FS#2512 - Immediate desyncs in multiplayer toyland

Attached to Project: OpenTTD
Opened by Marcel Sondaar (Combuster) - Friday, 09 January 2009, 00:42 GMT
Last edited by Remko Bijker (Rubidium) - Friday, 09 January 2009, 09:50 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System All
Severity High
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


Whenever a toyland game is running as multiplayer, any clients connecting will desync almost instantaneously after joining, unless the game is paused.

To reproduce:
start openttd, multiplayer, new game, random game, select toyland and generate a map
unpause the game
start a new openttd window, join the just-created game to get kicked with desync.

Tested with r14922
This task depends upon

Closed by  Remko Bijker (Rubidium)
Friday, 09 January 2009, 09:50 GMT
Reason for closing:  Fixed
Additional comments about closing:  In r14931