Index: langs.vcproj =================================================================== --- langs.vcproj (revision 3289) +++ langs.vcproj (working copy) @@ -206,18 +206,6 @@ - - - - - Index: docs/Readme_Windows_MSVC6.0.txt =================================================================== --- docs/Readme_Windows_MSVC6.0.txt (revision 3289) +++ docs/Readme_Windows_MSVC6.0.txt (working copy) @@ -1,30 +1,27 @@ Compiling OpenTTD using Microsoft Visual C++ 6.0 ----Step 1 +Step 1: Ingredients Download the following files: - * Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633) - * SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip) - * DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft) - * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) + * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633) + * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft) + * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6) + * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this) -...and of course the newest source from svn://svn.openttd.com/trunk +...and of course the newest source from svn://svn.openttd.org/trunk -(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map) +You have to have a SVN-client to download the source: -You have to have and SVN-client to download the source: + * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) + * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html) - * Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) - * TortoiseSVN (http://tortoisesvn.tigris.org/download.html) +Step 2: Includes and Libraries +Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC) ----Step 2 -Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC) - - * zconf.h [useful.zip] * zlib.h [useful.zip] * png.h [useful.zip] @@ -33,22 +30,21 @@ in - C:\Program Files\Microsoft Visual Studio\VC98\Include + C:\Program Files\Microsoft Visual Studio\VC98\Include and * zlibstat.lib [useful.zip] - * SDL.lib [SDL.zip] * libpng.lib [useful.zip] in - C:\Program Files\Microsoft Visual Studio\VC98\Lib + C:\Program Files\Microsoft Visual Studio\VC98\Lib ----Step 3: DirectX SDK +Step 3: DirectX SDK -(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top. +(This should work with the latest DirectX SDK as well.) There are 2 folder in the compressed file: Include and Lib @@ -62,16 +58,17 @@ -You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via: +You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via: Tools -> Options -> Directories -> show directories for: -a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) +a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include ) -b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) +b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib ) +NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!! ----Step 4 +Step 4: TTD Graphics files Copy the following files from Transport Tycoon Deluxe to the data folder @@ -83,11 +80,11 @@ * trgtr.grf ----Step 5 +Step 5: Compiling -Open trunk/ttd.dsw +Open trunk/openttd.dsw -Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG" +Build menu > Set active configuration > Select: "openttd - Win32 Release" Compile... @@ -96,8 +93,10 @@ From r1319 you can compile branch/map in Debug mode (by Bociusz) -If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd) +For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp +If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd) + Go ahead and make that patch! Happy Hacking! :) Originally written by Dribbel Index: langs.dsp =================================================================== --- langs.dsp (revision 3289) +++ langs.dsp (working copy) @@ -197,17 +197,6 @@ # End Source File # Begin Source File -SOURCE=.\lang\lithuanian.txt -# Begin Custom Build -InputPath=.\lang\lithuanian.txt - -"lang\lithuanian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - strgen\debug\strgen.exe lang\lithuanian.txt - -# End Custom Build -# End Source File - -# Begin Source File SOURCE=.\lang\norwegian.txt # Begin Custom Build InputPath=.\lang\norwegian.txt