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Immediate desyncs in multiplayer toyland #2512

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DorpsGek opened this issue Jan 9, 2009 · 1 comment
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Immediate desyncs in multiplayer toyland #2512

DorpsGek opened this issue Jan 9, 2009 · 1 comment
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jan 9, 2009

Combuster opened the ticket and wrote:

Whenever a toyland game is running as multiplayer, any clients connecting will desync almost instantaneously after joining, unless the game is paused.

To reproduce:
start openttd, multiplayer, new game, random game, select toyland and generate a map
unpause the game
start a new openttd window, join the just-created game to get kicked with desync.

Tested with r14922

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2512
@DorpsGek
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DorpsGek commented Jan 9, 2009

Rubidium closed the ticket.

Reason for closing: Fixed

In r14931


This comment was imported from FlySpray: https://bugs.openttd.org/task/2512

@DorpsGek DorpsGek closed this as completed Jan 9, 2009
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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