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To stop irrational town constuction behavior (reminder) #2664

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DorpsGek opened this issue Feb 22, 2009 · 3 comments
Closed

To stop irrational town constuction behavior (reminder) #2664

DorpsGek opened this issue Feb 22, 2009 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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vc opened the ticket and wrote:

r15515
Towns constantly use to re-build buildings of same type, causing temporary (in fact - almost permanent) downgrading in population, which, accordingly, causes total havoc in transportation planning, especially for small towns. This gotta be corrected. I suggest to proshibit towns to demolish building in order to construct the same one on another spot. For already built buildings the only rational reason for demolishion should be upgrade to better one. Long-awaited and constantly requested by entire Tycoon's community.

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2664
@DorpsGek
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andythenorth wrote:

Solved by newgrf houses. Unlikely this will be fixed in game.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2664#comment12845

@DorpsGek
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andythenorth wrote:

The behaviour is very irritating, especially before 1930 or so, when town buildings tend towards being replaced by theatres. Could be solved in newgrf, no-one has for base houses afaik (excepting complete house replacement sets).

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2664#comment14515

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Won't implement

Closing, needs solved in newgrf.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2664

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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