FS#2738 - Vehicles: road vehicle overtaking
Attached to Project:
OpenTTD
Opened by George (George) - Monday, 16 March 2009, 20:27 GMT
Last edited by andythenorth (andythenorth) - Monday, 04 September 2017, 06:47 GMT
Opened by George (George) - Monday, 16 March 2009, 20:27 GMT
Last edited by andythenorth (andythenorth) - Monday, 04 September 2017, 06:47 GMT
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Detailsr15728
[21:25:03] <George> Rubidium: Should ARV overtake other ARV if it is broken? [23:12:34] <@Rubidium> George: it's coded not to do it [23:13:59] <George> Rubidium: Unfortunately, when many ARVs are runinng on the road, that leads to lots' of jams. Any chance to change it? [23:20:32] <@Rubidium> George: there's a chance, but it's pretty slim because the overtake code is kinda complex Without this possibility ARVs make huge jams on the roads. Please provide overtake possibility for ARVs |
This task depends upon
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FS#6343---Opened by Tan Wei Liang (Liang25) - Friday, 17 July 2015, 13:38 GMT
It would be great if the below could be implemented in the next release of OpenTTD:
1) Allow overtaking on bridges
2) Allow overtaking on 1-way bridges (if not one lane will always be empty)
It would also be awesome if it is possible for vehicles to use both lanes, that would be "revolutionary"..
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FS#1596---Opened by Fragster (Fragster) - Thursday, 27 December 2007, 13:20 GMT
Overtaking other road vehicles on drive-through stops (if possible)...and on road crossings too (if they wait cargo, or broken)