FS#2512 - Immediate desyncs in multiplayer toyland
Attached to Project:
OpenTTD
Opened by Marcel Sondaar (Combuster) - Friday, 09 January 2009, 00:42 GMT
Last edited by Remko Bijker (Rubidium) - Friday, 09 January 2009, 09:50 GMT
Opened by Marcel Sondaar (Combuster) - Friday, 09 January 2009, 00:42 GMT
Last edited by Remko Bijker (Rubidium) - Friday, 09 January 2009, 09:50 GMT
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DetailsWhenever a toyland game is running as multiplayer, any clients connecting will desync almost instantaneously after joining, unless the game is paused.
To reproduce: start openttd, multiplayer, new game, random game, select toyland and generate a map unpause the game start a new openttd window, join the just-created game to get kicked with desync. Tested with r14922 |
This task depends upon
Closed by Remko Bijker (Rubidium)
Friday, 09 January 2009, 09:50 GMT
Reason for closing: Fixed
Additional comments about closing: In r14931
Friday, 09 January 2009, 09:50 GMT
Reason for closing: Fixed
Additional comments about closing: In r14931