Index: src/settings.cpp =================================================================== --- src/settings.cpp (revision 14393) +++ src/settings.cpp (working copy) @@ -1311,6 +1311,7 @@ SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL), SDT_CONDBOOL(GameSettings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL), SDT_CONDBOOL(GameSettings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_NOISE_LEVEL, InvalidateTownViewWindow), + SDT_CONDBOOL(GameSettings, station.distant_join_stations, 103, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS, NULL), SDT_BOOL(GameSettings, economy.inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8, 0,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow), Index: src/lang/english.txt =================================================================== --- src/lang/english.txt (revision 14393) +++ src/lang/english.txt (working copy) @@ -1038,6 +1038,7 @@ STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Enable realistic acceleration for trains: {ORANGE}{STRING1} STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP) STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1} +STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1} STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING1} @@ -1711,6 +1712,8 @@ STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way advanced signals STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with advanced and one-way advanced signals STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first +STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate Station +STR_SELECT_STATION_TO_JOIN :{BLACK}Join Station Index: src/settings_gui.cpp =================================================================== --- src/settings_gui.cpp (revision 14393) +++ src/settings_gui.cpp (working copy) @@ -643,6 +643,7 @@ "order.gradual_loading", "construction.road_stop_on_town_road", "station.adjacent_stations", + "station.distant_join_stations", "economy.station_noise_level", }; Index: src/saveload.cpp =================================================================== --- src/saveload.cpp (revision 14393) +++ src/saveload.cpp (working copy) @@ -37,7 +37,7 @@ #include "table/strings.h" -extern const uint16 SAVEGAME_VERSION = 102; +extern const uint16 SAVEGAME_VERSION = 103; SavegameType _savegame_type; ///< type of savegame we are loading Index: src/station_gui.h =================================================================== --- src/station_gui.h (revision 14393) +++ src/station_gui.h (working copy) @@ -5,6 +5,9 @@ #ifndef STATION_GUI_H #define STATION_GUI_H +#include "command_type.h" +#include "station_type.h" + /** Enum for PlayerStations, referring to _player_stations_widgets */ enum StationListWidgets { SLW_CLOSEBOX = 0, ///< Close 'X' button @@ -59,4 +62,7 @@ extern bool _station_show_coverage; +void ShowSelectStation(CommandContainer cmd, StationType stationType, bool lockPos, bool lockSize); +bool StationJoinerNeeded(TileIndex tile, int w, int h); + #endif /* STATION_GUI_H */ Index: src/station_cmd.cpp =================================================================== --- src/station_cmd.cpp (revision 14393) +++ src/station_cmd.cpp (working copy) @@ -856,23 +856,24 @@ * @param tile_org starting position of station dragging/placement * @param flags operation to perform * @param p1 various bitstuffed elements - * - p1 = (bit 0) - orientation (Axis) + * - p1 = (bit 0- 3) - railtype (p2 & 0xF) + * - p1 = (bit 4) - orientation (Axis) * - p1 = (bit 8-15) - number of tracks * - p1 = (bit 16-23) - platform length * - p1 = (bit 24) - allow stations directly adjacent to other stations. * @param p2 various bitstuffed elements - * - p2 = (bit 0- 3) - railtype (p2 & 0xF) - * - p2 = (bit 8-15) - custom station class - * - p2 = (bit 16-23) - custom station id + * - p2 = (bit 0- 7) - custom station class + * - p2 = (bit 8-15) - custom station id + * - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one) */ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2) { /* Does the authority allow this? */ if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org)) return CMD_ERROR; - if (!ValParamRailtype((RailType)(p2 & 0xF))) return CMD_ERROR; + if (!ValParamRailtype((RailType)(p1 & 0xF))) return CMD_ERROR; /* unpack parameters */ - Axis axis = Extract(p1); + Axis axis = Extract(p1); uint numtracks = GB(p1, 8, 8); uint plat_len = GB(p1, 16, 8); @@ -885,6 +886,11 @@ w_org = numtracks; } + StationID station_to_join = GB(p2, 16, 16); + bool distant_join = !(GetPlayer(_current_player)->is_ai) && (station_to_join != INVALID_STATION); + + if (distant_join && !_settings_game.station.distant_join_stations) return CMD_ERROR; + if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR; /* these values are those that will be stored in train_tile and station_platforms */ @@ -907,7 +913,7 @@ if (_settings_game.station.adjacent_stations) { if (est != INVALID_STATION) { - if (HasBit(p1, 24)) { + if (HasBit(p1, 24) && (est != station_to_join)) { /* You can't build an adjacent station over the top of one that * already exists. */ return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST); @@ -930,6 +936,11 @@ if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } + /* Distant join */ + if ((st == NULL) && (distant_join)) { + st = GetStation(station_to_join); + } + /* See if there is a deleted station close to us. */ if (st == NULL) st = GetClosestStationFromTile(tile_org); @@ -965,10 +976,10 @@ } /* Check if the given station class is valid */ - if (GB(p2, 8, 8) >= GetNumStationClasses()) return CMD_ERROR; + if (GB(p2, 0, 8) >= GetNumStationClasses()) return CMD_ERROR; /* Check if we can allocate a custom stationspec to this station */ - const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 8, 8), GB(p2, 16, 8)); + const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 0, 8), GB(p2, 8, 8)); int specindex = AllocateSpecToStation(statspec, st, flags & DC_EXEC); if (specindex == -1) return CMD_ERROR; @@ -1038,7 +1049,7 @@ } } - MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p2, 0, 4)); + MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p1, 0, 4)); SetCustomStationSpecIndex(tile, specindex); SetStationTileRandomBits(tile, GB(Random(), 0, 4)); SetStationAnimationFrame(tile, 0); @@ -1345,6 +1356,7 @@ * bit 1: 0 for normal, 1 for drive-through * bit 2..4: the roadtypes * bit 5: allow stations directly adjacent to other stations. + * bit 16-31: station ID to join (INVALID_STATION if build new one) */ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -1353,7 +1365,11 @@ bool build_over_road = is_drive_through && IsNormalRoadTile(tile); bool town_owned_road = false; RoadTypes rts = (RoadTypes)GB(p2, 2, 3); + StationID station_to_join = GB(p2, 16, 16); + bool distant_join = !(GetPlayer(_current_player)->is_ai) && (station_to_join != INVALID_STATION); + if (distant_join && !_settings_game.station.distant_join_stations) return CMD_ERROR; + if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_player, rts)) return CMD_ERROR; /* Trams only have drive through stops */ @@ -1410,6 +1426,11 @@ if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } + /* Distant join */ + if ((st == NULL) && (distant_join)) { + st = GetStation(station_to_join); + } + /* Find a station close to us */ if (st == NULL) st = GetClosestStationFromTile(tile); @@ -1755,11 +1776,16 @@ * @param flags operation to perform * @param p1 airport type, @see airport.h * @param p2 (bit 0) - allow airports directly adjacent to other airports. + * @param p2 - bit 16-31: station ID to join (INVALID_STATION if build new one) */ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { bool airport_upgrade = true; + StationID station_to_join = GB(p2, 16, 16); + bool distant_join = !(GetPlayer(_current_player)->is_ai) && (station_to_join != INVALID_STATION); + if (distant_join && !_settings_game.station.distant_join_stations) return CMD_ERROR; + /* Check if a valid, buildable airport was chosen for construction */ if (p1 > lengthof(_airport_sections) || !HasBit(GetValidAirports(), p1)) return CMD_ERROR; @@ -1811,6 +1837,11 @@ st = NULL; } + /* Distant join */ + if ((st == NULL) && (distant_join)) { + st = GetStation(station_to_join); + } + /* Find a station close to us */ if (st == NULL) st = GetClosestStationFromTile(tile); @@ -2061,10 +2092,15 @@ * @param tile tile where dock will be built * @param flags operation to perform * @param p1 (bit 0) - allow docks directly adjacent to other docks. - * @param p2 unused + * @param p2 bit 16-31: station ID to join (INVALID_STATION if build new one) */ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { + StationID station_to_join = GB(p2, 16, 16); + bool distant_join = !(GetPlayer(_current_player)->is_ai) && (station_to_join != INVALID_STATION); + + if (distant_join && !_settings_game.station.distant_join_stations) return CMD_ERROR; + DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile, NULL)); if (direction == INVALID_DIAGDIR) return_cmd_error(STR_304B_SITE_UNSUITABLE); direction = ReverseDiagDir(direction); @@ -2106,6 +2142,11 @@ if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } + /* Distant join */ + if ((st == NULL) && (distant_join)) { + st = GetStation(station_to_join); + } + /* Find a station close to us */ if (st == NULL) st = GetClosestStationFromTile(tile); Index: src/airport_gui.cpp =================================================================== --- src/airport_gui.cpp (revision 14393) +++ src/airport_gui.cpp (working copy) @@ -40,7 +40,15 @@ static void PlaceAirport(TileIndex tile) { - DoCommandP(tile, _selected_airport_type, _ctrl_pressed, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE)); + uint32 p2 = _ctrl_pressed; + SB(p2, 16, 16, INVALID_STATION); // no station to join + + if (StationJoinerNeeded(tile, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE)) { + CommandContainer cmd = {tile, _selected_airport_type, p2, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE)}; + ShowSelectStation(cmd, STATION_AIRPORT, true, true); + } else { + DoCommandP(tile, _selected_airport_type, p2, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE)); + } } @@ -124,6 +132,7 @@ this->RaiseButtons(); delete FindWindowById(WC_BUILD_STATION, 0); + delete FindWindowById(WC_SELECT_STATION, 0); } }; Index: src/window_type.h =================================================================== --- src/window_type.h (revision 14393) +++ src/window_type.h (working copy) @@ -95,6 +95,7 @@ WC_COMPANY_PASSWORD_WINDOW, WC_OSK, WC_WAYPOINT_VIEW, + WC_SELECT_STATION, WC_INVALID = 0xFFFF }; Index: src/rail_gui.cpp =================================================================== --- src/rail_gui.cpp (revision 14393) +++ src/rail_gui.cpp (working copy) @@ -189,10 +189,21 @@ VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_STATION); VpSetPlaceSizingLimit(_settings_game.station.station_spread); } else { - DoCommandP(tile, - _railstation.orientation | (_railstation.numtracks << 8) | (_railstation.platlength << 16) | (_ctrl_pressed << 24), - _cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16), CcStation, - CMD_BUILD_RAILROAD_STATION | CMD_NO_WATER | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION)); + int w = _railstation.numtracks; + int h = _railstation.platlength; + if (!_railstation.orientation) Swap(w, h); + + uint32 p1 = _cur_railtype | (_railstation.orientation << 4) | (_railstation.numtracks << 8) | (_railstation.platlength << 16) | (_ctrl_pressed << 24); + uint32 p2 = _railstation.station_class | (_railstation.station_type << 8) | (INVALID_STATION << 16); + + if (StationJoinerNeeded(tile, w, h)) { + CommandContainer cmd = {tile, p1, p2, CcStation, + CMD_BUILD_RAILROAD_STATION | CMD_NO_WATER | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION)}; + ShowSelectStation(cmd, STATION_RAIL, true, true); + } else { + DoCommandP(tile, p1, p2, CcStation, + CMD_BUILD_RAILROAD_STATION | CMD_NO_WATER | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION)); + } } } @@ -756,6 +767,7 @@ delete FindWindowById(WC_BUILD_SIGNAL, 0); delete FindWindowById(WC_BUILD_STATION, 0); delete FindWindowById(WC_BUILD_DEPOT, 0); + delete FindWindowById(WC_SELECT_STATION, 0); } virtual void OnPlacePresize(Point pt, TileIndex tile) @@ -876,12 +888,21 @@ if (sy > ey) Swap(sy, ey); w = ex - sx + 1; h = ey - sy + 1; - if (_railstation.orientation == AXIS_X) Swap(w, h); - DoCommandP(TileXY(sx, sy), - _railstation.orientation | (w << 8) | (h << 16) | (_ctrl_pressed << 24), - _cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16), CcStation, - CMD_BUILD_RAILROAD_STATION | CMD_NO_WATER | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION)); + uint32 p1 = _cur_railtype | (_railstation.orientation << 4) | (_ctrl_pressed << 24); + uint32 p2 = _railstation.station_class | (_railstation.station_type << 8) | (INVALID_STATION << 16); + + if (StationJoinerNeeded(TileXY(sx, sy), w, h)) { + if (_railstation.orientation == AXIS_X) Swap(w, h); + CommandContainer cmd = {TileXY(sx, sy), p1 | (w << 8) | (h << 16), p2, + CcStation, + CMD_BUILD_RAILROAD_STATION | CMD_NO_WATER | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION)}; + ShowSelectStation(cmd, STATION_RAIL, true, true); + } else { + if (_railstation.orientation == AXIS_X) Swap(w, h); + DoCommandP(TileXY(sx, sy), p1 | (w << 8) | (h << 16), p2, CcStation, + CMD_BUILD_RAILROAD_STATION | CMD_NO_WATER | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION)); + } } struct BuildRailStationWindow : public PickerWindowBase { Index: src/settings_type.h =================================================================== --- src/settings_type.h (revision 14393) +++ src/settings_type.h (working copy) @@ -320,6 +320,7 @@ bool join_stations; ///< allow joining of train stations bool nonuniform_stations; ///< allow nonuniform train stations bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations + bool distant_join_stations; ///< allow to join non-adjacent stations bool always_small_airport; ///< always allow small airports byte station_spread; ///< amount a station may spread }; Index: src/command_type.h =================================================================== --- src/command_type.h (revision 14393) +++ src/command_type.h (working copy) @@ -386,4 +386,15 @@ */ typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); +/** + * Structure for buffering the build command when selecting a station to join. + */ +struct CommandContainer { + TileIndex tile; + uint32 p1; + uint32 p2; + CommandCallback *callback; + uint32 cmd; +}; + #endif /* COMMAND_TYPE_H */ Index: src/station_gui.cpp =================================================================== --- src/station_gui.cpp (revision 14393) +++ src/station_gui.cpp (working copy) @@ -25,6 +25,11 @@ #include "gfx_func.h" #include "widgets/dropdown_func.h" #include "newgrf_cargo.h" +#include "map_func.h" +#include "settings_type.h" +#include "tile_map.h" +#include "station_map.h" +#include "tilehighlight_func.h" #include "string_func.h" #include "player_base.h" #include "sortlist_type.h" @@ -977,3 +982,247 @@ { AllocateWindowDescFront(&_station_view_desc, station); } + +static CommandContainer _selectStationCommand; +static StationType _stationType; + +static void AddStationID(StationID st) +{ + for (int i = 0; i < _stations_Nearby_Count; i++) { + if (_stations_Nearby_List[i] == st) return; + } + + if ((_stations_Nearby_Count < sizeof(_stations_Nearby_List)/sizeof(_stations_Nearby_List[0])) && + (GetStation(st)->owner == _current_player)) { + _stations_Nearby_List[_stations_Nearby_Count] = st; + _stations_Nearby_Count++; + } +} + +/* This doesn't check wrapping! */ +static bool InsideMap(TileIndex t) +{ + return (t < MapSize()); +} + + +/** + * This approach (while not nice and correct) has some benefits: + * -stations appear nearly in order of distance + * -no sorting needed + * -no need to retrieve all stations within range, and discard the far away ones +**/ +static Station* FindStationsNearby(TileIndex tile, int w, int h, bool distant_join) +{ + /* We start "above" supplied tile, then move in circles around w/h */ + TileIndex tile_cur = tile; + int32 count; + int32 dist = 0; + int32 max_dist = distant_join ? _settings_game.station.station_spread : 1; + + _stations_Nearby_Count = 0; + + while (dist < max_dist) { + /* Move one up, one right */ + tile_cur += TileDiffXY(-1, -1); + + /* move down: */ + count = h + (dist * 2) + 1; + while (count > 0) { + tile_cur += TileDiffXY(0, 1); + + /* Check this tile for a station: */ + if (InsideMap(tile_cur)) { + if (IsTileType(tile_cur, MP_STATION)) { + AddStationID(GetStationIndex(tile_cur)); + } + } + count--; + } + /* move left: */ + count = w + (dist * 2) + 1; + while (count > 0) { + tile_cur += TileDiffXY(1, 0); + + /* Check this tile for a station: */ + if (InsideMap(tile_cur)) { + if (IsTileType(tile_cur, MP_STATION)) { + AddStationID(GetStationIndex(tile_cur)); + } + } + count--; + } + /* move up: */ + count = h + (dist * 2) + 1; + while (count > 0) { + tile_cur += TileDiffXY(0, -1); + + /* Check this tile for a station: */ + if (InsideMap(tile_cur)) { + if (IsTileType(tile_cur, MP_STATION)) { + AddStationID(GetStationIndex(tile_cur)); + } + } + count--; + } + /* move right: */ + count = w + (dist * 2) + 1; + while (count > 0) { + tile_cur += TileDiffXY(-1, 0); + + /* Check this tile for a station: */ + if (InsideMap(tile_cur)) { + if (IsTileType(tile_cur, MP_STATION)) { + AddStationID(GetStationIndex(tile_cur)); + } + } + count--; + } + dist++; + } + + /* Now we check the inside, to return, if we sit on another station + * correct: we need to check inside + 1 around. + */ + { + int x; + int y; + Station *st = NULL; + tile_cur = tile; + for (y = 0; y < h; y++) { + for (x = 0; x < w; x++) { + if (InsideMap(tile_cur)) { + if (IsTileType(tile_cur, MP_STATION)) { + st = GetStationByTile(tile_cur); + } + } + tile_cur += TileDiffXY(1, 0); + } + tile_cur += TileDiffXY(-w, 1); + } + /* Empty list, if ontop of another station */ + if (st != NULL) _stations_Nearby_Count = 0; + return st; + } +} + +enum JoinStationWidgets { + JSW_WIDGET_CLOSEBOX = 0, + JSW_WIDGET_CAPTION, + JSW_PANEL, +}; + +static const Widget _select_station_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_SELECT_STATION_TO_JOIN, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 7, 0, 199, 14, 179, 0x0, STR_NULL}, + +{ WIDGETS_END}, +}; + +struct SelectStationWindow : Window { + SelectStationWindow(const WindowDesc *desc, WindowNumber window_number = 0) : Window(desc, window_number) + { + FindStationsNearby(TileVirtXY(_thd.pos.x, _thd.pos.y), _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE, true); + } + + ~SelectStationWindow() + { + _thd.lockPos = false; + _thd.lockSize = false; + } + + virtual void OnPaint() + { + int y = 17; + int i = 0; + Station *st; + + this->DrawWidgets(); + + DrawString(3, y, STR_CREATE_SPLITTED_STATION, 0); + y+= 10; + while (i < _stations_Nearby_Count) { + st = GetStation(_stations_Nearby_List[i]); + SetDParam(0, st->index); + SetDParam(1, st->facilities); + DrawString(3, y, STR_3049_0, 0); + + i++; + y+= 10; + } + } + + virtual void OnClick(Point pt, int widget) + { + if (widget == JSW_PANEL) { + uint32 st_index = (pt.y - 16) / 10; + bool distant_join = (st_index > 0); + if (distant_join) st_index--; + if ((st_index < _stations_Nearby_Count) || (!distant_join)) { + + /* Insert station to be joined into stored command */ + SB(_selectStationCommand.p2, 16, 16, + (distant_join ? _stations_Nearby_List[st_index] : INVALID_STATION)); + + /* Execute stored Command */ + DoCommandP(_selectStationCommand.tile, + _selectStationCommand.p1, _selectStationCommand.p2, + _selectStationCommand.callback, _selectStationCommand.cmd); + + /* Close Window. */ + DeleteWindowByClass(WC_SELECT_STATION); + } + } + } + + virtual void OnTick() + { + if (_thd.dirty & 2) { + _thd.dirty &= ~2; + this->SetDirty(); + } + } +}; + +static const WindowDesc _select_station_desc = { + WDP_AUTO, WDP_AUTO, 200, 180, 200, 180, + WC_SELECT_STATION, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _select_station_widgets, +}; + +void ShowSelectStation(CommandContainer cmd, StationType stationType, bool lockPos, bool lockSize) +{ + Window *w = FindWindowById(WC_SELECT_STATION, 0); + if (w == NULL) { + _thd.lockPos = lockPos; + _thd.lockSize = lockSize; + _selectStationCommand = cmd; + _stationType = stationType; + new SelectStationWindow(&_select_station_desc); + } +} + +bool StationJoinerNeeded(TileIndex tile, int w, int h) +{ + /* Only show selection if distant join is enabled in the settings */ + if (!_settings_game.station.distant_join_stations) return false; + + /* If a window is already opened, we always return true */ + Window *window = FindWindowById(WC_SELECT_STATION, 0); + if (window != NULL) return true; + + /* only show the popup, if we press ctrl */ + if (!_ctrl_pressed) return false; + + /* Test if a station joiner is needed: */ + FindStationsNearby(tile, w, h, false); + int neighbourStationCount = _stations_Nearby_Count; + Station *st = FindStationsNearby(tile, w, h, true); + if (_settings_game.station.adjacent_stations) { + return (neighbourStationCount == 0 || _stations_Nearby_Count > 1) && (st == NULL); + } else { + return (neighbourStationCount == 0) && (_stations_Nearby_Count > 0) && (st == NULL); + } +} Index: src/variables.h =================================================================== --- src/variables.h (revision 14393) +++ src/variables.h (working copy) @@ -69,6 +69,10 @@ /* landscape.cpp */ extern const byte _tileh_to_sprite[32]; +/* station_gui.c */ +VARDEF uint16 _stations_Nearby_List[15]; +VARDEF uint8 _stations_Nearby_Count; + /* misc */ VARDEF char _screenshot_name[128]; VARDEF byte _vehicle_design_names; Index: src/dock_gui.cpp =================================================================== --- src/dock_gui.cpp (revision 14393) +++ src/dock_gui.cpp (working copy) @@ -47,7 +47,15 @@ static void PlaceDocks_Dock(TileIndex tile) { - DoCommandP(tile, _ctrl_pressed, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE)); + uint32 p2 = (INVALID_STATION << 16); // no station to join + + /* tile is always the land tile, so need to evaluate _thd.pos */ + if (StationJoinerNeeded(TileXY(_thd.pos.x / TILE_SIZE, _thd.pos.y / TILE_SIZE), _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE)) { + CommandContainer cmd = {tile, _ctrl_pressed, p2, CcBuildDocks, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE)}; + ShowSelectStation(cmd, STATION_DOCK, true, true); + } else { + DoCommandP(tile, _ctrl_pressed, p2, CcBuildDocks, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE)); + } } static void PlaceDocks_Depot(TileIndex tile) @@ -240,6 +248,7 @@ delete FindWindowById(WC_BUILD_STATION, 0); delete FindWindowById(WC_BUILD_DEPOT, 0); + delete FindWindowById(WC_SELECT_STATION, 0); } virtual void OnPlacePresize(Point pt, TileIndex tile_from) Index: src/road_gui.cpp =================================================================== --- src/road_gui.cpp (revision 14393) +++ src/road_gui.cpp (working copy) @@ -206,12 +206,18 @@ static void PlaceRoadStop(TileIndex tile, uint32 p2, uint32 cmd) { uint32 p1 = _road_station_picker_orientation; + SB(p2, 16, 16, INVALID_STATION); // no station to join if (p1 >= DIAGDIR_END) { SetBit(p2, 1); // It's a drive-through stop p1 -= DIAGDIR_END; // Adjust picker result to actual direction } - DoCommandP(tile, p1, p2, CcRoadDepot, cmd); + if (StationJoinerNeeded(tile, 1, 1)) { + CommandContainer cmdcont = {tile, p1, p2, CcRoadDepot, cmd}; + ShowSelectStation(cmdcont, STATION_BUS, true, true); + } else { + DoCommandP(tile, p1, p2, CcRoadDepot, cmd); + } } static void PlaceRoad_BusStation(TileIndex tile) @@ -528,6 +534,7 @@ delete FindWindowById(WC_BUS_STATION, 0); delete FindWindowById(WC_TRUCK_STATION, 0); delete FindWindowById(WC_BUILD_DEPOT, 0); + delete FindWindowById(WC_SELECT_STATION, 0); } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) Index: src/viewport.cpp =================================================================== --- src/viewport.cpp (revision 14393) +++ src/viewport.cpp (working copy) @@ -2191,12 +2191,17 @@ /* clear the old selection? */ if (_thd.drawstyle) SetSelectionTilesDirty(); - _thd.drawstyle = _thd.new_drawstyle; - _thd.pos = _thd.new_pos; - _thd.size = _thd.new_size; - _thd.outersize = _thd.new_outersize; - _thd.dirty = 0xff; + if (!_thd.lockPos) { + _thd.pos = _thd.new_pos; + _thd.drawstyle = _thd.new_drawstyle; + } + if (!_thd.lockSize) { + _thd.size = _thd.new_size; + _thd.outersize = _thd.new_outersize; + _thd.dirty = 0xff; + } + /* draw the new selection? */ if (_thd.new_drawstyle) SetSelectionTilesDirty(); } @@ -2729,6 +2734,10 @@ void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num) { + /* unlock position and size */ + _thd.lockPos = false; + _thd.lockSize = false; + /* undo clicking on button and drag & drop */ if (_thd.place_mode != VHM_NONE || _special_mouse_mode == WSM_DRAGDROP) { Window *w = FindWindowById(_thd.window_class, _thd.window_number); Index: src/tilehighlight_type.h =================================================================== --- src/tilehighlight_type.h (revision 14393) +++ src/tilehighlight_type.h (working copy) @@ -70,6 +70,9 @@ ViewportPlaceMethod select_method; ViewportDragDropSelectionProcess select_proc; + + bool lockPos; //if position changes are taken, or not + bool lockSize; //if size changes are taken, or not TileIndex redsq; };