64	1	12	28	-14	-8
4511 sprites/metro/pcx/1938.pcx 	66	64	1	14	20	-10	-6

// Action 2: Wagon -1938
4512 * 9	 02 00 B0 01 01 00 00 00 00

// -1 * 0  02 00 AE 81 10 00 FF 01 \b120 80 14 14 AD 00
4513 * 18	 02 00 B1 81 10 00 FF 02 \b120 80 14 14 \b26 80 16 16 B0 00
4514 * 18	 02 00 B2 81 0C 00 FF 02 B1 00 36 36 01 80 11 11 B0 00

// Action 3: 1938
//!!Error (141): ID A2 28 out of valid range (00..73).
4515 * 12	 03 00 01 \b*10402 01 FF A1 00 AC 00
4516 * 7	 03 00 81 72 00 B2 00

// Action 1: purch List -m1
4517 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4518 * 1	 0
4519 * 1	 0
4520 sprites/metro/pcx/m1.pcx 	1	96 	01 	12 	87 	-40 	-8	3
4521 * 1	 0
4522 * 1	 0
4523 * 1	 0
4524 sprites/metro/pcx/m1.pcx 	1	96	01 	1 	1 	0 	-0	7
4525 * 1	 0

//Action2: Purch List
4526 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4527 * 14	 02 00 A1 81 0C 00 FF 01 14 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -m1 forward
4528 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4529 sprites/metro/pcx/m1.pcx 	1	1	1	24	8	-3	-9
4530 sprites/metro/pcx/m1.pcx 	10	1	1	17	22	-11	-9
4531 sprites/metro/pcx/m1.pcx 	33	1	1	13	31	-16	-9
4532 sprites/metro/pcx/m1.pcx 	66	1	1	17	22	-11	-9
4533 sprites/metro/pcx/m1.pcx 	89	1	1	24	8	-3	-12
4534 sprites/metro/pcx/m1.pcx 	98	1	1	17	22	-11	-9
4535 sprites/metro/pcx/m1.pcx 	121	1	1	13	32	-16	-9
4536 sprites/metro/pcx/m1.pcx 	154	1	1	17	22	-11	-9
// Format: spritenum pcxfile
4537 sprites/metro/pcx/m1.pcx 	1	32	1	24	8	-3	-9
4538 sprites/metro/pcx/m1.pcx 	10	32	1	17	22	-11	-9
4539 sprites/metro/pcx/m1.pcx 	33	32	1	13	31	-16	-9
4540 sprites/metro/pcx/m1.pcx 	66	32	1	17	22	-11	-9
4541 sprites/metro/pcx/m1.pcx 	89	32	1	24	8	-3	-12
4542 sprites/metro/pcx/m1.pcx 	98	32	1	17	22	-11	-9
4543 sprites/metro/pcx/m1.pcx 	121	32	1	13	32	-16	-9
4544 sprites/metro/pcx/m1.pcx 	154	32	1	17	22	-11	-9

// Action 2: Engine -m1
4545 * 9	 02 00 AA 01 01 00 00 00 00
4546 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
4547 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -m1
4548 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4549 sprites/metro/pcx/m1.pcx 	1	64	1	22	8	-3	-10
4550 sprites/metro/pcx/m1.pcx 	10	64	1	17	22	-11	-9
4551 sprites/metro/pcx/m1.pcx 	33	64	1	13	28	-12	-9
4552 sprites/metro/pcx/m1.pcx 	66	64	1	17	22	-11	-9
4553 sprites/metro/pcx/m1.pcx 	89	64	1	22	8	-3	-10
4554 sprites/metro/pcx/m1.pcx 	98	64	1	17	22	-11	-9
4555 sprites/metro/pcx/m1.pcx 	121	64	1	13	28	-16	-9
4556 sprites/metro/pcx/m1.pcx 	154	64	1	17	22	-11	-9

// Action 2: Wagon -m1
4557 * 9	 02 00 AD 01 01 00 00 00 00
// Capacity/weight mods
4558 * 18	 02 00 AE 81 10 00 FF 02 \b174 80 14 14 \b31 80 16 16 AD 00
4559 * 18	 02 00 B0 81 0C 00 FF 02 01 80 11 11 AE 00 36 36 AD 00

// Action 3: m1
//!!Error (141): ID A3 28 out of valid range (00..73).
4560 * 12	 03 00 01 \b*10403 01 FF A1 00 AC 00
4561 * 7	 03 00 81 72 00 B0 00

// ############# caf90 holland ##########
// Action 1: purch List -caf90
4562 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4563 * 1	 0
4564 * 1	 0
4565 sprites/metro/pcx/caf90.pcx 	1	96 	01 	12 	87 	-40 	-8	3
4566 * 1	 0
4567 * 1	 0
4568 * 1	 0
4569 sprites/metro/pcx/caf90.pcx 	1	96	01 	1 	1 	0 	-0	7
4570 * 1	 0

//Action2: Purch List
4571 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4572 * 14	 02 00 A1 81 0C 00 FF 01 14 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -caf90 forward
4573 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4574 sprites/metro/pcx/caf90.pcx 	1	1	1	25	8	-3	-9
4575 sprites/metro/pcx/caf90.pcx 	10	1	1	18	22	-11	-10
4576 sprites/metro/pcx/caf90.pcx 	34	1	1	13	31	-16	-9
4577 sprites/metro/pcx/caf90.pcx 	66	1	1	18	22	-11	-10
4578 sprites/metro/pcx/caf90.pcx 	89	1	1	25	8	-3	-12
4579 sprites/metro/pcx/caf90.pcx 	98	1	1	18	22	-11	-10
4580 sprites/metro/pcx/caf90.pcx 	121	1	1	13	32	-16	-9
4581 sprites/metro/pcx/caf90.pcx 	154	1	1	18	22	-11	-10
// Format: spritenum pcxfile
4582 sprites/metro/pcx/caf90.pcx 	1	32	1	25	8	-3	-9
4583 sprites/metro/pcx/caf90.pcx 	10	32	1	18	22	-11	-10
4584 sprites/metro/pcx/caf90.pcx 	34	32	1	13	31	-16	-9
4585 sprites/metro/pcx/caf90.pcx 	66	32	1	18	22	-11	-10
4586 sprites/metro/pcx/caf90.pcx 	89	32	1	25	8	-3	-12
4587 sprites/metro/pcx/caf90.pcx 	98	32	1	18	22	-11	-10
4588 sprites/metro/pcx/caf90.pcx 	121	32	1	13	32	-16	-9
4589 sprites/metro/pcx/caf90.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -caf90
4590 * 9	 02 00 AA 01 01 00 00 00 00
4591 * 9	 02 00 AB 01 01 01 00 01 00

// VarAction2: Front with panto, back without
4592 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00

//Action1: Wagon-pax -caf90
4593 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
4594 sprites/metro/pcx/caf90.pcx 	1	64	1	25	8	-3	-12
4595 sprites/metro/pcx/caf90.pcx 	10	64	1	18	22	-11	-10
4596 sprites/metro/pcx/caf90.pcx 	33	64	1	13	32	-16	-9
4597 sprites/metro/pcx/caf90.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon -caf90
4598 * 9	 02 00 AD 01 01 00 00 00 00
// Capacity/weight mods
4599 * 18	 02 00 AE 81 10 00 FF 02 \b250 80 14 14 \b47 80 16 16 AD 00
4600 * 18	 02 00 B0 81 0C 00 FF 02 00 80 11 11 AE 00 36 36 AD 00

// Action 3: caf90
//!!Error (141): ID A0 28 out of valid range (00..73).
4601 * 12	 03 00 01 \b*10400 01 FF A1 00 AC 00
4602 * 7	 03 00 81 72 00 B0 00// West EU Mus

// Action 1: purch List -tgv-a
4603 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4604 * 1	 0
4605 * 1	 0
4606 sprites/mus/pcx/tgv-a.pcx 	89	128 	01 	12	87 	-40	-8	3
4607 * 1	 0
4608 * 1	 0
4609 * 1	 0
4610 sprites/mus/pcx/tgv-a.pcx 	1	1	01 	1 	1 	0 	-0	7
4611 * 1	 0

// Action 2: P-list
4612 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4613 * 14	 02 00 A1 81 0C 00 FF 01 46 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -tgv-a
4614 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
4615 sprites/mus/pcx/tgv-a.pcx 	1	1	1	22	8	-3	-11
4616 sprites/mus/pcx/tgv-a.pcx 	10	1	1	12	22	-11	-4
4617 sprites/mus/pcx/tgv-a.pcx 	33	1	1	12	31	-16	-8
4618 sprites/mus/pcx/tgv-a.pcx 	66	1	1	16	22	-11	-8
4619 sprites/mus/pcx/tgv-a.pcx 	89	1	1	23	8	-3	-12
4620 sprites/mus/pcx/tgv-a.pcx 	98	1	1	16	22	-11	-8
4621 sprites/mus/pcx/tgv-a.pcx 	121	1	1	12	32	-16	-8
4622 sprites/mus/pcx/tgv-a.pcx 	154	1	1	12	22	-11	-4

// Action 2: Front
4623 * 9	 02 00 AA 01 01 00 00 00 00

//Backwards
4624 * 4	 01 00 01 08
// Format: spritenum pcxfile
4625 sprites/mus/pcx/tgv-a.pcx 	1	32	1	22	8	-3	-11
4626 sprites/mus/pcx/tgv-a.pcx 	10	32	1	12	22	-11	-4
4627 sprites/mus/pcx/tgv-a.pcx 	33	32	1	14	31	-16	-10
4628 sprites/mus/pcx/tgv-a.pcx 	66	32	1	17	22	-11	-9
4629 sprites/mus/pcx/tgv-a.pcx 	89	32	1	23	8	-3	-12
4630 sprites/mus/pcx/tgv-a.pcx 	98	32	1	17	22	-11	-9
4631 sprites/mus/pcx/tgv-a.pcx 	121	32	1	14	32	-16	-10
4632 sprites/mus/pcx/tgv-a.pcx 	154	32	1	12	22	-11	-4

// Action 2: engine Back
4633 * 9	 02 00 AB 01 01 00 00 00 00

//Action1: Wagon-pax
4634 * 4	 01 00 01 04
// Format: spritenum pcxfile
4635 sprites/mus/pcx/tgv-a.pcx 	1	128	1	22	8	-3	-11
4636 sprites/mus/pcx/tgv-a.pcx 	10	128	1	16	22	-11	-8
4637 sprites/mus/pcx/tgv-a.pcx 	33	128	1	11	32	-16	-7
4638 sprites/mus/pcx/tgv-a.pcx 	66	128	1	16	22	-11	-8

// Action 2: Wagon pax middle
4639 * 9	 02 00 B0 01 01 00 00 00 00

// Action 1: First pax -tgv-a
4640 * 4	 01 00 01 08
// First PAX
// Format: spritenum pcxfile
4641 sprites/mus/pcx/tgv-a.pcx 	1	64	1	22	8	-3	-11
4642 sprites/mus/pcx/tgv-a.pcx 	10	64	1	16	22	-11	-8
4643 sprites/mus/pcx/tgv-a.pcx 	33	64	1	12	32	-16	-8
4644 sprites/mus/pcx/tgv-a.pcx 	66	64	1	16	22	-11	-8
4645 sprites/mus/pcx/tgv-a.pcx 	89	64	1	23	8	-3	-11
4646 sprites/mus/pcx/tgv-a.pcx 	98	64	1	16	22	-11	-8
4647 sprites/mus/pcx/tgv-a.pcx 	121	64	1	12	32	-16	-8
4648 sprites/mus/pcx/tgv-a.pcx 	154	64	1	16	22	-11	-8

// Action 2: Wagon pax First
4649 * 9	 02 00 B1 01 01 00 00 00 00

// Action 1: Last pax -tgv-a
4650 * 4	 01 00 01 08
// First PAX
// Format: spritenum pcxfile
4651 sprites/mus/pcx/tgv-a.pcx 	1	96	1	22	8	-3	-11
4652 sprites/mus/pcx/tgv-a.pcx 	10	96	1	16	22	-11	-8
4653 sprites/mus/pcx/tgv-a.pcx 	33	96	1	12	32	-16	-8
4654 sprites/mus/pcx/tgv-a.pcx 	66	96	1	16	22	-11	-8
4655 sprites/mus/pcx/tgv-a.pcx 	89	96	1	23	8	-3	-11
4656 sprites/mus/pcx/tgv-a.pcx 	98	96	1	16	22	-11	-8
4657 sprites/mus/pcx/tgv-a.pcx 	121	96	1	12	32	-16	-8
4658 sprites/mus/pcx/tgv-a.pcx 	154	96	1	16	22	-11	-8

// Action 2: Wagon pax Last
4659 * 9	 02 00 B2 01 01 00 00 00 00

//Action1: Wagon-mail
4660 * 4	 01 00 01 04
// Format: spritenum pcxfile
4661 sprites/mus/pcx/tgv-a.pcx 	1	224	1	22	8	-3	-11
4662 sprites/mus/pcx/tgv-a.pcx 	10	224	1	16	22	-11	-8
4663 sprites/mus/pcx/tgv-a.pcx 	33	224	1	11	32	-16	-7
4664 sprites/mus/pcx/tgv-a.pcx 	66	224	1	16	22	-11	-8

// Action 2: Wagon mail middle -tgv-a
4665 * 9	 02 00 C0 01 01 00 00 00 00

// Action 1: First mail -tgv-a
4666 * 4	 01 00 01 08
// First Mail
// Format: spritenum pcxfile
4667 sprites/mus/pcx/tgv-a.pcx 	1	192	1	22	8	-3	-11
4668 sprites/mus/pcx/tgv-a.pcx 	10	192	1	16	22	-11	-8
4669 sprites/mus/pcx/tgv-a.pcx 	33	192	1	12	32	-16	-8
4670 sprites/mus/pcx/tgv-a.pcx 	66	192	1	16	22	-11	-8
4671 sprites/mus/pcx/tgv-a.pcx 	89	192	1	23	8	-3	-11
4672 sprites/mus/pcx/tgv-a.pcx 	98	192	1	16	22	-11	-8
4673 sprites/mus/pcx/tgv-a.pcx 	121	192	1	12	32	-16	-8
4674 sprites/mus/pcx/tgv-a.pcx 	154	192	1	16	22	-11	-8

// Action 2: Wagon mail First
4675 * 9	 02 00 C1 01 01 00 00 00 00

// Action 1: Last mail -tgv-a
4676 * 4	 01 00 01 08
// Last Mail
// Format: spritenum pcxfile
4677 sprites/mus/pcx/tgv-a.pcx 	1	157	1	22	8	-3	-11
4678 sprites/mus/pcx/tgv-a.pcx 	10	157	1	16	22	-11	-8
4679 sprites/mus/pcx/tgv-a.pcx 	33	157	1	12	32	-16	-8
4680 sprites/mus/pcx/tgv-a.pcx 	66	157	1	16	22	-11	-8
4681 sprites/mus/pcx/tgv-a.pcx 	89	157	1	23	8	-3	-11
4682 sprites/mus/pcx/tgv-a.pcx 	98	157	1	16	22	-11	-8
4683 sprites/mus/pcx/tgv-a.pcx 	121	157	1	12	32	-16	-8
4684 sprites/mus/pcx/tgv-a.pcx 	154	157	1	16	22	-11	-8

// Action 2: Wagon mail Last
4685 * 9	 02 00 C2 01 01 00 00 00 00

// VarAction2: MAIL
4686 * 14	 02 00 C3 81 40 08 FF 01 C2 00 01 01 C0 00
4687 * 14	 02 00 C4 81 40 00 FF 01 C1 00 01 01 C3 00
4688 * 18	 02 00 AF 81 10 00 FF 02 \b38 80 14 14 \b38 80 16 16 C4 00 // <-- 12 pax and 47 tons
4689 * 18	 02 00 C4 81 0C 00 FF 02 \b15 80 12 12  AF 00 36 36 C4 00

// VarAction2: Pax
4690 * 14	 02 00 B3 81 40 08 FF 01 B2 00 01 01 B0 00
4691 * 14	 02 00 B4 81 40 00 FF 01 B1 00 01 01 B3 00
4692 * 18	 02 00 AE 81 10 00 FF 02 \b50 80 14 14 \b38 80 16 16 B4 00 // <-- 47 pax and 54 tons
4693 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 B4 00

// VarAction2: Panto at the Back
4694 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
4695 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
4696 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
4697 * 14	 02 00 AD 81 10 00 FF 01 \b2 80 0D 0D AC 00
4698 * 14	 02 00 AE 81 0C 00 FF 01 AD 00 36 36 AC 00
4699 * 14	 02 00 A0 82 B4 00 FF 01 AE 00  00 00  AC 00

//AA = Engine forward direction
//A1 = Purchase list sprite
//AB = Engine reverse direction
//B0 = Middle PAX wagon
//B1 = First PAX Wagon
//B2 = Last PAX Wagon
//C0 = Middle Mail Wagon
//C1 = First Mail Wagon
//C2 = Last Mail Wagon

// Action 3:
//!!Error (141): ID 11 29 out of valid range (00..73).
4700 * 12	 03 00 01 \b*10513 01 FF A1 00 A0 00
4701 * 7	 03 00 81 70 00 AF 00
4702 * 7	 03 00 81 5F 00 C4 00

// ######### TGV DUPLEX ##########
4703 * 4	 01 00 06 08
// Front
//Format:
4704 sprites/mus/pcx/tgv-thalplex.pcx	1	1	1	24	8	-3	-12
4705 sprites/mus/pcx/tgv-thalplex.pcx	10	1	1	18	22	-11	-10
4706 sprites/mus/pcx/tgv-thalplex.pcx	33	1	1	14	32	-16	-10
4707 sprites/mus/pcx/tgv-thalplex.pcx	66	1	1	18	22	-11	-10
4708 sprites/mus/pcx/tgv-thalplex.pcx	89	1	1	24	8	-3	-12
4709 sprites/mus/pcx/tgv-thalplex.pcx	98	1	1	18	22	-11	-10
4710 sprites/mus/pcx/tgv-thalplex.pcx	121	1	1	14	32	-16	-10
4711 sprites/mus/pcx/tgv-thalplex.pcx	154	1	1	18	22	-11	-10

// Back
//Format:
4712 sprites/mus/pcx/tgv-thalplex.pcx	1	32	1	24	8	-3	-12
4713 sprites/mus/pcx/tgv-thalplex.pcx	10	32	1	18	22	-11	-10
4714 sprites/mus/pcx/tgv-thalplex.pcx	33	32	1	14	32	-16	-10
4715 sprites/mus/pcx/tgv-thalplex.pcx	66	32	1	18	22	-11	-10
4716 sprites/mus/pcx/tgv-thalplex.pcx	89	32	1	24	8	-3	-12
4717 sprites/mus/pcx/tgv-thalplex.pcx	98	32	1	18	22	-11	-10
4718 sprites/mus/pcx/tgv-thalplex.pcx	121	32	1	14	32	-16	-10
4719 sprites/mus/pcx/tgv-thalplex.pcx	154	32	1	18	22	-11	-10

// Waggon
//Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
4720 sprites/mus/pcx/tgv-thalplex.pcx	1	192	1	24	8	-3	-12
4721 sprites/mus/pcx/tgv-thalplex.pcx	10	192	1	18	22	-11	-10
4722 sprites/mus/pcx/tgv-thalplex.pcx	33	192	1	14	32	-16	-10
4723 sprites/mus/pcx/tgv-thalplex.pcx	66	192	1	18	22	-11	-10
4724 sprites/mus/pcx/tgv-thalplex.pcx	1	256	1	24	8	-3	-12
4725 sprites/mus/pcx/tgv-thalplex.pcx	10	256	1	18	22	-11	-10
4726 sprites/mus/pcx/tgv-thalplex.pcx	33	256	1	14	32	-16	-10
4727 sprites/mus/pcx/tgv-thalplex.pcx	66	256	1	18	22	-11	-10

// P-list
// Format: spritenum pcxfile 	        xpos  ypos  comp  ysize xsize xrel  yrel  dir
4728 * 1	 0
4729 * 1	 0
4730 sprites/mus/pcx/tgv-thalplex.pcx 	1    240	  01 	  12    87    -40 	-8	3
4731 * 1	 0
4732 * 1	 0
4733 * 1	 0
4734 sprites/mus/pcx/tgv-thalplex.pcx 	1     1	  01 	  1    1    -16 	-10	3
4735 * 1	 0
// Waggon
//Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
4736 sprites/mus/pcx/tgv-thalplex.pcx	1	256	1	24	8	-3	-12
4737 sprites/mus/pcx/tgv-thalplex.pcx	10	256	1	18	22	-11	-10
4738 sprites/mus/pcx/tgv-thalplex.pcx	33	256	1	14	32	-16	-10
4739 sprites/mus/pcx/tgv-thalplex.pcx	66	256	1	18	22	-11	-10
4740 sprites/mus/pcx/tgv-thalplex.pcx	1	192	1	24	8	-3	-12
4741 sprites/mus/pcx/tgv-thalplex.pcx	10	192	1	18	22	-11	-10
4742 sprites/mus/pcx/tgv-thalplex.pcx	33	192	1	14	32	-16	-10
4743 sprites/mus/pcx/tgv-thalplex.pcx	66	192	1	18	22	-11	-10

// Waggon
//Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
4744 sprites/mus/pcx/tgv-thalplex.pcx	1	288	1	24	8	-3	-12
4745 sprites/mus/pcx/tgv-thalplex.pcx	10	288	1	18	22	-11	-10
4746 sprites/mus/pcx/tgv-thalplex.pcx	33	288	1	14	32	-16	-10
4747 sprites/mus/pcx/tgv-thalplex.pcx	66	288	1	18	22	-11	-10
4748 sprites/mus/pcx/tgv-thalplex.pcx	1	288	1	24	8	-3	-12
4749 sprites/mus/pcx/tgv-thalplex.pcx	10	288	1	18	22	-11	-10
4750 sprites/mus/pcx/tgv-thalplex.pcx	33	288	1	14	32	-16	-10
4751 sprites/mus/pcx/tgv-thalplex.pcx	66	288	1	18	22	-11	-10

4752 * 9	 02 00 B0 01 01 00 00 00 00 // -->
4753 * 9	 02 00 B1 01 01 01 00 01 00 // <--
4754 * 9	 02 00 C0 01 01 02 00 02 00 // -- ->
4755 * 9	 02 00 C1 01 01 04 00 04 00 // -- <-
4756 * 9	 02 00 C2 01 01 05 00 05 00 // ---
4757 * 9	 02 00 A0 01 01 03 00 03 00 // P-list

// P-list things
4758 * 14	 02 00 A1 81 0C 00 FF 01 47 80 23 23 A0 00 // Purchise Screen text

// Light/panto at back
4759 * 14	 02 00 B2 81 40 08 FF 01 B1 00 00 00 B0 00
// Connectable ??
4760 * 29	 02 00 B3 85 C6 00 FF FF 03 // 3 ranges
FC 80 00 00 5F 00 // from 00 to 5E dissalow with FC-textline i.e. allow mu-express
FC 80 60 00 6E 00 // from 60 to 6E dissalow with FC-textline i.e. allow MU-PAX
FC 80 71 00 FF 00 // from 71 to FF dissalow with FC-textline
FE 80       // allow everything else
4761 * 14	 02 00 B4 81 0C 00 FF 01 B3 00 1D 1D B2 00

// Low cost when standing still
4762 * 14	 02 00 B5 81 10 00 FF 01 \b2 80 0D 0D B4 00
4763 * 14	 02 00 B6 81 0C 00 FF 01 B5 00 36 36  B4 00
4764 * 14	 02 00 B7 82 B4 00 FF 01 B6 00  00 00 B4 00

//Waggons
4765 * 14	 02 00 C3 81 41 00 FF 01 C0 00 00 02 C1 00
4766 * 14	 02 00 C4 81 41 00 FF 01 C2 00 03 03 C3 00
4767 * 18	 02 00 C5 81 10 00 FF 02 \b75 80 14 14 \b38 80 16 16 C4 00 // <-- 47 pax and 54 tons
4768 * 14	 02 00 C6 81 0C 00 FF 01 C5 00 36 36 C4 00

// Action 3: Duplex livery Override
//!!Error (141): ID 12 29 out of valid range (00..73).
4769 * 12	 03 00 01 \b*10514 01 FF A1 00 B7 00
4770 * 7	 03 00 81 70 00 C6 00

// ######### TGV POS V150 ##########
4771 * 4	 01 00 02 08
//Format:
4772 sprites/mus/pcx/tgv-thalplex.pcx	89	32	1	24	8	-3	-12
4773 sprites/mus/pcx/tgv-thalplex.pcx	98	32	1	18	22	-11	-10
4774 sprites/mus/pcx/tgv-thalplex.pcx	121	32	1	14	32	-16	-10
4775 sprites/mus/pcx/tgv-thalplex.pcx	154	32	1	18	22	-11	-10
4776 sprites/mus/pcx/tgv-thalplex.pcx	1	32	1	24	8	-3	-12
4777 sprites/mus/pcx/tgv-thalplex.pcx	10	32	1	18	22	-11	-10
4778 sprites/mus/pcx/tgv-thalplex.pcx	33	32	1	14	32	-16	-10
4779 sprites/mus/pcx/tgv-thalplex.pcx	66	32	1	18	22	-11	-10
// Format: spritenum pcxfile 	        xpos  ypos  comp  ysize xsize xrel  yrel  dir
4780 * 1	 0
4781 * 1	 0
4782 sprites/mus/pcx/tgv-thalplex.pcx 	1     1	  01 	  1    1    -16 	-10	3
4783 * 1	 0
4784 * 1	 0
4785 * 1	 0
4786 sprites/mus/pcx/tgv-thalplex.pcx 	1    240	  01 	  12    87    -25 	-8	3
4787 * 1	 0

//-1 * 0  02 00 B0 01 01 00 00 00 00 // -->
4788 * 9	 02 00 B1 01 01 00 00 00 00 // <--
//-1 * 0  02 00 C0 01 01 02 00 02 00 // -- ->
//-1 * 0  02 00 C1 01 01 04 00 04 00 // -- <-
//-1 * 0  02 00 C2 01 01 05 00 05 00 // ---
4789 * 9	 02 00 A0 01 01 01 00 01 00 // P-list

// Modulo, what grapichs at what spot
4790 * 28	 02 00 D0 81 40 80 FF 00 05 04   B0 00 00 00   C0 00 01 01   C2 00 02 02   C1 00 03 03   B1 00
4791 * 14	 02 00 D0 81 40 10 FF 01         A0 00 00 01   D0 00

// Articulation
4792 * 18	 02 00 D1 81 10 00 FF 02   70 80 01 03   \b30 80 04 04   FF FF
// Cannot attach, only to itself
4793 * 14	 02 00 D2 81 C6 00 FF 01   FE 80 \b30 \b30   F7 80
// Callback - When running
4794 * 18	 02 00 D3 81 0C 00 FF 02   D1 00 16 16   D2 00 1D 1D   D0 00

// Standing still '36
4795 * 14	 02 00 D5 81 10 00 FF 01   01 80 0D 0D   00 00
4796 * 14	 02 00 DF 81 0C 00 FF 01   D4 00 36 36   D3 00

// P-list crap
// Articulation
4797 * 18	 02 00 D1 81 10 00 FF 02   70 80 01 03   \b30 80 04 04   FF FF
4798 * 18	 02 00 AF 81 0C 00 FF 02   D1 00 16 16     D0 80 23 23   A0 00

4799 * 7	 03 00 01 \b30 00   DF 00
4800 * 7	 03 00 81 70   00 D0 00

// Action 1: purch List -2200
4801 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4802 * 1	 0
4803 * 1	 0
4804 sprites/mus/pcx/2200.pcx 	1	128 	01 	12	149 	-40 	-8	3
4805 * 1	 0
4806 * 1	 0
4807 * 1	 0
4808 sprites/mus/pcx/2200.pcx 	1	128 	01 	1	1 	-25 	-8	3
4809 * 1	 0

//Action2: Purch List
4810 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4811 * 14	 02 00 A1 81 0C 00 FF 01 33 80 23 23 A0 00 // Purchise Screen text
4812 * 14	 02 00 A2 81 10 00 FF 01 \b60 80 0D 0D A1 00 // <-- 12 pax and 47 tons
4813 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4814 * 4	 01 00 02 08
4815 sprites/mus/pcx/2200.pcx 	1	1	1	25	8	-3	-11
4816 sprites/mus/pcx/2200.pcx 	10	1	1	18	22	-11	-10
4817 sprites/mus/pcx/2200.pcx 	33	1	1	17	31	-16	-13
4818 sprites/mus/pcx/2200.pcx 	66	1	1	18	22	-11	-10
4819 sprites/mus/pcx/2200.pcx 	89	1	1	25	8	-3	-13
4820 sprites/mus/pcx/2200.pcx 	98	1	1	18	22	-11	-10
4821 sprites/mus/pcx/2200.pcx 	121	1	1	17	32	-16	-13
4822 sprites/mus/pcx/2200.pcx 	154	1	1	18	22	-11	-10
// Format: spritenum pcxfile
4823 sprites/mus/pcx/2200.pcx 	1	32	1	25	8	-3	-11
4824 sprites/mus/pcx/2200.pcx 	10	32	1	18	22	-11	-10
4825 sprites/mus/pcx/2200.pcx 	33	32	1	17	31	-16	-13
4826 sprites/mus/pcx/2200.pcx 	66	32	1	18	22	-11	-10
4827 sprites/mus/pcx/2200.pcx 	89	32	1	25	8	-3	-13
4828 sprites/mus/pcx/2200.pcx 	98	32	1	18	22	-11	-10
4829 sprites/mus/pcx/2200.pcx 	121	32	1	17	32	-16	-13
4830 sprites/mus/pcx/2200.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine
4831 * 9	 02 00 AA 01 01 00 00 00 00
4832 * 9	 02 00 AB 01 01 01 00 01 00
// Light/panto at back
4833 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable ??
4834 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
4835 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
4836 * 14	 02 00 AD 81 10 00 FF 01 \b22 80 0D 0D AC 00
4837 * 14	 02 00 AE 81 0C 00 FF 01 AD 00 36 36 AC 00
4838 * 14	 02 00 A0 82 B4 00 FF 01 AE 00  00 00  AC 00

//Action1: PAX-Wagon
4839 * 4	 01 00 02 04
4840 sprites/mus/pcx/2200.pcx 	1	64	1	25	8	-3	-11
4841 sprites/mus/pcx/2200.pcx 	10	64	1	18	22	-11	-10
4842 sprites/mus/pcx/2200.pcx 	33	64	1	17	31	-16	-13
4843 sprites/mus/pcx/2200.pcx 	66	64	1	18	22	-11	-10
//Action1: Mail-Wagon
4844 sprites/mus/pcx/2200.pcx 	1	96	1	25	8	-3	-11
4845 sprites/mus/pcx/2200.pcx 	10	96	1	18	22	-11	-10
4846 sprites/mus/pcx/2200.pcx 	33	96	1	17	31	-16	-13
4847 sprites/mus/pcx/2200.pcx 	66	96	1	18	22	-11	-10

4848 * 9	 02 00 B0 01 01 00 00 00 00
4849 * 9	 02 00 C0 01 01 01 00 01 00
// PAX
4850 * 22	 02 00 B1 81 10 00 FF 03 \b60 80 0D 0D \b110 80 14 14 \b52 80 16 16 B0 00 // <-- 110 pax and 47 tons
4851 * 18	 02 00 B2 81 0C 00 FF 02 \b20 80 12 12  B1 00 36 36 B0 00
// Low cost when standing still
4852 * 18	 02 00 B3 81 10 00 FF 02 \b110 80 14 14 \b52 80 16 16 B0 00
4853 * 14	 02 00 B4 81 0C 00 FF 01 B3 00  36 36  B0 00
4854 * 14	 02 00 B5 82 B4 00 FF 01 B4 00  00 00  B2 00

// Mail
4855 * 22	 02 00 C1 81 10 00 FF 03 \b60 80 0D 0D \b78 80 14 14 \b52 80 16 16 C0 00 // <-- 12 pax and 47 tons
4856 * 18	 02 00 C2 81 0C 00 FF 02 \b15 80 12 12  C1 00 36 36 C0 00
// Low cost when standing still
4857 * 18	 02 00 C3 81 10 00 FF 02 \b110 80 14 14 \b52 80 16 16 C0 00
4858 * 14	 02 00 C4 81 0C 00 FF 01 C3 00  36 36  C0 00
4859 * 14	 02 00 C5 82 B4 00 FF 01 C4 00  00 00  C2 00

// Action 3: 2200 livery Override
//!!Error (141): ID 06 29 out of valid range (00..73).
4860 * 12	 03 00 01 \b*10502 01 FF A1 00 A0 00
4861 * 7	 03 00 81 70 00 B5 00
4862 * 7	 03 00 81 5F 00 C5 00

// Action 1: purch List -hsa
4863 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
4864 * 1	 0
4865 * 1	 0
4866 sprites/mus/pcx/hsa.pcx 	1	256 	01 	12	87 	-40	-8	3
4867 * 1	 0
4868 * 1	 0
4869 * 1	 0
4870 sprites/mus/pcx/hsa.pcx 	1	256 	01 	1	1 	-40	-8	3
4871 * 1	 0

// Action 2: P-list
4872 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
4873 * 14	 02 00 A1 81 0C 00 FF 01 3C 80 23 23 A0 00 // Purchise Screen text
4874 * 14	 02 00 A2 81 10 00 FF 01 \b11 80 0D 0D A1 00 // <-- 12 pax and 47 tons
4875 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine -hsa
4876 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
4877 sprites/mus/pcx/hsa.pcx 	1	1	1	23	8	-3	-11
4878 sprites/mus/pcx/hsa.pcx 	10	1	1	17	22	-11	-9
4879 sprites/mus/pcx/hsa.pcx 	33	1	1	12	31	-16	-8
4880 sprites/mus/pcx/hsa.pcx 	66	1	1	17	22	-11	-9
4881 sprites/mus/pcx/hsa.pcx 	89	1	1	23	8	-3	-11
4882 sprites/mus/pcx/hsa.pcx 	98	1	1	17	22	-11	-9
4883 sprites/mus/pcx/hsa.pcx 	121	1	1	12	32	-16	-8
4884 sprites/mus/pcx/hsa.pcx 	154	1	1	17	22	-11	-9
//Backward
4885 sprites/mus/pcx/hsa.pcx 	1	32	1	23	8	-3	-11
4886 sprites/mus/pcx/hsa.pcx 	10	32	1	17	22	-11	-9
4887 sprites/mus/pcx/hsa.pcx 	33	32	1	12	31	-16	-8
4888 sprites/mus/pcx/hsa.pcx 	66	32	1	17	22	-11	-9
4889 sprites/mus/pcx/hsa.pcx 	89	32	1	23	8	-3	-11
4890 sprites/mus/pcx/hsa.pcx 	98	32	1	17	22	-11	-9
4891 sprites/mus/pcx/hsa.pcx 	121	32	1	12	32	-16	-8
4892 sprites/mus/pcx/hsa.pcx 	154	32	1	17	22	-11	-9

//Engine Action2's
4893 * 9	 02 00 A2 01 01 00 00 00 00
4894 * 9	 02 00 A3 01 01 01 00 01 00
4895 * 14	 02 00 A4 81 40 08 FF 01 A3 00 00 00 A2 00
4896 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
4897 * 14	 02 00 A2 81 0C 00 FF 01 AD 00 1D 1D A4 00
// Low cost when standing still
4898 * 14	 02 00 A3 81 10 00 FF 01 \b2 80 0D 0D A2 00
4899 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  A2 00
4900 * 14	 02 00 A2 82 B4 00 FF 01 A4 00  00 00  A2 00

// Action 1: PAX -hsa
4901 * 4	 01 00 03 08
// Inactive
// Format: spritenum pcxfile
4902 sprites/mus/pcx/hsa.pcx 	89	64	1	23	8	-3	-11
4903 sprites/mus/pcx/hsa.pcx 	98	64	1	17	22	-11	-9
4904 sprites/mus/pcx/hsa.pcx 	121	64	1	12	32	-16	-8
4905 sprites/mus/pcx/hsa.pcx 	154	64	1	17	22	-11	-9
4906 sprites/mus/pcx/hsa.pcx 	1	64	1	23	8	-3	-11
4907 sprites/mus/pcx/hsa.pcx 	10	64	1	17	22	-11	-9
4908 sprites/mus/pcx/hsa.pcx 	33	64	1	12	32	-16	-8
4909 sprites/mus/pcx/hsa.pcx 	66	64	1	17	22	-11	-9
//Active
// Format: spritenum pcxfile
4910 sprites/mus/pcx/hsa.pcx 	1	96	1	23	8	-3	-11
4911 sprites/mus/pcx/hsa.pcx 	10	96	1	17	22	-11	-9
4912 sprites/mus/pcx/hsa.pcx 	33	96	1	12	32	-16	-8
4913 sprites/mus/pcx/hsa.pcx 	66	96	1	17	22	-11	-9
4914 sprites/mus/pcx/hsa.pcx 	89	96	1	23	8	-3	-11
4915 sprites/mus/pcx/hsa.pcx 	98	96	1	17	22	-11	-9
4916 sprites/mus/pcx/hsa.pcx 	121	96	1	12	32	-16	-8
4917 sprites/mus/pcx/hsa.pcx 	154	96	1	17	22	-11	-9
// Standard
// Format: spritenum pcxfile
4918 sprites/mus/pcx/hsa.pcx 	1	128	1	23	8	-3	-11
4919 sprites/mus/pcx/hsa.pcx 	10	128	1	17	22	-11	-9
4920 sprites/mus/pcx/hsa.pcx 	33	128	1	12	32	-16	-8
4921 sprites/mus/pcx/hsa.pcx 	66	128	1	17	22	-11	-9
4922 sprites/mus/pcx/hsa.pcx 	89	128	1	23	8	-3	-11
4923 sprites/mus/pcx/hsa.pcx 	98	128	1	17	22	-11	-9
4924 sprites/mus/pcx/hsa.pcx 	121	128	1	12	32	-16	-8
4925 sprites/mus/pcx/hsa.pcx 	154	128	1	17	22	-11	-9

// Action2's
4926 * 9	 02 00 B0 01 01 00 00 00 00
4927 * 9	 02 00 B1 01 01 01 00 01 00
4928 * 9	 02 00 B2 01 01 02 00 02 00
4929 * 14	 02 00 B4 81 40 00 FF 01 B1 00 01 01 B2 00
4930 * 22	 02 00 B5 81 10 00 FF 03 \b42 80 14 14 \b30 80 16 16 \b143 80 0D 0D B4 00 // <-- 42 pax and 30 tons
4931 * 14	 02 00 B6 81 0C 00 FF 01 B5 00 36 36 B4 00
// Low cost when standing still
4932 * 18	 02 00 B7 81 10 00 FF 02 \b42 80 14 14 \b30 80 16 16 B4 00 // <-- 42 pax and 30 tons
4933 * 14	 02 00 B8 81 0C 00 FF 01 B7 00  36 36  B6 00
4934 * 14	 02 00 B6 82 B4 00 FF 01 B8 00  00 00  B6 00

// Action 1: Mail -hsa
4935 * 4	 01 00 03 08
// Inactive
// Format: spritenum pcxfile
4936 sprites/mus/pcx/hsa.pcx 	89	160	1	23	8	-3	-11
4937 sprites/mus/pcx/hsa.pcx 	98	160	1	17	22	-11	-9
4938 sprites/mus/pcx/hsa.pcx 	121	160	1	12	32	-16	-8
4939 sprites/mus/pcx/hsa.pcx 	154	160	1	17	22	-11	-9
4940 sprites/mus/pcx/hsa.pcx 	1	160	1	23	8	-3	-11
4941 sprites/mus/pcx/hsa.pcx 	10	160	1	17	22	-11	-9
4942 sprites/mus/pcx/hsa.pcx 	33	160	1	12	32	-16	-8
4943 sprites/mus/pcx/hsa.pcx 	66	160	1	17	22	-11	-9

//Active
// Format: spritenum pcxfile
4944 sprites/mus/pcx/hsa.pcx 	1	192	1	23	8	-3	-11
4945 sprites/mus/pcx/hsa.pcx 	10	192	1	17	22	-11	-9
4946 sprites/mus/pcx/hsa.pcx 	33	192	1	12	32	-16	-8
4947 sprites/mus/pcx/hsa.pcx 	66	192	1	17	22	-11	-9
4948 sprites/mus/pcx/hsa.pcx 	89	192	1	23	8	-3	-11
4949 sprites/mus/pcx/hsa.pcx 	98	192	1	17	22	-11	-9
4950 sprites/mus/pcx/hsa.pcx 	121	192	1	12	32	-16	-8
4951 sprites/mus/pcx/hsa.pcx 	154	192	1	17	22	-11	-9

// Standard
// Format: spritenum pcxfile
4952 sprites/mus/pcx/hsa.pcx 	1	224	1	23	8	-3	-11
4953 sprites/mus/pcx/hsa.pcx 	10	224	1	17	22	-11	-9
4954 sprites/mus/pcx/hsa.pcx 	33	224	1	12	32	-16	-8
4955 sprites/mus/pcx/hsa.pcx 	66	224	1	17	22	-11	-9
4956 sprites/mus/pcx/hsa.pcx 	89	224	1	23	8	-3	-11
4957 sprites/mus/pcx/hsa.pcx 	98	224	1	17	22	-11	-9
4958 sprites/mus/pcx/hsa.pcx 	121	224	1	12	32	-16	-8
4959 sprites/mus/pcx/hsa.pcx 	154	224	1	17	22	-11	-9

//Mail
// Action2's
4960 * 9	 02 00 C0 01 01 00 00 00 00
4961 * 9	 02 00 C1 01 01 01 00 01 00
4962 * 9	 02 00 C2 01 01 02 00 02 00
4963 * 14	 02 00 C4 81 40 00 FF 01 C1 00 01 01 C2 00
4964 * 22	 02 00 C5 81 10 00 FF 03 \b32 80 14 14 \b30 80 16 16 \b143 80 0D 0D C4 00 // <-- 42 pax and 30 tons
4965 * 14	 02 00 C6 81 0C 00 FF 01 C5 00 36 36 C4 00
// Low cost when standing still
4966 * 18	 02 00 C7 81 10 00 FF 02 \b32 80 14 14 \b30 80 16 16 C4 00 // <-- 42 pax and 30 tons
4967 * 14	 02 00 C8 81 0C 00 FF 01 C7 00  36 36  C6 00
4968 * 14	 02 00 C6 82 B4 00 FF 01 C8 00  00 00  C6 00

// Action 3:
//!!Error (141): ID 0A 29 out of valid range (00..73).
4969 * 12	 03 00 01 \b*10506 01 FF A1 00 A2 00
4970 * 7	 03 00 81 70 00 B6 00
4971 * 7	 03 00 81 5F 00 C6 00

4972 * 4	 01 00 \b09 08

//Action
4973 sprites/mus/pcx/tgv-thalplex.pcx	1	1	1	24	8	-3	-12
4974 sprites/mus/pcx/tgv-thalplex.pcx	10	1	1	18	22	-11	-10
4975 sprites/mus/pcx/tgv-thalplex.pcx	33	1	1	14	32	-16	-10
4976 sprites/mus/pcx/tgv-thalplex.pcx	66	1	1	18	22	-11	-10
4977 sprites/mus/pcx/tgv-thalplex.pcx	89	1	1	24	8	-3	-12
4978 sprites/mus/pcx/tgv-thalplex.pcx	98	1	1	18	22	-11	-10
4979 sprites/mus/pcx/tgv-thalplex.pcx	121	1	1	14	32	-16	-10
4980 sprites/mus/pcx/tgv-thalplex.pcx	154	1	1	18	22	-11	-10
//Back
4981 sprites/mus/pcx/tgv-thalplex.pcx	1	32	1	24	8	-3	-12
4982 sprites/mus/pcx/tgv-thalplex.pcx	10	32	1	18	22	-11	-10
4983 sprites/mus/pcx/tgv-thalplex.pcx	33	32	1	14	32	-16	-10
4984 sprites/mus/pcx/tgv-thalplex.pcx	66	32	1	18	22	-11	-10
4985 sprites/mus/pcx/tgv-thalplex.pcx	89	32	1	24	8	-3	-12
4986 sprites/mus/pcx/tgv-thalplex.pcx	98	32	1	18	22	-11	-10
4987 sprites/mus/pcx/tgv-thalplex.pcx	121	32	1	14	32	-16	-10
4988 sprites/mus/pcx/tgv-thalplex.pcx	154	32	1	18	22	-11	-10
//PAX
4989 sprites/mus/pcx/tgv-thalplex.pcx	1	64	1	24	8	-3	-12
4990 sprites/mus/pcx/tgv-thalplex.pcx	10	64	1	18	22	-11	-10
4991 sprites/mus/pcx/tgv-thalplex.pcx	33	64	1	14	32	-16	-10
4992 sprites/mus/pcx/tgv-thalplex.pcx	66	64	1	18	22	-11	-10
4993 sprites/mus/pcx/tgv-thalplex.pcx	89	64	1	24	8	-3	-12
4994 sprites/mus/pcx/tgv-thalplex.pcx	98	64	1	18	22	-11	-10
4995 sprites/mus/pcx/tgv-thalplex.pcx	121	64	1	14	32	-16	-10
4996 sprites/mus/pcx/tgv-thalplex.pcx	154	64	1	18	22	-11	-10
//PAX
4997 sprites/mus/pcx/tgv-thalplex.pcx	89	64	1	24	8	-3	-12
4998 sprites/mus/pcx/tgv-thalplex.pcx	98	64	1	18	22	-11	-10
4999 sprites/mus/pcx/tgv-thalplex.pcx	121	64	1	14	32	-16	-10
5000 sprites/mus/pcx/tgv-thalplex.pcx	154	64	1	18	22	-11	-10
5001 sprites/mus/pcx/tgv-thalplex.pcx	1	64	1	24	8	-3	-12
5002 sprites/mus/pcx/tgv-thalplex.pcx	10	64	1	18	22	-11	-10
5003 sprites/mus/pcx/tgv-thalplex.pcx	33	64	1	14	32	-16	-10
5004 sprites/mus/pcx/tgv-thalplex.pcx	66	64	1	18	22	-11	-10
//PAX
5005 sprites/mus/pcx/tgv-thalplex.pcx	1	96	1	24	8	-3	-12
5006 sprites/mus/pcx/tgv-thalplex.pcx	10	96	1	18	22	-11	-10
5007 sprites/mus/pcx/tgv-thalplex.pcx	33	96	1	14	32	-16	-10
5008 sprites/mus/pcx/tgv-thalplex.pcx	66	96	1	18	22	-11	-10
5009 sprites/mus/pcx/tgv-thalplex.pcx	89	96	1	24	8	-3	-12
5010 sprites/mus/pcx/tgv-thalplex.pcx	98	96	1	18	22	-11	-10
5011 sprites/mus/pcx/tgv-thalplex.pcx	121	96	1	14	32	-16	-10
5012 sprites/mus/pcx/tgv-thalplex.pcx	154	96	1	18	22	-11	-10
//MAIL
5013 sprites/mus/pcx/tgv-thalplex.pcx	1	128	1	24	8	-3	-12
5014 sprites/mus/pcx/tgv-thalplex.pcx	10	128	1	18	22	-11	-10
5015 sprites/mus/pcx/tgv-thalplex.pcx	33	128	1	14	32	-16	-10
5016 sprites/mus/pcx/tgv-thalplex.pcx	66	128	1	18	22	-11	-10
5017 sprites/mus/pcx/tgv-thalplex.pcx	89	128	1	24	8	-3	-12
5018 sprites/mus/pcx/tgv-thalplex.pcx	98	128	1	18	22	-11	-10
5019 sprites/mus/pcx/tgv-thalplex.pcx	121	128	1	14	32	-16	-10
5020 sprites/mus/pcx/tgv-thalplex.pcx	154	128	1	18	22	-11	-10
//MAIL
5021 sprites/mus/pcx/tgv-thalplex.pcx	89	128	1	24	8	-3	-12
5022 sprites/mus/pcx/tgv-thalplex.pcx	98	128	1	18	22	-11	-10
5023 sprites/mus/pcx/tgv-thalplex.pcx	121	128	1	14	32	-16	-10
5024 sprites/mus/pcx/tgv-thalplex.pcx	154	128	1	18	22	-11	-10
5025 sprites/mus/pcx/tgv-thalplex.pcx	1	128	1	24	8	-3	-12
5026 sprites/mus/pcx/tgv-thalplex.pcx	10	128	1	18	22	-11	-10
5027 sprites/mus/pcx/tgv-thalplex.pcx	33	128	1	14	32	-16	-10
5028 sprites/mus/pcx/tgv-thalplex.pcx	66	128	1	18	22	-11	-10
//MAIL
5029 sprites/mus/pcx/tgv-thalplex.pcx	1	160	1	24	8	-3	-12
5030 sprites/mus/pcx/tgv-thalplex.pcx	10	160	1	18	22	-11	-10
5031 sprites/mus/pcx/tgv-thalplex.pcx	33	160	1	14	32	-16	-10
5032 sprites/mus/pcx/tgv-thalplex.pcx	66	160	1	18	22	-11	-10
5033 sprites/mus/pcx/tgv-thalplex.pcx	89	160	1	24	8	-3	-12
5034 sprites/mus/pcx/tgv-thalplex.pcx	98	160	1	18	22	-11	-10
5035 sprites/mus/pcx/tgv-thalplex.pcx	121	160	1	14	32	-16	-10
5036 sprites/mus/pcx/tgv-thalplex.pcx	154	160	1	18	22	-11	-10

// P-list
// Format: spritenum pcxfile 	        xpos  ypos  comp  ysize xsize xrel  yrel  dir
5037 * 1	 0
5038 * 1	 0
5039 sprites/mus/pcx/tgv-thalplex.pcx 	1	224 	01 	12	87 	-40	-8	3
5040 * 1	 0
5041 * 1	 0
5042 * 1	 0
5043 sprites/mus/pcx/tgv-thalplex.pcx 	1	1	01 	1 	1 	0 	-0	7
5044 * 1	 0

//!!Warning (94): Redefining ID B0 not used since previous definition at sprite 4926.
5045 * 9	 02 00 B0 01 01 00 00 00 00
5046 * 9	 02 00 B1 01 01 01 00 01 00
//!!Warning (94): Redefining ID C0 not used since previous definition at sprite 4960.
5047 * 9	 02 00 C0 01 01 02 00 02 00
5048 * 9	 02 00 C1 01 01 03 00 03 00
5049 * 9	 02 00 C2 01 01 04 00 04 00
5050 * 9	 02 00 D0 01 01 05 00 05 00
5051 * 9	 02 00 D1 01 01 06 00 06 00
5052 * 9	 02 00 D2 01 01 07 00 07 00
5053 * 9	 02 00 A0 01 01 08 00 08 00

// P-list things
5054 * 14	 02 00 A1 81 0C 00 FF 01 48 80 23 23 A0 00 // Purchise Screen text

// Engine things
// Panto/lights
5055 * 14	 02 00 B2 81 40 08 FF 01 B1 00 00 00 B0 00
// Connectable
5056 * 29	 02 00 B3 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5057 * 14	 02 00 B4 81 0C 00 FF 01 B3 00 1D 1D B2 00
// Low cost when standing still
5058 * 14	 02 00 B5 81 10 00 FF 01 \b2 80 0D 0D B4 00
5059 * 14	 02 00 B6 81 0C 00 FF 01 B5 00  36 36  B4 00
5060 * 14	 02 00 B4 82 B4 00 FF 01 B6 00  00 00  B4 00

//PAX var2's
5061 * 14	 02 00 C3 81 40 08 FF 01 C0 00 01 01 C2 00
5062 * 14	 02 00 C4 81 40 00 FF 01 C1 00 01 01 C3 00
5063 * 18	 02 00 C5 81 10 00 FF 02 \b50 80 14 14 \b38 80 16 16 C4 00 // <-- 12 pax and 47 tons
5064 * 14	 02 00 C6 81 0C 00 FF 01  C5 00 36 36 C4 00
//PAX var2's
5065 * 14	 02 00 D3 81 40 08 FF 01 D0 00 01 01 D2 00
5066 * 14	 02 00 D4 81 40 00 FF 01 D1 00 01 01 D3 00
//!!Warning (94): Redefining ID D5 not used since previous definition at sprite 4795.
5067 * 18	 02 00 D5 81 10 00 FF 02 \b38 80 14 14 \b38 80 16 16 D4 00 // <-- 12 pax and 47 tons
5068 * 18	 02 00 D6 81 0C 00 FF 02 \b15 80 12 12  D5 00 36 36 D4 00

// Action 3:
//!!Error (141): ID 13 29 out of valid range (00..73).
5069 * 12	 03 00 01 \b*10515 01 FF A1 00 B4 00
5070 * 7	 03 00 81 70 00 C6 00
5071 * 7	 03 00 81 5F 00 D6 00

// Action 1: Engine -et420
5072 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
5073 sprites/mus/pcx/et420.pcx 	1	1	1	24	8	-3	-12
5074 sprites/mus/pcx/et420.pcx 	10	1	1	18	22	-11	-10
5075 sprites/mus/pcx/et420.pcx 	33	1	1	14	31	-16	-10
5076 sprites/mus/pcx/et420.pcx 	66	1	1	18	22	-11	-10
5077 sprites/mus/pcx/et420.pcx 	89	1	1	24	8	-3	-12
5078 sprites/mus/pcx/et420.pcx 	98	1	1	18	22	-11	-10
5079 sprites/mus/pcx/et420.pcx 	121	1	1	14	32	-16	-10
5080 sprites/mus/pcx/et420.pcx 	154	1	1	18	22	-11	-10
// Forward
5081 sprites/mus/pcx/et420.pcx 	1	64	1	24	8	-3	-12
5082 sprites/mus/pcx/et420.pcx 	10	64	1	18	22	-11	-10
5083 sprites/mus/pcx/et420.pcx 	33	64	1	14	31	-16	-10
5084 sprites/mus/pcx/et420.pcx 	66	64	1	18	22	-11	-10
5085 sprites/mus/pcx/et420.pcx 	89	64	1	24	8	-3	-12
5086 sprites/mus/pcx/et420.pcx 	98	64	1	18	22	-11	-10
5087 sprites/mus/pcx/et420.pcx 	121	64	1	14	32	-16	-10
5088 sprites/mus/pcx/et420.pcx 	154	64	1	18	22	-11	-10

// Action 2: Engine -et420
5089 * 9	 02 00 AA 01 01 00 00 00 00
5090 * 9	 02 00 AB 01 01 01 00 01 00

5091 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
5092 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5093 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5094 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5095 * 14	 02 00 A4 81 0C 00 FF 01  A3 00  36 36  AC 00
5096 * 14	 02 00 AC 82 B4 00 FF 01  A4 00  00 00  AC 00

// Action 1: purch List -et420
5097 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5098 * 1	 0
5099 * 1	 0
5100 sprites/mus/pcx/et420.pcx 	1	194 	01 	12 	87 	-40	-8	3
5101 * 1	 0
5102 * 1	 0
5103 * 1	 0
5104 sprites/mus/pcx/et420.pcx 	1	194 	01 	1 	1 	-25	-8	3
5105 * 1	 0

//Action2: Purch List
5106 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
5107 * 14	 02 00 A1 81 0C 00 FF 01 3A 80 23 23 A0 00 // Purchise Screen text
5108 * 14	 02 00 AE 81 10 00 FF 01 \b40 80 0D 0D A1 00 //
5109 * 14	 02 00 A1 81 0C 00 FF 01 AE 00 36 36 A1 00

//Action1: Wagon-pax unpanto
5110 * 4	 01 00 01 04
// Format: spritenum pcxfile
5111 sprites/mus/pcx/et420.pcx 	1	128	1	24	8	-3	-12
5112 sprites/mus/pcx/et420.pcx 	10	128	1	17	22	-11	-9
5113 sprites/mus/pcx/et420.pcx 	33	128	1	14	31	-16	-10
5114 sprites/mus/pcx/et420.pcx 	66	128	1	17	22	-11	-9

// Action 2: Wagon
5115 * 9	 02 00 BA 01 01 00 00 00 00

//Action1: Wagon-pax panto
5116 * 4	 01 00 01 08
// Format: spritenum pcxfile
5117 sprites/mus/pcx/et420.pcx 	1	32	1	24	8	-3	-12
5118 sprites/mus/pcx/et420.pcx 	10	32	1	18	22	-11	-10
5119 sprites/mus/pcx/et420.pcx 	33	32	1	14	31	-16	-10
5120 sprites/mus/pcx/et420.pcx 	66	32	1	18	22	-11	-10
5121 sprites/mus/pcx/et420.pcx 	89	32	1	24	8	-3	-12
5122 sprites/mus/pcx/et420.pcx 	98	32	1	18	22	-11	-10
5123 sprites/mus/pcx/et420.pcx 	121	32	1	14	32	-16	-10
5124 sprites/mus/pcx/et420.pcx 	154	32	1	18	22	-11	-10

// Action 2: Wagon -et420
5125 * 9	 02 00 BB 01 01 00 00 00 00

//Action1: Wagon-mail unpanto
5126 * 4	 01 00 01 04
// Format: spritenum pcxfile
5127 sprites/mus/pcx/et420.pcx 	1	160	1	24	8	-3	-12
5128 sprites/mus/pcx/et420.pcx 	10	160	1	17	22	-11	-9
5129 sprites/mus/pcx/et420.pcx 	33	160	1	14	31	-16	-10
5130 sprites/mus/pcx/et420.pcx 	66	160	1	17	22	-11	-9

// Action 2:
5131 * 9	 02 00 CA 01 01 00 00 00 00

//Action1: Mail-pax panto
5132 * 4	 01 00 01 08
// Format: spritenum pcxfile
5133 sprites/mus/pcx/et420.pcx 	1	96	1	24	8	-3	-12
5134 sprites/mus/pcx/et420.pcx 	10	96	1	18	22	-11	-10
5135 sprites/mus/pcx/et420.pcx 	33	96	1	14	31	-16	-10
5136 sprites/mus/pcx/et420.pcx 	66	96	1	18	22	-11	-10
5137 sprites/mus/pcx/et420.pcx 	89	96	1	24	8	-3	-12
5138 sprites/mus/pcx/et420.pcx 	98	96	1	18	22	-11	-10
5139 sprites/mus/pcx/et420.pcx 	121	96	1	14	32	-16	-10
5140 sprites/mus/pcx/et420.pcx 	154	96	1	18	22	-11	-10

// Action 2:
5141 * 9	 02 00 CB 01 01 00 00 00 00

// AA = engine
// A0 = Purch List
// BA = Pax unpanto
// BB = Pax Panto
// CA = Mail unpanto
// CB = Mail Panto
// BF = Pax cid to use
// CF = Mail cid to use
// VarAction2: Front with panto, back without

// VarAction2: Pax
5142 * 14	 02 00 BC 81 40 00 FF 01   BB 00 01 01   BA 00
5143 * 14	 02 00 BD 81 40 08 FF 01   BB 00 01 01   BA 00
5144 * 14	 02 00 BF 82 FF 00 01 01   BC 00 00 00   BD 00 // Flip

5145 * 22	 02 00 AE 81 10 00 FF 03 \b40 80 0D 0D \b75 80 14 14 \b46 80 16 16 BF 00 // <-- 75 pax and 46 tons
//!!Warning (94): Redefining ID AF not used since previous definition at sprite 4798.
5146 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12   AE 00 36 36 BF 00
// Low cost when standing still
5147 * 18	 02 00 A3 81 10 00 FF 02 \b75 80 14 14 \b46 80 16 16 BF 00
5148 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  BF 00
5149 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

// VarAction2: Mail
5150 * 14	 02 00 CC 81 40 00 FF 01   CB 00 01 01   CA 00
5151 * 14	 02 00 CD 81 40 08 FF 01   CB 00 01 01   CA 00
5152 * 14	 02 00 CF 82 FF 00 01 01   CC 00 00 00   CD 00 // Flip

5153 * 22	 02 00 AD 81 10 00 FF 03 \b40 80 0D 0D \b56 80 14 14 \b46 80 16 16 CF 00 // <-- 56 mail and 46 tons
5154 * 18	 02 00 CE 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 CF 00
// Low cost when standing still
5155 * 18	 02 00 A3 81 10 00 FF 02 \b56 80 14 14 \b46 80 16 16 CF 00
5156 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  CF 00
5157 * 14	 02 00 CF 82 B4 00 FF 01 A4 00  00 00  CE 00

//!!Error (141): ID 09 29 out of valid range (00..73).
5158 * 12	 03 00 01 \b*10505 01 FF A1 00 AC 00
5159 * 7	 03 00 81 70 00 AF 00
5160 * 7	 03 00 81 5F 00 CF 00

// Action 1: purch List -dmu168
5161 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5162 * 1	 0
5163 * 1	 0
5164 sprites/mus/pcx/dmu168.pcx 	1	128 	01 	12 	87 	-40 	-8	3
5165 * 1	 0
5166 * 1	 0
5167 * 1	 0
5168 sprites/mus/pcx/dmu168.pcx 	12	1	01 	1 	1 	0 	-0	7
5169 * 1	 0

// Action 2: Engine dmu168
5170 * 9	 02 00 A0 01 01 00 00 00 00                  // Purchise Screen sprites
5171 * 14	 02 00 A1 81 0C 00 FF 01 2F 80 23 23 A0 00 // Purchise Screen text
5172 * 14	 02 00 A2 81 10 00 FF 01 \b128 80 0D 0D A0 00 // <-- 42 pax and 40 tons
5173 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine dmu168 forward
5174 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
5175 sprites/mus/pcx/dmu168.pcx 	1	1	1	24	8	-3	-12
5176 sprites/mus/pcx/dmu168.pcx 	10	1	1	16	22	-11	-8
5177 sprites/mus/pcx/dmu168.pcx 	33	1	1	12	30	-16	-8
5178 sprites/mus/pcx/dmu168.pcx 	66	1	1	16	22	-11	-8
5179 sprites/mus/pcx/dmu168.pcx 	89	1	1	24	8	-3	-12
5180 sprites/mus/pcx/dmu168.pcx 	98	1	1	16	22	-11	-8
5181 sprites/mus/pcx/dmu168.pcx 	121	1	1	12	32	-16	-8
5182 sprites/mus/pcx/dmu168.pcx 	154	1	1	16	22	-11	-8

// Action 2: Engine dmu168
5183 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine dmu168
5184 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
5185 sprites/mus/pcx/dmu168.pcx 	1	32	1	24	8	-3	-12
5186 sprites/mus/pcx/dmu168.pcx 	10	32	1	16	22	-11	-8
5187 sprites/mus/pcx/dmu168.pcx 	33	32	1	12	30	-16	-8
5188 sprites/mus/pcx/dmu168.pcx 	66	32	1	16	22	-11	-8
5189 sprites/mus/pcx/dmu168.pcx 	89	32	1	24	8	-3	-14
5190 sprites/mus/pcx/dmu168.pcx 	98	32	1	16	22	-11	-8
5191 sprites/mus/pcx/dmu168.pcx 	121	32	1	12	32	-16	-8
5192 sprites/mus/pcx/dmu168.pcx 	154	32	1	16	22	-11	-8

// Action 2: Engine dmu168
5193 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
5194 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
5195 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5196 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5197 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5198 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
5199 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax dmu168
5200 * 4	 01 00 01 04
// Format: spritenum pcxfile
5201 sprites/mus/pcx/dmu168.pcx 	1	64	1	24	8	-3	-12
5202 sprites/mus/pcx/dmu168.pcx 	10	64	1	16	22	-11	-8
5203 sprites/mus/pcx/dmu168.pcx 	33	64	1	12	32	-16	-8
5204 sprites/mus/pcx/dmu168.pcx 	66	64	1	16	22	-11	-8

// Action 2: Wagon dmu168
5205 * 9	 02 00 AD 01 01 00 00 00 00
5206 * 22	 02 00 AE 81 10 00 FF 03 \b67 80 0D 0D \b75 80 14 14 \b40 80 16 16 AD 00 // <-- 42 pax and 40 tons
5207 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12  AE 00 36 36 AD 00
// Low cost when standing still
5208 * 18	 02 00 A8 81 10 00 FF 02 \b75 80 14 14 \b40 80 16 16 AD 00 // <-- 42 pax and 40 tons
5209 * 18	 02 00 A9 81 0C 00 FF 02 \b20 80 12 12  A8 00 36 36 AD 00
5210 * 14	 02 00 AF 82 B4 00 FF 01 A9 00  00 00  AF 00

//Action1: Wagon-mail dmu168
5211 * 4	 01 00 01 04
// Format: spritenum pcxfile
5212 sprites/mus/pcx/dmu168.pcx 	1	96	1	24	8	-3	-12
5213 sprites/mus/pcx/dmu168.pcx 	10	96	1	16	22	-11	-8
5214 sprites/mus/pcx/dmu168.pcx 	33	96	1	12	32	-16	-8
5215 sprites/mus/pcx/dmu168.pcx 	66	96	1	16	22	-11	-8

// Action 2: Wagon dmu168
5216 * 9	 02 00 B0 01 01 00 00 00 00
5217 * 22	 02 00 AD 81 10 00 FF 03 \b67 80 0D 0D \b56 80 14 14 \b40 80 16 16 B0 00 // <-- 12 pax and 47 tons
5218 * 18	 02 00 B1 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 B0 00
// Low cost when standing still
5219 * 18	 02 00 AD 81 10 00 FF 02 \b56 80 14 14 \b40 80 16 16 B0 00 // <-- 12 pax and 47 tons
5220 * 18	 02 00 B2 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 B0 00
5221 * 14	 02 00 B0 82 B4 00 FF 01 B2 00  00 00  B1 00

// Action 3: dmu168
//!!Error (141): ID 05 29 out of valid range (00..73).
5222 * 12	 03 00 01 \b*10501 01 FF A1 00 AC 00
5223 * 7	 03 00 81 70 00 AF 00
5224 * 7	 03 00 81 5F 00 B0 00

// ############# ICM - Netherlands ##########
// Action 1: Engine -icm
5225 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
5226 sprites/mus/pcx/icm.pcx 	1	1	1	22	8	-3	-12
5227 sprites/mus/pcx/icm.pcx 	10	1	1	16	22	-11	-8
5228 sprites/mus/pcx/icm.pcx 	33	1	1	14	31	-16	-10
5229 sprites/mus/pcx/icm.pcx 	66	1	1	17	22	-11	-9
5230 sprites/mus/pcx/icm.pcx 	90	1	1	23	8	-3	-12
5231 sprites/mus/pcx/icm.pcx 	99	1	1	16	20	-9	-8
5232 sprites/mus/pcx/icm.pcx 	120	1	1	14	31	-16	-10
5233 sprites/mus/pcx/icm.pcx 	153	1	1	16	22	-11	-8
// Backwards
5234 sprites/mus/pcx/icm.pcx 	1	64	1	22	8	-3	-12
5235 sprites/mus/pcx/icm.pcx 	10	64	1	16	22	-11	-8
5236 sprites/mus/pcx/icm.pcx 	33	64	1	14	31	-16	-10
5237 sprites/mus/pcx/icm.pcx 	66	64	1	16	22	-11	-8
5238 sprites/mus/pcx/icm.pcx 	90	64	1	23	8	-3	-12
5239 sprites/mus/pcx/icm.pcx 	99	64	1	15	20	-9	-7
5240 sprites/mus/pcx/icm.pcx 	120	64	1	14	31	-16	-10
5241 sprites/mus/pcx/icm.pcx 	153	64	1	16	22	-11	-8

// Action 2: Engine -icm
5242 * 9	 02 00 AA 01 01 00 00 00 00
5243 * 9	 02 00 AB 01 01 01 00 01 00
5244 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
5245 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5246 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5247 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5248 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
5249 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 1: purch List -icm
5250 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5251 * 1	 0
5252 * 1	 0
5253 sprites/mus/pcx/icm.pcx 	1	128 	01 	1 	1 	-40 	-8	3
5254 * 1	 0
5255 * 1	 0
5256 * 1	 0
5257 sprites/mus/pcx/icm.pcx 	1	128 	01 	12 	87 	-11 	-8	3
5258 * 1	 0

// Action 2: Engine -icm
5259 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
5260 * 14	 02 00 A1 81 0C 00 FF 01 3E 80 23 23 A0 00 // Purchise Screen text
5261 * 14	 02 00 AD 81 10 00 FF 01 \b53 80 0D 0D A1 00
5262 * 14	 02 00 B0 81 0C 00 FF 01 AD 00 36 36 AE 00

//Action1: Wagon-pax -icm
5263 * 4	 01 00 01 04
// Format: spritenum pcxfile
5264 sprites/mus/pcx/icm.pcx 	1	32	1	22	8	-3	-12
5265 sprites/mus/pcx/icm.pcx 	10	32	1	16	22	-11	-8
5266 sprites/mus/pcx/icm.pcx 	33	32	1	14	32	-16	-10
5267 sprites/mus/pcx/icm.pcx 	66	32	1	16	22	-11	-8

// Action 2: Wagon
5268 * 9	 02 00 AD 01 01 00 00 00 00
5269 * 22	 02 00 AE 81 10 00 FF 03 \b53 80 0D 0D \b61 80 14 14 \b49 80 16 16 AD 00 // <-- 61 pax and 49 tons
5270 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AD 00
// Low cost when standing still
5271 * 18	 02 00 A4 81 10 00 FF 02 \b61 80 14 14 \b49 80 16 16 AD 00 // <-- 61 pax and 49 tons
5272 * 14	 02 00 A5 81 0C 00 FF 01 A4 00 36 36 AD 00
5273 * 14	 02 00 AF 82 B4 00 FF 01 A5 00  00 00  AF 00

//Action1: Wagon-mail -icm
5274 * 4	 01 00 01 04
// Format: spritenum pcxfile
5275 sprites/mus/pcx/icm.pcx 	1	96	1	22	8	-3	-12
5276 sprites/mus/pcx/icm.pcx 	10	96	1	16	22	-11	-8
5277 sprites/mus/pcx/icm.pcx 	33	96	1	14	32	-16	-10
5278 sprites/mus/pcx/icm.pcx 	66	96	1	16	22	-11	-8

// Action 2: Wagon -icm
//!!Warning (94): Redefining ID B0 not used since previous definition at sprite 5262.
5279 * 9	 02 00 B0 01 01 00 00 00 00
5280 * 22	 02 00 AD 81 10 00 FF 03 \b53 80 0D 0D \b46 80 14 14 \b49 80 16 16 B0 00 // <-- 12 pax and 47 tons
5281 * 14	 02 00 B1 81 0C 00 FF 01 AD 00 36 36 B0 00

5282 * 18	 02 00 B4 81 10 00 FF 02 \b46 80 14 14 \b49 80 16 16 B0 00 // <-- 61 pax and 49 tons
5283 * 14	 02 00 B5 81 0C 00 FF 01 B4 00  36 36  B0 00
5284 * 14	 02 00 B0 82 B4 00 FF 01 B5 00  00 00  B1 00

// Action 3: icm
//!!Error (141): ID 0C 29 out of valid range (00..73).
5285 * 12	 03 00 01 \b*10508 01 FF A1 00 AC 00
5286 * 7	 03 00 81 70 00 AF 00
5287 * 7	 03 00 81 5F 00 B0 00

// Action 1: purch List -ddar
5288 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5289 * 1	 0
5290 * 1	 0
5291 sprites/mus/pcx/ddar.pcx 	1	128 	01 	12	87	-40 	-8	3
5292 * 1	 0
5293 * 1	 0
5294 * 1	 0
5295 sprites/mus/pcx/ddar.pcx 	1	128 	01 	1	1	0 	0
5296 * 1	 0

//Action2: Purch List
5297 * 9	 02 00 A0 01 01 00 00 00 00                 // Purchise Screen sprites
5298 * 14	 02 00 A1 81 0C 00 FF 01 38 80 23 23 A0 00 // Purchise Screen text

// Action 1: Engine -ddar
5299 * 4	 01 00 04  08
// Forward
// Format: spritenum pcxfile
5300 sprites/mus/pcx/ddar.pcx 	1	1	1	27	8	-3	-12
5301 sprites/mus/pcx/ddar.pcx 	10	1	1	19	22	-11	-11
5302 sprites/mus/pcx/ddar.pcx 	33	1	1	16	32	-16	-12
5303 sprites/mus/pcx/ddar.pcx 	66	1	1	19	22	-11	-11
5304 sprites/mus/pcx/ddar.pcx 	89	1	1	27	8	-3	-12
5305 sprites/mus/pcx/ddar.pcx 	98	1	1	19	22	-11	-11
5306 sprites/mus/pcx/ddar.pcx 	121	1	1	16	32	-16	-12
5307 sprites/mus/pcx/ddar.pcx 	154	1	1	19	22	-11	-11
// Red lights
5308 sprites/mus/pcx/ddar.pcx 	1	160	1	27	8	-3	-12
5309 sprites/mus/pcx/ddar.pcx 	10	160	1	19	22	-11	-11
5310 sprites/mus/pcx/ddar.pcx 	33	160	1	16	32	-16	-12
5311 sprites/mus/pcx/ddar.pcx 	66	160	1	19	22	-11	-11
5312 sprites/mus/pcx/ddar.pcx 	89	160	1	27	8	-3	-12
5313 sprites/mus/pcx/ddar.pcx 	98	160	1	19	22	-11	-11
5314 sprites/mus/pcx/ddar.pcx 	121	160	1	16	32	-16	-12
5315 sprites/mus/pcx/ddar.pcx 	154	160	1	19	22	-11	-11
//Backwards
// Format: spritenum pcxfile
5316 sprites/mus/pcx/ddar.pcx 	1	32	1	27	8	-3	-12
5317 sprites/mus/pcx/ddar.pcx 	10	32	1	19	22	-11	-11
5318 sprites/mus/pcx/ddar.pcx 	33	32	1	16	32	-16	-12
5319 sprites/mus/pcx/ddar.pcx 	66	32	1	19	22	-11	-11
5320 sprites/mus/pcx/ddar.pcx 	89	32	1	27	8	-3	-12
5321 sprites/mus/pcx/ddar.pcx 	98	32	1	19	22	-11	-11
5322 sprites/mus/pcx/ddar.pcx 	121	32	1	16	32	-16	-12
5323 sprites/mus/pcx/ddar.pcx 	154	32	1	19	22	-11	-11
// White lights
5324 sprites/mus/pcx/ddar.pcx 	1	192	1	27	8	-3	-12
5325 sprites/mus/pcx/ddar.pcx 	10	192	1	19	22	-11	-11
5326 sprites/mus/pcx/ddar.pcx 	33	192	1	16	32	-16	-12
5327 sprites/mus/pcx/ddar.pcx 	66	192	1	19	22	-11	-11
5328 sprites/mus/pcx/ddar.pcx 	89	192	1	27	8	-3	-12
5329 sprites/mus/pcx/ddar.pcx 	98	192	1	19	22	-11	-11
5330 sprites/mus/pcx/ddar.pcx 	121	192	1	16	32	-16	-12
5331 sprites/mus/pcx/ddar.pcx 	154	192	1	19	22	-11	-11

// Action 2: Front
5332 * 9	 02 00 AA 01 01 00 00 00 00
5333 * 9	 02 00 AB 01 01 01 00 01 00
// Action 2: Back
5334 * 9	 02 00 BA 01 01 02 00 02 00
5335 * 9	 02 00 BB 01 01 03 00 03 00

// Engine parts here or there
5336 * 14	 02 00 C0 81 41 08 FF 01 AA 00 00 00 BA 00 //
5337 * 14	 02 00 C0 81 40 00 FF 01 AA 00 00 00 C0 00 //
5338 * 14	 02 00 C0 81 40 08 FF 01 BA 00 00 00 C0 00 //

5339 * 14	 02 00 C1 81 41 08 FF 01 BB 00 00 00 AB 00 //
5340 * 14	 02 00 C1 81 40 00 FF 01 BB 00 00 00 C1 00 //
5341 * 14	 02 00 C1 81 40 08 FF 01 AB 00 00 00 C1 00 //

5342 * 14	 02 00 AA 82 FF 00 01 01 	C0 00 00 00 	C1 00

// AA - Front
// AB - Front reversed
// BA - Back
// BB - Back Rewersed

// Connectable?
5343 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5344 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
5345 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
5346 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
5347 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Action1: Wagon-pax
5348 * 4	 01 00 01 04
// Format: spritenum pcxfile
5349 sprites/mus/pcx/ddar.pcx 	1	64	1	27	8	-3	-12
5350 sprites/mus/pcx/ddar.pcx 	10	64	1	19	22	-11	-11
5351 sprites/mus/pcx/ddar.pcx 	33	64	1	16	32	-16	-12
5352 sprites/mus/pcx/ddar.pcx 	66	64	1	19	22	-11	-11

// Action 2: Wagon
5353 * 9	 02 00 AD 01 01 00 00 00 00
5354 * 18	 02 00 AE 81 10 00 FF 02 \b70 80 14 14 \b58 80 16 16 AD 00 // <-- 70 pax and 76 tons
5355 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12   AE 00 36 36 AD 00

//Action1: Wagon-mail
5356 * 4	 01 00 01 04
// Format: spritenum pcxfile
5357 sprites/mus/pcx/ddar.pcx 	1	96	1	26	8	-3	-12
5358 sprites/mus/pcx/ddar.pcx 	10	96	1	19	22	-11	-11
5359 sprites/mus/pcx/ddar.pcx 	33	96	1	16	32	-16	-12
5360 sprites/mus/pcx/ddar.pcx 	66	96	1	19	22	-11	-11

// Action 2: Wagon -ddar
5361 * 9	 02 00 AE 01 01 00 00 00 00
5362 * 18	 02 00 AD 81 10 00 FF 02 \b53 80 14 14 \b58 80 16 16 AE 00 // <-- 12 pax and 47 tons
5363 * 18	 02 00 AE 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 AE 00

// Action 3:
//!!Error (141): ID 08 29 out of valid range (00..73).
5364 * 12	 03 00 01 \b*10504 01 FF A1 00 AA 00
5365 * 7	 03 00 81 70 00 AF 00
5366 * 7	 03 00 81 5F 00 AE 00

// Action 1: purch List -SM2
5367 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5368 * 1	 0
5369 * 1	 0
5370 sprites/mus/pcx/plany.pcx 	1	128 	01 	12	87 	-40 	-8	3
5371 * 1	 0
5372 * 1	 0
5373 * 1	 0
5374 sprites/mus/pcx/plany.pcx 	1	1	01 	1 	1 	0 	-0	7
5375 * 1	 0

//Action2: Purch List
5376 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
5377 * 14	 02 00 A1 81 0C 00 FF 01 41 80 23 23 A0 00 // Purchise Screen text
5378 * 14	 02 00 A2 81 10 00 FF 01 \b39 80 0D 0D AD 00
5379 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine -plany
5380 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile
5381 sprites/mus/pcx/plany.pcx 	1	1	1	24	8	-3	-12
5382 sprites/mus/pcx/plany.pcx 	10	1	1	18	22	-11	-10
5383 sprites/mus/pcx/plany.pcx 	33	1	1	14	31	-16	-10
5384 sprites/mus/pcx/plany.pcx 	66	1	1	18	22	-11	-10
5385 sprites/mus/pcx/plany.pcx 	89	1	1	24	8	-3	-12
5386 sprites/mus/pcx/plany.pcx 	98	1	1	18	22	-11	-10
5387 sprites/mus/pcx/plany.pcx 	121	1	1	14	32	-16	-10
5388 sprites/mus/pcx/plany.pcx 	154	1	1	18	22	-11	-10

// Action 2: Engine -plany
5389 * 9	 02 00 AA 01 01 00 00 00 00

// Action 1: Engine -plany
5390 * 4	 01 00 01 08
// Backwards
// Format: spritenum pcxfile
5391 sprites/mus/pcx/plany.pcx 	1	32	1	24	8	-3	-12
5392 sprites/mus/pcx/plany.pcx 	10	32	1	18	22	-11	-10
5393 sprites/mus/pcx/plany.pcx 	33	32	1	14	31	-16	-10
5394 sprites/mus/pcx/plany.pcx 	66	32	1	18	22	-11	-10
5395 sprites/mus/pcx/plany.pcx 	89	32	1	24	8	-3	-12
5396 sprites/mus/pcx/plany.pcx 	98	32	1	18	22	-11	-10
5397 sprites/mus/pcx/plany.pcx 	121	32	1	14	32	-16	-10
5398 sprites/mus/pcx/plany.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -plany
5399 * 9	 02 00 AB 01 01 00 00 00 00

// VarAction2: Front with panto, back without
5400 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
5401 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5402 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5403 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5404 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
5405 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax -plany
5406 * 4	 01 00 01 04
// Format: spritenum pcxfile
5407 sprites/mus/pcx/plany.pcx 	1	64	1	24	8	-3	-12
5408 sprites/mus/pcx/plany.pcx 	10	64	1	18	22	-11	-10
5409 sprites/mus/pcx/plany.pcx 	33	64	1	14	31	-16	-10
5410 sprites/mus/pcx/plany.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon
5411 * 9	 02 00 AD 01 01 00 00 00 00
5412 * 22	 02 00 AE 81 10 00 FF 03 \b39 80 0D 0D \b66 80 14 14 \b53 80 16 16 AD 00 // <-- 61 pax and 53 tons
5413 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12  AE 00 36 36 AD 00
// Low cost when standing still
5414 * 18	 02 00 A3 81 10 00 FF 02  \b66 80 14 14  \b53 80 16 16  AD 00
5415 * 18	 02 00 A4 81 0C 00 FF 02  \b20 80 12 12    A3 00 36 36  AD 00
5416 * 14	 02 00 AF 82 B4 00 FF 01  A4 00   00 00    AF 00

//Action1: Wagon-mail -plany
5417 * 4	 01 00 01 04
// Format: spritenum pcxfile
5418 sprites/mus/pcx/plany.pcx 	1	96	1	24	8	-3	-12
5419 sprites/mus/pcx/plany.pcx 	10	96	1	18	22	-11	-10
5420 sprites/mus/pcx/plany.pcx 	33	96	1	14	31	-16	-10
5421 sprites/mus/pcx/plany.pcx 	66	96	1	17	22	-11	-9

// Action 2: Wagon -plany
5422 * 9	 02 00 AE 01 01 00 00 00 00
5423 * 22	 02 00 AD 81 10 00 FF 03 \b39 80 0D 0D \b50 80 14 14 \b53 80 16 16 AE 00 // <-- 12 pax and 47 tons
5424 * 18	 02 00 AB 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 AE 00
// Low cost when standing still
5425 * 18	 02 00 A3 81 10 00 FF 02  \b50 80 14 14  \b53 80 16 16  AE 00
5426 * 18	 02 00 A4 81 0C 00 FF 02  \b20 80 12 12    A3 00 36 36  AE 00
5427 * 14	 02 00 AE 82 B4 00 FF 01  A4 00   00 00    AB 00

// Action 3: plany
//!!Error (141): ID 0E 29 out of valid range (00..73).
5428 * 12	 03 00 01 \b*10510 01 FF A1 00 AC 00
5429 * 7	 03 00 81 70 00 AF 00
5430 * 7	 03 00 81 5F 00 AE 00

// Action 1: Engine -radbe510
5431 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
5432 sprites/mus/pcx/radbe510.pcx 	1	1	1	24	8	-3	-11
5433 sprites/mus/pcx/radbe510.pcx 	10	1	1	17	22	-11	-9
5434 sprites/mus/pcx/radbe510.pcx 	33	1	1	15	31	-16	-11
5435 sprites/mus/pcx/radbe510.pcx 	66	1	1	17	22	-9	-9
5436 sprites/mus/pcx/radbe510.pcx 	89	1	1	24	8	-3	-11
5437 sprites/mus/pcx/radbe510.pcx 	98	1	1	17	22	-11	-9
5438 sprites/mus/pcx/radbe510.pcx 	121	1	1	15	32	-16	-11
5439 sprites/mus/pcx/radbe510.pcx 	154	1	1	17	22	-9	-9
// Reverse
5440 sprites/mus/pcx/radbe510.pcx 	1	32	1	24	8	-3	-11
5441 sprites/mus/pcx/radbe510.pcx 	10	32	1	17	22	-11	-9
5442 sprites/mus/pcx/radbe510.pcx 	33	32	1	15	31	-16	-11
5443 sprites/mus/pcx/radbe510.pcx 	66	32	1	17	22	-9	-9
5444 sprites/mus/pcx/radbe510.pcx 	89	32	1	24	8	-3	-11
5445 sprites/mus/pcx/radbe510.pcx 	98	32	1	17	22	-11	-9
5446 sprites/mus/pcx/radbe510.pcx 	121	32	1	15	32	-16	-11
5447 sprites/mus/pcx/radbe510.pcx 	154	32	1	17	22	-9	-9

// Action 2: Engine -radbe510
5448 * 9	 02 00 AA 01 01 00 00 00 00
5449 * 9	 02 00 AB 01 01 01 00 01 00
5450 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
5451 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5452 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5453 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AA 00
5454 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
5455 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

// Action 1: purch List -radbe510
5456 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 		xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5457 * 1	 0
5458 * 1	 0
5459 sprites/mus/pcx/radbe510.pcx 	1	194 	01 	12 	87	-40 	-8	3
5460 * 1	 0
5461 * 1	 0
5462 * 1	 0
5463 sprites/mus/pcx/radbe510.pcx 	1	194 	01 	1 	1	-25 	-8	3
5464 * 1	 0

//Action2: Purch List
5465 * 9	 02 00 A0 01 01 00 00 00 00                  // Purchise Screen sprites
5466 * 14	 02 00 A1 81 0C 00 FF 01 42 80 23 23 A0 00 // Purchise Screen text
5467 * 14	 02 00 A2 81 10 00 FF 01 \b40 80 0D 0D A1 00
5468 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax unpanto
5469 * 4	 01 00 01 04
// Format: spritenum pcxfile
5470 sprites/mus/pcx/radbe510.pcx 	1	64	1	24	8	-3	-11
5471 sprites/mus/pcx/radbe510.pcx 	10	64	1	17	22	-11	-9
5472 sprites/mus/pcx/radbe510.pcx 	33	64	1	15	32	-16	-11
5473 sprites/mus/pcx/radbe510.pcx 	66	64	1	17	22	-9	-9

// Action 2: Wagon
5474 * 9	 02 00 BA 01 01 00 00 00 00

//Action1: Wagon-pax panto
5475 * 4	 01 00 01 04
// Format: spritenum pcxfile
5476 sprites/mus/pcx/radbe510.pcx 	1	96	1	24	8	-3	-11
5477 sprites/mus/pcx/radbe510.pcx 	10	96	1	17	22	-11	-9
5478 sprites/mus/pcx/radbe510.pcx 	33	96	1	15	32	-16	-11
5479 sprites/mus/pcx/radbe510.pcx 	66	96	1	17	22	-9	-9

// Action 2: Wagon -radbe510
5480 * 9	 02 00 BB 01 01 00 00 00 00

//Action1: Wagon-mail unpanto
5481 * 4	 01 00 01 04
// Format: spritenum pcxfile
5482 sprites/mus/pcx/radbe510.pcx 	1	160	1	24	8	-3	-11
5483 sprites/mus/pcx/radbe510.pcx 	10	160	1	17	22	-11	-9
5484 sprites/mus/pcx/radbe510.pcx 	33	160	1	15	32	-16	-11
5485 sprites/mus/pcx/radbe510.pcx 	66	160	1	17	22	-9	-9

// Action 2:
5486 * 9	 02 00 CA 01 01 00 00 00 00

//Action1: Mail-pax panto
5487 * 4	 01 00 01 04
// Format: spritenum pcxfile
5488 sprites/mus/pcx/radbe510.pcx 	1	128	1	24	8	-3	-11
5489 sprites/mus/pcx/radbe510.pcx 	10	128	1	17	22	-11	-9
5490 sprites/mus/pcx/radbe510.pcx 	33	128	1	15	32	-16	-11
5491 sprites/mus/pcx/radbe510.pcx 	66	128	1	17	22	-9	-9

// Action 2:
5492 * 9	 02 00 CB 01 01 00 00 00 00

// AA = engine
// A0 = Purch List
// BA = Pax unpanto
// BB = Pax Panto
// CA = Mail unpanto
// CC = Mail Panto
// BF = Pax cid to use
// CF = Mail cid to use

// VarAction2: Pax
5493 * 14	 02 00 BF 81 40 00 FF 01 BB 00 01 01 BA 00
5494 * 22	 02 00 AE 81 10 00 FF 03 \b40 80 0D 0D \b56 80 14 14 \b56 80 16 16 BF 00 // <-- 56 pax and 56 tons
5495 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12  AE 00 36 36 BF 00
// Low cost when standing still
5496 * 18	 02 00 A3 81 10 00 FF 02 \b56 80 14 14 \b56 80 16 16 BF 00 // <-- 56 pax and 56 tons
5497 * 18	 02 00 A4 81 0C 00 FF 02 \b20 80 12 12  A3 00 36 36 BF 00
5498 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

// VarAction2: Mail
5499 * 14	 02 00 CF 81 40 00 FF 01 CB 00 01 01 CA 00
5500 * 22	 02 00 AD 81 10 00 FF 03 \b40 80 0D 0D \b53 80 14 14 \b56 80 16 16 CF 00 // <-- 12 pax and 47 tons
5501 * 18	 02 00 CE 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 CF 00
// Low cost when standing still
5502 * 18	 02 00 B3 81 10 00 FF 02 \b53 80 14 14 \b56 80 16 16 CF 00 // <-- 12 pax and 47 tons
5503 * 18	 02 00 B4 81 0C 00 FF 02 \b15 80 12 12  B3 00 36 36 CF 00
5504 * 14	 02 00 CF 82 B4 00 FF 01 B4 00  00 00  CE 00

// Action 3s
//!!Error (141): ID 0F 29 out of valid range (00..73).
5505 * 12	 03 00 01 \b*10511 01 FF A1 00 AA 00
5506 * 7	 03 00 81 70 00 AF 00
5507 * 7	 03 00 81 5F 00 CF 00

// ############# rbde560 - Switzerland ##########
// Action 1: Engine -rbde560
5508 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile
5509 sprites/mus/pcx/rbde560.pcx 	1	1	1	25	8	-3	-11
5510 sprites/mus/pcx/rbde560.pcx 	10	1	1	19	22	-11	-11
5511 sprites/mus/pcx/rbde560.pcx 	33	1	1	16	31	-16	-12
5512 sprites/mus/pcx/rbde560.pcx 	66	1	1	19	22	-11	-11
5513 sprites/mus/pcx/rbde560.pcx 	89	1	1	25	8	-3	-12
5514 sprites/mus/pcx/rbde560.pcx 	98	1	1	19	22	-11	-11
5515 sprites/mus/pcx/rbde560.pcx 	121	1	1	16	32	-16	-12
5516 sprites/mus/pcx/rbde560.pcx 	154	1	1	19	22	-11	-11
// Backwards
5517 sprites/mus/pcx/rbde560.pcx 	1	32	1	25	8	-3	-11
5518 sprites/mus/pcx/rbde560.pcx 	10	32	1	19	22	-11	-11
5519 sprites/mus/pcx/rbde560.pcx 	33	32	1	16	31	-16	-12
5520 sprites/mus/pcx/rbde560.pcx 	66	32	1	19	22	-11	-11
5521 sprites/mus/pcx/rbde560.pcx 	89	32	1	25	8	-3	-12
5522 sprites/mus/pcx/rbde560.pcx 	98	32	1	19	22	-11	-11
5523 sprites/mus/pcx/rbde560.pcx 	121	32	1	16	32	-16	-12
5524 sprites/mus/pcx/rbde560.pcx 	154	32	1	19	22	-11	-11

// Action 2: Engine -rbde560
5525 * 9	 02 00 AA 01 01 00 00 00 00
5526 * 9	 02 00 AB 01 01 01 00 01 00
5527 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
5528 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5529 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5530 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5531 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
5532 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 1: purch List -rbde560
5533 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5534 * 1	 0
5535 * 1	 0
5536 sprites/mus/pcx/rbde560.pcx 	1	131 	01 	12 	87 	-40 	-8	3
5537 * 1	 0
5538 * 1	 0
5539 * 1	 0
5540 sprites/mus/pcx/rbde560.pcx 	1	131 	01 	1 	1 	-25	-8	3
5541 * 1	 0

// Action 2: Engine -rbde560
5542 * 9	 02 00 A0 01 01 00 00 00 00                  // Purchise Screen sprites
5543 * 14	 02 00 A1 81 0C 00 FF 01 43 80 23 23 A0 00 // Purchise Screen text
5544 * 14	 02 00 A2 81 10 00 FF 01 \b46 80 0D 0D A1 00
5545 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax -rbde560
5546 * 4	 01 00 01 04
// Format: spritenum pcxfile
5547 sprites/mus/pcx/rbde560.pcx 	1	64	1	25	8	-3	-11
5548 sprites/mus/pcx/rbde560.pcx 	10	64	1	19	22	-11	-11
5549 sprites/mus/pcx/rbde560.pcx 	33	64	1	16	32	-16	-12
5550 sprites/mus/pcx/rbde560.pcx 	66	64	1	19	22	-11	-11

// Action 2: Wagon
5551 * 9	 02 00 AD 01 01 00 00 00 00
5552 * 22	 02 00 AE 81 10 00 FF 03 \b46 80 0D 0D \b56 80 14 14 \b35 80 16 16 AD 00 // <-- 56 pax and 70 tons
5553 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12   AE 00 36 36 AD 00
// Low cost when standing still
5554 * 18	 02 00 A3 81 10 00 FF 02 \b56 80 14 14 \b35 80 16 16 AD 00
5555 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
5556 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail -rbde560
5557 * 4	 01 00 01 04
// Format: spritenum pcxfile
5558 sprites/mus/pcx/rbde560.pcx 	1	96	1	25	8	-3	-11
5559 sprites/mus/pcx/rbde560.pcx 	10	96	1	19	22	-11	-11
5560 sprites/mus/pcx/rbde560.pcx 	33	96	1	16	32	-16	-12
5561 sprites/mus/pcx/rbde560.pcx 	66	96	1	19	22	-11	-11

// Action 2: Wagon -rbde560
5562 * 9	 02 00 B0 01 01 00 00 00 00
5563 * 22	 02 00 AD 81 10 00 FF 03 \b46 80 0D 0D \b42 80 14 14 \b35 80 16 16 B0 00 // <-- 12 pax and 47 tons
5564 * 18	 02 00 B1 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 B0 00
// Low cost when standing still
5565 * 18	 02 00 A3 81 10 00 FF 02 \b56 80 14 14 \b35 80 16 16 B0 00
5566 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
5567 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// Action 3: rbde560
//!!Error (141): ID 10 29 out of valid range (00..73).
5568 * 12	 03 00 01 \b*10512 01 FF A1 00 AC 00
5569 * 7	 03 00 81 70 00 AF 00
5570 * 7	 03 00 81 5F 00 B0 00

// Action 1: purch List -
5571 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5572 * 1	 0
5573 * 1	 0
5574 sprites/mus/pcx/ice3.pcx 	1	160 	01 	11	53 	-40	-7	3
5575 * 1	 0
5576 * 1	 0
5577 * 1	 0
5578 sprites/mus/pcx/ice3.pcx 	1	160 	01 	12	87	-25	-8	3
5579 * 1	 0

// Action 2: P-list
5580 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
5581 * 14	 02 00 A1 81 0C 00 FF 01 3D 80 23 23 A0 00 // Purchise Screen text
5582 * 14	 02 00 A2 81 10 00 FF 01 \b7 80 0D 0D A1 00
5583 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine -ice3
5584 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5585 sprites/mus/pcx/ice3.pcx 	1	1	1	25	8	-3	-13
5586 sprites/mus/pcx/ice3.pcx 	10	1	1	18	22	-11	-10
5587 sprites/mus/pcx/ice3.pcx 	33	1	1	13	31	-16	-9
5588 sprites/mus/pcx/ice3.pcx 	66	1	1	18	22	-11	-10
5589 sprites/mus/pcx/ice3.pcx 	89	1	1	25	8	-3	-13
5590 sprites/mus/pcx/ice3.pcx 	98	1	1	18	22	-11	-10
5591 sprites/mus/pcx/ice3.pcx 	121	1	1	13	32	-16	-9
5592 sprites/mus/pcx/ice3.pcx 	154	1	1	18	22	-11	-10

// Action 2: Front
5593 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
5594 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FC 80 00 00 5F 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FC 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FC 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
5595 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00
// Low cost when standing still
5596 * 14	 02 00 A3 81 10 00 FF 01 \b1 80 0D 0D AA 00
5597 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AA 00
5598 * 14	 02 00 AA 82 B4 00 FF 01 A4 00  00 00  AA 00

//Backwards
5599 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5600 sprites/mus/pcx/ice3.pcx 	89	128	1	25	8	-3	-13
5601 sprites/mus/pcx/ice3.pcx 	98	128	1	18	22	-11	-10
5602 sprites/mus/pcx/ice3.pcx 	121	128	1	13	32	-16	-9
5603 sprites/mus/pcx/ice3.pcx 	154	128	1	18	22	-11	-10
5604 sprites/mus/pcx/ice3.pcx 	1	128	1	25	8	-3	-13
5605 sprites/mus/pcx/ice3.pcx 	10	128	1	18	22	-11	-10
5606 sprites/mus/pcx/ice3.pcx 	33	128	1	13	31	-16	-9
5607 sprites/mus/pcx/ice3.pcx 	66	128	1	18	22	-11	-10

// Action 2: engine Back
5608 * 9	 02 00 AB 01 01 00 00 00 00

//Action1: Wagon-pax - inaktiv
5609 * 4	 01 00 01 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5610 sprites/mus/pcx/ice3.pcx 	1	96	1	25	8	-3	-13
5611 sprites/mus/pcx/ice3.pcx 	10	96	1	18	22	-11	-10
5612 sprites/mus/pcx/ice3.pcx 	33	96	1	13	31	-16	-9
5613 sprites/mus/pcx/ice3.pcx 	66	96	1	18	22	-11	-10
5614 sprites/mus/pcx/ice3.pcx 	89	96	1	25	8	-3	-13
5615 sprites/mus/pcx/ice3.pcx 	98	96	1	18	22	-11	-10
5616 sprites/mus/pcx/ice3.pcx 	121	96	1	13	32	-16	-9
5617 sprites/mus/pcx/ice3.pcx 	154	96	1	18	22	-11	-10

// Action 2: Wagon pax inaktiv
5618 * 9	 02 00 B0 01 01 00 00 00 00

// Action 1: active panto -ice3
5619 * 4	 01 00 01 08
// First PAX
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5620 sprites/mus/pcx/ice3.pcx 	89	64	1	25	8	-3	-13
5621 sprites/mus/pcx/ice3.pcx 	98	64	1	18	22	-11	-10
5622 sprites/mus/pcx/ice3.pcx 	121	64	1	13	32	-16	-9
5623 sprites/mus/pcx/ice3.pcx 	154	64	1	18	22	-11	-10
5624 sprites/mus/pcx/ice3.pcx 	1	64	1	25	8	-3	-13
5625 sprites/mus/pcx/ice3.pcx 	10	64	1	18	22	-11	-10
5626 sprites/mus/pcx/ice3.pcx 	33	64	1	13	31	-16	-9
5627 sprites/mus/pcx/ice3.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon pax First
5628 * 9	 02 00 B1 01 01 00 00 00 00

// Action 1: Last pax - inaktiv 2
5629 * 4	 01 00 01 08
// First PAX
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5630 sprites/mus/pcx/ice3.pcx 	89	96	1	25	8	-3	-13
5631 sprites/mus/pcx/ice3.pcx 	98	96	1	18	22	-11	-10
5632 sprites/mus/pcx/ice3.pcx 	121	96	1	13	32	-16	-9
5633 sprites/mus/pcx/ice3.pcx 	154	96	1	18	22	-11	-10
5634 sprites/mus/pcx/ice3.pcx 	1	96	1	25	8	-3	-13
5635 sprites/mus/pcx/ice3.pcx 	10	96	1	18	22	-11	-10
5636 sprites/mus/pcx/ice3.pcx 	33	96	1	13	31	-16	-9
5637 sprites/mus/pcx/ice3.pcx 	66	96	1	18	22	-11	-10

// Action 2: Wagon pax Last
5638 * 9	 02 00 B2 01 01 00 00 00 00

// Action 1: Clean pax
5639 * 4	 01 00 02 08
// First PAX
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5640 sprites/mus/pcx/ice3.pcx 	89	32	1	25	8	-3	-13
5641 sprites/mus/pcx/ice3.pcx 	98	32	1	18	22	-11	-10
5642 sprites/mus/pcx/ice3.pcx 	121	32	1	13	32	-16	-9
5643 sprites/mus/pcx/ice3.pcx 	154	32	1	18	22	-11	-10
5644 sprites/mus/pcx/ice3.pcx 	1	32	1	25	8	-3	-13
5645 sprites/mus/pcx/ice3.pcx 	10	32	1	18	22	-11	-10
5646 sprites/mus/pcx/ice3.pcx 	33	32	1	13	31	-16	-9
5647 sprites/mus/pcx/ice3.pcx 	66	32	1	18	22	-11	-10
// other dir
5648 sprites/mus/pcx/ice3.pcx 	1	32	1	25	8	-3	-13
5649 sprites/mus/pcx/ice3.pcx 	10	32	1	18	22	-11	-10
5650 sprites/mus/pcx/ice3.pcx 	33	32	1	13	31	-16	-9
5651 sprites/mus/pcx/ice3.pcx 	66	32	1	18	22	-11	-10
5652 sprites/mus/pcx/ice3.pcx 	89	32	1	25	8	-3	-13
5653 sprites/mus/pcx/ice3.pcx 	98	32	1	18	22	-11	-10
5654 sprites/mus/pcx/ice3.pcx 	121	32	1	13	32	-16	-9
5655 sprites/mus/pcx/ice3.pcx 	154	32	1	18	22	-11	-10
// Action 2: Wagon pax Last
5656 * 9	 02 00 B7 01 01 00 00 00 00
5657 * 9	 02 00 B8 01 01 01 00 01 00

//AA = Front
//AB = Back
//B0 = Inactive dir1
//B1 = Active panto
//B2 = Inactive dir2
//B7 = unpatno dir1
//B8 = unpanto dir2

// VarAction2: Pax-sorting
5658 * 14	 02 00 B3 81 41 00 01 01 B8 00 00 00 B7 00 // Unpanto at here and there
5659 * 14	 02 00 B4 81 41 08 FF 01 B2 00 01 01 B3 00 // Inactive 1st last
5660 * 14	 02 00 B5 81 41 00 FF 01 B2 00 01 01 B4 00 // Inactive panto at 2nd
5661 * 14	 02 00 B6 81 41 08 FF 01 B0 00 02 02 B5 00 // Inactive 2nd last
5662 * 14	 02 00 B7 81 41 00 FF 01 B0 00 00 00 B6 00 // Inactive panto at first
5663 * 14	 02 00 B7 81 41 00 FF 01 B1 00 01 01 B7 00 // Active panto at first
5664 * 14	 02 00 B8 81 41 08 FF 01 AB 00 00 00 B7 00 // Last wagon

// CB36 checks - Wagons
5665 * 22	 02 00 B9 81 10 00 FF 03 \b45 80 14 14 \b51 80 16 16 \b172 80 0D 0D B8 00 // <-- 47 pax and 51 tons, higher running cost, more expensive
5666 * 14	 02 00 BA 81 0C 00 FF 01 B9 00 36 36 B8 00
// Low cost when standing still
5667 * 18	 02 00 A3 81 10 00 FF 02 \b45 80 14 14 \b51 80 16 16 B8 00
5668 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B8 00
5669 * 14	 02 00 BA 82 B4 00 FF 01 A4 00  00 00  BA 00

// Action 3:
//!!Error (141): ID 0B 29 out of valid range (00..73).
5670 * 12	 03 00 01 \b*10507 01 FF A1 00 AA 00
5671 * 7	 03 00 81 70 00 BA 00

// ####### CargoSprinter Germany #########

// Action 1: purch List -cc
5672 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5673 * 1	 0
5674 * 1	 0
5675 sprites/mus/pcx/cc.pcx 	1	128 	01 	12	87 	-40 	-8	3
5676 * 1	 0
5677 * 1	 0
5678 * 1	 0
5679 sprites/mus/pcx/cc.pcx 	1	128	01 	1 	1 	0 	-0	7
5680 * 1	 0

// Action 2: Engine cc
5681 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
5682 * 14	 02 00 A1 81 0C 00 FF 01 2E 80 23 23 A0 00 // Purchise Screen text
5683 * 14	 02 00 A2 81 10 00 FF 01 \b54 80 0D 0D A1 00
5684 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// Action 1: Engine cc forward
5685 * 4	 01 00 02 08
// Forward - empty
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5686 sprites/mus/pcx/cc.pcx 	1	1	1	26	8	-3	-12
5687 sprites/mus/pcx/cc.pcx 	10	1	1	16	22	-11	-8
5688 sprites/mus/pcx/cc.pcx 	33	1	1	11	31	-16	-7
5689 sprites/mus/pcx/cc.pcx 	66	1	1	16	22	-11	-8
5690 sprites/mus/pcx/cc.pcx 	89	1	1	26	8	-3	-12
5691 sprites/mus/pcx/cc.pcx 	98	1	1	16	22	-11	-8
5692 sprites/mus/pcx/cc.pcx 	121	1	1	11	31	-15	-7
5693 sprites/mus/pcx/cc.pcx 	154	1	1	16	22	-11	-8
// Forward Full
5694 sprites/mus/pcx/cc.pcx 	1	64	1	26	8	-3	-12
5695 sprites/mus/pcx/cc.pcx 	10	64	1	16	22	-11	-8
5696 sprites/mus/pcx/cc.pcx 	33	64	1	11	31	-16	-7
5697 sprites/mus/pcx/cc.pcx 	66	64	1	16	22	-11	-8
5698 sprites/mus/pcx/cc.pcx 	89	64	1	26	8	-3	-12
5699 sprites/mus/pcx/cc.pcx 	98	64	1	16	22	-11	-8
5700 sprites/mus/pcx/cc.pcx 	121	64	1	11	31	-15	-7
5701 sprites/mus/pcx/cc.pcx 	154	64	1	16	22	-11	-8

// Action 2: Engine cc
5702 * 13	 02 00 AA 02 02 \w0 \w1 \w0 \w1

// Action 1: Engine cc
5703 * 4	 01 00 02 08
// Forward - full
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5704 sprites/mus/pcx/cc.pcx 	1	32	1	26	8	-3	-12
5705 sprites/mus/pcx/cc.pcx 	10	32	1	16	22	-11	-8
5706 sprites/mus/pcx/cc.pcx 	33	32	1	11	31	-16	-7
5707 sprites/mus/pcx/cc.pcx 	66	32	1	16	22	-11	-8
5708 sprites/mus/pcx/cc.pcx 	89	32	1	26	8	-3	-12
5709 sprites/mus/pcx/cc.pcx 	98	32	1	16	22	-11	-8
5710 sprites/mus/pcx/cc.pcx 	121	32	1	11	31	-15	-7
5711 sprites/mus/pcx/cc.pcx 	154	32	1	16	22	-11	-8
// Backwards full
5712 sprites/mus/pcx/cc.pcx 	1	96	1	26	8	-3	-12
5713 sprites/mus/pcx/cc.pcx 	10	96	1	16	22	-11	-8
5714 sprites/mus/pcx/cc.pcx 	33	96	1	11	31	-16	-7
5715 sprites/mus/pcx/cc.pcx 	66	96	1	16	22	-11	-8
5716 sprites/mus/pcx/cc.pcx 	89	96	1	26	8	-3	-12
5717 sprites/mus/pcx/cc.pcx 	98	96	1	16	22	-11	-8
5718 sprites/mus/pcx/cc.pcx 	121	96	1	11	31	-15	-7
5719 sprites/mus/pcx/cc.pcx 	154	96	1	16	22	-11	-8

// Action 2: Engine cc
5720 * 13	 02 00 AB 02 02  \w0 \w1 \w0 \w1

// VarAction2: Front with panto, back without
5721 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
5722 * 18	 02 00 AD 81 C6 00 FF 02 FE 80 2E 2E FE 80 65 65 FA 80
5723 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5724 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5725 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
5726 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

//Action1: Wagon-pax cc
5727 * 4	 01 00 03 08
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5728 sprites/mus/pcx/cc.pcx 	1	208	1	26	8	-3	-12
5729 sprites/mus/pcx/cc.pcx 	10	208	1	16	22	-11	-8
5730 sprites/mus/pcx/cc.pcx 	33	208	1	11	32	-16	-7
5731 sprites/mus/pcx/cc.pcx 	66	208	1	16	22	-11	-8
5732 sprites/mus/pcx/cc.pcx 	89	208	1	26	8	-3	-12
5733 sprites/mus/pcx/cc.pcx 	98	208	1	16	22	-11	-8
5734 sprites/mus/pcx/cc.pcx 	121	208	1	11	32	-16	-7
5735 sprites/mus/pcx/cc.pcx 	154	208	1	16	22	-11	-8
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5736 sprites/mus/pcx/cc.pcx 	1	176	1	26	8	-3	-12
5737 sprites/mus/pcx/cc.pcx 	10	176	1	16	22	-11	-8
5738 sprites/mus/pcx/cc.pcx 	33	176	1	11	32	-16	-7
5739 sprites/mus/pcx/cc.pcx 	66	176	1	16	22	-11	-8
5740 sprites/mus/pcx/cc.pcx 	89	176	1	26	8	-3	-12
5741 sprites/mus/pcx/cc.pcx 	98	176	1	16	22	-11	-8
5742 sprites/mus/pcx/cc.pcx 	121	176	1	11	32	-16	-7
5743 sprites/mus/pcx/cc.pcx 	154	176	1	16	22	-11	-8
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5744 sprites/mus/pcx/cc.pcx 	1	144	1	26	8	-3	-12
5745 sprites/mus/pcx/cc.pcx 	10	144	1	16	22	-11	-8
5746 sprites/mus/pcx/cc.pcx 	33	144	1	11	31	-16	-7
5747 sprites/mus/pcx/cc.pcx 	66	144	1	16	22	-11	-8
5748 sprites/mus/pcx/cc.pcx 	89	144	1	26	8	-3	-12
5749 sprites/mus/pcx/cc.pcx 	98	144	1	16	22	-11	-8
5750 sprites/mus/pcx/cc.pcx 	121	144	1	11	31	-16	-7
5751 sprites/mus/pcx/cc.pcx 	154	144	1	16	22	-11	-8

// Action 2: Wagon cc
5752 * 17	 02 00 AD 03 03 \w0 \w1 \w2 \w0 \w1 \w2
5753 * 22	 02 00 AE 81 10 00 FF 03 \b54 80 0D 0D \b80 80 14 14 \b55 80 16 16 AD 00 // <-- 80 crates and 55 tons
5754 * 18	 02 00 AF 81 0C 00 FF 02 \b20 80 12 12  AE 00 36 36 AD 00
// Low cost when standing still
5755 * 22	 02 00 A3 81 10 00 FF 03 \b11 80 0D 0D \b80 80 14 14 \b55 80 16 16 AD 00
5756 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
5757 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

// Action 3: cc
//!!Error (141): ID 04 29 out of valid range (00..73).
5758 * 12	 03 00 01 \b*10500 01 FF A1 00 AC 00
5759 * 7	 03 00 81 65 00 AF 00

// Action 1: Engine -4041
5760 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5761 sprites/mus/pcx/4041.pcx 	1	1	1	23	8	-3	-12
5762 sprites/mus/pcx/4041.pcx 	10	1	1	18	22	-11	-10
5763 sprites/mus/pcx/4041.pcx 	33	1	1	14	31	-16	-10
5764 sprites/mus/pcx/4041.pcx 	66	1	1	18	22	-11	-10
5765 sprites/mus/pcx/4041.pcx 	89	1	1	23	8	-3	-12
5766 sprites/mus/pcx/4041.pcx 	99	1	1	18	20	-9	-10
5767 sprites/mus/pcx/4041.pcx 	121	1	1	14	31	-16	-10
5768 sprites/mus/pcx/4041.pcx 	154	1	1	18	22	-11	-10
// Backwards
5769 sprites/mus/pcx/4041.pcx 	1	32	1	23	8	-3	-12
5770 sprites/mus/pcx/4041.pcx 	10	32	1	18	22	-11	-10
5771 sprites/mus/pcx/4041.pcx 	33	32	1	14	31	-16	-10
5772 sprites/mus/pcx/4041.pcx 	66	32	1	18	22	-11	-10
5773 sprites/mus/pcx/4041.pcx 	89	32	1	23	8	-3	-12
5774 sprites/mus/pcx/4041.pcx 	99	32	1	18	20	-9	-10
5775 sprites/mus/pcx/4041.pcx 	121	32	1	14	31	-16	-10
5776 sprites/mus/pcx/4041.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -4041
5777 * 9	 02 00 AA 01 01 00 00 00 00
5778 * 9	 02 00 AB 01 01 01 00 01 00

// Action 1: purch List -4041
5779 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5780 * 1	 0
5781 * 1	 0
5782 sprites/mus/pcx/4041.pcx 	1	128 	01 	12 	87 	-40 	-8	3
5783 * 1	 0
5784 * 1	 0
5785 * 1	 0
5786 sprites/mus/pcx/4041.pcx 	1	128	01 	1 	1 	0 	-0	7
5787 * 1	 0

// Action 2: Engine -4041
5788 * 9	 02 00 A0 01 01 00 00 00 00                 // Purchise Screen sprites
5789 * 14	 02 00 A1 81 0C 00 FF 01 34 80 23 23 A0 00 // Purchise Screen text
5790 * 14	 02 00 A2 81 10 00 FF 01 \b23 80 0D 0D AD 00
5791 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax -4041
5792 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5793 sprites/mus/pcx/4041.pcx 	1	64	1	23	8	-3	-12
5794 sprites/mus/pcx/4041.pcx 	10	64	1	18	22	-11	-10
5795 sprites/mus/pcx/4041.pcx 	33	64	1	14	32	-16	-10
5796 sprites/mus/pcx/4041.pcx 	66	64	1	18	22	-11	-10

// Action 2: Wagon
5797 * 9	 02 00 AD 01 01 00 00 00 00
5798 * 22	 02 00 AE 81 10 00 FF 03 \b23 80 0D 0D \b40 80 14 14 \b73 80 16 16 AD 00 // <-- 40 pax and 73 tons
5799 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AD 00
// Low cost when standing still
5800 * 18	 02 00 A3 81 10 00 FF 02 \b40 80 14 14 \b73 80 16 16 AD 00
5801 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
5802 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail -4041
5803 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5804 sprites/mus/pcx/4041.pcx 	1	96	1	23	8	-3	-12
5805 sprites/mus/pcx/4041.pcx 	10	96	1	18	22	-11	-10
5806 sprites/mus/pcx/4041.pcx 	33	96	1	14	32	-16	-10
5807 sprites/mus/pcx/4041.pcx 	66	96	1	18	22	-11	-10

// Action 2: Wagon -4041 MAIL
5808 * 9	 02 00 B0 01 01 00 00 00 00
5809 * 22	 02 00 AD 81 10 00 FF 03 \b23 80 0D 0D \b30 80 14 14 \b73 80 16 16 B0 00 // <-- 12 pax and 47 tons
5810 * 14	 02 00 B1 81 0C 00 FF 01   AD 00 36 36 B0 00
// Low cost when standing still
5811 * 18	 02 00 A3 81 10 00 FF 02 \b30 80 14 14 \b73 80 16 16 B0 00
5812 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
5813 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// VarAction2: Front with panto, back without
5814 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
5815 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5816 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5817 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5818 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
5819 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 3: 4041
//!!Error (141): ID 07 29 out of valid range (00..73).
5820 * 12	 03 00 01 \b*10503 01 FF A1 00 AC 00
5821 * 7	 03 00 81 70 00 AF 00
5822 * 7	 03 00 81 5F 00 B0 00

// ############# mat24 - Netherlands ##########
// Action 1: Engine -mat24
5823 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5824 sprites/mus/pcx/mat24.pcx 	1	1	1	23	8	-3	-12
5825 sprites/mus/pcx/mat24.pcx 	10	1	1	17	22	-11	-9
5826 sprites/mus/pcx/mat24.pcx 	33	1	1	14	31	-16	-10
5827 sprites/mus/pcx/mat24.pcx 	66	1	1	17	22	-11	-9
5828 sprites/mus/pcx/mat24.pcx 	89	1	1	23	8	-3	-12
5829 sprites/mus/pcx/mat24.pcx 	98	1	1	17	22	-11	-9
5830 sprites/mus/pcx/mat24.pcx 	121	1	1	14	31	-16	-10
5831 sprites/mus/pcx/mat24.pcx 	155	1	1	17	22	-11	-9
// Backwards
5832 sprites/mus/pcx/mat24.pcx 	1	32	1	23	8	-3	-12
5833 sprites/mus/pcx/mat24.pcx 	10	32	1	17	22	-11	-9
5834 sprites/mus/pcx/mat24.pcx 	33	32	1	14	31	-16	-10
5835 sprites/mus/pcx/mat24.pcx 	66	32	1	17	22	-11	-9
5836 sprites/mus/pcx/mat24.pcx 	89	32	1	23	8	-3	-12
5837 sprites/mus/pcx/mat24.pcx 	98	32	1	17	22	-11	-9
5838 sprites/mus/pcx/mat24.pcx 	121	32	1	14	31	-16	-10
5839 sprites/mus/pcx/mat24.pcx 	155	32	1	17	22	-11	-9

// Action 2: Engine -mat24
5840 * 9	 02 00 AA 01 01 00 00 00 00
5841 * 9	 02 00 AB 01 01 01 00 01 00

// Action 1: purch List -mat24
5842 * 4	 01 00 01 08
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5843 * 1	 0
5844 * 1	 0
5845 sprites/mus/pcx/mat24.pcx 	1	128 	01 	12 	87	-40 	-8	3
5846 * 1	 0
5847 * 1	 0
5848 * 1	 0
5849 sprites/mus/pcx/mat24.pcx 	1	128	01 	1 	1 	0 	-0	7
5850 * 1	 0

// Action 2: Engine -mat24
5851 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
5852 * 14	 02 00 A1 81 0C 00 FF 01 3F 80 23 23 A0 00 // Purchise Screen text
5853 * 14	 02 00 A2 81 10 00 FF 01 \b37 80 0D 0D A1 00
5854 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

//Action1: Wagon-pax -mat24
5855 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5856 sprites/mus/pcx/mat24.pcx 	1	64	1	23	8	-3	-12
5857 sprites/mus/pcx/mat24.pcx 	10	64	1	17	22	-11	-9
5858 sprites/mus/pcx/mat24.pcx 	33	64	1	14	32	-16	-10
5859 sprites/mus/pcx/mat24.pcx 	66	64	1	17	22	-11	-9

// Action 2: Wagon
5860 * 9	 02 00 AD 01 01 00 00 00 00
5861 * 22	 02 00 AE 81 10 00 FF 03 \b27 80 0D 0D \b30 80 14 14 \b30 80 16 16 AD 00 // <-- 61 pax and 49 tons
5862 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AD 00
// Low cost when standing still
5863 * 18	 02 00 A3 81 10 00 FF 02 \b30 80 14 14 \b30 80 16 16 AD 00
5864 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AD 00
5865 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//Action1: Wagon-mail -mat24
5866 * 4	 01 00 01 04
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5867 sprites/mus/pcx/mat24.pcx 	1	96	1	23	8	-3	-12
5868 sprites/mus/pcx/mat24.pcx 	10	96	1	17	22	-11	-9
5869 sprites/mus/pcx/mat24.pcx 	33	96	1	14	32	-16	-10
5870 sprites/mus/pcx/mat24.pcx 	66	96	1	17	22	-11	-9

// Action 2: Wagon -mat24
5871 * 9	 02 00 B0 01 01 00 00 00 00
5872 * 22	 02 00 AD 81 10 00 FF 03 \b27 80 0D 0D \b25 80 14 14 \b30 80 16 16 B0 00 // <-- 12 pax and 47 tons
5873 * 18	 02 00 B1 81 0C 00 FF 02 \b15 80 12 12  AD 00 36 36 AE 00
// Low cost when standing still
5874 * 18	 02 00 A3 81 10 00 FF 02 \b25 80 14 14 \b30 80 16 16 B0 00
5875 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B0 00
5876 * 14	 02 00 B0 82 B4 00 FF 01 A4 00  00 00  B1 00

// VarAction2: Front with panto, back without
5877 * 14	 02 00 AC 81 40 00 FF 01 AA 00 00 00 AB 00
// Connectable?
5878 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
5879 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
5880 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
5881 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  AC 00
5882 * 14	 02 00 AC 82 B4 00 FF 01 A4 00  00 00  AC 00

// Action 3: mat24
//!!Error (141): ID 0D 29 out of valid range (00..73).
5883 * 12	 03 00 01 \b*10509 01 FF A1 00 AC 00
5884 * 7	 03 00 81 70 00 AF 00
5885 * 7	 03 00 81 5F 00 B0 00

//Action1: VT612
5886 * 4	 01 00 04 08
// Head
// Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
5887 sprites/mus/pcx/VT612.pcx	1	1	1	24	8	-3	-12
5888 sprites/mus/pcx/VT612.pcx	10	1	1	18	22	-11	-10
5889 sprites/mus/pcx/VT612.pcx	33	1	1	14	32	-16	-10
5890 sprites/mus/pcx/VT612.pcx	66	1	1	18	22	-11	-10
5891 sprites/mus/pcx/VT612.pcx	89	1	1	24	8	-3	-12
5892 sprites/mus/pcx/VT612.pcx	98	1	1	18	22	-11	-10
5893 sprites/mus/pcx/VT612.pcx	121	1	1	14	32	-16	-10
5894 sprites/mus/pcx/VT612.pcx	154	1	1	18	22	-11	-10
//End
5895 sprites/mus/pcx/VT612.pcx	1	32	1	24	8	-3	-12
5896 sprites/mus/pcx/VT612.pcx	10	32	1	18	22	-11	-10
5897 sprites/mus/pcx/VT612.pcx	33	32	1	14	32	-16	-10
5898 sprites/mus/pcx/VT612.pcx	66	32	1	18	22	-11	-10
5899 sprites/mus/pcx/VT612.pcx	89	32	1	24	8	-3	-12
5900 sprites/mus/pcx/VT612.pcx	98	32	1	18	22	-11	-10
5901 sprites/mus/pcx/VT612.pcx	121	32	1	14	32	-16	-10
5902 sprites/mus/pcx/VT612.pcx	154	32	1	18	22	-11	-10
// PAX
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
5903 sprites/mus/pcx/VT612.pcx	1	64	1	24	8	-3	-12
5904 sprites/mus/pcx/VT612.pcx	10	64	1	18	22	-11	-10
5905 sprites/mus/pcx/VT612.pcx	33	64	1	14	32	-16	-10
5906 sprites/mus/pcx/VT612.pcx	66	64	1	18	22	-11	-10
5907 sprites/mus/pcx/VT612.pcx	1	64	1	24	8	-3	-12
5908 sprites/mus/pcx/VT612.pcx	10	64	1	18	22	-11	-10
5909 sprites/mus/pcx/VT612.pcx	33	64	1	14	32	-16	-10
5910 sprites/mus/pcx/VT612.pcx	66	64	1	18	22	-11	-10

// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5911 * 1	 0
5912 * 1	 0
5913 sprites/mus/pcx/VT612.pcx 	1    1	    01 	    1	   1	    0 	0	  3
5914 * 1	 0
5915 * 1	 0
5916 * 1	 0
5917 sprites/mus/pcx/VT612.pcx 	1    128	    01 	    12	   87	    -11 	-8	  7
5918 * 1	 0

5919 * 9	 02 00 C0 01 01 \w0 \w0 // Head
5920 * 9	 02 00 D0 01 01 \w1 \w1 // Back
5921 * 9	 02 00 AD 01 01 \w2 \w2 // Wagon
5922 * 9	 02 00 A0 01 01 \w3 \w3 // Purchase

// Purchise Screen text
5923 * 14	 02 00 A1 81 0C 00 FF 01 4A 80 23 23 A0 00
5924 * 14	 02 00 A2 81 10 00 FF 01 \b97 80 0D 0D AD 00
5925 * 14	 02 00 A1 81 0C 00 FF 01 A2 00 36 36 A1 00

// CB36 Waggon - In transit
5926 * 22	 02 00 AE 81 10 00 FF 03 \b73 80 0D 0D \b58 80 14 14 \b30 80 16 16 AD 00 // <-- cost 97, 58 pax and 30 tons
5927 * 14	 02 00 AF 81 0C 00 FF 01 AE 00 36 36 AD 00
// CB36 Waggon - Standing still
5928 * 18	 02 00 A2 81 10 00 FF 02 \b58 80 14 14 \b30 80 16 16 AD 00 // <-- cost 97, 58 pax and 30 tons
5929 * 14	 02 00 A3 81 0C 00 FF 01 A2 00 36 36 AD 00
// When at 0 speed, low running cost
5930 * 14	 02 00 A4 82 B4 00 FF 01  A3 00  00 00   AF 00

// Engine!
// VarAction2: Front with panto, back without
5931 * 14	 02 00 D1 81 40 00 FF 01 C0 00 00 00 D0 00

// Connectable?
5932 * 29	 02 00 D2 85 C6 00 FF FF 03 // 3 ranges
FC 80 00 00 5F 00 // from 00 to 5F dissalow with FC-textline i.e. disallow mu-express
FC 80 60 00 6F 00 // from 60 to 6F dissalow with FC-textline i.e. allow MU-PAX
FC 80 71 00 FF 00 // from 71 to FF dissalow with FC-textline
FE 80       // allow everything else
5933 * 14	 02 00 D3 81 0C 00 FF 01 D2 00 1D 1D D1 00
// CB36 Engine - Standing still
5934 * 14	 02 00 D4 81 10 00 FF 01 \b22 80 0D 0D D3 00 // <-- cost 97, 58 pax and 30 tons
5935 * 14	 02 00 D5 81 0C 00 FF 01 D4 00 36 36 D3 00
// When at 0 speed, low running cost
5936 * 14	 02 00 D6 82 B4 00 FF 01  D5 00  00 00   D3 00

// Action 3: VT612
//!!Error (141): ID 14 29 out of valid range (00..73).
5937 * 12	 03 00 01 \b*10516 01 FF A1 00 D6 00
5938 * 7	 03 00 81 70 00 A4 00

5939 * 4	 01 00 05 08
// Action 1: Engine sh125 forward
// Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
5940 sprites/mus/pcx/sh125.pcx	1	1	1	24	8	-3	-12
5941 sprites/mus/pcx/sh125.pcx	10	1	1	18	22	-11	-10
5942 sprites/mus/pcx/sh125.pcx	33	1	1	14	32	-16	-10
5943 sprites/mus/pcx/sh125.pcx	66	1	1	18	22	-11	-10
5944 sprites/mus/pcx/sh125.pcx	89	1	1	24	8	-3	-12
5945 sprites/mus/pcx/sh125.pcx	98	1	1	18	22	-11	-10
5946 sprites/mus/pcx/sh125.pcx	121	1	1	14	32	-16	-10
5947 sprites/mus/pcx/sh125.pcx	154	1	1	18	22	-11	-10
//Action1: Engine sh125 Backward
5948 sprites/mus/pcx/sh125.pcx	1	32	1	24	8	-3	-12
5949 sprites/mus/pcx/sh125.pcx	10	32	1	18	22	-11	-10
5950 sprites/mus/pcx/sh125.pcx	33	32	1	14	32	-16	-10
5951 sprites/mus/pcx/sh125.pcx	66	32	1	18	22	-11	-10
5952 sprites/mus/pcx/sh125.pcx	89	32	1	24	8	-3	-12
5953 sprites/mus/pcx/sh125.pcx	98	32	1	18	22	-11	-10
5954 sprites/mus/pcx/sh125.pcx	121	32	1	14	32	-16	-10
5955 sprites/mus/pcx/sh125.pcx	154	32	1	18	22	-11	-10
//Action1: Wagon-pax sh125
5956 sprites/mus/pcx/sh125.pcx	1	64	1	24	8	-3	-12
5957 sprites/mus/pcx/sh125.pcx	10	64	1	18	22	-11	-10
5958 sprites/mus/pcx/sh125.pcx	33	64	1	14	32	-16	-10
5959 sprites/mus/pcx/sh125.pcx	66	64	1	18	22	-11	-10
5960 sprites/mus/pcx/sh125.pcx	1	64	1	24	8	-3	-12
5961 sprites/mus/pcx/sh125.pcx	10	64	1	18	22	-11	-10
5962 sprites/mus/pcx/sh125.pcx	33	64	1	14	32	-16	-10
5963 sprites/mus/pcx/sh125.pcx	66	64	1	18	22	-11	-10
//Action1: Wagon-mail sh125
5964 sprites/mus/pcx/sh125.pcx	1	96	1	24	8	-3	-12
5965 sprites/mus/pcx/sh125.pcx	10	96	1	18	22	-11	-10
5966 sprites/mus/pcx/sh125.pcx	33	96	1	14	32	-16	-10
5967 sprites/mus/pcx/sh125.pcx	66	96	1	18	22	-11	-10
5968 sprites/mus/pcx/sh125.pcx	1	96	1	24	8	-3	-12
5969 sprites/mus/pcx/sh125.pcx	10	96	1	18	22	-11	-10
5970 sprites/mus/pcx/sh125.pcx	33	96	1	14	32	-16	-10
5971 sprites/mus/pcx/sh125.pcx	66	96	1	18	22	-11	-10
//Action1: P-list
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
5972 * 1	 0
5973 * 1	 0
5974 sprites/mus/pcx/sh125.pcx 	1     128	  01 	  12    87    -40 	-8	3
5975 * 1	 0
5976 * 1	 0
5977 * 1	 0
5978 sprites/mus/pcx/sh125.pcx 	1     128	  01 	  1    1    -0 	-0	3
5979 * 1	 0

5980 * 9	 02 00 B0 01 01 00 00 00 00
5981 * 9	 02 00 B1 01 01 01 00 01 00
5982 * 9	 02 00 C0 01 01 02 00 02 00
5983 * 9	 02 00 D0 01 01 03 00 03 00
5984 * 9	 02 00 A0 01 01 04 00 04 00

// Action 2: P-list-things
5985 * 14	 02 00 A1 81 0C 00 FF 01 4B 80 23 23 A0 00 // Purchise Screen text

// VarAction2: Front with panto, back without
5986 * 14	 02 00 B2 81 40 00 FF 01 B0 00 00 00 B1 00
// Connectable?
5987 * 29	 02 00 B3 85 C6 00 FF FF 03 // 3 ranges
FB 80 00 00 5E 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FB 80 60 00 6F 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FB 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       //allow everything else
5988 * 14	 02 00 B4 81 0C 00 FF 01 B3 00 1D 1D B2 00
// Low cost when standing still
5989 * 14	 02 00 A3 81 10 00 FF 01 \b2 80 0D 0D B4 00
5990 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  B4 00
5991 * 14	 02 00 B4 82 B4 00 FF 01 A4 00  00 00  B4 00

// Action 2: Wagon sh125
5992 * 18	 02 00 C1 81 10 00 FF 02 \b55 80 14 14 \b35 80 16 16 C0 00 // <-- 55 pax and 29 tons
5993 * 14	 02 00 C2 81 0C 00 FF 01   C1 00 36 36 C0 00

// Action 2: Wagon sh125
5994 * 18	 02 00 D1 81 10 00 FF 02 \b40 80 14 14 \b35 80 16 16 D0 00 // <-- 12 pax and 47 tons
5995 * 14	 02 00 D2 81 0C 00 FF 01   D1 00 36 36 D0 00

// Action 3: sh125
//!!Error (141): ID 15 29 out of valid range (00..73).
5996 * 12	 03 00 01 \b*10517 01 FF A1 00 B4 00
5997 * 7	 03 00 81 70 00 C2 00
5998 * 7	 03 00 81 5F 00 D2 00

// Action 1: purch List -mat36
5999 * 4	 01 00 01 08
// Forward
// Format: spritenum pcxfile 	xpos 	ypos 	comp	ysize 	xsize 	xrel 	yrel	dir
6000 * 1	 0
6001 * 1	 0
6002 sprites/mus/pcx/mat36.pcx 	1	128 	01 	12 	87 	-40 	-8	3
6003 * 1	 0
6004 * 1	 0
6005 * 1	 0
6006 sprites/mus/pcx/mat36.pcx 	1	96	01 	1 	1 	0 	-0	7
6007 * 1	 0
//Action2: Purch List
6008 * 9	 02 00 A0 01 01 00 00 00 00                // Purchise Screen sprites
6009 * 14	 02 00 A1 81 0C 00 FF 01 4C 80 23 23 A0 00 // Purchise Screen text
6010 * 14	 02 00 AE 81 10 00 FF 01 \b37 80 0D 0D A1 00 //
6011 * 14	 02 00 A1 81 0C 00 FF 01 AE 00 36 36 A1 00

// Action 1: Engine -mat36 forward
6012 * 4	 01 00 02 08
// Forward
// Format: spritenum pcxfile  xpos  ypos  comp ysize  xsize  xrel  yrel dir
6013 sprites/mus/pcx/mat36.pcx 	1	1	1	23	8	-3	-9
6014 sprites/mus/pcx/mat36.pcx 	10	1	1	18	22	-11	-10
6015 sprites/mus/pcx/mat36.pcx 	33	1	1	16	32	-16	-12
6016 sprites/mus/pcx/mat36.pcx 	66	1	1	18	22	-11	-10
6017 sprites/mus/pcx/mat36.pcx 	89	1	1	23	8	-3	-12
6018 sprites/mus/pcx/mat36.pcx 	98	1	1	18	22	-11	-10
6019 sprites/mus/pcx/mat36.pcx 	121	1	1	16	32	-16	-12
6020 sprites/mus/pcx/mat36.pcx 	154	1	1	18	22	-11	-10
// Backwards
6021 sprites/mus/pcx/mat36.pcx 	1	32	1	23	8	-3	-9
6022 sprites/mus/pcx/mat36.pcx 	10	32	1	18	22	-11	-10
6023 sprites/mus/pcx/mat36.pcx 	33	32	1	16	32	-16	-12
6024 sprites/mus/pcx/mat36.pcx 	66	32	1	18	22	-11	-10
6025 sprites/mus/pcx/mat36.pcx 	89	32	1	23	8	-3	-12
6026 sprites/mus/pcx/mat36.pcx 	98	32	1	18	22	-11	-10
6027 sprites/mus/pcx/mat36.pcx 	121	32	1	16	32	-16	-12
6028 sprites/mus/pcx/mat36.pcx 	154	32	1	18	22	-11	-10

// Action 2: Engine -et420
6029 * 9	 02 00 AA 01 01 00 00 00 00
6030 * 9	 02 00 AB 01 01 01 00 01 00
6031 * 14	 02 00 AC 81 40 08 FF 01 AB 00 00 00 AA 00
// Connectable?
6032 * 29	 02 00 AD 85 C6 00 FF FF 03 // 3 ranges
FC 80 00 00 5f 00 // from 00 to 5E dissalow with FB-textline i.e. allow mu-express
FC 80 60 00 6E 00 // from 60 to 6E dissalow with FB-textline i.e. allow MU-PAX
FC 80 71 00 FF 00 // from 71 to FF dissalow with FB-textline
FE 80       // allow everything else
6033 * 14	 02 00 AC 81 0C 00 FF 01 AD 00 1D 1D AC 00
// Low cost when standing still
6034 * 14	 02 00 A3 81 10 00 FF 01 \b22 80 0D 0D AC 00
6035 * 14	 02 00 A4 81 0C 00 FF 01  A3 00  36 36  AC 00
6036 * 14	 02 00 AC 82 B4 00 FF 01  A4 00  00 00  AC 00

//Action1: Wagon-pax -mat36
6037 * 4	 01 00 01 04
// Format: spritenum pcxfile
6038 sprites/mus/pcx/mat36.pcx 	1	64	1	23	8	-3	-12
6039 sprites/mus/pcx/mat36.pcx 	10	64	1	18	22	-11	-10
6040 sprites/mus/pcx/mat36.pcx 	33	64	1	14	32	-16	-10
6041 sprites/mus/pcx/mat36.pcx 	66	64	1	18	22	-11	-10

6042 * 9	 02 00 BF 01 01 00 00 00 00
6043 * 22	 02 00 AE 81 10 00 FF 03 \b37 80 0D 0D \b52 80 14 14 \b45 80 16 16 BF 00 // <-- 40 pax and 50 tons
6044 * 18	 02 00 AF 81 0C 00 FF 02 \b08 80 12 12   AE 00 36 36 BF 00
// Low cost when standing still
6045 * 18	 02 00 A3 81 10 00 FF 02 \b52 80 14 14 \b45 80 16 16 BF 00
6046 * 14	 02 00 A4 81 0C 00 FF 01 A3 00  36 36  BF 00
6047 * 14	 02 00 AF 82 B4 00 FF 01 A4 00  00 00  AF 00

//!!Error (141): ID 16 29 out of valid range (00..73).
6048 * 12	 03 00 01 \b*10518 01 FF A1 00 AC 00
6049 * 7	 03 00 81 70 00 AF 00

// ----- Railbusses -----

//Action1: VT133
6050 * 4	 01 00 01 08
// Format: spritenum pcxfile
6051 sprites/mus/pcx/VT133.pcx 	1	1	1	24	8	-3	-12
6052 sprites/mus/pcx/VT133.pcx 	10	1	1	18	22	-11	-10
6053 sprites/mus/pcx/VT133.pcx 	33	1	1	14	32	-16	-10
6054 sprites/mus/pcx/VT133.pcx 	66	1	1	18	22	-11	-10
6055 sprites/mus/pcx/VT133.pcx 	89	1	1	24	8	-3	-12
6056 sprites/mus/pcx/VT133.pcx 	98	1	1	18	22	-11	-10
6057 sprites/mus/pcx/VT133.pcx 	121	1	1	14	32	-16	-10
6058 sprites/mus/pcx/VT133.pcx 	154	1	1	18	22	-11	-10

// Action 2: VT133
6059 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
6060 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w10301 \w10301 F7 80
6061 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
6062 * 4	 01 00 01 04
6063 * 1	 0
6064 * 1	 0
6065 sprites/mus/pcx/VT133.pcx 	1	32 	01 	12 	77	-15 	-8	7
6066 * 1	 0

//Action2: Purch List
6067 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 3D 28 out of valid range (00..73).
6068 * 12	 03 00 01 \b*10301 01 FF A0 00 AA 00

//Action1: 479
6069 * 4	 01 00 01 08
// Format: spritenum pcxfile
6070 sprites/mus/pcx/479.pcx 	1	1	1	24	8	-3	-12
6071 sprites/mus/pcx/479.pcx 	10	1	1	18	22	-11	-10
6072 sprites/mus/pcx/479.pcx 	33	1	1	14	32	-16	-10
6073 sprites/mus/pcx/479.pcx 	66	1	1	18	22	-11	-10
6074 sprites/mus/pcx/479.pcx 	89	1	1	24	8	-3	-12
6075 sprites/mus/pcx/479.pcx 	98	1	1	18	22	-11	-10
6076 sprites/mus/pcx/479.pcx 	121	1	1	14	32	-16	-10
6077 sprites/mus/pcx/479.pcx 	154	1	1	18	22	-11	-10

// Action 2: 479
6078 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
6079 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w10300 \w10300 F7 80
6080 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
6081 * 4	 01 00 01 04
6082 * 1	 0
6083 * 1	 0
6084 sprites/mus/pcx/479.pcx 	1	32 	01 	12 	77	-15 	-8	7
6085 * 1	 0

//Action2: Purch List
6086 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID 3C 28 out of valid range (00..73).
6087 * 12	 03 00 01 \b*10300 01 FF A0 00 AA 00

// ------ 153111 ------

//Action1: 479
6088 * 4	 01 00 01 08
//Format: spritenum pcxfile    xpos ypos comp ysize xsize xrel yrel dir
6089 sprites/mus/pcx/153111.pcx	1	1	1	24	8	-3	-12
6090 sprites/mus/pcx/153111.pcx	10	1	1	18	22	-11	-10
6091 sprites/mus/pcx/153111.pcx	33	1	1	15	32	-16	-11
6092 sprites/mus/pcx/153111.pcx	66	1	1	18	22	-11	-10
6093 sprites/mus/pcx/153111.pcx	89	1	1	24	8	-3	-12
6094 sprites/mus/pcx/153111.pcx	98	1	1	18	22	-11	-10
6095 sprites/mus/pcx/153111.pcx	121	1	1	15	32	-16	-11
6096 sprites/mus/pcx/153111.pcx	154	1	1	18	22	-11	-10

// Action 2: 479
6097 * 9	 02 00 AA 01 01 00 00 00 00
// Connectable?
6098 * 17	 02 00 AD 85 C6 00 FF FF 01 FE 80 \w15311 \w15311 F7 80
6099 * 14	 02 00 AA 81 0C 00 FF 01 AD 00 1D 1D AA 00

//Purch List
6100 * 4	 01 00 01 04
6101 * 1	 0
6102 * 1	 0
6103 sprites/mus/pcx/153111.pcx  	1	32 	01 	12 	77	-15 	-8	7
6104 * 1	 0

//Action2: Purch List
6105 * 9	 02 00 A0 01 01 00 00 00 00

// Action 3: ID
//!!Error (141): ID CF 3B out of valid range (00..73).
6106 * 12	 03 00 01 \b*15311 01 FF A0 00 AA 00

// Contains metrotrack sprites

// //-1 * 0  00 00 \b1 01 \b* 1A \b*
// //-1 * 0  00 00 \b1 01 \b*9500
// RCs
//!!Error (141): ID 3D 28 out of valid range (00..73).
6107 * 9	 00 00 \b1 01 \b*10301 1A \b*0      //VT133
//!!Error (141): ID 6C 20 out of valid range (00..73).
6108 * 11	 00 00 \b1 01 \b*8300  1A \b*10301  //Dm7
//!!Error (141): ID CD 10 out of valid range (00..73).
6109 * 11	 00 00 \b1 01 \b*4301  1A \b*8300   //AR2
//!!Error (141): ID CF 3B out of valid range (00..73).
6110 * 11	 00 00 \b1 01 \b*15311 1A \b*4301   //153111
//!!Error (141): ID CC 10 out of valid range (00..73).
6111 * 11	 00 00 \b1 01 \b*4300  1A \b*15311  //809
//!!Error (141): ID 3C 28 out of valid range (00..73).
6112 * 11	 00 00 \b1 01 \b*10300 1A \b*4300   //479

// EMUs
//!!Error (141): ID 3B 21 out of valid range (00..73).
6113 * 11	 00 00 \b1 01 \b*8507	1A \b*10300	//	X2000 (Sweden)
//!!Error (141): ID 13 29 out of valid range (00..73).
6114 * 11	 00 00 \b1 01 \b*10515	1A \b*8507	//	TGV Thalys (France)
6115 * 9	 00 00 \b1 01 \b30	1A \b*10515	//	TGV POS V150
//!!Error (141): ID 12 29 out of valid range (00..73).
6116 * 9	 00 00 \b1 01 \b*10514	1A \b30		//	TGV Duplex (France)
//!!Error (141): ID 11 29 out of valid range (00..73).
6117 * 11	 00 00 \b1 01 \b*10513	1A \b*10514	//	TGV Atlantique (France)
//!!Error (141): ID 3A 21 out of valid range (00..73).
6118 * 11	 00 00 \b1 01 \b*8506	1A \b*10513	//	Sm4 (Finland)
//!!Error (141): ID 39 21 out of valid range (00..73).
6119 * 11	 00 00 \b1 01 \b*8505	1A \b*8506	//	Sm2 (Finland)
//!!Error (141): ID 10 29 out of valid range (00..73).
6120 * 11	 00 00 \b1 01 \b*10512	1A \b*8505	//	rbde560 (Switzerland)
//!!Error (141): ID 0F 29 out of valid range (00..73).
6121 * 11	 00 00 \b1 01 \b*10511	1A \b*10512	//	rabde510 (Switzerland)
//!!Error (141): ID 0E 29 out of valid range (00..73).
6122 * 11	 00 00 \b1 01 \b*10510	1A \b*10511	//	Plan Y (Netherlands)
//!!Error (141): ID 4D 1D out of valid range (00..73).
6123 * 11	 00 00 \b1 01 \b*7501	1A \b*10510	//	OSC (Australia)
//!!Error (141): ID 16 29 out of valid range (00..73).
6124 * 11	 00 00 \b1 01 \b*10518	1A \b*7501	//	Mat36
//!!Error (141): ID 0D 29 out of valid range (00..73).
6125 * 11	 00 00 \b1 01 \b*10509	1A \b*10518	//	Mat24 (Netherlands)
//!!Error (141): ID 0C 29 out of valid range (00..73).
6126 * 11	 00 00 \b1 01 \b*10508	1A \b*10509	//	ICM (Netherlands)
//!!Error (141): ID 0B 29 out of valid range (00..73).
6127 * 11	 00 00 \b1 01 \b*10507	1A \b*10508	//	ICE-3 (Germany)
//!!Error (141): ID 0A 29 out of valid range (00..73).
6128 * 11	 00 00 \b1 01 \b*10506	1A \b*10507	//	HSA (Netherlands)
//!!Error (141): ID 1C 25 out of valid range (00..73).
6129 * 11	 00 00 \b1 01 \b*9500	1A \b*10506	//	ETR500 (Italy)
//!!Error (141): ID 0A 29 out of valid range (00..73).
6130 * 11	 00 00 \b1 01 \b*10506	1A \b*9500	//	ET 420 (Germany)
//!!Error (141): ID 09 29 out of valid range (00..73).
6131 * 11	 00 00 \b1 01 \b*10505	1A \b*10506	//	EMU 680 (Czech Republic)
//!!Error (141): ID 08 29 out of valid range (00..73).
6132 * 11	 00 00 \b1 01 \b*10504	1A \b*10505	//	DDAR (Netherlands)
//!!Error (141): ID 95 11 out of valid range (00..73).
6133 * 11	 00 00 \b1 01 \b*4501	1A \b*10504	//	CD class 680
//!!Error (141): ID 38 21 out of valid range (00..73).
6134 * 11	 00 00 \b1 01 \b*8504	1A \b*4501	//	BM73 (Norway)
//!!Error (141): ID 37 21 out of valid range (00..73).
6135 * 11	 00 00 \b1 01 \b*8503	1A \b*8504	//	BM65 (Norway)
//!!Error (141): ID 97 11 out of valid range (00..73).
6136 * 11	 00 00 \b1 01 \b*4503	1A \b*8503	//	BDVmot w/mail
//!!Error (141): ID 94 11 out of valid range (00..73).
6137 * 11	 00 00 \b1 01 \b*4500	1A \b*4503	//	BDVmot (Hungary)
//!!Error (141): ID 07 29 out of valid range (00..73).
6138 * 11	 00 00 \b1 01 \b*10503	1A \b*4500	//	4041 EMU (Austria)
//!!Error (141): ID 06 29 out of valid range (00..73).
6139 * 11	 00 00 \b1 01 \b*10502	1A \b*10503	//	2200 EMU (Luxembourg)

// DMUs
//!!Error (141): ID 36 21 out of valid range (00..73).
6140 * 11	 00 00 \b1 01 \b*8502	1A \b*10502	//	Y2 DMU (Sweden)
//!!Error (141): ID 14 29 out of valid range (00..73).
6141 * 11	 00 00 \b1 01 \b*10516	1A \b*8502	//	VT612
//!!Error (141): ID 35 21 out of valid range (00..73).
6142 * 11	 00 00 \b1 01 \b*8501	1A \b*10516	//	Lint 41 (Denmark)
//!!Error (141): ID 15 29 out of valid range (00..73).
6143 * 11	 00 00 \b1 01 \b*10517	1A \b*8501	//	InterCity125
//!!Error (141): ID 4C 1D out of valid range (00..73).
6144 * 11	 00 00 \b1 01 \b*7500	1A \b*10517	//	Hunter (Australia)
//!!Error (141): ID 05 29 out of valid range (00..73).
6145 * 11	 00 00 \b1 01 \b*10501	1A \b*7500	//	DMU 168 (UK)
//!!Error (141): ID 04 29 out of valid range (00..73).
6146 * 11	 00 00 \b1 01 \b*10500	1A \b*10501	//	Cargo Sprinter (Germany)
//!!Error (141): ID 34 21 out of valid range (00..73).
6147 * 11	 00 00 \b1 01 \b*8500	1A \b*10500	//	BM93 (Norway)
//!!Error (141): ID 96 11 out of valid range (00..73).
6148 * 11	 00 00 \b1 01 \b*4502	1A \b*8500	//	811 DMU (Serbia)
//!!Error (141): ID 1D 25 out of valid range (00..73).
6149 * 11	 00 00 \b1 01 \b*9501	1A \b*4502	//	594 TRD (Spain)

// Electrics
//!!Error (141): ID 82 0C out of valid range (00..73).
6150 * 11	 00 00 \b1 01 \b*3202  1A \b*9501	//	WCM-1
//!!Error (141): ID 69 10 out of valid range (00..73).
6151 * 11	 00 00 \b1 01 \b*4201  1A \b*3202	//	VL15 (Russia)
//!!Error (141): ID 81 0C out of valid range (00..73).
6152 * 11	 00 00 \b1 01 \b*3201	1A \b*4201	//	SS6 (China)
//!!Error (141): ID A6 1F out of valid range (00..73).
6153 * 11	 00 00 \b1 01 \b*8102	1A \b*3201	//	Sr1 (Finland)
//!!Error (141): ID DB 27 out of valid range (00..73).
6154 * 11	 00 00 \b1 01 \b*10203	1A \b*8102	//	SNCF 26000 (France)
//!!Error (141): ID E0 27 out of valid range (00..73).
6155 * 11	 00 00 \b1 01 \b*10208	1A \b*10203	//	RE 460
//!!Error (141): ID DF 27 out of valid range (00..73).
6156 * 11	 00 00 \b1 01 \b*10207	1A \b*10208	//	NS 1600 (Netherlands)
//!!Error (141): ID DE 27 out of valid range (00..73).
6157 * 11	 00 00 \b1 01 \b*10206	1A \b*10207	//	NS 1000 (Netherlands)
//!!Error (141): ID E2 27 out of valid range (00..73).
6158 * 11	 00 00 \b1 01 \b*10210	1A \b*10206	//	NER EF1
//!!Error (141): ID 41 1F out of valid range (00..73).
6159 * 11	 00 00 \b1 01 \b*8001	1A \b*10210	//	Mtab IORE (Sweden)
//!!Error (141): ID 43 1F out of valid range (00..73).
6160 * 11	 00 00 \b1 01 \b*8003	1A \b*8001	//	MTAB Dm3 (Sweden)
//!!Error (141): ID E3 27 out of valid range (00..73).
6161 * 11	 00 00 \b1 01 \b*10211	1A \b*8003	//	Metrovic EM2
//!!Error (141): ID 80 0C out of valid range (00..73).
6162 * 11	 00 00 \b1 01 \b*3200	1A \b*10211	//	KZ2A (Kazakhstan)
//!!Error (141): ID DD 27 out of valid range (00..73).
6163 * 11	 00 00 \b1 01 \b*10205 1A \b*3200  //  HLE13
//!!Error (141): ID 6A 10 out of valid range (00..73).
6164 * 11	 00 00 \b1 01 \b*4202  1A \b*10205	//	ET41 (Poland)
//!!Error (141): ID F1 23 out of valid range (00..73).
6165 * 11	 00 00 \b1 01 \b*9201	1A \b*4202	//	E646 (Italy)
//!!Error (141): ID F0 23 out of valid range (00..73).
6166 * 11	 00 00 \b1 01 \b*9200  1A \b*9201  //  E52500
//!!Error (141): ID DC 27 out of valid range (00..73).
6167 * 11	 00 00 \b1 01 \b*10204	1A \b*9200	//	E04 01 (Germany)
//!!Error (141): ID 68 10 out of valid range (00..73).
6168 * 11	 00 00 \b1 01 \b*4200	1A \b*10204	//	DS3 (Ukraine)
//!!Error (141): ID D9 27 out of valid range (00..73).
6169 * 11	 00 00 \b1 01 \b*10201	1A \b*4200	//	c44 (Switzerland)
//!!Error (141): ID D8 27 out of valid range (00..73).
6170 * 11	 00 00 \b1 01 \b*10200	1A \b*10201	//	Ae 6-6 (Switzerland)
//!!Error (141): ID E1 27 out of valid range (00..73).
6171 * 11	 00 00 \b1 01 \b*10209	1A \b*10200	//	27000 (UK)
//!!Error (141): ID DA 27 out of valid range (00..73).
6172 * 11	 00 00 \b1 01 \b*10202	1A \b*10209	//	1044 (Austria)

// Diesel
//!!Error (141): ID 1C 0C out of valid range (00..73).
6173 * 11	 00 00 \b1 01 \b*3100  1A \b*10202 //  WDM-2
//!!Error (141): ID 76 27 out of valid range (00..73).
6174 * 11	 00 00 \b1 01 \b*10102	1A \b*3100	//	V200
//!!Error (141): ID 04 10 out of valid range (00..73).
6175 * 11	 00 00 \b1 01 \b*4100	1A \b*10102	//	TEP150
//!!Error (141): ID 77 27 out of valid range (00..73).
6176 * 11	 00 00 \b1 01 \b*10103 1A \b*4100  //  SNCB 78
//!!Error (141): ID F0 13 out of valid range (00..73).
6177 * 11	 00 00 \b1 01 \b*5104	1A \b*10103	//	Sharknose
//!!Error (141): ID EF 13 out of valid range (00..73).
6178 * 11	 00 00 \b1 01 \b*5103	1A \b*5104	//	SDP-40F
//!!Error (141): ID EE 13 out of valid range (00..73).
6179 * 11	 00 00 \b1 01 \b*5102	1A \b*5103	//	MLW-M420W
//!!Error (141): ID D4 17 out of valid range (00..73).
6180 * 11	 00 00 \b1 01 \b*6100  1A \b*5102  //  GM-EMD-J16CW-AC
//!!Error (141): ID ED 13 out of valid range (00..73).
6181 * 11	 00 00 \b1 01 \b*5101	1A \b*6100	//	GE Genesis
//!!Error (141): ID EC 13 out of valid range (00..73).
6182 * 11	 00 00 \b1 01 \b*5100	1A \b*5101	//	GE F3
//!!Error (141): ID D5 17 out of valid range (00..73).
6183 * 11	 00 00 \b1 01 \b*6101  1A \b*5100  //  EMD GL8
//!!Error (141): ID A4 1F out of valid range (00..73).
6184 * 11	 00 00 \b1 01 \b*8100	1A \b*6101	//	Dr12
//!!Error (141): ID 75 27 out of valid range (00..73).
6185 * 11	 00 00 \b1 01 \b*10101	1A \b*8100	//	Class 67
//!!Error (141): ID 74 27 out of valid range (00..73).
6186 * 11	 00 00 \b1 01 \b*10100	1A \b*10101	//	Class 66
//!!Error (141): ID BD 1B out of valid range (00..73).
6187 * 11	 00 00 \b1 01 \b*7101	1A \b*10100	//	Class 442
//!!Error (141): ID BC 1B out of valid range (00..73).
6188 * 11	 00 00 \b1 01 \b*7100	1A \b*7101	//	Class 2100
//!!Error (141): ID F1 13 out of valid range (00..73).
6189 * 11	 00 00 \b1 01 \b*5105	1A \b*7100	//	Alco

// Steamers
//!!Error (141): ID 12 27 out of valid range (00..73).
6190 * 11	 00 00 \b1 01 	\b*10002	1A	\b*5105	//	SNCF 150B
//!!Error (141): ID 11 27 out of valid range (00..73).
6191 * 11	 00 00 \b1 01 	\b*10001	1A	\b*10002	//	SNCF 141TA
//!!Error (141): ID 10 27 out of valid range (00..73).
6192 * 11	 00 00 \b1 01 	\b*10000	1A	\b*10001	//	SNCF 140C
//!!Error (141): ID 89 13 out of valid range (00..73).
6193 * 11	 00 00 \b1 01 	\b*5001  	1A	\b*10000	//  	Royal Hudson
//!!Error (141): ID A0 0F out of valid range (00..73).
6194 * 11	 00 00 \b1 01 	\b*4000	1A	\b*5001  	//	Okz32
//!!Error (141): ID 13 27 out of valid range (00..73).
6195 * 11	 00 00 \b1 01 	\b*10003	1A	\b*4000	//	NS 6300
//!!Error (141): ID 70 17 out of valid range (00..73).
6196 * 11	 00 00 \b1 01  \b*6000 1A  \b*10003  // Class 11-something
//!!Error (141): ID 88 13 out of valid range (00..73).
6197 * 11	 00 00 \b1 01 	\b*5000	1A	\b*6000	//	Bigboy

// This file contains all strings of the 2cc newgrf

// FILE FORMAT:

// This file only contains Action 04 entries, e.g. only defines
// strings. A typical entry looks like this:
// -1 * 0 04 00 <langID> \b<number consecutive strings> <first StringID>
//		"String1"	00 // Comment
//		"String2"	00 // comment

// Generally each string occupies exactly one line
// Some strings are multiline strings and define colour, thus look a bit
// more complicated.

// For an in-depth explanation see the newgrf wiki (look for
// Action 04):
// http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs

// HOW TO TRANSLATE:

// For translational purposes only the parts between
// quotation marks needs to be considered and replaced by the
// translation itself. There are especially in the engine
// section strings which might not require a translation
// Just keep them then.
// The numbers in the sprite definitions are not of interests
// except the language ID:

// each language has its own language ID which needs to replace the
// "7F" and "FF" in the definition strings:

// ID (hex)	Language
// 00	American
// 01	English
// 02	German
// 03	French
// 04	Spanish
// 05	Esperanto
// 06	Ido
// 07	Russian
// 0C	Chinese (Traditional)
// 0D	Serbian
// 0E	Norwegian (Nynorsk)
// 0F	Welsh
// 14	Arabic (Egypt)
// 15	Czech
// 16	Slovak
// 18	Bulgarian
// 1B	Afrikaans
// 1E	Greek
// 1F	Dutch
// 22	Catalan
// 23	Luxembourgish
// 24	Hungarian
// 26	Macedonian
// 27	Italian
// 28	Romanian
// 29	Icelandic
// 2A	Latvian
// 2B	Lithuanian
// 2C	Slovenian
// 2D	Danish
// 2E	Swedish
// 2F	Norwegian (Bokmal)
// 30	Polish
// 31	Galician
// 32	Frisian
// 33	Ukrainian
// 34	Estonian
// 35	Finnish
// 36	Portuguese
// 37	Brazilian Portuguese
// 38	Croatian
// 39	Japanese
// 3A	Korean
// 3C	Malay
// 3E	Turkish
// 42	Thai
// 56	Chinese (Simplified)
// 5A	Indonesian
// 5C	Urdu
// 61	Hebrew
// 62	Persian
// 80	Flag for generic strings (added to language ID)
// 7F	any (will be applied no matter what language is active)

// for an up-to date list of all available language IDs please
// see http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs

// Please don't add or delete lines from this file. If the number
// of lines matches the number of lines of the English original
// it is a good indicator that the translation is up to date

// Please also keep the exact amount of leading white space in the
// strings naming wagons and engines. Otherwise your text would become
// mis-aligned wrt the graphics, especially the flags.

// CONTACT

// * use our development site:
//   http://dev.openttdcoop.org/projects/2cctrainset/issues
//   and submit feature requests or bug reports there
// * write in the 2cc trainset thread in the tt-forums.net
//   http://www.tt-forums.net/viewtopic.php?f=26&t=28051
// * write us a pm via tt-forums.net
// * contact us on IRC (planetmaker, DJNekkid)
//   irc://irc.oftc.net/openttd or
//   irc://irc.oftc.net/openttdcoop.devzone

// Wagon names in ID order
//!!Warning (99): Offset 490: No more data was expected.
6198 * 497	 04 00 02 \b22 5D
"     Doppelstockwagen (4. Gen)"	00 // 5D
""										00 // 5E
"     2CC Expressgut Triebwagen"		00 // 5F
"     Flachwagen (lang)"				00 // 60
"     Kesselwagen (lang)"				00 // 61
"     geschlossener Schⁿttgutwagen (lang)"	00 // 62
"     selbstentlandender Schⁿttgutwagen"00 // 63
"     Gⁿterwagen"						00 // 64
"     geschlossener Gⁿterwagen (lang)"	00 // 65
"     geschlossener Gⁿterwagen (kurz)"	00 // 66
"     Kesselwagen (kurz)"				00 // 67
"     geschlossener Schⁿttgutwagen (kurz)"	00 // 68
"     offener Schⁿttgutwagen (kurz)"	00 // 69
"     Gⁿterwagen (kurz)"				00 // 6A
"     offener Gⁿterwagen (kurz)"		00 // 6B
""										00 // 6C (not used)
""										00 // 6D (not used)
""										00 // 6E (not used)
""										00 // 6F (not used)
"     2CC Passagiertriebwagen"			00 // 70
""							00 // 71 (not used)
"     Metro Wagen"						00 // 72
"Tender"							00 // 73

//!!Error (141): ID 78 out of valid range (00..73).
6199 * 640	 04 00 02 \b20 \b120
"     2. Klasse Wagen (1. Gen)"			00 // \b120
"     2. Klasse Wagen (2. Gen)"			00 // \b121
"     2. Klasse Wagen (3. Gen)"			00 // \b122
"     2. Klasse Wagen (4. Gen)"			00 // \b123
"     2. Klasse Wagen (5. Gen)"			00 // \b124
"     1. Klasse Wagen (1. Gen)"			00 // \b125
"     1. Klasse Wagen (2. Gen)"			00 // \b126
"     1. Klasse Wagen (3. Gen)"			00 // \b127
"     1. Klasse Wagen (4. Gen)"			00 // \b128
"     1. Klasse Wagen (5. Gen)"			00 // \b129
"     Touristenklasse Wagen (1. Gen)"	00 // \b130
"     Touristenklasse Wagen (2. Gen)"	00 // \b131
"     Touristenklasse Wagen (3. Gen)"	00 // \b132
"     Touristenklasse Wagen (4. Gen)"	00 // \b133
"     Touristenklasse Wagen (5. Gen)"	00 // \b134
"     Expressgut-Wagon (1. Gen)"		00 // \b135
"     Expressgut-Wagon (2. Gen)"		00 // \b136
"     Expressgut-Wagon (3. Gen)"		00 // \b137
"     Expressgut-Wagon (4. Gen)"		00 // \b138
"     Expressgut-Wagon (5. Gen)"		00 // \b139

6200 * 35	 04 00 02 01 02
"                 TurboBus MKI"			00 // 02

//!!Error (141): ID 4C 04 out of valid range (00..73).
6201 * 78	 04 00 02 \b3 \b*1100
"     Kⁿhlwagen"						00 // \b1100
"     Gⁿterwagen (mittel)"				00 // \b1101
"     Doppelstockwagen (5. Gen)"		00 // \b1102

// Engines from region 2
//!!Error (141): ID 60 09 out of valid range (00..73).
6202 * 40	 04 00 02 01 \b*2400
"                 Cairo anno 1987"		00 // \b2400

// Engines from region 3
//!!Error (141): ID 80 0C out of valid range (00..73).
6203 * 74	 04 00 02 \b3 \b*3200
"                 KZ2A"					00 // \b3200
"                 SS6 "					00 // \b3201
"                 WCM-1"				00 // \b3202

//!!Error (141): ID 1C 0C out of valid range (00..73).
6204 * 30	 04 00 02 01 \b*3100
"                 WDM-2"				00 // \b3100

//!!Error (141): ID 48 0D out of valid range (00..73).
6205 * 77	 04 00 02 \b2 \b*3400
"                 Baureihe Tokyo 01"	00 // \b3400
"                 Pyongynag D Stock"	00 // \b3401

// Engines from region 4
6206 * 40	 04 00 02 01      15
"                 BDVmot Postabteil"		00 // 0x15

//!!Error (141): ID A0 0F out of valid range (00..73).
6207 * 31	 04 00 02 01 \b*4000
"                 Okz32 "					00 // \b4000
//!!Error (141): ID 04 10 out of valid range (00..73).
6208 * 33	 04 00 02 01 \b*4100
"                 TEP 150 "					00 // \b4100

//!!Error (141): ID 68 10 out of valid range (00..73).
6209 * 75	 04 00 02 03 \b*4200
"                 DS3"						00 // \b4200
"                 VL15 "					00 // \b4201
"                 ET 41 "					00 // \b4202

//!!Error (141): ID CC 10 out of valid range (00..73).
6210 * 77	 04 00 02 02 \b*4300
"                 Schienenbus - 809"		00 // \b4300
"                 Schienenbus - AR2"		00 // \b4301

//!!Error (141): ID 30 11 out of valid range (00..73).
6211 * 87	 04 00 02 03 \b*4400
"                 Budapest 1894"			00 // \b4400
"                 EV3-200"					00 // \b4401
"                 81-729"					00 // \b4402

//!!Error (141): ID 94 11 out of valid range (00..73).
6212 * 133	 04 00 02 04 \b*4500
"                 BDVmot"					00 // \b4500
"                 CD Baureihe 680"			00 // \b4501
"                 Baureihe 811"				00 // \b4502
"                 BDVmot mit Postabteil"	00 // \b4503

// Engines from region 5
//!!Error (141): ID 88 13 out of valid range (00..73).
6213 * 62	 04 00 02 02 \b*5000
"                 Big Boy"					00 // \b5000  <-- Must have old ID, articulation
"                 Royal Hudson"				00 // \b5001

//!!Error (141): ID EC 13 out of valid range (00..73).
6214 * 177	 04 00 02 \b6 \b*5100
"                 GE F3 "					00 // \b5100
"                 GE Genesis "				00 // \b5101
"                 MLW-M420W "				00 // \b5102
"                 SDP-40F "					00 // \b5103
"                 Sharknose "				00 // \b5104
"                 ALCo-GE-IR Boxcar"		00 // \b5105

//!!Error (141): ID 18 15 out of valid range (00..73).
6215 * 80	 04 00 02 \b2 \b*5400
"                 Boston 01800"				00 // \5400
"                 Brooklyn union gate Wagen"00 // \5401

// Engines from region 6
//!!Error (141): ID 70 17 out of valid range (00..73).
6216 * 43	 04 00 02 01 \b*6000
"                 Baureihe 11B 0-8-2"		00 // \b6000

//!!Error (141): ID D4 17 out of valid range (00..73).
6217 * 65	 04 00 02 02 \b*6100
"                 GM-EMD-J16CW-AC"			00 // \b6100
"                 EMD GL8"					00 // \b6101

// Engines from region 7
//!!Error (141): ID BC 1B out of valid range (00..73).
6218 * 70	 04 00 02 \b2 \b*7100
"                 Baureihe 2100 "			00 // \b7100
"                 Baureihe 442 "			00 // \b7101
//!!Error (141): ID 4C 1D out of valid range (00..73).
6219 * 71	 04 00 02 \b2 \b*7500
"                 Hunter Schienenfahrzeug"	00 // \b7500
"                 OSCar"					00 // \b7501

// Engines from region 5
//!!Error (141): ID 41 1F out of valid range (00..73).
6220 * 63	 04 00 02 \b3 \b*8001
"                 MTAB Iore "				00 // \b8001
""											00 // \b8002 (unused)
"                 MTAB Dm3 "				00 // \b8003
//!!Error (141): ID A4 1F out of valid range (00..73).
6221 * 53	 04 00 02 03 \b*8100
"                 Dr12 "					00 // \b8100
""											00 // \b8101 (unused)
"                 Sr1 "						00 // \b8002
//!!Error (141): ID 6C 20 out of valid range (00..73).
6222 * 42	 04 00 02 01 \b*8300
"                 Schienenbus - Dm7"		00 // \b8300
//!!Error (141): ID D0 20 out of valid range (00..73).
6223 * 29	 04 00 02 01 \b*8400
"                 M100"						00 // \b8400
//!!Error (141): ID 34 21 out of valid range (00..73).
6224 * 192	 04 00 02 \b8 \b*8500
"                 BM 93 'Talent'"			00 // \b8500
"                 Lint41"					00 // \b8501
"                 Y2"						00 // \b8502
"                 BM65"						00 // \b8503
"                 BM73"						00 // \b8504
"                 Sm2"						00 // \b8505
"                 Sm4"						00 // \b8506
"                 X2000"					00 // \b8507

// Engines from region 9
//!!Error (141): ID F0 23 out of valid range (00..73).
6225 * 54	 04 00 02 \b2 \b*9200
"                 E52500"					00 // \b9202
"                 E646 "					00 // \b9201
//!!Error (141): ID 1C 25 out of valid range (00..73).
6226 * 56	 04 00 7f \b2 \b*9500
"                 ERT500"					00 // \b9500
"                 594 TRD"					00 // \b9501

// Engines from region 10
6227 * 35	 04 00 02 01 \b30
"                 TVG POS V150"				00 // \b30
//!!Error (141): ID 10 27 out of valid range (00..73).
6228 * 124	 04 00 02 \b4 \b*10000					// \b10000
"                 SNCF 140C "				00 // \b10000
"                 SNCF 141TA "				00 // \b10001
"                 SNCF 150B "				00 // \b10002
"                 NS Class 6300 "			00 // \b10003

//!!Error (141): ID 74 27 out of valid range (00..73).
6229 * 115	 04 00 02 \b4 \b*10100					// \b10100
"                 Baureihe 66 "				00 // \b10100
"                 Baureihe 67 "				00 // \b10101
"                 V200 "					00 // \b10102
"                 SNCB 78"					00 // \b10103

//!!Error (141): ID D8 27 out of valid range (00..73).
6230 * 347	 04 00 02 \b12 \b*10200					// \b10200
"                 Ae 6/6 "					00 // \b10200
"                 Ce 4/4 "					00 // \b10201
"                 Baureihe 1044 "			00 // \b10202
"                 SNCF 26000 "				00 // \b10203
"                 E04 01 "					00 // \b10204
"                 HLE13"					00 // \b10205
"                 NS Baureihe 1000 "		00 // \b10206
"                 NS Baureihe 1600 "		00 // \b10207
"                 Re460 'Lok2000'"			00 // \b10208
"                 27000"					00 // \b10209
"                 NER EF1"					00 // \b10210
"                 Metrovic EM2"				00 // \b10211
//!!Error (141): ID 04 29 out of valid range (00..73).
6231 * 533	 04 00 02 \b19 \b*10500
"                 Cargo Sprinter"			00 // \b10500
"                 Baureihe 168"				00 // \b10501
"                 El. Triebwagen 2200"		00 // \b10502
"                 El. Triebwagen 4041"		00 // \b10503
"                 mDDm"						00 // \b10504
"                 ET420"					00 // \b10505
"                 HSA"						00 // \b10506
"                 ICE3"						00 // \b10507
"                 ICM"						00 // \b10508
"                 Mat'24 "					00 // \b10509
"                 Plan Y"					00 // \b10510
"                 Radbe510"					00 // \b10511
"                 Rbde560"					00 // \b10512
"                 TGV Atlantique"			00 // \b10513
"                 TGV Duplex "				00 // \b10514
"                 TGV Thalys"				00 // \b10515
"                 VT612 'Regioswinger'"		00 // \b10516
"                 InterCity125"				00 // \b10517
"                 Mat'36"					00 // \b10518
//!!Error (141): ID 3C 28 out of valid range (00..73).
6232 * 80	 04 00 02 \b2 \b*10300
"                 Schienenbus - 479"		00 // \b10300
"                 Schienenbus - VT 133"		00 // \b10301
//!!Error (141): ID CF 3B out of valid range (00..73).
6233 * 53	 04 00 02 \b1 \b*15311
"                 Railbus - Class 153 '153111'"	00 // \b10311
//!!Error (141): ID A0 28 out of valid range (00..73).
6234 * 224	 04 00 02 \b8 \b*10400
"                 Caf90"						00 // \b10400
"                 DLR"							00 // \b10401
"                 Londoner U-Bahn 1938"			00 // \b10402
"                 Typ M1"						00 // \b10403
"                 M2 840"						00 // \b10404
"                 MP 89"						00 // \b10405
"                 U-Bahn C-II"					00 // \b10406
"                 London 1903 Stock"			00 // \b10407

// Other strings (moved here from 00header.nfo)
6235 * 49	 04 00 82 2B \wxd000
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used) (#42=2A)

// string \wxd02B (not used)

6236 * 3020	 04 00 82 \b34 \wxd02B
"Bef÷rderungskapazitΣt: " 8A "63 Passagiere/48 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD02B	594
"Bef÷rderungskapazitΣt: " 8A "38 Passagiere/29 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD02C	811
"Bef÷rderungskapazitΣt: " 8A "55 Passagiere/41 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD02D	BM93
"WagenkapazitΣt: " 8A "80 Kisten\n"																								00 // \wxD02E	CargoSprinter
"Bef÷rderungskapazitΣt: " 8A "75 Passagiere/56 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn."													00 // \wxD02F	DMU168
"Bef÷rderungskapazitΣt: " 8A "70 Passagiere/53 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn."													00 // \wxD030	Hunter Railcar
"Bef÷rderungskapazitΣt: " 8A "73 Passagiere/55 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn."													00 // \wxD031	Lint41
"Bef÷rderungskapazitΣt: " 8A "48 Passagiere/36 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD032	Y2
"Bef÷rderungskapazitΣt: " 8A "110 Passagiere/84 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD033	2200
"Bef÷rderungskapazitΣt: " 8A "40 Passagiere/30 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD034	4041
"Bef÷rderungskapazitΣt: " 8A "75 Passagiere/56 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn."													00 // \wxD035	BDVmot
"Bef÷rderungskapazitΣt: " 8A "50 Passagiere/38 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn."													00 // \wxD036	BM65
"Bef÷rderungskapazitΣt: " 8A "40 Passagiere/30 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig\n" 8B "NB: " 98 "Betriebskosten pro Wagon"			00 // \wxD037	BM73
"Bef÷rderungskapazitΣt: " 8A "70 Passagiere/53 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn."													00 // \wxD038	DD-AR
"Bef÷rderungskapazitΣt: " 8A "45 Passagiere\n" 98 "Ladegeschwindigkeit: " 8A "niedrig\n" 8B "NB: " 98 "Betriebskosten pro Wagon"					00 // \wxD039	Pendolino
"Bef÷rderungskapazitΣt: " 8A "75 Passagiere/56 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD03A	ET420
"Bef÷rderungskapazitΣt: " 8A "60 Passagiere/45 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD03B	ETR500
"Bef÷rderungskapazitΣt: " 8A "42 Passagiere/32 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD03C	HSA
"Bef÷rderungskapazitΣt: " 8A "45 Passagiere\n" 98 "Ladegeschwindigkeit: " 8A "niedrig\n" 8B "NB: " 98 "Betriebskosten pro Wagon"				00 // \wxD03D	Ice3
"Bef÷rderungskapazitΣt: " 8A "61 Passagiere/46 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD03E	ICM
"Bef÷rderungskapazitΣt: " 8A "30 Passagiere/25 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD03F	Mat24
"Bef÷rderungskapazitΣt: " 8A "112 Passagiere/84 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"	00 // \wxD040	Oscar
"Bef÷rderungskapazitΣt: " 8A "66 Passagiere/50 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD041	Oscar 	// Plan Y
"Bef÷rderungskapazitΣt: " 8A "56 Passagiere/42 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD042	RDBDE510
"Bef÷rderungskapazitΣt: " 8A "56 Passagiere/42 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD043	RDBDE560
"Bef÷rderungskapazitΣt: " 8A "76 Passagiere/57 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"		00 // \wxD044	SM2
"Bef÷rderungskapazitΣt: " 8A "100 Passagiere/75 Mail\n" 98 "Ladegeschwindigkeit: " 8A "durchschn.\n" 8B "NB: " 98 "Betriebskosten pro Wagon"	00 // \wxD045	SM4
"Bef÷rderungskapazitΣt: " 8A "45 Passagiere/34 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD046	TGV Atl.
"Bef÷rderungskapazitΣt: " 8A "75 Passagiere\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"															00 // \wxD047	TGV Duplex
"Bef÷rderungskapazitΣt: " 8A "45 Passagiere/34 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD048	TGV Thalys
"Bef÷rderungskapazitΣt: " 8A "45 Passagiere/34 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD049	X2000
"Bef÷rderungskapazitΣt: " 8A "73 Passagiere\n" 98 "Ladegeschwindigkeit: " 8A "durchschn."														00 // \wxD04A	VT612
"Bef÷rderungskapazitΣt: " 8A "52 Passagiere/39 Mail\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"													00 // \wxD04B	IC125
"Bef÷rderungskapazitΣt: " 8A "52 Passagiere\n" 98 "Ladegeschwindigkeit: " 8A "niedrig"															00 // \wxD04C	mat36
6237 * 41	 04 00 82 \b35 \wxd04D
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)	\wxd06F
6238 * 154	 04 00 82 \b7 \wxd070
"\n" 98 "Die KapazitΣt Σndert sich, wenn an eine Lok angehΣngt\n Nutze OpenTTD oder TTDPatch r1966 oder neuer\n" 8B "Kann nur mit Triebwagen genutzt werden"		00 // \wxd070
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
6239 * 39	 04 00 82 01 \wxd0D0
"\nExperimenteller Weltrekords-Zug"											00 // \wxD0D0	POS V150
6240 * 421	 04 00 82 \b10 \wxd0F6
"Can nur einen Wagen lang sein"												00 // \wxD0F6
"Kann nur an gleichen Typ angehΣngt werden"									00 // \wxD0F7
"U-Bahnwagen k÷nnen nur an gleichen Typ angehΣngt werden"					00 // \wxD0F8
"Triebwagen k÷nnen nur an Triebwagen angehΣngt werden"						00 // \wxD0F9
"Nutze Schiebwandwagen nur am CargoSprinter"								00 // \wxD0FA
"Nutze Passagier- / Expressgut-Triebwagen"									00 // \wxD0FB
"Nutze Passagier-Triebwagen"												00 // \wxD0FC
""																			00 // \wxD0FD	(not used)
8B "Optionale B-Baureihe (50% Betriebskosten)," 98 " Kann an jedem Ende genutzt werden"	00 // \wxD0FE
8B "Optionale B-Baureihe (50% Betriebskosten)"									00 // \wxD002
// This file contains all strings of the 2cc newgrf

// FILE FORMAT:

// This file only contains Action 04 entries, e.g. only defines
// strings. A typical entry looks like this:
// -1 * 0 04 00 <langID> \b<number consecutive strings> <first StringID>
//		C3 9E "String1"	00 // Comment
//		C3 9E "String2"	00 // comment

// Generally each string occupies exactly one line
// Some strings are multiline strings and define colour, thus look a bit
// more complicated.

// For an in-depth explanation see the newgrf wiki (look for
// Action 04):
// http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs

// HOW TO TRANSLATE:

// For translational purposes only the parts between
// quotation marks needs to be considered and replaced by the
// translation itself. There are especially in the engine
// section strings which might not require a translation
// Just keep them then.
// The numbers in the sprite definitions are not of interests
// except the language ID:

// each language has its own language ID which needs to replace the
// "7F" and "FF" in the definition strings:

// ID (hex)	Language
// 00	American
// 01	English
// 02	German
// 03	French
// 04	Spanish
// 05	Esperanto
// 06	Ido
// 07	Russian
// 0C	Chinese (Traditional)
// 0D	Serbian
// 0E	Norwegian (Nynorsk)
// 0F	Welsh
// 14	Arabic (Egypt)
// 15	Czech
// 16	Slovak
// 18	Bulgarian
// 1B	Afrikaans
// 1E	Greek
// 1F	Dutch
// 22	Catalan
// 23	Luxembourgish
// 24	Hungarian
// 26	Macedonian
// 27	Italian
// 28	Romanian
// 29	Icelandic
// 2A	Latvian
// 2B	Lithuanian
// 2C	Slovenian
// 2D	Danish
// 2E	Swedish
// 2F	Norwegian (Bokmal)
// 30	Polish
// 31	Galician
// 32	Frisian
// 33	Ukrainian
// 34	Estonian
// 35	Finnish
// 36	Portuguese
// 37	Brazilian Portuguese
// 38	Croatian
// 39	Japanese
// 3A	Korean
// 3C	Malay
// 3E	Turkish
// 42	Thai
// 56	Chinese (Simplified)
// 5A	Indonesian
// 5C	Urdu
// 61	Hebrew
// 62	Persian
// 80	Flag for generic strings (added to language ID)
// 7F	any (will be applied no matter what language is active)

// for an up-to date list of all available language IDs please
// see http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs

// Please don't add or delete lines from this file. If the number
// of lines matches the number of lines of the English original
// it is a good indicator that the translation is up to date

// Please also keep the exact amount of leading white space in the
// strings naming wagons and engines. Otherwise your text would become
// mis-aligned wrt the graphics, especially the flags.

// CONTACT

// * use our development site:
//   http://dev.openttdcoop.org/projects/2cctrainset/issues
//   and submit feature requests or bug reports there
// * write in the 2cc trainset thread in the tt-forums.net
//   http://www.tt-forums.net/viewtopic.php?f=26&t=28051
// * write us a pm via tt-forums.net
// * contact us on IRC (planetmaker, DJNekkid)
//   irc://irc.oftc.net/openttd or
//   irc://irc.oftc.net/openttdcoop.devzone

// Wagon names in ID order
6241 * 482	 04 00 36 \b22 5D
C3 9E "     Carruagem 2 Andares 4┬¬G"			00 // 5D
C3 9E ""										00 // 5E
C3 9E "     Vag├úo Expresso 2CC xMU"			00 // 5F
C3 9E "     Vag├úo Plano (Longo)"				00 // 60
C3 9E "     Vag├úo-Tanque (Longo)"				00 // 61
C3 9E "     Vag├úo-Silo (Longo)"				00 // 62
C3 9E "     Vag├úo Aberto Autodescarregante"			00 // 63
C3 9E "     Vag├úo de Gado"					00 // 64
C3 9E "     Vag├úo Coberto (Longo)"					00 // 65
C3 9E "     Vag├úo Coberto (Curto)"					00 // 66
C3 9E "     Tanque (Curto)"					00 // 67
C3 9E "     Silo (Curto)"						00 // 68
C3 9E "     Vag├úo Aberto (Curto)"					00 // 69
C3 9E "     Vag├úo de Gado (Curto)"			00 // 6A
C3 9E "     G├┤ndola (Curto)"					00 // 6B
C3 9E ""										00 // 6C (not used)
C3 9E ""										00 // 6D (not used)
C3 9E ""										00 // 6E (not used)
C3 9E ""										00 // 6F (not used)
C3 9E "     Carruagem Pax 2CC xMU"				00 // 70
C3 9E "     Carruagem de Metro"						00 // 71
C3 9E "     Tender"							00 // 72

//!!Error (141): ID 78 out of valid range (00..73).
6242 * 690	 04 00 36 \b20 \b120
C3 9E "     Carruagem 2┬¬ Classe 1┬¬G"			00 // \b120
C3 9E "     Carruagem 2┬¬ Classe 2┬¬G"			00 // \b121
C3 9E "     Carruagem 2┬¬ Classe 3┬¬G"			00 // \b122
C3 9E "     Carruagem 2┬¬ Classe 4┬¬G"			00 // \b123
C3 9E "     Carruagem 2┬¬ Classe 5┬¬G"			00 // \b124
C3 9E "     Carruagem 1┬¬ Classe 1┬¬G"			00 // \b125
C3 9E "     Carruagem 1┬¬ Classe 2┬¬G"			00 // \b126
C3 9E "     Carruagem 1┬¬ Classe 3┬¬G"			00 // \b127
C3 9E "     Carruagem 1┬¬ Classe 4┬¬G"			00 // \b128
C3 9E "     Carruagem 1┬¬ Classe 5┬¬G"			00 // \b129
C3 9E "     Carruagem Classe Tur├¡stica 1┬¬G"		00 // \b130
C3 9E "     Carruagem Classe Tur├¡stica 2┬¬G"		00 // \b131
C3 9E "     Carruagem Classe Tur├¡stica 3┬¬G"		00 // \b132
C3 9E "     Carruagem Classe Tur├¡stica 4┬¬G"		00 // \b133
C3 9E "     Carruagem Classe Tur├¡stica 5┬¬G"		00 // \b134
C3 9E "     Carruagem Expresso 1┬¬G"			00 // \b135
C3 9E "     Carruagem Expresso 2┬¬G"			00 // \b136
C3 9E "     Carruagem Expresso 3┬¬G"			00 // \b137
C3 9E "     Carruagem Expresso 4┬¬G"			00 // \b138
C3 9E "     Carruagem Expresso 5┬¬G"			00 // \b139

//!!Error (141): ID F0 out of valid range (00..73).
6243 * 37	 04 00 36 01 F0
C3 9E "                 TurboBus MKI"			00 // F0

//!!Error (141): ID 4C 04 out of valid range (00..73).
6244 * 94	 04 00 36 \b3 \b*1100
C3 9E "     Carruagem Refrigerada"				00 // \b1100
C3 9E "     Vag├úo Interm├⌐dio"				00 // \b1101
C3 9E "     Carruagem 2 Andares 5┬¬G"				00 // \b1102

// Engines from region 2
//!!Error (141): ID 60 09 out of valid range (00..73).
6245 * 42	 04 00 36 01 \b*2400
C3 9E "                 Cairo anno 1987"		00 // \b2400

// Engines from region 3
//!!Error (141): ID 80 0C out of valid range (00..73).
6246 * 80	 04 00 36 \b3 \b*3200
C3 9E "                 KZ2A"					00 // \b3200
C3 9E "                 SS6 "					00 // \b3201
C3 9E "                 WCM-1"				00 // \b3202

//!!Error (141): ID 1C 0C out of valid range (00..73).
6247 * 32	 04 00 36 01 \b*3100
C3 9E "                 WDM-2"				00 // \b3100

//!!Error (141): ID 48 0D out of valid range (00..73).
6248 * 79	 04 00 36 \b2 \b*3400
C3 9E "                 Tokyo 01 Series"		00 // \b3400
C3 9E "                 Pyongynag D Stock"	00 // \b3401

// Engines from region 4
6249 * 39	 04 00 36 01      15
C3 9E "                 BDVmot correio"	00 // 0x15

//!!Error (141): ID A0 0F out of valid range (00..73).
6250 * 33	 04 00 36 01 \b*4000
C3 9E "                 Okz32 "					00 // \b4000
//!!Error (141): ID 04 10 out of valid range (00..73).
6251 * 35	 04 00 36 01 \b*4100
C3 9E "                 TEP 150 "					00 // \b4100

//!!Error (141): ID 68 10 out of valid range (00..73).
6252 * 81	 04 00 36 03 \b*4200
C3 9E "                 DS3"						00 // \b4200
C3 9E "                 VL15 "					00 // \b4201
C3 9E "                 ET 41 "					00 // \b4202

//!!Error (141): ID CC 10 out of valid range (00..73).
6253 * 73	 04 00 36 02 \b*4300
C3 9E "                 Railbus - 809"			00 // \b4300
C3 9E "                 Railbus - AR2"			00 // \b4301

//!!Error (141): ID 30 11 out of valid range (00..73).
6254 * 93	 04 00 36 03 \b*4400
C3 9E "                 Budapest 1894"			00 // \b4400
C3 9E "                 EV3-200"					00 // \b4401
C3 9E "                 81-729"					00 // \b4402

//!!Error (141): ID 94 11 out of valid range (00..73).
6255 * 130	 04 00 36 04 \b*4500
C3 9E "                 BDVmot"					00 // \b4500
C3 9E "                 CD Class 680"				00 // \b4501
C3 9E "                 Class 811"				00 // \b4502
C3 9E "                 BDVmot c/correio" 00 // \b4503

// Engines from region 5
//!!Error (141): ID 88 13 out of valid range (00..73).
6256 * 66	 04 00 36 02 \b*5000
C3 9E "                 Big Boy"					00 // \b5000  <-- Must have old ID, articulation
C3 9E "                 Royal Hudson"				00 // \b5001

//!!Error (141): ID EC 13 out of valid range (00..73).
6257 * 189	 04 00 36 \b6 \b*5100
C3 9E "                 GE F3 "					00 // \b5100
C3 9E "                 GE Genesis "				00 // \b5101
C3 9E "                 MLW-M420W "				00 // \b5102
C3 9E "                 SDP-40F "					00 // \b5103
C3 9E "                 Sharknose "				00 // \b5104
C3 9E "                 ALCo-GE-IR Boxcab"		00 // \b5105

//!!Error (141): ID 18 15 out of valid range (00..73).
6258 * 82	 04 00 36 \b2 \b*5400
C3 9E "                 Boston 01800"				00 // \5400
C3 9E "                 Brooklyn union gate car"	00 // \5401

// Engines from region 6
//!!Error (141): ID 70 17 out of valid range (00..73).
6259 * 42	 04 00 36 01 \b*6000
C3 9E "                 Class 11B 0-8-2"			00 // \b6000

//!!Error (141): ID D4 17 out of valid range (00..73).
6260 * 69	 04 00 36 02 \b*6100
C3 9E "                 GM-EMD-J16CW-AC"			00 // \b6100
C3 9E "                 EMD GL8"					00 // \b6101

// Engines from region 7
//!!Error (141): ID BC 1B out of valid range (00..73).
6261 * 68	 04 00 36 \b2 \b*7100
C3 9E "                 Class 2100 "				00 // \b7100
C3 9E "                 Class 442 "				00 // \b7101
//!!Error (141): ID 4C 1D out of valid range (00..73).
6262 * 66	 04 00 36 \b2 \b*7500
C3 9E "                 Hunter Railcar"			00 // \b7500
C3 9E "                 OSCar"					00 // \b7501

// Engines from region 5
//!!Error (141): ID 41 1F out of valid range (00..73).
6263 * 69	 04 00 36 \b3 \b*8001
C3 9E "                 MTAB Iore "				00 // \b8001
C3 9E ""											00 // \b8002 (unused)
C3 9E "                 MTAB Dm3 "				00 // \b8003
//!!Error (141): ID A4 1F out of valid range (00..73).
6264 * 59	 04 00 36 \b3 \b*8100
C3 9E "                 Dr12 "					00 // \b8100
C3 9E ""											00 // \b8101 (unused)
C3 9E "                 Sr1 "						00 // \b8002
//!!Error (141): ID 6C 20 out of valid range (00..73).
6265 * 40	 04 00 36 01 \b*8300
C3 9E "                 Railbus - Dm7"			00 // \b8300
//!!Error (141): ID D0 20 out of valid range (00..73).
6266 * 31	 04 00 36 01 \b*8400
C3 9E "                 M100"						00 // \b8400
//!!Error (141): ID 34 21 out of valid range (00..73).
6267 * 208	 04 00 36 \b8 \b*8500
C3 9E "                 BM 93 'Talent'"			00 // \b8500
C3 9E "                 Lint41"					00 // \b8501
C3 9E "                 Y2"						00 // \b8502
C3 9E "                 BM65"						00 // \b8503
C3 9E "                 BM73"						00 // \b8504
C3 9E "                 Sm2"						00 // \b8505
C3 9E "                 Sm4"						00 // \b8506
C3 9E "                 X2000"					00 // \b8507

// Engines from region 9
//!!Error (141): ID F0 23 out of valid range (00..73).
6268 * 58	 04 00 36 \b2 \b*9200
C3 9E "                 E52500"					00 // \b9202
C3 9E "                 E646 "					00 // \b9201
//!!Error (141): ID 1C 25 out of valid range (00..73).
6269 * 60	 04 00 36 \b2 \b*9500
C3 9E "                 ERT500"					00 // \b9500
C3 9E "                 594 TRD"					00 // \b9501

// Engines from region 10
6270 * 37	 04 00 36 01 \b30
C3 9E "                 TVG POS V150"				00 // \b30
//!!Error (141): ID 10 27 out of valid range (00..73).
6271 * 132	 04 00 36 \b4 \b*10000					// \b10000
C3 9E "                 SNCF 140C "				00 // \b10000
C3 9E "                 SNCF 141TA "				00 // \b10001
C3 9E "                 SNCF 150B "				00 // \b10002
C3 9E "                 NS Class 6300 "			00 // \b10003

//!!Error (141): ID 74 27 out of valid range (00..73).
6272 * 117	 04 00 36 \b4 \b*10100					// \b10100
C3 9E "                 Class 66 "				00 // \b10100
C3 9E "                 Class 67 "				00 // \b10101
C3 9E "                 V200 "					00 // \b10102
C3 9E "                 SNCB 78"					00 // \b10103

//!!Error (141): ID D8 27 out of valid range (00..73).
6273 * 362	 04 00 36 \b12 \b*10200					// \b10200
C3 9E "                 Ae 6/6 "					00 // \b10200
C3 9E "                 Ce 4/4 "					00 // \b10201
C3 9E "                 Class 1044 "				00 // \b10202
C3 9E "                 SNCF 26000 "				00 // \b10203
C3 9E "                 E04 01 "					00 // \b10204
C3 9E "                 HLE13"					00 // \b10205
C3 9E "                 NS Class 1000 "			00 // \b10206
C3 9E "                 NS Class 1600 "			00 // \b10207
C3 9E "                 Re460 'Lok2000'"			00 // \b10208
C3 9E "                 27000"					00 // \b10209
C3 9E "                 NER EF1"					00 // \b10210
C3 9E "                 Metrovic EM2"				00 // \b10211
//!!Error (141): ID 04 29 out of valid range (00..73).
6274 * 546	 04 00 36 \b19 \b*10500
C3 9E "                 Cargo Sprinter"			00 // \b10500
C3 9E "                 Class 168"				00 // \b10501
C3 9E "                 EMU 2200"					00 // \b10502
C3 9E "                 EMU 4041"					00 // \b10503
C3 9E "                 mDDm"						00 // \b10504
C3 9E "                 ET420"					00 // \b10505
C3 9E "                 HSA"						00 // \b10506
C3 9E "                 ICE3"						00 // \b10507
C3 9E "                 ICM"						00 // \b10508
C3 9E "                 Mat'24 "					00 // \b10509
C3 9E "                 Plan Y"					00 // \b10510
C3 9E "                 Radbe510"					00 // \b10511
C3 9E "                 Rbde560"					00 // \b10512
C3 9E "                 TGV Atlantique"			00 // \b10513
C3 9E "                 TGV Duplex "				00 // \b10514
C3 9E "                 TGV Thalys"				00 // \b10515
C3 9E "                 VT612 'Regioswinger'"		00 // \b10516
C3 9E "                 InterCity125"				00 // \b10517
C3 9E "                 Mat'36"					00 // \b10518
//!!Error (141): ID 3C 28 out of valid range (00..73).
6275 * 76	 04 00 36 \b2 \b*10300
C3 9E "                 Railbus - 479"			00 // \b10300
C3 9E "                 Railbus - VT 133"			00 // \b10301
//!!Error (141): ID CF 3B out of valid range (00..73).
6276 * 55	 04 00 36 \b1 \b*15311
C3 9E "                 Railbus - Class 153 '153111'"	00 // \b10311
//!!Error (141): ID A0 28 out of valid range (00..73).
6277 * 244	 04 00 36 \b8 \b*10400
C3 9E "                 Caf90"						00 // \b10400
C3 9E "                 DLR"							00 // \b10401
C3 9E "                 London Underground 1938"		00 // \b10402
C3 9E "                 Type M1"						00 // \b10403
C3 9E "                 M2 840"						00 // \b10404
C3 9E "                 MP 89"						00 // \b10405
C3 9E "                 U-Bahn C-II"					00 // \b10406
C3 9E "                 London 1903 Stock"			00 // \b10407

// Other strings (moved here from 00header.nfo)
6278 * 135	 04 00 FF 2B \wxd000
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used) (#42=2A)

// string \wxd02B (not used)

6279 * 3537	 04 00 FF \b34 \wxd02B
C3 9E "Capacidade da Carruagem: " 8A "63 Passageiros/48 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD02B	594
C3 9E "Capacidade da Carruagem: " 8A "38 Passageiros/29 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD02C	811
C3 9E "Capacidade da Carruagem: " 8A "55 Passageiros/41 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD02D	BM93
C3 9E "Capacidade do Reboque: " 8A "80 Caixas\n"																								00 // \wxD02E	CargoSprinter
C3 9E "Capacidade da Carruagem: " 8A "75 Passageiros/56 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio"													00 // \wxD02F	DMU168
C3 9E "Capacidade da Carruagem: " 8A "70 Passageiros/53 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio"													00 // \wxD030	Hunter Railcar
C3 9E "Capacidade da Carruagem: " 8A "73 Passageiros/55 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio"													00 // \wxD031	Lint41
C3 9E "Capacidade da Carruagem: " 8A "48 Passageiros/36 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD032	Y2
C3 9E "Capacidade da Carruagem: " 8A "110 Passageiros/84 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD033	2200
C3 9E "Capacidade da Carruagem: " 8A "40 Passageiros/30 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD034	4041
C3 9E "Capacidade da Carruagem: " 8A "75 Passageiros/56 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio"													00 // \wxD035	BDVmot
C3 9E "Capacidade da Carruagem: " 8A "50 Passageiros/38 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio"													00 // \wxD036	BM65
C3 9E "Capacidade da Carruagem: " 8A "40 Passageiros/30 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"			00 // \wxD037	BM73
C3 9E "Capacidade da Carruagem: " 8A "70 Passageiros/53 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio"													00 // \wxD038	DD-AR
C3 9E "Capacidade da Carruagem: " 8A "45 Passageiros\n" 98 "Velocidade de Carregamento: " 8A "Baixo\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"					00 // \wxD039	Pendolino
C3 9E "Capacidade da Carruagem: " 8A "75 Passageiros/56 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD03A	ET420
C3 9E "Capacidade da Carruagem: " 8A "60 Passageiros/45 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD03B	ETR500
C3 9E "Capacidade da Carruagem: " 8A "42 Passageiros/32 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"			00 // \wxD03C	HSA
C3 9E "Capacidade da Carruagem: " 8A "45 Passageiros\n" 98 "Velocidade de Carregamento: " 8A "Baixo\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"					00 // \wxD03D	Ice3
C3 9E "Capacidade da Carruagem: " 8A "61 Passageiros/46 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"			00 // \wxD03E	ICM
C3 9E "Capacidade da Carruagem: " 8A "30 Passageiros/25 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD03F	Mat24
C3 9E "Capacidade da Carruagem: " 8A "112 Passageiros/84 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD040	Oscar
C3 9E "Capacidade da Carruagem: " 8A "66 Passageiros/50 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD041	Oscar 	// Plan Y
C3 9E "Capacidade da Carruagem: " 8A "56 Passageiros/42 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD042	RDBDE510
C3 9E "Capacidade da Carruagem: " 8A "56 Passageiros/42 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD043	RDBDE560
C3 9E "Capacidade da Carruagem: " 8A "76 Passageiros/57 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD044	SM2
C3 9E "Capacidade da Carruagem: " 8A "100 Passageiros/75 Correio\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio\n" 8B "NB: " 98 "Custo de manuten├º├úo por unidade"		00 // \wxD045	SM4
C3 9E "Capacidade da Carruagem: " 8A "45 Passageiros/34 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD046	TGV Atl.
C3 9E "Capacidade da Carruagem: " 8A "75 Passageiros\n" 98 "Velocidade de Carregamento: " 8A "Baixo"															00 // \wxD047	TGV Duplex
C3 9E "Capacidade da Carruagem: " 8A "45 Passageiros/34 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD048	TGV Thalys
C3 9E "Capacidade da Carruagem: " 8A "45 Passageiros/34 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD049	X2000
C3 9E "Capacidade da Carruagem: " 8A "73 Passageiros\n" 98 "Velocidade de Carregamento: " 8A "M├⌐dio"															00 // \wxD04A	VT612
C3 9E "Capacidade da Carruagem: " 8A "52 Passageiros/39 Correio\n" 98 "Velocidade de Carregamento: " 8A "Baixo"													00 // \wxD04B	IC125
C3 9E "Capacidade da Carruagem: " 8A "52 Passageiros\n" 98 "Velocidade de Carregamento: " 8A "Baixo"															00 // \wxD04C	mat36
6280 * 111	 04 00 FF \b35 \wxd04D
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)	\wxd06F
6281 * 183	 04 00 FF \b7 \wxd070
C3 9E "\n" 98 "A capacidade varia quando ligado a uma locomotiva\nUtilize o OpenTTD ou TTDPatch r1966 ou mais recente\n" 8B "S├│ pode ser utilizado com Unidades M├║ltiplas (MU)"		00 // \wxd070
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
C3 9E "" 00 // (not used)
6282 * 51	 04 00 FF 01 \wxd0D0
C3 9E "\nComboio experimental para records mundais"											00 // \wxD0D0	POS V150
6283 * 457	 04 00 FF \b10 \wxd0F6
C3 9E "S├│ pode ter uma unidade de comprimento"													00 // \wxD0F6
C3 9E "S├│ pode ser ligado a si pr├│prio"													00 // \wxD0F7
C3 9E "Carruagens de Metro de unidade ├Ünica s├│ podem ser ligadas ├ás do seu g├⌐nero"				00 // \wxD0F8
C3 9E "Vag├╡es MU s├│ podem ser ligados a MUs"									00 // \wxD0F9
C3 9E "Utilize apenas Vag├╡es Cobertos com a CargoSprinter"											00 // \wxD0FA
C3 9E "Utilize vag├╡es MU PAX/Expresso"													00 // \wxD0FB
C3 9E "Utilize vag├╡es MU PAX"															00 // \wxD0FC
C3 9E ""																			00 // \wxD0FD	(not used)
8B "Unidade(s) opcionais (50% custo manuten├º├úo)," 98 " Podem ser utilizadas em qualquer ponta"	00 // \wxD0FE
8B "Unidade(s) opcionais (50% custo manuten├º├úo)"									00 // \wxD0FF
// This file contains all strings of the 2cc newgrf

// FILE FORMAT:

// This file only contains Action 04 entries, e.g. only defines
// strings. A typical entry looks like this:
// -1 * 0 04 00 <langID> \b<number consecutive strings> <first StringID>
//		"String1"	00 // Comment
//		"String2"	00 // comment

// Generally each string occupies exactly one line
// Some strings are multiline strings and define colour, thus look a bit
// more complicated.

// For an in-depth explanation see the newgrf wiki (look for
// Action 04):
// http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs

// HOW TO TRANSLATE:

// For translational purposes only the parts between
// quotation marks needs to be considered and replaced by the
// translation itself. There are especially in the engine
// section strings which might not require a translation
// Just keep them then.
// The numbers in the sprite definitions are not of interests
// except the language ID:

// each language has its own language ID which needs to replace the
// "7F" and "FF" in the definition strings:

// ID (hex)	Language
// 00	American
// 01	English
// 02	German
// 03	French
// 04	Spanish
// 05	Esperanto
// 06	Ido
// 07	Russian
// 0C	Chinese (Traditional)
// 0D	Serbian
// 0E	Norwegian (Nynorsk)
// 0F	Welsh
// 14	Arabic (Egypt)
// 15	Czech
// 16	Slovak
// 18	Bulgarian
// 1B	Afrikaans
// 1E	Greek
// 1F	Dutch
// 22	Catalan
// 23	Luxembourgish
// 24	Hungarian
// 26	Macedonian
// 27	Italian
// 28	Romanian
// 29	Icelandic
// 2A	Latvian
// 2B	Lithuanian
// 2C	Slovenian
// 2D	Danish
// 2E	Swedish
// 2F	Norwegian (Bokmal)
// 30	Polish
// 31	Galician
// 32	Frisian
// 33	Ukrainian
// 34	Estonian
// 35	Finnish
// 36	Portuguese
// 37	Brazilian Portuguese
// 38	Croatian
// 39	Japanese
// 3A	Korean
// 3C	Malay
// 3E	Turkish
// 42	Thai
// 56	Chinese (Simplified)
// 5A	Indonesian
// 5C	Urdu
// 61	Hebrew
// 62	Persian
// 80	Flag for generic strings (added to language ID)
// 7F	any (will be applied no matter what language is active)

// for an up-to date list of all available language IDs please
// see http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs

// Please don't add or delete lines from this file. If the number
// of lines matches the number of lines of the English original
// it is a good indicator that the translation is up to date

// Please also keep the exact amount of leading white space in the
// strings naming wagons and engines. Otherwise your text would become
// mis-aligned wrt the graphics, especially the flags.

// CONTACT

// * use our development site:
//   http://dev.openttdcoop.org/projects/2cctrainset/issues
//   and submit feature requests or bug reports there
// * write in the 2cc trainset thread in the tt-forums.net
//   http://www.tt-forums.net/viewtopic.php?f=26&t=28051
// * write us a pm via tt-forums.net
// * contact us on IRC (planetmaker, DJNekkid)
//   irc://irc.oftc.net/openttd or
//   irc://irc.oftc.net/openttdcoop.devzone

// Wagon names in ID order
//!!Warning (99): Offset 373: No more data was expected.
6284 * 380	 04 00 7F \b22 5D
"     Double Decker 4th gen"			00 // 5D
""										00 // 5E
"     2CC xMU Express Wagon"			00 // 5F
"     Flatbed Wagon (Long)"				00 // 60
"     Tanker Wagon (Long)"				00 // 61
"     Silo Wagon (Long)"				00 // 62
"     Selfdischarging Hopper"			00 // 63
"     Livestock Wagon"					00 // 64
"     Boxcar (Long)"					00 // 65
"     Boxcar (Short)"					00 // 66
"     Tanker (Short)"					00 // 67
"     Silo (Short)"						00 // 68
"     Hopper (Short)"					00 // 69
"     Livestock Wagon (Short)"			00 // 6A
"     Gondola (Short)"					00 // 6B
""										00 // 6C (not used)
""										00 // 6D (not used)
""										00 // 6E (not used)
""										00 // 6F (not used)
"     2CC xMU Pax Coach"				00 // 70
""							00 // 71 (not used)
"     Metro Van"						00 // 72
"Tender"							00 // 73

//!!Error (141): ID 78 out of valid range (00..73).
6285 * 595	 04 00 7F \b20 \b120
"     2nd Class Coach 1st gen"			00 // \b120
"     2nd Class Coach 2nd gen"			00 // \b121
"     2nd Class Coach 3rd gen"			00 // \b122
"     2nd Class Coach 4th gen"			00 // \b123
"     2nd Class Coach 5th gen"			00 // \b124
"     1st Class Coach 1st gen"			00 // \b125
"     1st Class Coach 2nd gen"			00 // \b126
"     1st Class Coach 3rd gen"			00 // \b127
"     1st Class Coach 4th gen"			00 // \b128
"     1st Class Coach 5th gen"			00 // \b129
"     Tourist Class Coach 1st gen"		00 // \b130
"     Tourist Class Coach 2nd gen"		00 // \b131
"     Tourist Class Coach 3rd gen"		00 // \b132
"     Tourist Class Coach 4th gen"		00 // \b133
"     Tourist Class Coach 5th gen"		00 // \b134
"     Express Coach 1st gen"			00 // \b135
"     Express Coach 2nd gen"			00 // \b136
"     Express Coach 3rd gen"			00 // \b137
"     Express Coach 4th gen"			00 // \b138
"     Express Coach 5th gen"			00 // \b139

//!!Error (141): ID F0 out of valid range (00..73).
6286 * 35	 04 00 7F 01 F0
"                 TurboBus MKI"			00 // F0

//!!Error (141): ID 4C 04 out of valid range (00..73).
6287 * 81	 04 00 7F \b3 \b*1100
"     Refridgerated car"				00 // \b1100
"     Intermediate Boxcar"				00 // \b1101
"     Doubledecker 5th gen"				00 // \b1102

// Engines from region 2
//!!Error (141): ID 60 09 out of valid range (00..73).
6288 * 40	 04 00 7F 01 \b*2400
"                 Cairo anno 1987"		00 // \b2400

// Engines from region 3
//!!Error (141): ID 80 0C out of valid range (00..73).
6289 * 74	 04 00 7F \b3 \b*3200
"                 KZ2A"					00 // \b3200
"                 SS6 "					00 // \b3201
"                 WCM-1"				00 // \b3202

//!!Error (141): ID 1C 0C out of valid range (00..73).
6290 * 30	 04 00 7F 01 \b*3100
"                 WDM-2"				00 // \b3100

//!!Error (141): ID 48 0D out of valid range (00..73).
6291 * 75	 04 00 7F \b2 \b*3400
"                 Tokyo 01 Series"		00 // \b3400
"                 Pyongynag D Stock"	00 // \b3401

// Engines from region 4
6292 * 45	 04 00 7F 01      15
"                 BDVmot mailcompartment"	00 // 0x15

//!!Error (141): ID A0 0F out of valid range (00..73).
6293 * 31	 04 00 7F 01 \b*4000
"                 Okz32 "					00 // \b4000
//!!Error (141): ID 04 10 out of valid range (00..73).
6294 * 33	 04 00 7F 01 \b*4100
"                 TEP 150 "					00 // \b4100

//!!Error (141): ID 68 10 out of valid range (00..73).
6295 * 75	 04 00 7F 03 \b*4200
"                 DS3"						00 // \b4200
"                 VL15 "					00 // \b4201
"                 ET 41 "					00 // \b4202

//!!Error (141): ID CC 10 out of valid range (00..73).
6296 * 69	 04 00 7F 02 \b*4300
"                 Railbus - 809"			00 // \b4300
"                 Railbus - AR2"			00 // \b4301

//!!Error (141): ID 30 11 out of valid range (00..73).
6297 * 87	 04 00 7F 03 \b*4400
"                 Budapest 1894"			00 // \b4400
"                 EV3-200"					00 // \b4401
"                 81-729"					00 // \b4402

//!!Error (141): ID 94 11 out of valid range (00..73).
6298 * 130	 04 00 7F 04 \b*4500
"                 BDVmot"					00 // \b4500
"                 CD Class 680"				00 // \b4501
"                 Class 811"				00 // \b4502
"                 BDVmot w/mailcompartment" 00 // \b4503

// Engines from region 5
//!!Error (141): ID 88 13 out of valid range (00..73).
6299 * 62	 04 00 7F 02 \b*5000
"                 Big Boy"					00 // \b5000  <-- Must have old ID, articulation
"                 Royal Hudson"				00 // \b5001

//!!Error (141): ID EC 13 out of valid range (00..73).
6300 * 177	 04 00 7F \b6 \b*5100
"                 GE F3 "					00 // \b5100
"                 GE Genesis "				00 // \b5101
"                 MLW-M420W "				00 // \b5102
"                 SDP-40F "					00 // \b5103
"                 Sharknose "				00 // \b5104
"                 ALCo-GE-IR Boxcar"		00 // \b5105

//!!Error (141): ID 18 15 out of valid range (00..73).
6301 * 78	 04 00 7F \b2 \b*5400
"                 Boston 01800"				00 // \5400
"                 Brooklyn union gate car"	00 // \5401

// Engines from region 6
//!!Error (141): ID 70 17 out of valid range (00..73).
6302 * 40	 04 00 7F 01 \b*6000
"                 Class 11B 0-8-2"			00 // \b6000

//!!Error (141): ID D4 17 out of valid range (00..73).
6303 * 65	 04 00 7F 02 \b*6100
"                 GM-EMD-J16CW-AC"			00 // \b6100
"                 EMD GL8"					00 // \b6101

// Engines from region 7
//!!Error (141): ID BC 1B out of valid range (00..73).
6304 * 64	 04 00 7F \b2 \b*7100
"                 Class 2100 "				00 // \b7100
"                 Class 442 "				00 // \b7101
//!!Error (141): ID 4C 1D out of valid range (00..73).
6305 * 62	 04 00 7F \b2 \b*7500
"                 Hunter Railcar"			00 // \b7500
"                 OSCar"					00 // \b7501

// Engines from region 5
//!!Error (141): ID 41 1F out of valid range (00..73).
6306 * 63	 04 00 7F \b3 \b*8001
"                 MTAB Iore "				00 // \b8001
""											00 // \b8002 (unused)
"                 MTAB Dm3 "				00 // \b8003
//!!Error (141): ID A4 1F out of valid range (00..73).
6307 * 53	 04 00 7F \b3 \b*8100
"                 Dr12 "					00 // \b8100
""											00 // \b8101 (unused)
"                 Sr1 "						00 // \b8002
//!!Error (141): ID 6C 20 out of valid range (00..73).
6308 * 38	 04 00 7F 01 \b*8300
"                 Railbus - Dm7"			00 // \b8300
//!!Error (141): ID D0 20 out of valid range (00..73).
6309 * 29	 04 00 7F 01 \b*8400
"                 M100"						00 // \b8400
//!!Error (141): ID 34 21 out of valid range (00..73).
6310 * 192	 04 00 7F \b8 \b*8500
"                 BM 93 'Talent'"			00 // \b8500
"                 Lint41"					00 // \b8501
"                 Y2"						00 // \b8502
"                 BM65"						00 // \b8503
"                 BM73"						00 // \b8504
"                 Sm2"						00 // \b8505
"                 Sm4"						00 // \b8506
"                 X2000"					00 // \b8507

// Engines from region 9
//!!Error (141): ID F0 23 out of valid range (00..73).
6311 * 54	 04 00 7F \b2 \b*9200
"                 E52500"					00 // \b9202
"                 E646 "					00 // \b9201
//!!Error (141): ID 1C 25 out of valid range (00..73).
6312 * 56	 04 00 7f \b2 \b*9500
"                 ERT500"					00 // \b9500
"                 594 TRD"					00 // \b9501

// Engines from region 10
6313 * 35	 04 00 7F 01 \b30
"                 TVG POS V150"				00 // \b30
//!!Error (141): ID 10 27 out of valid range (00..73).
6314 * 124	 04 00 7F \b4 \b*10000					// \b10000
"                 SNCF 140C "				00 // \b10000
"                 SNCF 141TA "				00 // \b10001
"                 SNCF 150B "				00 // \b10002
"                 NS Class 6300 "			00 // \b10003

//!!Error (141): ID 74 27 out of valid range (00..73).
6315 * 109	 04 00 7F \b4 \b*10100					// \b10100
"                 Class 66 "				00 // \b10100
"                 Class 67 "				00 // \b10101
"                 V200 "					00 // \b10102
"                 SNCB 78"					00 // \b10103

//!!Error (141): ID D8 27 out of valid range (00..73).
6316 * 338	 04 00 7F \b12 \b*10200					// \b10200
"                 Ae 6/6 "					00 // \b10200
"                 Ce 4/4 "					00 // \b10201
"                 Class 1044 "				00 // \b10202
"                 SNCF 26000 "				00 // \b10203
"                 E04 01 "					00 // \b10204
"                 HLE13"					00 // \b10205
"                 NS Class 1000 "			00 // \b10206
"                 NS Class 1600 "			00 // \b10207
"                 Re460 'Lok2000'"			00 // \b10208
"                 27000"					00 // \b10209
"                 NER EF1"					00 // \b10210
"                 Metrovic EM2"				00 // \b10211
//!!Error (141): ID 04 29 out of valid range (00..73).
6317 * 508	 04 00 7F \b19 \b*10500
"                 Cargo Sprinter"			00 // \b10500
"                 Class 168"				00 // \b10501
"                 EMU 2200"					00 // \b10502
"                 EMU 4041"					00 // \b10503
"                 mDDm"						00 // \b10504
"                 ET420"					00 // \b10505
"                 HSA"						00 // \b10506
"                 ICE3"						00 // \b10507
"                 ICM"						00 // \b10508
"                 Mat'24 "					00 // \b10509
"                 Plan Y"					00 // \b10510
"                 Radbe510"					00 // \b10511
"                 Rbde560"					00 // \b10512
"                 TGV Atlantique"			00 // \b10513
"                 TGV Duplex "				00 // \b10514
"                 TGV Thalys"				00 // \b10515
"                 VT612 'Regioswinger'"		00 // \b10516
"                 InterCity125"				00 // \b10517
"                 Mat'36"					00 // \b10518
//!!Error (141): ID 3C 28 out of valid range (00..73).
6318 * 72	 04 00 7F \b2 \b*10300
"                 Railbus - 479"			00 // \b10300
"                 Railbus - VT 133"			00 // \b10301
//!!Error (141): ID CF 3B out of valid range (00..73).
6319 * 53	 04 00 7F \b1 \b*15311
"                 Railbus - Class 153 '153111'"	00 // \b10311
//!!Error (141): ID A0 28 out of valid range (00..73).
6320 * 228	 04 00 7F \b8 \b*10400
"                 Caf90"						00 // \b10400
"                 DLR"							00 // \b10401
"                 London Underground 1938"		00 // \b10402
"                 Type M1"						00 // \b10403
"                 M2 840"						00 // \b10404
"                 MP 89"						00 // \b10405
"                 U-Bahn C-II"					00 // \b10406
"                 London 1903 Stock"			00 // \b10407

// Other strings (moved here from 00header.nfo)
6321 * 49	 04 00 FF 2B \wxd000
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used) (#42=2A)

// string \wxd02B (not used)

6322 * 2560	 04 00 FF \b34 \wxd02B
"Carriage Capacity: " 8A "63 Passengers/48 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD02B	594
"Carriage Capacity: " 8A "38 Passengers/29 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD02C	811
"Carriage Capacity: " 8A "55 Passengers/41 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD02D	BM93
"Trailer Capacity: " 8A "80 Crates\n"																								00 // \wxD02E	CargoSprinter
"Carriage Capacity: " 8A "75 Passengers/56 Mail\n" 98 "Loading Speed: " 8A "Medium"													00 // \wxD02F	DMU168
"Carriage Capacity: " 8A "70 Passengers/53 Mail\n" 98 "Loading Speed: " 8A "Medium"													00 // \wxD030	Hunter Railcar
"Carriage Capacity: " 8A "73 Passengers/55 Mail\n" 98 "Loading Speed: " 8A "Medium"													00 // \wxD031	Lint41
"Carriage Capacity: " 8A "48 Passengers/36 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD032	Y2
"Carriage Capacity: " 8A "110 Passengers/84 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD033	2200
"Carriage Capacity: " 8A "40 Passengers/30 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD034	4041
"Carriage Capacity: " 8A "75 Passengers/56 Mail\n" 98 "Loading Speed: " 8A "Medium"													00 // \wxD035	BDVmot
"Carriage Capacity: " 8A "50 Passengers/38 Mail\n" 98 "Loading Speed: " 8A "Medium"													00 // \wxD036	BM65
"Carriage Capacity: " 8A "40 Passengers/30 Mail\n" 98 "Loading Speed: " 8A "Low\n" 8B "NB: " 98 "Running costs per 1 unit"			00 // \wxD037	BM73
"Carriage Capacity: " 8A "70 Passengers/53 Mail\n" 98 "Loading Speed: " 8A "Medium"													00 // \wxD038	DD-AR
"Carriage Capacity: " 8A "45 Passengers\n" 98 "Loading Speed: " 8A "Low\n" 8B "NB: " 98 "Running costs per 1 unit"					00 // \wxD039	Pendolino
"Carriage Capacity: " 8A "75 Passengers/56 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD03A	ET420
"Carriage Capacity: " 8A "60 Passengers/45 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD03B	ETR500
"Carriage Capacity: " 8A "42 Passengers/32 Mail\n" 98 "Loading Speed: " 8A "Low\n" 8B "NB: " 98 "Running costs per 1 unit"			00 // \wxD03C	HSA
"Carriage Capacity: " 8A "45 Passengers\n" 98 "Loading Speed: " 8A "Low\n" 8B "NB: " 98 "Running costs per 1 unit"					00 // \wxD03D	Ice3
"Carriage Capacity: " 8A "61 Passengers/46 Mail\n" 98 "Loading Speed: " 8A "Low\n" 8B "NB: " 98 "Running costs per 1 unit"			00 // \wxD03E	ICM
"Carriage Capacity: " 8A "30 Passengers/25 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD03F	Mat24
"Carriage Capacity: " 8A "112 Passengers/84 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD040	Oscar
"Carriage Capacity: " 8A "66 Passengers/50 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD041	Oscar 	// Plan Y
"Carriage Capacity: " 8A "56 Passengers/42 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD042	RDBDE510
"Carriage Capacity: " 8A "56 Passengers/42 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD043	RDBDE560
"Carriage Capacity: " 8A "76 Passengers/57 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD044	SM2
"Carriage Capacity: " 8A "100 Passengers/75 Mail\n" 98 "Loading Speed: " 8A "Medium\n" 8B "NB: " 98 "Running costs per 1 unit"		00 // \wxD045	SM4
"Carriage Capacity: " 8A "45 Passengers/34 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD046	TGV Atl.
"Carriage Capacity: " 8A "75 Passengers\n" 98 "Loading Speed: " 8A "Low"															00 // \wxD047	TGV Duplex
"Carriage Capacity: " 8A "45 Passengers/34 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD048	TGV Thalys
"Carriage Capacity: " 8A "45 Passengers/34 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD049	X2000
"Carriage Capacity: " 8A "73 Passengers\n" 98 "Loading Speed: " 8A "Medium"															00 // \wxD04A	VT612
"Carriage Capacity: " 8A "52 Passengers/39 Mail\n" 98 "Loading Speed: " 8A "Low"													00 // \wxD04B	IC125
"Carriage Capacity: " 8A "52 Passengers\n" 98 "Loading Speed: " 8A "Low"															00 // \wxD04C	mat36
6323 * 41	 04 00 FF \b35 \wxd04D
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)	\wxd06F
6324 * 136	 04 00 FF \b7 \wxd070
"\n" 98 "Capacity will change when attached to a loco\nUse OpenTTD or TTDPatch r1966 or newer\n" 8B "Can only be used with Multiple Units"		00 // \wxd070
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
"" 00 // (not used)
6325 * 39	 04 00 FF 01 \wxd0D0
"\nExperimental world record train"											00 // \wxD0D0	POS V150
6326 * 336	 04 00 FF \b10 \wxd0F6
"Can only be one unit long"													00 // \wxD0F6
"Can only attach to itself"													00 // \wxD0F7
"Single unit Subway cars can only connect to their own kind"				00 // \wxD0F8
"MU-wagons can only be attached to MU's"									00 // \wxD0F9
"Use only Boxcars on CargoSprinter"											00 // \wxD0FA
"Use PAX/Express MU-wagons"													00 // \wxD0FB
"Use PAX MU-wagon"															00 // \wxD0FC
""																			00 // \wxD0FD	(not used)
8B "Optional B-unit(s)(50% runningcost)," 98 " Can be used at either end"	00 // \wxD0FE
8B "Optional B-unit(s)(50% runningcost)"									00 // \wxD0FF